Gwent - Open Beta Thread: Not bad, not bad at all

I made my own discard deck, pretty fun, had a bad start, made some changes, now doing better. Had a 25 Ciri Dash and 2 x 17 str pirate captains. Monsters are really the only problem I have looks like. And that's the majority... so I'll have to switch soon I suppose.

4-7 so far overall, 1-5 vs monsters.. so.

Edit: Seriously is ladder only fucking monsters now? Fucking dropped out of 10 thousand on leaderboard now jesus christ.
 
Milled my foil bear for 400 and some other animated SK card and bought Schirru, as I didn't have any decent ST Gold other than Aglais. Was thinking about getting Geralt:Igni instead, but zero regrets so far. Schirru + Renew + Eithne gives me 3 Scorches, if I have a lucky hand, while Borkh was fucking instable to use. I might mill that card and get another gold instead.

Also, having Vrihedd Dragoons only boost loyal units is the best thing ever. I had to get rid of them before the patch, as they were always boosting my Mercs. Today I boosted my Ciaran to 16 points with 2 Dragoons in a match, where the enemy just didn't care about them.

Managed to back myself up from ~580 to 900+ in Ranked. I'll keep playing for a few days until the new meta is formed, then take a break.

Oh, and my favorite starter right now is Regis: Vampire form (11-16pts) -> opponent plays something under 10 -> place Morenn -> opponent plays a card (or throws round, fine by me) -> i get +6, they most likely lose a card with effect, and we equalize in cards or I get CA. Managed to build a 3CA against an NR deck with this.
 
Just milled everything I had that was nerfed and got 5500 scrap. This game is still in beta and I'm sure there will be lots more patches like this so for now I'm holding off on milling all my spare cards with the hopes that some of them will be nerfed in the future.
 
Man reaching to third tier dailies is such a slog anymore. With 20 minute matches I get a few ticks in and I'm like "f it, I'll wait for the reset"

edit: Also these fking monster players who run witchers and crones who always manage to have one of each in hand......................
 
I'm 9-3 with Revealfgaard, at low ranks though. Went from 1092 to 1475 real quick. Feels nice to try a new deck. Much more fun than Queensguard to boot, quite a bit of thinking in terms of which card to put on the top of the deck with Skellen and so forth. Impera golems are still preeeettty good, and Vilgefortz might be my best craft to date.

EDIT: Also holy shit Leo Bonhard is sick. Feels nice to leave Geralt and Triss behind. Especially Triss now that Bears and damn near everything else that begs removal asap got buffed to 6.
 
Why exactly do I have so many scraps again? I just got back from a trip and stil ltrying to understand it..

I thought I had to mill them after the patch which I didn't?
 
New bug, got stuck in deck building after hitting save. Nice.

I'm 9-3 with Revealfgaard, at low ranks though. Went from 1092 to 1475 real quick. Feels nice to try a new deck. Much more fun than Queensguard to boot, quite a bit of thinking in terms of which card to put on the top of the deck with Skellen and so forth. Impera golems are still preeeettty good, and Vilgefortz might be my best craft to date.

EDIT: Also holy shit Leo Bonhard is sick. Feels nice to leave Geralt and Triss behind. Especially Triss now that Bears and damn near everything else that begs removal asap got buffed to 6.

What list are you running?
 
Ah gotcha.. weird.

They doubled the mill value of all commons and rares, so the minimum value of each pack increased to 60 from 30 scrap, which in turn led to the additional scrap bonus for people who bought kegs to make up for that difference.

How come when I attempt to mill the nerfed cards I still see the old mill value? Did they just not update that?

Depends on the card. Not every card that was changed is considered nerfed for full refund value. Unless you know for sure that it's one of those cards, in which case I have no idea how or why that might be the case. Exit, verify your files, and reload the game for definitions updates?
 
Watching streams and leaning towards Kambi/Hjalmar SK. It's hard to believe they didn't touch Mork.
 
Didn't realise the Drought I got from a keg two days ago was a premium, nice!

Now I'm on 5500 scraps from milling duplicates and nerfed cards. Guess I can make whatever deck I want now.
 
So much for low RNG game

Opponent plays that card that adds 2 6 power cards to your top deck.

So you draw them round 2.

And I mulligan one of them and pass the round.

Round 3 (10~ or more cards left), I drew that card again.

So I mulligan it. And I play a card that draws a card in the first turn, and I draw the damn thing AGAIN.

~1/100 chance for it to happen this way since I had 10 cards in the deck.

This isn't a story about salt. Because then my RNG gets good. 9 or so cards left in the deck. My opponent has a 22 power card revealed in his hand. I can save the vilgefortz to cream that 22 power card or I can 1/9 roll to get serrit and cream it now without giving him a card draw. I rolled the 1/9 dice and won.

People need to spare me about this lack of RNG nonsense. There are high rolls that will determine game outcomes. RNG isn't a bad thing of course. Not saying it is.
 
So much for low RNG game

Opponent plays that card that adds 2 6 power cards to your top deck.

So you draw them round 2.

And I mulligan one of them and pass the round.

Round 3 (10~ or more cards left), I drew that card again.

So I mulligan it. And I play a card that draws a card in the first turn, and I draw the damn thing AGAIN.

giphy.gif
 
There is definitely some questionable things about drawing and mulligans. Some people were looking into and they seemed to come to the conclusion that it's not completely random. Not sure how that has changed since open beta.
 
People need to spare me about this lack of RNG nonsense. There are high rolls that will determine game outcomes. RNG isn't a bad thing of course. Not saying it is.

Actually ~1/30. Low, but not as low as you think.

Mulligan works like this:

1) You pick a card to mulligan.
2) It is shuffled into the deck.
3) It and all copies are blacklisted.
4) You draw another card.

What this means is, in R2, when you mulligan a card (let's call it X), if it's shuffled to the top or the second from the top, it'll be on top after your draw. Why? Because if X is on top, the game sees it's blacklisted and then gets the second card from the top. If X is the second card from the top, then you draw the top card and X is now the top card of your deck. So the chances of it being the top card of your deck are actually 1/6. This repeats in R3. You draw it, mulligan, and it has 1/5 chance of being on the top of your deck.

This infographic goes into the stats behind the mulligan and explains why a lot of people feel like they draw the cards they mulligan more than they "should".
I've seen it proposed that the game should shuffle the deck after your mulligan draw. I'm kind of ambivalent on this front. I don't think decks need to be more consistent than they are but it is also frustrating for cards like Guardians, or auto summons like Crones/Witchers/Arachas/whatever.
 
So much for low RNG game

The community has, over the course of the closed beta, had the impression that mulligans seem to have a bug where it's far more likely for the card you send back to go straight to the top of the deck. CDPR have apparently investigated internally this multiple times, but found nothing that suggests something is wrong. Last I remember about this though was someone doing an analysis of Lifecoach's game and coming to the result that something is off, but CDPR still says they can't find anything wrong with it:

https://www.reddit.com/r/gwent/comments/626we1/to_verify_if_the_mulligan_bug_exists_ive_gathered/
 
Actually ~1/30. Low, but not as low as you think.

Mulligan works like this:

1) You pick a card to mulligan.
2) It is shuffled into the deck.
3) It and all copies are blacklisted.
4) You draw another card.

What this means is, in R2, when you mulligan a card (let's call it X), if it's shuffled to the top or the second from the top, it'll be on top after your draw. Why? Because if X is on top, the game sees it's blacklisted and then gets the second card from the top. If X is the second card from the top, then you draw the top card and X is now the top card of your deck. So the chances of it being the top card of your deck are actually 1/6. This repeats in R3. You draw it, mulligan, and it has 1/5 chance of being on the top of your deck.

This infographic goes into the stats behind the mulligan and explains why a lot of people feel like they draw the cards they mulligan more than they "should".

I've seen it proposed that the game should shuffle the deck after your mulligan draw. I'm kind of ambivalent on this front. I don't think decks need to be more consistent than they are but it is also frustrating for cards like Guardians, or auto summons like Crones/Witchers/Arachas/whatever.

The card I mulligan'd was lesser elemental I think it's called. It doesn't start in my deck. So when I throw it back start of r2 and then draw it r3 it means out of all the spots in the deck it landed on the top. If all the spots are equal, that was a 1/10 if there are 10 cards (I think the exact number was 11 cards). So to sum up, I drew the elemental in R3 in a 10 or 11 card deck, threw it back. If the deck has 10 cards in it and all the spots are equal chance, I have a 1/10 chance to draw it, right? So to draw it twice in a row, each roughly 1/10 chance isn't that 1/100 chance of happening?

I didn't know they blacklisted the other cards from being redrawn during mulligan and that is useful info CDPR forgot to include. I don't see how it makes a difference when there is only 1 copy of the card in the deck though.

Mulligans in general have seemed fine to me. Just this specific instance to draw the same card twice in a row.
 
You have 10 cards in your deck. Y and O are other cards. X is the Elemental or whatever card you mulligan.

Hand: X
Deck: (top) YOOOO OOOOO (bottom)

You mulligan X, we look at two cases here for brevity's sake.

Case 1: XYOOOO OOOOO

You draw from the top. X is blacklisted, therefore you draw Y.

Hand: Y
Deck: XOOOO OOOOO

X is at the top of your deck.

Case 2: YXOOOO OOOOO

You draw from the top.

Hand: Y
Deck: XOOOO OOOOO

X is at the top of your deck.

Thus we can see that in two configurations of the deck during the mulligan, after you put a card back, but before you draw, will eventually lead to a deck state such that X is at the top of the deck.

XYOOOO OOOOO
YXOOOO OOOOO

These are the mulligans where X would not be at the top once the mulligan is finished.

YOXOOO OOOOO
YOOXOO OOOOO
YOOOXO OOOOO
YOOOOX OOOOO
YOOOOO XOOOO
YOOOOO OXOOO
YOOOOO OOXOO
YOOOOO OOOXO
YOOOOO OOOOX

So 2/11 mulligans would leave X at the top the next time you attempt a draw.

It is only two instances of a 1/10 chance IF the deck is shuffled after you draw and complete your mulligan, and supposedly this is not true for the engine. Order matters in this case.
 
What list are you running?

This is it, currently. 73 % winrate across 14 games now. Its 5-1 against monsters, which is rather positive if you consider the meta.

Its a slight adaptation of a pre-patch Netdeck, so i'm sure it can be refined. As most Reveals stuff you mulligan for the foot soldiers, and throw away spotters and golems. So far i've only once had a starting hand without foot soldiers or with golems twice.

Most of the golds are designed around lettting you control what you draw next, espceially Stefan Skellen is great. You Have De wett and Albricht and possibly Vilgefortz to draw whatever card you deem you need the most, or your mulligan. Bonhart is included as spot removal and because you often have a fat spotter or another high gold in hand. Weather is rarely an issue, since you often got haldf or more of their hand revealed, and have the Nauzika plus Vanhemar and Clear skies to protect yourself. You have rather few special cards, but Peter is a mardrome which is still great value.

Alzurs thunder is mostly Bear tech, it has been both Roar and Niftguardian heavy cavalry. You just see so few cow carcasses now that the roar isn't that necessary. I've brought in 2 mangonels, because 6 power is hard to remove and they'll add lots of passive value over the rounds. Alzurs double cross increases consistency when you don't draw you spotters for the late game.

I dunno, its fun and works for me at low MMRs so far.
 
Been fooling around with Northern Realms machines a bit. Still not sold on the archetype yet mostly because the Crewman tag requires you to stack up on rows and Monsters and weather are running all over the ladder atm. Maybe in a meta with less monsters and weather this deck could be amazing. Though thankfully the scout that clears weather has crewman now. That buff is turning out to be amazing.

The deck still runs the nerfed reavers because I couldn't think of a way to win a second round.
 
Whew, rank 11 finally. Hit a bump and Winrate is now 62 %, (23-14). Positive Winrste against all, except skellige, which is 4-4. No medics hurt.
 
This is it, currently. 73 % winrate across 14 games now. Its 5-1 against monsters, which is rather positive if you consider the meta.

Its a slight adaptation of a pre-patch Netdeck, so i'm sure it can be refined. As most Reveals stuff you mulligan for the foot soldiers, and throw away spotters and golems. So far i've only once had a starting hand without foot soldiers or with golems twice.

Most of the golds are designed around lettting you control what you draw next, espceially Stefan Skellen is great. You Have De wett and Albricht and possibly Vilgefortz to draw whatever card you deem you need the most, or your mulligan. Bonhart is included as spot removal and because you often have a fat spotter or another high gold in hand. Weather is rarely an issue, since you often got haldf or more of their hand revealed, and have the Nauzika plus Vanhemar and Clear skies to protect yourself. You have rather few special cards, but Peter is a mardrome which is still great value.

Alzurs thunder is mostly Bear tech, it has been both Roar and Niftguardian heavy cavalry. You just see so few cow carcasses now that the roar isn't that necessary. I've brought in 2 mangonels, because 6 power is hard to remove and they'll add lots of passive value over the rounds. Alzurs double cross increases consistency when you don't draw you spotters for the late game.

I dunno, its fun and works for me at low MMRs so far.

Your list is definitely a lot different than mine for sure. With that much card draw skellen seems like an odd choice though.
 
I made my first gold card yesterday since I'll apparently never get them from kegs. Should I replace Geralt? He seems like the least useful to me.
 
Åesop;240765636 said:
Ciri is garbage tier now.. ffs

I also don't see roach making it in a few weeks
 
I made my first gold card yesterday since I'll apparently never get them from kegs. Should I replace Geralt? He seems like the least useful to me.

You could also mill Cahir for a free legendary or use meteorite dust to make him premium then mill him for 1600 scraps for 2 legendary cards.
 

This deck is rounding out to be pretty much fun. Up at ~1070pts now, lost 2 today. 1 Against Dagon weather, other was a Skellige. Might swap Yaevinn with Ida. Though forcing their CS and using it with Aglais, then Eithne is also a viable solution. Especially when they don't have sillver specials that I could steal.

Might try Isengrim, he could be good 1st round starter with Morenn. (At least on my level of play. I can count on 1 hand, when I couldn't fool an enemy with Toruviel in the last 15 matches)
 
I don't see why thunder is important to be in the meta. It's a rather boring and flat card.

I'd rather lock the bear, or with my current reveal deck hit it twice with fire scorpion. If it's the only unit on board (and they love to drop it first), fire scorp will deal 3 when it's revealed and another 3 when deployed and take no damage in the process. Or just demolished by 2 reveals of separate fire scorpions. And then I also have leo to take one out as well.
 
Something kinda fucked up just happened and not sure how to feel about it

So I'm on round 3 and we both have 2 cards left and he purposely doesn't do an action and let time run out and he loses his card and it goes to the graveyard.

I check his graveyard and it was scorch and obviously he didn't want to use it cuz he would have scorched his own units instead of me.

So you guys think this is a tactic or gaming the rules?
 
I think it's a fair tactic. I've seen it used against me once or twice in CB.
 
6 is an awkward number.

There's a lot of removal at 3 power or less and a good amount at 5 power, but not many beyond 5. Alzur's Thunder is one of the few options available, but most of the 3-5 power removal cards still leave some power on the board, so it doesn't end up being a direct 1:1 trade like thunder. If you're forcing opponents to burn a card/premium removal like thunder on Savage Bear, SK definitely comes out ahead of that trade.
 
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