How did the OT for this amazing game only reach 9 pages? Anyhow, I finally got my VR setup and started the game at last this past week, so I'm bumping this thread.
I use the smooth teleport, and try to get our living room furniture out of the way before playing, so that I can max out the space for a bit of freedom. On an Oculus Quest 2 with wireless connection. I have to keep the graphics settings modest, but it runs wonderfully smooth without the slightest hiccups, so I'm quite happy.
So far, my reaction: seeing things in VR changes everything. The scale of the city in the intro is amazing, and it was surreal to watch the large strider climb near me.
The first section of crab-zombies in the subway was so much more tangible than any other gaming experience. Leaning around the corner, shooting through a crack in the glass, etc -- feels great. I do get a bit of anxiety in dark areas but I'll keep moving. Reloading your gun manually and managing ammo is amazing.
Finally, I love the little touches. The way your hand feels when you bump into something gives the world solidity, as does the ability to push a dead zombie's head with your gun, feel it bounce. Murray from Flight of the Conchords is brilliant casting, reminds me of the great choice of Stephen Merchant for Portal 2.