SomedayTheFire
Member
Thread is still utterly embarrassing I see. The game is not pay to win. If you think it's pay to win I just don't know what to say.
Edited for clarity
Edited for clarity
Thread is still utterly embarrassing I see. If this game is pay to win I just don't know what to say...
I know it's not. That was my point.It's not...
I'm glad people are enjoying it but as it is going to be free to play with revenue options designed as air drops and such. It feels if one million buy this early access you are basically funding their game that is going to be free.
It's not...
I know it's not. That was my point.
it is, you can buy gear in a game which is all about earning your gear... how is not that pay2win?
You can't buy gear. You can buy the chance at getting gear that ever other person on the server has a chance at getting.it is, you can buy gear in a game which is all about earning your gear... how is not that pay2win?
it is, you can buy gear in a game which is all about earning your gear... how is not that pay2win?
it is, you can buy gear in a game which is all about earning your gear... how is not that pay2win?
It's not...
Because you CAN'T buy gear. You buy an air drop which is a server event. Last night's stream in which he was racking up gear was admitted by Smed to be an issue and it is being fixed with this patch. The chance of getting "gear" is going to be much much lower.
You don't just click "pay $5" and get gear. You have to call it in, wait for it to fly in, watch it drop down along with the other 200 players on your server, fight through them and zombies. There is no gurantee of ever getting anything.
Basically you are purchasing an event for your server, that is it.
Ye fuck this game. Dayz has no pay2win and its the only TRUE mmo survival game! SOE will keep making games like this.
I got 3 guns and plenty of ammo in an airdrop that I bought. The only people that don't like this are poor people. I love this game.
Thats not what pay to win is. Pay to win is me spending 5 quid to buy a weapon that gives ME a distinct advantage over all other players that haven't spent that money. H1Z1 does not include an option like this. It gives EVERYONE on the server a chance to get those items.If you can spend real mony in order to get weapons, it`s pay to win.
If you can buy in game weapons with real money, it`s pay to win.
it is, you can buy gear in a game which is all about earning your gear... how is not that pay2win?
Thats not what pay to win is. Pay to win is me spending 5 quid to buy a weapon that gives ME a distinct advantage over all other players that haven't spent that money. H1Z1 does not include an option like this. It gives EVERYONE on the server a chance to get those items.
If you can buy in game weapons with real money, it`s pay to win.
Thats not what pay to win is. Pay to win is me spending 5 quid to buy a weapon that gives ME a distinct advantage over all other players that haven't spent that money. H1Z1 does not include an option like this. It gives EVERYONE on the server a chance to get those items.
You can't buy gear. You can buy the chance at getting gear that ever other person on the server has a chance at getting.
Because spending money in no way guarantees that you will "win"
Then what should we call it? Pay 2 unfair balance?
I think the people complaining about airdrops simply havn't played the game. There's really no reason for anyone who has played the game to hate airdrops. Lets look at the facts:
H1Z1 requires 100 people on a SMALLER MAP than DayZ to even initiate an airdrop (or it will very quickly so sayeth the CEO, currently it requires 50.) The cap on players in DayZ is 50. We already require 2x the amount of players on a server as DayZ is allowed just to air drop.
Characters do NOT transfers server to server. You can not just pull up a character from an unpopulated server then transfer them to a populated server. You want to get equipped on a 200+ man server? Then you're going to be fighting the 10+ people that see the plane and walk to the drop.
The plane is LOUD. It is VERY visible. And it stays in the air for a long time. People with cars use other player's airdrops as free loot dispensers, and people with rifles use it as a human deer hunt simulator.
Much like DayZ it's not hard to luck in to an AR15 and ammo. I don't know why we're all pretending that getting a gun is some badge of honor. I walked in to a police station after some moron aggro'd like every zombie and walked out with an AR15 + pistol + ammo. No money spent at all! So even if you DO get the military box that dropped it's probably a hell of a lot easier and safer to go in to a city and raid a police station, which we should all know by now is extremely dangerous.
It takes 10 seconds of time to unpack the military box dropped from the plane. You know who can kill you in 10 seconds? Literally anyone within a 3 mile radius that saw the plane and thought "oh boy, goodies!" You can not move during those 10 seconds. You can cancel it, but then you have to restart it.
I really truly and honestly do not understand why so many hate the concept. SoE is charging players to basically push an "excitement" button for a server. That's a good idea! It is NOT free loot, it is beyond dangerous, it attracts everybody even people without guns to the area. I've seen 3 friends call in an air drop and get completely murdered because 10 people with their fists showed up and beat them to death. Then those 10 people beat each other to death. Then I left with a shotgun with no ammo.
Seriously just TRY it before you say Pay2Win. It's not Pay2Win. It's Pay2Excite.
Reddit always picks the strangest things to meltdown over.
So are the servers up or down right now? Some look like they're still up.
There is no unfair balance. It's fair, if you don't get it that's on you. If you die trying, that's on you.Then what should we call it? Pay 2 unfair balance?
Have you actually played the game and seen one in action , or are you basing your opinion from shit posting on social media and Reddit ?
This is closer to my experience than the ridiculous hypotheiticals I've read on here and on the /r/H1Z1 sub reddit
What does reddit has to do with anything ? The complains are valid, you may not share them but there is no need to shut down the conversation with reddit derail nonsense...
I have around 800 hrs in dayz like games overall, you must have little to no experience in this games if you can't see how these drops break the balance of the game.
The most important asset you have in a dayz-like game is info, where are the players? were is the loot? were are the bases? when is a choper crashing? where do they crash? This games are all about decision making, good information is the best tool to take good decisions.
Well worry no more H1Z1 solves your problem with conveniently timed drops trigger by your paypal.
You can't do it on a low populated server and you can't transfer characters between servers. It says that on this very page some reading would help you. The developer is not doing the opposite of what they promised this has been known about since August. You still cannot buy guns.I thought the fuss is all about the developers saying "you will not be able to buy guns" and now you can.. Sure you might not get it, but it sure is money for guns.
Once that line is crossed, Who knows what happens, they can do what ever they want anything they say liable to change.
I don't know if this is pay to win, because I have no experience how the servers are or will be. Can you for example do it on a low population server etc. But I do know that this is definetly a borderline case. We can't tell which way they'll change it and will they introduce more "realiable" drops for those who pay more.
Between the options "not p2w" and "p2w" this all, with developer doing opposite than promised and "sony-you-need-to-use-our-memorycards" production, feels definetly leaning more towards "p2w" no matter what the current situation of the implementation is..
We had this same thing with MWO and internet rage seemed to get through to developers so there is hope.
I wish you luck, people who have invested in this!
I really don't know why SOE picked Reddit as their offical mode of communication/forum for the game. The Knives have been out for weeks and it's been obvious for weeks that /r/H1Z1 was looking for something to lose their shit over.
So the answer was a passive aggressive no ?
I'm not being neither passive, nor aggressive.. actually I'm not even mad in real life, more like sort of bored at work, came here to say my informed opinion about this game, because its a genre I play LOTS.
Anyhow, do you actually want to have a conversation that includes arguments or you just gonna keep shutting down people based on what reddit does?
I'm not being neither passive, nor aggressive.. actually I'm not even mad in real life, more like sort of bored at work, came here to say my informed opinion about this game, because its a genre I play LOTS.
Anyhow, do you actually want to have a conversation that includes arguments or you just gonna keep shutting down people based on what reddit does?
Funny, that game wasn't even on fucking sale during the winter sales...
But you haven't played it? Correct?
I thought the fuss is all about the developers saying "you will not be able to buy guns" and now you can.. Sure you might not get it, but it sure is money for guns.
Once that line is crossed, Who knows what happens, they can do what ever they want anything they say liable to change.
I don't know if this is pay to win, because I have no experience how the servers are or will be. Can you for example do it on a low population server etc. But I do know that this is definetly a borderline case. We can't tell which way they'll change it and will they introduce more "realiable" drops for those who pay more.
Between the options "not p2w" and "p2w" this all, with developer doing opposite than promised and "sony-you-need-to-use-our-memorycards" production, feels definetly leaning more towards "p2w" no matter what the current situation of the implementation is..
We had this same thing with MWO and internet rage seemed to get through to developers so there is hope.
I wish you luck, people who have invested in this!
If you can buy anything with a stat which gives you an advantage it is p2w. It does not matter if it is available in game or determined by luck. People with more money get more things, it is that simple.
The line for p2w however is a grey area. I do not know how much it influences the game. But if I have learned one thing from devs/pubs if they can milk you, they will. And if crates dropping from the sky can make them money, the way to direct pay is there.
It's backwards to me. This genre is content starved and we desperately need more things to do in the base game. Putting random events behind a paywall is not benefiting the community. It makes me imagine a team fortress where it's death match only unless someone pays to summon a payload/flag to do those encounters.I agree, backtracking on their prior decision is a bit crummy, but I don't mind their (intended) implementation.
Frankly, calling in an airdrop in a (minimum) 100 player server, where the plane is loud, slow, has a green smoke trail, AND attracts zombies, sounds terrifying, but also an interesting way of creating dynamic player encounters. I like the chopper crashes in DayZ, but they don't do much in the way of creating player contact. I'm glad H1Z1 is okay with being more "gamey" in that regard.
If you can buy anything with a stat which gives you an advantage it is p2w. It does not matter if it is available in game or determined by luck. People with more money get more things, it is that simple.
The line for p2w however is a grey area. I do not know how much it influences the game. But if I have learned one thing from devs/pubs if they can milk you, they will. And if crates dropping from the sky can make them money, the way to direct pay is there.