Der Flatulator
Member
I wish we had indestructible versions of the Dominion team-only shield doors.
i.e. only one team can travel though it? What about making the min-count = total count? Or 1s respawn?
I wish we had indestructible versions of the Dominion team-only shield doors.
Imagine if you could place dirt or grass as the floor on that Foundation map.
They could've even just added Forge pieces that are flat surfaces with dirt/grass/snow/rock textures. Far Cry 3 has like 50 textures for grass, the least Certain Affinity could do is add 1 for Forge.This is the reason we need a Forge+ Farcry Map Editor. Make map in Forge, pretty things up with terrain and Foliage with FC Editor. Woo!
They could've even just added Forge pieces that are flat surfaces with dirt/grass/snow/rock textures. Far Cry 3 has like 50 textures for grass, the least Certain Affinity could do is add 1 for Forge.
i.e. only one team can travel though it? What about making the min-count = total count? Or 1s respawn?
They could've even just added Forge pieces that are flat surfaces with dirt/grass/snow/rock textures. Far Cry 3 has like 50 textures for grass, the least Certain Affinity could do is add 1 for Forge.
I can try this but if it even blinks out for a second, the way Halo uses Havok you'd probably just end up pushed through other side if it respawned while the player was halfway through.
I'll also have to test if it's invincible to certain weapon types in a bit - I was playing a game of Dominion and attempting to snipe the door open for a teammate, but it didn't take it down at all. Wondering if it's actually set up to not be openable with a sniper rifle or if it was just a freak occurence.
Nope.I just loaded an Impact base map and noticed that all the Player Trait Zones default values are set to 'Unchanged'.
I will do some testing later today to confirm but if true, bravo 343i, bravo.
They should outsource it so it can get the attention it deserves.just stopping into this thread to remind everyone that Forge is never, ever going to receive adequate features or development
So has the file share service been implemented yet? I'm still waiting patiently...
just stopping into this thread to remind everyone that Forge is never, ever going to receive adequate features or development
Grifball maps don't count!Yet, despite a few annoyances, i am doing my best work ever. 14 maps and counting.
What's with the Mongoose with the BLAM_SYM gametype label by the Defenders in Ragnarok?
assault_symmetrical?
also, any writeups for weapon spawns in halo 4? my map has zero currently - which, with personal ordnance is just fine IMO, but i'd imagine i should have some sort of default stuff.
You can mimic what's being done in other maps (investigate via Forge) or mimic old Halo by placing Initial Ordnance with appropriate respawn timers. There's not much else to say.
Difference being they will clutter up the HUD with arrows pointing to their location.so initial ordnance drops will repeat with timers ala old school? cool.
Difference being they will clutter up the HUD with arrows pointing to their location.
It counts a bit more now than it did for Reach.Grifball maps don't count!
How do I set the color of the flags that go in the flag stands?
I think this is most likely a glitch as I can successfully play Capture the Flag, but the flags themselves are gray. To be clear, the flag stands are their correct color, be it having them assigned by "Team Color" (through Attacker and Defender) or assigning them directly ("Blue" and "Red" respectively.
If I capture a flag, it resets to the flag stand as its correct color. Glitchy.
Just found out you can't add any Dominion objects to Complex. That's weird.
BandwidthFrame-rate.
*snip*
As you can tell I have no idea what I'm doing lol
Planning to start customs in 10 minutes! Anybody else have maps to test? I downloaded GP and op_ivy's.
Planning to start customs in 10 minutes! Anybody else have maps to test? I downloaded GP and op_ivy's.