All these things, I do not like, at all. Some even sound game breaking. Have they confirmed a straight "Halo" playlist yet? Like, if I want to play Halo while playing Halo 4?
Plasma Launcher takes that prize by virtue of being the best antivehicle weapon in the series, aiding in the area that the games had been hurting the most in the last couple iterations.
You should play Reach.
i bought reach, it was awful. this looks worse
Halshy been giving out tons of info.
Check out his videos: Walshy Halo 4 Day One | Day Two | Day Three
My write-up.
Multiplayer:
Spartan Ops:
- Incendiary weapons are Forerunner weapons, such as the Scattershot and Lightrifle we saw during the campaign reveal.
- Every time a Forerunner weapon is used, you will get that incendiary animation when killing someone.
- You can bounce off the Scattershot, kind of like the Grenade Launcher from Halo Reach.
- One of the new armor abilities is a shield, when equipped you go into third person and you will not be able to shoot.
- Shield is able to deflect Scattershots can cause people to commit suicide when used effectively.
- There is a multiplayer mode called Infinite Slayer, with it there is a new point system in where you get points for kills, assist, double-kills, killing spree and more.
- There is a risk and reward aspect in the point system, for example if you go for assassinations you will get more points.
- The Battle Rifle is three-shot burst, there is an indicator when your shots are hitting. On the gun you will see hash marks around your cursor indicating that.
- Promethean vision does a pulsing wave when equipped, it hits any anybody who is in the area.
- There is a possibility to use the full usage percentage of armor ability to see pretty far across the map.
- When you get hit by Promethean vision you will get a audio cue that somebody is using it.
- Sniper Rifle has a lot more recoil to it, between shots it took a while to re-centre it. It was difficult to explain, but it felt powerful and a one-shot kill weapon.
- There is a circle bar on the left side, like the armor ability bar from Reach, on the screen. The more points you get the more it fills up and when its full you get to choose a ordnance drop.
- You get to choose three things from the ordnance drops via the D-pad.
- On the right D-pad is going to be power ups, for example speedboost (you move faster, reload faster), powerboost (lets you do more damage) and overshield.
- When somebody is using a power up you will know it via visual tricks such as when you have powerboost you will be red. If you have overshield, you will be green.
- On the right D-pad are weapons such as the Scattershot. They are balancing it out per map basis, on certain levels sniper is the best so that is the highest weapon you can get.
- The ordnance drops carry over when respawned, so if you die before you used it you will get to use when respawned.
- Ordnance drops are very nearby when used and anybody can take it from you.
- Ordnance drops indicators are active when you are nearby, not when youre on the other side of the map.
- Walshy estimated that there are 1300 possible load-out combinations from the build he played.
- There will be more tactical options, support options, armor abilities, weapons and more when the game comes out.
- The fourth option for tactical option is Shielding, which makes your shield recharge faster.
- With the tactical option Resupply you can pick up grenades from your teammates or enemies. You cant do this without the perk.
- The tactical option AA efficiency lets your armor ability recharge faster.
- The support option Ammo gives you more ammo from the moment you spawn, but also the ordnance drops you call in have more ammo.
- The support option Sensor increases the distance of your radar and the sensitivity of it.
- The support option Awareness lets you see your radar while zoomed in.
- The support option Mobility lets you have infinite sprint. Normal sprint is for 7 seconds estimates Walshy.
- With the armor ability Thruster pack you get only one burst and you can go every direction you want. You cant shoot when using it and screen goes blurry.
- The armor ability Shield has infinite damage, third person and you cant shoot. You move fairly slow. Shield lasts about 8 seconds before it dissipates and needs to recharge to use again.
- Scattershot has a five bullet clip and you get six buckshots off of it. The rounds can bounce off of surfaces. Can shoot around corners.
- There is a Spartan Laser, much like that one from Halo 3, and takes a while to recharge.
- Spartan Ops takes places six months after the campaign.
- Spartan Ops has matchmaking, difficulty is from easy to legendary.
- On easy the mission they played took about 10 to 15 minutes.
- 343 is not recycling maps from campaign or multiplayer, they are new standalone maps.
- 343 is banking on the first season of Spartan Ops being a full campaign worth of martial.
Yup.So wait, you cant pick up grenades off dead bodies unless u enable Resupply?
So why are you posting here? It's one thing to love the series and be disappointed in a new installment but it's another if you never liked a series and think the new installment looks like crap. Why would you feel compelled to post about it?
So wait, you cant pick up grenades off dead bodies unless u enable Resupply?
A bit worrying that people on "killstreaks" can get ordnance to get shield/powerboosts. Wouldn't that make early domination more important in Halo 4? Or am I reading it wrong?
A bit worrying that people on "killstreaks" can get ordnance to get shield/powerboosts. Wouldn't that make early domination more important in Halo 4? Or am I reading it wrong?
Because Reach =/= an entire seriesSo why are you posting here? It's one thing to love the series and be disappointed in a new installment but it's another if you never liked a series and think the new installment looks like crap. Why would you feel compelled to post about it?
NullPointer said:Why? What? How?
You need a perk to do this now? *Groan*
Edit: Sorry, I was wrong.Why? What? How?
You need a perk to do this now? *Groan*
Yeah, I have similar worries / wonders. The sandbox is SO MUCH MORE COMPLICATED now. How are they going to balance all that? I mean, obviously they're de-emphasizing balance in a sense. Having a perk to recharge your shields faster -- or to have two primary weapons -- obviously indicates that they are willing to eschew balance to a degree.The more i hear about this game the more i think that this A LOT of new stuff to not have a public beta for it. And there's more coming we don't even know about.
Yup.
Resupplying yourself and stocking up on gear from fallen enemies is just one of those things that you do in every single Halo encounter that it caught me by surprise that such a thing would be removed, much less replaced by activation of a perk. Guess that's just some kind of subconscious line in the sand I didn't realize I had til just now. Leaves a bad taste in my mouth, but then again I've never really worried about grenade spam. In COD games yes, but in Halo?
Resupplying yourself and stocking up on gear from fallen enemies is just one of those things that you do in every single Halo encounter that it caught me by surprise that such a thing would be removed, much less replaced by activation of a perk. Guess that's just some kind of subconscious line in the sand I didn't realize I had til just now. Leaves a bad taste in my mouth, but then again I've never really worried about grenade spam. In COD games yes, but in Halo?
I remember this girl I used to see for a while in college. Drop dead gorgeous, devilishly smart and with a heart of pure gold, *if* you were patient and willing to see past her bullshit drama and prozac inspired mood swings. Yeah, we didn't last.Haven't you heard?
This is not the Halo I grew up with...
but then again I've never really worried about grenade spam.
So I'm really not understanding the AA system. How many do you get? One at a a time, right?
But you always have sprint as an inherent ability?
So, what is it that the Dpad does?
This is not the Halo I grew up with...
This is not the Halo I grew up with...
Correct. Sprint + AA per loadout.
D-pad has grenade switching. And in Infinity Slayer, drop calls.
Walshy talks about it in this video from 1:43 to 2:10. He says it is a "huge" game changer.I think Resupply means guys you kill won't drop grendes unless you have resupply enabled, so as to avoid confusion about whether you can pick up what you can see or not.
I haven't seen that confirmed but that's how I imagine it working, in the interest of clarity.
Oh how I'd like to have this around for Countdown in Reach. Those grenade hail storms..... *shudder*
It wouldn't be fun to play the same game every few years with just different maps.
I have seen many people who would want exactly that. Just update graphics and give them more maps and they stay happy. While the rest quit.
Agreed on this, and Halo does need a breath of fresh air. I just wish most of these changes were natural evolutions of Halo gameplay rather than directly aping the current genre king. Yeah, not exactly a unique perspective, but still ;PEvolution is a natural part of life.
You know what, after playing a 3rd irritation of Counter Strike that's exactly what you just described, i can safety say that i do not enjoy that.
Im also down for some change-up after a decade of the old style. Map design look much better than Reach already.
I remember this girl I used to see for a while in college. Drop dead gorgeous, devilishly smart and with a heart of pure gold, *if* you were patient and willing to see past her bullshit drama and prozac inspired mood swings. Yeah, we didn't last.
There is a Halo game here alright, but...
Ya know its truly surprising to see what changes bug me and which don't matter at all. I'll of course give the game the benefit of the doubt, but sheesh.
You can't pick up grenades off dead bodies without enabling it? Ugh.
My write-up
Didn't Reach at least use invisible trueskill to match people up?
The game looks quite stunning and I'm sure it'll be great, but my current concern is that a few of the sound effects sound rather weak.