So the servers are down?
Right when I decided to start it up and try it out for the first time. I'm gonna go to sleep and play it tomorrow instead.
This is pay2win with a twist. Guns are being payed for and a player in the world will benefit from it. No matter which way its spun, theres an element of pay2win. People are probably getting upset since from the reveal last year when this got alot of attention they were pretty clear and to the point it being only cosmetics. Alot of people would of put then put that to the back of their mind and just assume no MT's for guns, but at some point (in august?) when people were paying attention to other games, they slip in with the new info and nobody notices, until now.
Patch being deployed to adjust loot and fix issues. Servers are expected to be up in 40 minutes or so
Free crates that drop are just as problematic in concept as pay to drop ones. Materials that are intended to be rare are made much less rare when they fall from the sky paid or not.
Crates in Rust absolutely destroyed much of the fun because suddenly you have gangs running around farming the crates and what was intended to be rare like C4 suddenly they have overflowing vaults of and they have it all since they travel in roving armies.
So trying to build a house? good luck here comes the C4 Army assholes.
Free crates that drop are just as problematic in concept as pay to drop ones. Materials that are intended to be rare are made much less rare when they fall from the sky paid or not.
Crates in Rust absolutely destroyed much of the fun because suddenly you have gangs running around farming the crates and what was intended to be rare like C4 suddenly they have overflowing vaults of and they have it all since they travel in roving armies.
So trying to build a house? good luck here comes the C4 Army assholes.
It is pretty obvious they want airdrops to be sources of conflict and player encounters. They are making changes specifically to increase the likelihood that a lot of players will converge on the airdrops.
Even the Dev acknowledges it is p2w...
https://www.reddit.com/r/h1z1/comme...s_asked_refund_policy/cnr4mwd?sort=confidence
I think that settles it. Hope they change it for the better! I really wanna play that game.
Maybe it's the cynic in me, but this seems more like a consequence of a system that's trying to get someone to repeatedly spend money on airdrops. Clearly there will people who never open their wallets, but there are going to be tons of people who will just pay for airdrops over and over again until they get what they want. One way or the other H1N1 is going to maximize profits from monetization and I can see how this in particular comes across as exploitative, unless there's some kind of cooldown on these airdrops per person.
I didn't care that I was paying to play a free2play game early but I really didn't think microtransactions would be implemented until release.
I don't know where you guys get your definition of pay2win, but to me and everyone I know it's always been a situation where you can pay real money to get an advantage over others.
With the crate being up for grabs, you are not getting an advantage over anybody.
I said pay2win with a twist for a reason. You might end up paying for someone else to get the ingame advantage. Either way money is being exchanged for guns though. And honestly i haven't been ingame long enough to see one of these air drops go down, so i want to see how afew of them play out and how easily other people can get to and steal someones drop.
So how exactly are they handling the cosmetics right now? Do you keep the forever? Lose them if you die?
Airdrops will ONLY be able to be used in high population servers, where there is a constant risk of loot stealing.
Currently, yeah, you're basically guaranteed a weapon from an airdrop, but they have stated that it will be changed to only give a chance at a weapon.
So, a paid airdrop =/= a weapon, once it's patched.
I think someone said that crates contain items that are permanently bound to your account.
So how exactly are they handling the cosmetics right now? Do you keep the forever? Lose them if you die?
I think someone said that crates contain items that are permanently bound to your account.
Sorry but it is dead simple... Do you manipulate the gameplay by spending real world money? If yes, this is questionable practice. Can you get an advantage with said manipulation? If yes, it is by definition p2w.
Exactly. One not getting the mystery box one payed for leads to one thinking about paying again for another shot at loot. Which is kind of thrilling in gambling sort of way because yes while it would suck to lose out again you just might murder someone trying to rob you which is even better than just getting the airdrop. Spending money for content is a crazy concept.
Btw those were impressive graphs for being done so quickly.
Sorry but it is dead simple... Do you manipulate the gameplay by spending real world money? If yes, this is questionable practice. Can you get an advantage with said manipulation? If yes, it is by definition p2w.
Microstransactions have to be tested as well. They need to know what people are willing to pay for and what they won't. What they can tweak or what they can remove. It's all part of figuring out how to make this a balanced yet profitable f2p game eventually.
My only beef was of the 6 cases I opened two of them were duplicates. Unlike csgo i can't go on the market and sell these extra tshirt skins or trade them. This needs to be remedied cause if you are going to charge 2.50 per key having a chance that what you get is completely useless is not ok.
I fully agree about the cases.
As for the micros isn't there a way to test them without charging?
they have tested, but once it goes live and all kinds of people are playing, it changes.I fully agree about the cases.
As for the micros isn't there a way to test them without charging?
I fully agree about the cases.
As for the micros isn't there a way to test them without charging?
You can be as snarky as you want, but money was spent for an advantage.
I bet the majority of people complaining p2w never played it
I bet the majority of people complaining p2w never played it
Why would anyone want to buy a crate with a high probability that you won't even get the loot?
Working on some equips today....
Why would anyone want to buy a crate with a high probability that you won't even get the loot?
In other news. They have to stress how early this game is. Player models aren't final. Most of the world including textures are place holders. A ton of transition animations aren't in yet. This game is alpha very very alpha.
That's such a broad definition, though. That applies to basically every F2P game (there are exceptions, of course), "founder" bonuses for crowdfunded games, preorder bonuses, and DLC.
So for those that have played it: how are the zombies? Do they present an actual threat, and are they fun to fight? If they're anything like Day-Z zombies, I probably won't jump in. My dream game would combine Day-Z's concept with Left for Dead's zombies, though I imagine H1Z1 doesn't come close to that, based on the streams I've seen so far. Then again, it is alpha.
So for those that have played it: how are the zombies? Do they present an actual threat, and are they fun to fight? If they're anything like Day-Z zombies, I probably won't jump in. My dream game would combine Day-Z's concept with Left for Dead's zombies, though I imagine H1Z1 doesn't come close to that, based on the streams I've seen so far. Then again, it is alpha.
On a psychological level it's not the same if you don't have to pay real money.
Zombies have been broken since launch afaik. At least everytime I've played they just stood there and did nothing.
Zombies have been broken since launch afaik. At least everytime I've played they just stood there and did nothing.
Hey guys, first I want to say thank you to all of you, even the ones that are very upset with us. We have received an overwhelming amount of support and feedback from everyone and the dev team is all working hard on all of the current issues and I appreciate your patience as we try to get H1Z1 up and running smoothly. We are a little over 24 hours in and it has been and absolute roller coaster.
2nd I wanted to address what I said in an earlier stream with NGTZombies prior to our release. I said you cannot buy a gun or ammo and it had to be found in the world. When you are on a stream, and you are talking about your game, you tend to talk a million miles an hour both to keep the information flowing and to keep it entertaining. But sometimes things get said without completely thinking about what you are saying 100% through. H1Z1 is a massive game with a lot of systems, some of which we were tuning every day and finishing last minute. When I said you can't buy any guns or ammo, I completely disregarded the possibility of airdrops and meant that you can't buy a gun or ammo and have it go into your starting loadout, or your loadout immediately like you were buying a gun from the gun store.
All that being said, I totally understand how what I said was at the time lying to you guys and I apologize. But please understand that's not what I was trying to do. For those of you that don't know me or understand me, know that I'm not trying to be this monster that is conniving and lying in hopes that you get tricked into buying the game. I am very passionate about making video games and I want more than anything in the world for people to love the games that I am a part of making.
The dev team loves airdrops, and in testing, every time we used one, they were highly contested where the person who actually called in the airdrop had to earn it through a gladiator style brawl. They usually weren't the one that ended up with the airdrop but no matter what, the person who called it in was satisfied with the event that they got to make happen. That event is the magic we are trying to capture with everyone. The last thing we want is it to be a boring item that someone can sneak around and quietly get to find gear without it being contested. In our opinion that is basically cheating and nobody should be able to do that.
Whether you agree with us or not, that is how we want airdrops to work. We are going to be tuning them throughout early access until we can get them to work that way, here are the first pass initial changes.
1) Make the plane move slowly (53% of current) This increases the ability for other players to react to the plane coming in. 2) Make the drop fall more slowly (80% of current) This increases the ability for other players to react to the plane coming in. 3) Less accurate maximum drop radius (was 250m now 700m, so with these settings it would drop up to 700m from the calling player) 4) New minimum distance of 250m for airdrops to appear from a player. This is a little less than ½ the player density of 700m distance with 120 players on a server. Therefore more players are likely to be near the airdrop when deployed. 5) Increase the minimum number of required players to 120 (a little higher after more discussion about player density being important to keeping airdrops contested)
H1Z1 Airdrop Events and drop percentages
65% chance to call in one of these airdrops
The Caveman * Bow 1x * Bundle of Arrows 2x * Torch 1x * Waist pack 1x * 7 Zombies
The Welder * Wrench 1x * Hammer 1x * Metal Sheets 4x * Metal Pipes 2x * Weapon Repair Kit 1x * 7 Zombies
The Medic * First Aid Kits 2x * Bandages 5x * Cloth 6x * Purified Water 2x * Saline 2x * 7 Zombies
The Demolition Man * IED 2x * Lighter 1x * Landmine 1x * Flares 2x * Smoke Flare 2x * Ethonol 1x * 7 Zombies
The Builder * Nails 20x * Furnace 1x * Logs 4x * Metal Bits 10x * Scrap Metal 10x * Wood Axe 1x * 7 Zombies
The Farmer * Tamper 10x * Corn Seeds 10x * Wheat Seeds 10x * Fertilizer 10x * Purified Water 5x * 7 Zombies
The Hiker * Motorcycle Helmet 1x * Military Backpack 1x * Goggles 1x * Binoculars 1x * Compass 1x * 7 Zombies
12.5 % chance to call in one of these airdrops
Life of the Party * IED 5x * Swizzle 20x * Moonshine 15x * Flare 30x * 7 Zombies
10.0% Chance to call in this airdrop
The Hobo * Shotgun 1x * Shells 12x * Moonshine 2x * Torch 1x * Twine 1x * Bear Sandwich 1x * 7 Zombies
The Lone Wolf * Pistol 1x * Ammo.45 14x * Logs 2x * Wolf Sandwich 1x * Animal Trap 1x * Deer Bladder 2x * 7 Zombies
Thank you guys for being patient with us!
-Arclegger
Zombies are an actual threat especially early on. In groups of 3 or 4 they're deadly as ever. The wildlife presents challenges too since wolves and bears attack once you're seen.
Zombies have been broken since launch afaik. At least everytime I've played they just stood there and did nothing.
WTF? I was logged in on H1Z1 yesterday and they attacked me on-site while I was trying to switch out my bindings.
Hey guys, first I want to say thank you to all of you, even the ones that are very upset with us. We have received an overwhelming amount of support and feedback from everyone and the dev team is all working hard on all of the current issues and I appreciate your patience as we try to get H1Z1 up and running smoothly. We are a little over 24 hours in and it has been and absolute roller coaster.
2nd I wanted to address what I said in an earlier stream with NGTZombies prior to our release. I said you cannot buy a gun or ammo and it had to be found in the world. When you are on a stream, and you are talking about your game, you tend to talk a million miles an hour both to keep the information flowing and to keep it entertaining. But sometimes things get said without completely thinking about what you are saying 100% through. H1Z1 is a massive game with a lot of systems, some of which we were tuning every day and finishing last minute. When I said you can't buy any guns or ammo, I completely disregarded the possibility of airdrops and meant that you can't buy a gun or ammo and have it go into your starting loadout, or your loadout immediately like you were buying a gun from the gun store.
All that being said, I totally understand how what I said was at the time lying to you guys and I apologize. But please understand that's not what I was trying to do. For those of you that don't know me or understand me, know that I'm not trying to be this monster that is conniving and lying in hopes that you get tricked into buying the game. I am very passionate about making video games and I want more than anything in the world for people to love the games that I am a part of making.
The dev team loves airdrops, and in testing, every time we used one, they were highly contested where the person who actually called in the airdrop had to earn it through a gladiator style brawl. They usually weren't the one that ended up with the airdrop but no matter what, the person who called it in was satisfied with the event that they got to make happen. That event is the magic we are trying to capture with everyone. The last thing we want is it to be a boring item that someone can sneak around and quietly get to find gear without it being contested. In our opinion that is basically cheating and nobody should be able to do that.
Whether you agree with us or not, that is how we want airdrops to work. We are going to be tuning them throughout early access until we can get them to work that way, here are the first pass initial changes.
1) Make the plane move slowly (53% of current) This increases the ability for other players to react to the plane coming in. 2) Make the drop fall more slowly (80% of current) This increases the ability for other players to react to the plane coming in. 3) Less accurate maximum drop radius (was 250m now 700m, so with these settings it would drop up to 700m from the calling player) 4) New minimum distance of 250m for airdrops to appear from a player. This is a little less than ½ the player density of 700m distance with 120 players on a server. Therefore more players are likely to be near the airdrop when deployed. 5) Increase the minimum number of required players to 120 (a little higher after more discussion about player density being important to keeping airdrops contested)
H1Z1 Airdrop Events and drop percentages
65% chance to call in one of these airdrops
The Caveman * Bow 1x * Bundle of Arrows 2x * Torch 1x * Waist pack 1x * 7 Zombies
The Welder * Wrench 1x * Hammer 1x * Metal Sheets 4x * Metal Pipes 2x * Weapon Repair Kit 1x * 7 Zombies
The Medic * First Aid Kits 2x * Bandages 5x * Cloth 6x * Purified Water 2x * Saline 2x * 7 Zombies
The Demolition Man * IED 2x * Lighter 1x * Landmine 1x * Flares 2x * Smoke Flare 2x * Ethonol 1x * 7 Zombies
The Builder * Nails 20x * Furnace 1x * Logs 4x * Metal Bits 10x * Scrap Metal 10x * Wood Axe 1x * 7 Zombies
The Farmer * Tamper 10x * Corn Seeds 10x * Wheat Seeds 10x * Fertilizer 10x * Purified Water 5x * 7 Zombies
The Hiker * Motorcycle Helmet 1x * Military Backpack 1x * Goggles 1x * Binoculars 1x * Compass 1x * 7 Zombies
12.5 % chance to call in one of these airdrops
Life of the Party * IED 5x * Swizzle 20x * Moonshine 15x * Flare 30x * 7 Zombies
10.0% Chance to call in this airdrop
The Hobo * Shotgun 1x * Shells 12x * Moonshine 2x * Torch 1x * Twine 1x * Bear Sandwich 1x * 7 Zombies
The Lone Wolf * Pistol 1x * Ammo.45 14x * Logs 2x * Wolf Sandwich 1x * Animal Trap 1x * Deer Bladder 2x * 7 Zombies
Thank you guys for being patient with us!
-Arclegger
How will you test what people would pay for if they don't have to pay for them?
Well, you named nearly everything what is wrong with modern gaming culture. And yes there are exceptions but the vast majority is unquestionable p2w.
I actually have no answer for the dlc part. But yes if the dlc in an mp game gives you an advantage than it is also p2w.
I do know that the definition is broad and I wrote in an earlier post that there are grey areas.
I am in no way saying that this specific practice is the worst of all time, neither am I saying that it could not lead to exciting conflicts in the game world and so on. But I believe there are better ways to ensure the tension and competition then just paying more money.
Another update about airdrops from arclegger.
http://www.reddit.com/r/h1z1/comments/2sopo9/update_about_airdrops_and_my_personal_apology/
I love the way the devs are handling this.
*edit beat
Yeah I was watching this one stream where this bear came out of nowhere and mauled the streamer, which is pretty awesome. Good to see the wildlife is already off to a good start. How big do the zombie groups tend to get?
Sort of as expected for an alpha of a game as ambitious as H1Z1. I think I'm gonna keep an eye on it as it updates, but I don't think I'm going to jump in just yet. Thanks.
This isn't SOE's first rodeo. I have a lot of faith in them turning this into an exceptional game.I love the way the devs are handling this.
The zombies like to group around a house if they know you're there. I had a group of 7 or 8 chasing me yesterday. Got away since I had a car already.
This isn't SOE's first rodeo. I have a lot of faith in them turning this into an exceptional game.