Halfway through Uncharted 4. Does this game pick up at all?

It's hard for me to defend this game from criticism, because it absolutely deserves it. There were times that I questioned the direction they took, and felt that some of the "fun factor" had been removed to make room for storytelling or shoehorned in mechanics.

As for the pacing, yeah, there were times where I was like, ok let's get to the next part, this isn't doing it for me....

But overall, the game is Uncharted... you get what you expect. Lots of climbing, gun fights, and sarcasm. If you didn't like that about UC1-3, you won't like it now.
 
Just to focus on combat (or the lack of) for a second: Plenty of people already criticised TLoU for how many combat encounters it had, arguing that it made the narrative less believable. Which is certainly a valid criticism as much as I adore TLoU.

Uncharted 4 is extremely bold because it only puts combat in where it absolutely makes sense. That is, not very often at all. It's the first 'action' game I'm aware of in history that did this. It's Druckmann's strongest attempt to break a 'videogame' free of its 'game' roots, basically, to become 'interactive entertainment' rather than a 'game'.

But the combat in TLOU is really fun.

It looks like Druckmann listened to these fans. Watch a movie, guys lol. I want to play.
 
it makes my head shudder uncontrollably

Bless us with blood, bless us with blood!

Like the combat is so so good. It deserved so much more. We needed another set piece or two, a lot more encounters, and a lot more linear sort of hand crafted encounters that have unique gimmicks ala Uncharted 2 (and RE4) to balance out the discrete sandbox playgrounds that make up 90% of the encounters in this one. And they seriously need to add more enemy variety to their games. That's the one thing they've kinda slacked on, especially if they're not gonna do more to differentiate encounters.

Completely agree with you here, in fact, I'd say that the combat being so good just enhances the disappointment with the game. They really had something special there.

U2>TLOU>U4>U3>>U1

Did you play the remasters? I wonder if people who still don't think too highly of 1 played the PS4 version, it's my favorite in the series now!

If we're ranking their PS3~PS4 games, then to me it would be The Last of Us > Uncharted 1 > Uncharted 2 > Uncharted 3 > Uncharted 4.

I was playing 3 on the PS4 just yesterday, and I have a feeling I'll appreciate it a bit more than I initially did after playing 4. Still not enough to put it over the other entries, but at least to like it more than I did.
 
But overall, the game is Uncharted... you get what you expect. Lots of climbing, gun fights, and sarcasm. If you didn't like that about UC1-3, you won't like it now.

Getting a PS4 Pro at release and I have been looking at this game but honestly, I'm not sure if I'd like it. Like, it seems super shallow when it comes to actual gameplay mechanics which is something I struggle with. I really enjoy being challenged by my games. Then again, if the series was as mechanically shallow as the trailers led me to believe, there's no way it would be as popular as it is, would it? Surely, a game that is about as fun to play as a Transformers movie is fun to watch would not be as critically acclaimed?

Neither the trailers nor reviews really convey why this is a good video game or franchise. I legit don't know what's good about these games other than their aesthetics?
 
Getting a PS4 Pro at release and I have been looking at this game but honestly, I'm not sure if I'd like it. Like, it seems super shallow when it comes to actual gameplay mechanics which is something I struggle with. I really enjoy being challenged by my games. Then again, if the series was as mechanically shallow as the trailers led me to believe, there's no way it would be as popular as it is, would it? Surely, a game that is about as fun to play as a Transformers movie is fun to watch would not be as critically acclaimed?

Neither the trailers nor reviews really convey why this is a good video game or franchise. I legit don't know what's good about these games other than their aesthetics?

The gameplay is simple and shallow but the execution is great. And that's okay for an over the top blockbuster. The problem is that they stretched it from 8 hours (1-3) to 17 hours without adding meaningful gameplay elements :/ It was only more walking/driving and listening to conversations. That's okay for a couple of minutes. But it was too much in U4 (for me). TLOU had other elements like crafting and felt much better when it comes to pacing.
 
OP the first half is very slow but definitely gets more exhilarating in the second half. I had a lot of fun with the game but wished it had co-op from the get go. I still think UC2 is better. I would put it behind U2 but better than UC3 and UC4 though I do agree there are too many boring climbing sections and it feels and plays too much like the TLOU. Though the gun play and combat was so fun but I just wished they had more if it. I would rate it around a 8.5-9.0. Not the best Uncharted but not this atrocity that some make it out to be in this thread.
 
Getting a PS4 Pro at release and I have been looking at this game but honestly, I'm not sure if I'd like it. Like, it seems super shallow when it comes to actual gameplay mechanics which is something I struggle with. I really enjoy being challenged by my games. Then again, if the series was as mechanically shallow as the trailers led me to believe, there's no way it would be as popular as it is, would it? Surely, a game that is about as fun to play as a Transformers movie is fun to watch would not be as critically acclaimed?

Neither the trailers nor reviews really convey why this is a good video game or franchise. I legit don't know what's good about these games other than their aesthetics?

The gameplay is simple but fun, you don't have shooting in other games like in Uncharted (for better or worse). The adventure, the characters, storytelling, acting, those are the highlights of the franchise (U4 has the best story of them all even if it's by the numbers at this point). As a game I find it incredibly fun but some people wants deeper mechanics and stuff.

In terms of challenge... I find Uncharted at it's worse when it gets harder, it's simply not that fun.
 
But the combat in TLOU is really fun.

It looks like Druckmann listened to these fans. Watch a movie, guys lol. I want to play.

I want to control a movie that's actually a video game, with cutscenes like a movie within a video game. Can I do that with any movie coming out this year in theaters or straight to home video? HUH! Didn't think so lol.
 
Getting a PS4 Pro at release and I have been looking at this game but honestly, I'm not sure if I'd like it. Like, it seems super shallow when it comes to actual gameplay mechanics which is something I struggle with. I really enjoy being challenged by my games. Then again, if the series was as mechanically shallow as the trailers led me to believe, there's no way it would be as popular as it is, would it? Surely, a game that is about as fun to play as a Transformers movie is fun to watch would not be as critically acclaimed?

Neither the trailers nor reviews really convey why this is a good video game or franchise. I legit don't know what's good about these games other than their aesthetics?

This post reads like you're unfamiliar with the concept of third person shooters.
 
Was that Scotland?

Scotland was so boring. I was awaiting it's end.

That's where I'm stuck at...
I'm so bored with it...and I loved UC 1 through 3...

Uncharted 4 was the reason I bought a PlayStation 4, and I feel completely let down with it.

(Bloodborne has been the only saving grace for the system.)
 
Did you play the remasters? I wonder if people who still don't think too highly of 1 played the PS4 version, it's my favorite in the series now!

Of course duder. I beat it on hard and crushing on the PS4 version and I beat it like 5-6 times on PS3. The others are better in every single metric. Combat, pacing, story, art direction, voice acting, you name it. Still a charming game that is mindless comfort food to me at this point, but it's a pretty mediocre game I think at this point.
 
Of course duder. I beat it on hard and crushing on the PS4 version and I beat it like 5-6 times on PS3. The others are better in every single metric. Combat, pacing, story, art direction, voice acting, you name it. Still a charming game that is mindless comfort food to me at this point, but it's a pretty mediocre game I think at this point.

Fair enough.
 
Actually started a replay few weeks back and couple of chapters in quit. This one just isn’t grabbing me like UC2 and even UC3 did. It does have its moments where it’s really fun, but yeah it’s in the latter part of the game. Still not a fan of the flashback scenes or Sam, and that one Scotland cliff part that seemed to never end… I’ll replay it at some point, but not the umpteen times I’ve replayed UC2 or TLOU.
 
Getting a PS4 Pro at release and I have been looking at this game but honestly, I'm not sure if I'd like it. Like, it seems super shallow when it comes to actual gameplay mechanics which is something I struggle with. I really enjoy being challenged by my games. Then again, if the series was as mechanically shallow as the trailers led me to believe, there's no way it would be as popular as it is, would it? Surely, a game that is about as fun to play as a Transformers movie is fun to watch would not be as critically acclaimed?

Neither the trailers nor reviews really convey why this is a good video game or franchise. I legit don't know what's good about these games other than their aesthetics?

In addition to solid adventure stories, amazing aesthetics, top notch animation, and usually very good pacing between action beats and low key story/exploratory moments, the combat is very good. http://m.neogaf.com/showthread.php?t=1140458
 
Just to focus on combat (or the lack of) for a second: Plenty of people already criticised TLoU for how many combat encounters it had, arguing that it made the narrative less believable. Which is certainly a valid criticism as much as I adore TLoU.

Uncharted 4 is extremely bold because it only puts combat in where it absolutely makes sense. That is, not very often at all. It's the first 'action' game I'm aware of in history that did this. It's Druckmann's strongest attempt to break a 'videogame' free of its 'game' roots, basically, to become 'interactive entertainment' rather than a 'game'.

I guess the people that don't like videogames finally got their way.
 
In addition to solid adventure stories, amazing aesthetics, top notch animation, and usually very good pacing between action beats and low key story/exploratory moments, the combat is very good. http://m.neogaf.com/showthread.php?t=1140458

Hah, I didn't notice it was you who made that thread! I feel silly asking if you played the remasters now.

Thank you for that thread, it was a lot of fun reading it.

What an amazing series Uncharted is <3
 
I didn't mind the pacing until about the 3/4 mark. The sequence
right after you fall and going through the Jungle with Elena was boring as hell.
 
The game's problem is that it feels like a movie that wasn't edited. Just about every sequence is at least a 1/3 longer than it should or needs to be. Like for example, you could have cut the whole young Drakes jumping from rooftop to rooftop in half and it would have worked just as well narratively and gotten the point across mechanically. The game just keeps overstaying it's welcome and it makes it tedious to play most of the time.
 
The game peaks at Chapter 11. I played through the next (14?) Chapters waiting for the next big set piece / action sequence to top it and realized around 20-21 that it wasn't going to happen. It's a lot of slow walk-and-talk, climb-and-talk, and drive-and-talk punctuated by a decent shootout here and there. Uncharted 4 is the Uncharted game for people who love adventure games, not for people who love action games
 
As others have said, the game picks up. But then the last part of the game drags on for what feels like forever and you'll be annoyed with it again
 
Like the combat is so so good.

Out of curiosity, why? The enemies are all generic hitscan archetypes that have not really evolved since the first Uncharted game. The new "stealth" mechanic is overly simplistic (no distraction mechanic, seriously?) and also completely unnecessary. The grappling hook system is even more arbitrary and restrictive than Bioshock Infinite, and on any difficulty higher than normal it becomes useless because you're killed instantly by the hitscan enemies with perfect aim. I feel like people who think the combat in UC4 is great must not have played many other action games.
 
Out of curiosity, why? The enemies are all generic hitscan archetypes that have not really evolved since the first Uncharted game. The new "stealth" mechanic is overly simplistic (no distraction mechanic, seriously?) and also completely unnecessary. The grappling hook system is even more arbitrary and restrictive than Bioshock Infinite, and on any difficulty higher than normal it becomes useless because you're killed instantly by the hitscan enemies with perfect aim. I feel like people who think the combat in UC4 is great must not have played many other action games.

I only played it on Hard, and didn't have an issue moving around, using grappling hook or anything. On the contrary, I think this game gives you even more incentive to move around than the previous ones. It really forced you to play the way the series was always more fun to be played. The gunplay is really good as well, down to the way the aiming reticle changes on hit, which they took from The Last of Us. It's not as satisfying as it is in The Last of Us, but still a major step up in the series.

The stealth is simplistic indeed, but it's by design, it's just to give you an edge for an encounter, if you try to take everyone out stealthy, then it's pretty boring, the idea is just to take a couple of people out before someone spots you and shit hits the fan. I mean, they have distraction mechanics in The Last of Us, and it's the same directors, so they know how to make it, if that's what they wanted.

Uncharted 4 has overall the best combat in any TPS, imo. It just doesn't have enough combat, and also it needed more neat scripted encounters like Uncharted 2 had, that puts a twist that's movement related, and it'd be even better. The combat arenas of Uncharted 4 are mostly great, but they lack the excitement of those "mini-setpiece" encounters, because you walk into an environment, and you know that sooner or later combat will take place there. It did have a couple of moments like this, though, for example at the end of the Scotland segment, to get to the plane. It combines movement and combat in a very exciting way.

Another thing that works against this game, as far as combat is concerned is
lack of enemy variety, mainly due to not having supernatural elements this time. Well, I guess the irrational obsession that drives everyone who seeks Avery's treasure to madness could be interpreted as supernatural, instead of just a recurring theme to trace parallels between the treasure story and the character story, but as far as the supernatural impact on enemy design, it's completely absent in this title.

In Uncharted 2, you find out that the Yetis are actually juts Blue Dudes. It's pretty lame imo, but as far as the combat is concerned, it doesn't really matter. The way you fight them is different, so effectively you have two distinct enemy types, even though it's only one for the story.

I was very excited to see where they were going with the supernatural enemies this time, and sadly the answer was "nowhere". I was hoping for something more intimate, making you powerless against a much smaller amount of much stronger enemies.

Oh well.

(Spoilers for Uncharted 4 and 2)
 
The game peaks at Chapter 11. I played through the next (14?) Chapters waiting for the next big set piece / action sequence to top it and realized around 20-21 that it wasn't going to happen. It's a lot of slow walk-and-talk, climb-and-talk, and drive-and-talk punctuated by a decent shootout here and there. Uncharted 4 is the Uncharted game for people who love adventure games, not for people who love action games
As someone that loves adventure games, from old school point and clicks to the modern interpretations, Uncharted 4 does not scratch that itch for me at all. Also a big fan of many of the slower paced narrative games that they drew inspiration from. Most adventure games do not get hung up on passive walk and talks or rudimentary climbing sequences, it's not pretty vistas or cutscenes or a couple environmental storytelling locations that make them tick. What they set out to do is all well and good on paper but I just don't find it was that successful in practice, aside from a few sequences early on (diving, Drake's room, relaxing with Elena).

Having recently completed Deus Ex: Mankind Divided I can't help but make some parallels between the two. With Deus Ex I experienced meaningful exploration, a dialogue system that encouraged me to pay attention and participate, and I avoided many combat sequences by choice including boss fights. They succeed at not turning you into a mass murderer for the sake of action gameplay while still providing an engaging moment to moment loop and systems to interact with. Uncharted is not that type of game at its core to be sure, they are crafting a cinematic story that funnels you along a predetermined path for the most part, but it could also learn a lot from games like Deus Ex when it comes to reconciling a swashbucking adventure with compelling downtime and not relying on shootouts or constant forward momentum to create memorable set pieces.
 
It just doesn't have enough combat, and also it needed more neat scripted encounters like Uncharted 2 had, that puts a twist that's movement related, and it'd be even better. The combat arenas of Uncharted 4 are mostly great, but they lack the excitement of those "mini-setpiece" encounters, because you walk into an environment, and you know that sooner or later combat will take place there. It did have a couple of moments like this, though, for example at the end of the Scotland segment, to get to the plane. It combines movement and combat in a very exciting way.

I think we're mostly in agreement regarding those points, but as someone has played primarily FPS, TPS, and Character-Action games for the past two decades there's no way I could put UC4 anywhere near the top of the TPS genre. I can see why people would claim its much improved from the previous UC games, but putting it up against other games that were specifically designed for TPS as the main gameplay focus seems a bit silly to me.

On another note, UC4 is another example of a game where hyperbole (in both directions) has completely ruined any possibility of objective analysis and discussion. Terms like "best of", "perfect", etc don't provide any real quantitative analytical value to a discussion, and it's a real shame that so much of gaming press/criticism/discussion has trended this direction.
 
Out of curiosity, why? The enemies are all generic hitscan archetypes that have not really evolved since the first Uncharted game. The new "stealth" mechanic is overly simplistic (no distraction mechanic, seriously?) and also completely unnecessary. The grappling hook system is even more arbitrary and restrictive than Bioshock Infinite, and on any difficulty higher than normal it becomes useless because you're killed instantly by the hitscan enemies with perfect aim. I feel like people who think the combat in UC4 is great must not have played many other action games.

Ooo do I have to prove my video game cred? I've never had to do that before! RE4 is the best game ever made, the OG Doom is pretty close to perfection too (new one is pretty fun too but like a 7/10), The Evil Within, Uncharted 2 and TLOU obvi, MGSV, Bloodborne (and Dark Souls), Transformers: Devastation, Gears of War (I only really dig the first one), RE5, RE6 (almost entirely due to mechankcs and enemy variety), and Ninja Gaiden are all action games I dig a lot (or at least dig the mechanics of in some cases).

Now that that silliness is out of the way, I don't think hitscan enemies or simplicity of mechanics are inherently bad things at all. Hitscan just changes the nature of combat less from using constant mobility to avoid projectiles, to using it in quick bursts to strategically decisive plays within the level. The fluidity of U4's controls and the vast amount of climable points, slides, and rope swings facilitate rapid movements to either get in, or out of combat, and health regeneration makes it so hitscan is a manageable pressure that you keep track of in combat. You expend health like a resource to make quick power plays, get to high ground and a power weapon, take a dude out, or swing out of a combat zone. This all works in tandem to make the game feel like the embodiment of scrappy indiana jones combat perfection. You're constantly sloppy, and on the verge of death, but you're running around making leaps of faith and the game often rewards it. And it actively punishes players who just hang around behind cover. Enemies are almost as mobile as you are, and can get to any point you can except ropes, their AI is quite good at flanking, most cover can be destroyed, you can't throw back grenades so those can flush you out, the sandbox level design means you constantly have to reorient yourself to take on the enemies, and sniper and armored enemies also force you to stay on the move, only briefly taking cover to regain some health or make some potshots.

I agree that I think they could make enemy fire while on the rope more lenient, but I still found I could use it plenty on hard difficulty.

The stealth is super simple, but it's not a stealth game. It's just a simple little tool to even the odds, and let you lose enemies in the heat of battle. I guess it could have more options for people who want to stralth the game, but that's not what makes Uncharted fun for me.

Other things that make it excellent:
-you have so many melee options. Not only does it look awesome and feel great, but you can melee from above, from across cover, from below, from a rope, from behind...and so it encourages positioning in the level use of climbable surfaces and the rope to do instant KO's.
-The controls are super fluid and precise. There's a little bit of animation prioritization, but it's the most fluid TPS I've played alongside MGSV.
-Weapon feedback is great. Weapons sounds, look, and feel exceptional, and enemy hit reactions and ragdoll make killing them satisfying. That flintlock pistol explosion too...
-Again gotta emphasize that almost no other TPS has the combat/mobility blend that Uncharted has. You can hip fire while running and jumping, you can shoot and melee from climbing (and use the climbing that's available on all the levels for cover as well as to navigate the awesomely verticle levels), the rope feels amazing, you can shoot while sliding...basically the mechanics allow for combat in basically every movement state, and the levels do a good job of incorporating tons of these navigational options in them. And the controls remain very simple so you can switch between all this stuff on the fly while keeping track of the swarms of enemies.
- The set pieces incorporate the full suite of combat and mobility options in them too, and aren't eye candy like most games (4 needed more though sadly).
-The animations are amazing, which may just be an aesthetic thing, but I think it's important to the combat by making it look as good as it feels.
 
I think we're mostly in agreement regarding those points, but as someone has played primarily FPS, TPS, and Character-Action games for the past two decades there's no way I could put UC4 anywhere near the top of the TPS genre. I can see why people would claim its much improved from the previous UC games, but putting it up against other games that were specifically designed for TPS as the main gameplay focus seems a bit silly to me.

On another note, UC4 is another example of a game where hyperbole (in both directions) has completely ruined any possibility of objective analysis and discussion. Terms like "best of", "perfect", etc don't provide any real quantitative analytical value to a discussion, and it's a real shame that so much of gaming press/criticism/discussion has trended this direction.

Since you brought up Character Action, I think I see where you're coming from, probably thinking about mechanical depth? For that category, I think nothing surpasses Resident Evil 6. The controls have so much depth to them that it's incredible, and playing Mercenaries in that game is an incredible combat experience. The enemy variety (and design in general, really), as well as hit detections are also much better than in Uncharted 4, but the campaign is so poorly designed, with tons of narrow corridors and weird balancing that doesn't fully reward you for utilizing that depth, that the combat as a whole ends up suffering a lot from that.

Still, modern REs still feature some of the best combat in third person shooters. Vanquish is also way up there.

As far as FPS go, my favorite is Crysis 1. The individual suit powers and open approach to encounters make it such a fun and fast experience. It's the kind of predator stealth that really appeals to me. Not a big fan of nonlethal/slow stealth, but Crysis is right up my alley. A bit too easy, though. I should try that difficulty mod.

Character action I think my favorite of all time overall is Bayonetta 1 (still didn't play 2), with DMC4 having the best combat mechanics ever.
 
Ooo do I have to prove my video game cred? I've never had to do that before! RE4 is the best game ever made, the OG Doom is pretty close to perfection too (new one is pretty fun too but like a 7/10), The Evil Within, Uncharted 2 and TLOU obvi, MGSV, Bloodborne (and Dark Souls), Transformers: Devastation, Gears of War (I only really dig the first one), RE5, RE6 (almost entirely due to mechankcs and enemy variety), and Ninja Gaiden are all action games I dig a lot (or at least dig the mechanics of in some cases).

Now that that silliness is out of the way, I don't think hitscan enemies or simplicity of mechanics are inherently bad things at all. Hitscan just changes the nature of combat less from using constant mobility to avoid projectiles, to using it in quick bursts to strategically decisive plays within the level. The fluidity of U4's controls and the vast amount of climable points, slides, and rope swings facilitate rapid movements to either get in, or out of combat, and health regeneration makes it so hitscan is a manageable pressure that you keep track of in combat. You expend health like a resource to make quick power plays, get to high ground and a power weapon, take a dude out, or swing out of a combat zone. This all works in tandem to make the game feel like the embodiment of scrappy indiana jones combat perfection. You're constantly sloppy, and on the verge of death, but you're running around making leaps of faith and the game often rewards it. And it actively punishes players who just hang around behind cover. Enemies are almost as mobile as you are, and can get to any point you can except ropes, their AI is quite good at flanking, most cover can be destroyed, you can't throw back grenades so those can flush you out, the sandbox level design means you constantly have to reorient yourself to take on the enemies, and sniper and armored enemies also force you to stay on the move, only briefly taking cover to regain some health or make some potshots.

I agree that I think they could make enemy fire while on the rope more lenient, but I still found I could use it plenty on hard difficulty.

The stealth is super simple, but it's not a stealth game. It's just a simple little tool to even the odds, and let you lose enemies in the heat of battle. I guess it could have more options for people who want to stralth the game, but that's not what makes Uncharted fun for me.

Other things that make it excellent:
-you have so many melee options. Not only does it look awesome and feel great, but you can melee from above, from across cover, from below, from a rope, from behind...and so it encourages positioning in the level use of climbable surfaces and the rope to do instant KO's.
-The controls are super fluid and precise. There's a little bit of animation prioritization, but it's the most fluid TPS I've played alongside MGSV.
-Weapon feedback is great. Weapons sounds, look, and feel exceptional, and enemy hit reactions and ragdoll make killing them satisfying. That flintlock pistol explosion too...
-Again gotta emphasize that almost no other TPS has the combat/mobility blend that Uncharted has. You can hip fire while running and jumping, you can shoot and melee from climbing (and use the climbing that's available on all the levels for cover as well as to navigate the awesomely verticle levels), the rope feels amazing, you can shoot while sliding...basically the mechanics allow for combat in basically every movement state, and the levels do a good job of incorporating tons of these navigational options in them. And the controls remain very simple so you can switch between all this stuff on the fly while keeping track of the swarms of enemies.
- The set pieces incorporate the full suite of combat and mobility options in them too, and aren't eye candy like most games (4 needed more though sadly).
-The animations are amazing, which may just be an aesthetic thing, but I think it's important to the combat by making it look as good as it feels.

Melee is very good. I agree. I just want more opportunities for meleeing.
 
Its a great game but has very shallow gameplay. The story wasn't all that great either.

Cant believe people say this is one of the finest games they've ever played. Oh well opinions I guess

TLOU is infinitely better.
 
Oh man, I suddenly remembered the (late spoilers OP)
bomb sequence with the skeletons.Who thought that was s good idea?
 
Oh man, I suddenly remembered the (late spoilers OP)
bomb sequence with the skeletons.Who thought that was s good idea?

I didn't have any problems with them, but they do deal a lot of damage, even when you avoid them, so I'm imagining it's much worse on Crushing.
 
Its a great game but has very shallow gameplay. The story wasn't all that great either.

Cant believe people say this is one of the finest games they've ever played. Oh well opinions I guess

TLOU is infinitely better.

Yep I agree with you.
 
The pacing becomes awful in the 3rd act. So much so that I would say the "climax" section is the entire second half of your total playtime, depending on the difficulty.

The ending is far more gratifying than The Last of Us, in my humble opinion.
 
The game's problem is that it feels like a movie that wasn't edited. Just about every sequence is at least a 1/3 longer than it should or needs to be. Like for example, you could have cut the whole young Drakes jumping from rooftop to rooftop in half and it would have worked just as well narratively and gotten the point across mechanically. The game just keeps overstaying it's welcome and it makes it tedious to play most of the time.

The Drakes jumping across rooftops sequence is a tutorial. Every rooftop introduces a new system or way of using your tools. The same goes for the first 6-7 chapters of the game. For "casual" players, shit like that is 100% necessary to teach them the mechanics.
 
Its a great game but has very shallow gameplay. The story wasn't all that great either.

Cant believe people say this is one of the finest games they've ever played. Oh well opinions I guess

TLOU is infinitely better.

I can see why people could love it. If this wasn't an Uncharted game, I would probably like more. I miss the crazy setpieces.

The tonal shift is throwing me off, plus Sam just sucks. TLOU's combination of Elle and Joel was way more interesting.
 
But you have to slog thru a lot of shit to get to them, and spend hours and hours fucking around in menus.

The sad part is all the fucking around in menus were actually more fun than what Uncharted had on offer. And i'm not kidding.

I have to actually sit here and think about the parts of Uncharted 4 that blew my mind, or even made me experience the feelings of the previous Uncharted games. All I can think of is the
clock tower
sequence.

This makes me worry about TLOU2. I hope they keep it in line with what TLOU was. Maybe just a more open world. I never found the encounters to be all the frequent like some have said. At least it's something to do. Plus it makes all that scouring for resources actually meaningful. Unlike in Uncharted 4 where you're looking for items, simply just to look for them.
 
Always been a fan of the Uncharted games, for me its the best game I have played on PS4 till date, everything about it was brilliant* (I say that but yeah one or two sections were a drag, scotland being one of them..!) But the chase sequences are great, and when you are barely clinging on to something when a whole building collapses....

This game was the only game that got me "hooked" onto the PS4, as compared to MGS-5 which has hardly any immersion to it at all..
 
Uncharted 4 has overall the best combat in any TPS, imo.

94408-Ice-Cube-HUH-wtf-WHAT-THE-FUCK-4pAG.gif


You must not play many TPS's....I've played free games that have better third person combat than Uncharted 4.
 
I didn't have any problems with them, but they do deal a lot of damage, even when you avoid them, so I'm imagining it's much worse on Crushing.

I actually really enjoyed this sequence on crushing, more so than any other difficulty. Because one explosion can take you out in one go, it turns into a bit of a puzzle, planning a route through the area, figuring out how far to jump or roll and in which direction from each fuse to get away without being too close to another explosion. Having to plan to get staggered at certain points and not be too close to another explosion to die before recovering. That and the blue caves has made the chapter a highlight of my crushing playthroughs.
 
The Drakes jumping across rooftops sequence is a tutorial. Every rooftop introduces a new system or way of using your tools. The same goes for the first 6-7 chapters of the game. For "casual" players, shit like that is 100% necessary to teach them the mechanics.

No, you're wrong.

You seriously do not to spend so much time in a tutorial for such simple mechanics. People are smarter than that. Even a person who barely plays video games would end up feeling bored by how long that shit stretches on.
 
EDIT: Oh, renzollo got banned. Well, if you're still reading the thread, PM me or bring the discussion up again on the next thread when your ban expires (assuming it's not a permaban) so we can talk about it some more, it was an interesting discussion.

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You must not play many TPS's....I've played free games that have better third person combat than Uncharted 4.

Good for you. I've played many $60 ones that don't.

I actually really enjoyed this sequence on crushing, more so than any other difficulty. Because one explosion can take you out in one go, it turns into a bit of a puzzle, planning a route through the area, figuring out how far to jump or roll and in which direction from each fuse to get away without being too close to another explosion. Having to plan to get staggered at certain points and not be too close to another explosion to die before recovering. That and the blue caves has made the chapter a highlight of my crushing playthroughs.

Interesting. Did you do your first playthrough on Crushing? I'm assuming people who went for the highest difficulty from the start probably had a much more frustrating experience.
 
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You must not play many TPS's....I've played free games that have better third person combat than Uncharted 4.

There are not many TPS with neither as much mobility nor veritcality as uncharted 4, while keeping all with great presentation. When you get on the zone fighting, it looks like a scrypted fight. The only recent TPS i would put besides Uncharted 4 in combat is Vanquish, very different games, yet both games use their mechanics an aesthetics in harmony like no other.

Sharing again a video of me playing on crushing to help me ilustrate how great the combat flows in this game https://youtu.be/sZcVhWXLT5Y
 
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