UPDATE: Go here first, this explanation is from 343 themselves. http://halo.xbox.com/halo4/en-US/?#...izations/c907f20c-89c4-4849-9f58-d32b31d05e77
Here's the info from that page:
"During their Spartan careers, players are offered Specializations through a variety of channels, allowing them to enlist in specific rank paths that come with armor sets, armor mods, emblems, and a variety of other components. Once a player has advanced through the standard fifty (50) rank levels allotted to Spartans, they will have access to a selection of Specializations. These paths are composed of ten rank levels each, which the player, once opting for the Specialization, must complete in order to improve their rank and before being allowed to enlist in a separate Specialization.
Each Specialization unlocks the following items as you progress across its 10 levels:
Armor Mod
Armor Set Helmet, Chest, Left Shoulder, Right Shoulder
Armor Set Skin Texture skin for Helmet, Chest, Left Shoulder, Right Shoulder
Armor Mod
Weapon Skin Texture skin of one of the loadout weapons
4 Foreground Emblems
1 Background Emblem
1 Visor Color
WETWORK
Spartan optimization for stealth operations which focus on the elimination of an enemy target with the goal of leaving no tactical footprint behind.
The Stealth armor mod allows users to move quickly and silently in combat, executing enemy assassinations with lightning fast dexterity.
PIONEER
Spartan optimization for deployment into uncharted, hostile territory, such as uncolonized worlds or Forerunner constructs like Requiem, for the purpose of gathering and relaying information.
The Fast Track armor mod allows Spartans to gain more experiential data from each encounter, effectively ranking up quicker during the process.
This Specialization will be available at launch.
ENGINEER
Spartan optimization for the subversion, repair, and or reconstitution of a wide range of technology, including Covenant and Forerunner complex networks.
The Drop Recon armor mod allows users to predict the location and time of an ordnance drop through an external suborbital monitoring system.
TRACKER
Spartan optimization for long-range target tracking (trans-continent and off-world), particularly in scenarios where conventional tracking has failed or such a substantial time has passed that the trail has gone cold.
The Requisition armor mod allows users the ability to recall their own ordnance requests in order to acquire more helpful weapons in the field.
ROGUE
Spartan optimization for single-operative missions which require a lone Spartan to be deployed on their own for incredibly long durations of time, even years if required.
The Stability armor mod allows users to increase their aiming stability when being fired upon.
STALKER
Spartan optimization for target shadowing missions which require tactical invisibility despite operating at an extremely close range to the target itself.
The Nemesis armor mod allows users to target and track down previous attacking enemies, highlighting them on the armors passive sensors.
PATHFINDER
Spartan optimization for deep, unconventional deployment within unknown enemy territory and with little to no assistance from command.
The Gunner armor mod decreases the time of weapon overheat when occupying a vehicle weapon position and increases Spartan speed while carrying a detached turret.
OPERATOR
Spartan optimization for the operation and control of a wide range of vehicles: space, air, ground, and sea.
The Wheelman armor mod gives Spartans the ability to coax every bit of stamina and durability out of vehicles they are piloting. "
---------
Here are the high-res pics:
Original post:
http://www.ign.com/articles/2012/08/15/halo-4-specializations-will-change-halo-multiplayer-
forever
Here's the info from that page:
"During their Spartan careers, players are offered Specializations through a variety of channels, allowing them to enlist in specific rank paths that come with armor sets, armor mods, emblems, and a variety of other components. Once a player has advanced through the standard fifty (50) rank levels allotted to Spartans, they will have access to a selection of Specializations. These paths are composed of ten rank levels each, which the player, once opting for the Specialization, must complete in order to improve their rank and before being allowed to enlist in a separate Specialization.
Each Specialization unlocks the following items as you progress across its 10 levels:
Armor Mod
Armor Set Helmet, Chest, Left Shoulder, Right Shoulder
Armor Set Skin Texture skin for Helmet, Chest, Left Shoulder, Right Shoulder
Armor Mod
Weapon Skin Texture skin of one of the loadout weapons
4 Foreground Emblems
1 Background Emblem
1 Visor Color
WETWORK
Spartan optimization for stealth operations which focus on the elimination of an enemy target with the goal of leaving no tactical footprint behind.
The Stealth armor mod allows users to move quickly and silently in combat, executing enemy assassinations with lightning fast dexterity.
PIONEER
Spartan optimization for deployment into uncharted, hostile territory, such as uncolonized worlds or Forerunner constructs like Requiem, for the purpose of gathering and relaying information.
The Fast Track armor mod allows Spartans to gain more experiential data from each encounter, effectively ranking up quicker during the process.
This Specialization will be available at launch.
ENGINEER
Spartan optimization for the subversion, repair, and or reconstitution of a wide range of technology, including Covenant and Forerunner complex networks.
The Drop Recon armor mod allows users to predict the location and time of an ordnance drop through an external suborbital monitoring system.
TRACKER
Spartan optimization for long-range target tracking (trans-continent and off-world), particularly in scenarios where conventional tracking has failed or such a substantial time has passed that the trail has gone cold.
The Requisition armor mod allows users the ability to recall their own ordnance requests in order to acquire more helpful weapons in the field.
ROGUE
Spartan optimization for single-operative missions which require a lone Spartan to be deployed on their own for incredibly long durations of time, even years if required.
The Stability armor mod allows users to increase their aiming stability when being fired upon.
STALKER
Spartan optimization for target shadowing missions which require tactical invisibility despite operating at an extremely close range to the target itself.
The Nemesis armor mod allows users to target and track down previous attacking enemies, highlighting them on the armors passive sensors.
PATHFINDER
Spartan optimization for deep, unconventional deployment within unknown enemy territory and with little to no assistance from command.
The Gunner armor mod decreases the time of weapon overheat when occupying a vehicle weapon position and increases Spartan speed while carrying a detached turret.
OPERATOR
Spartan optimization for the operation and control of a wide range of vehicles: space, air, ground, and sea.
The Wheelman armor mod gives Spartans the ability to coax every bit of stamina and durability out of vehicles they are piloting. "
---------
Here are the high-res pics:
Original post:
http://www.ign.com/articles/2012/08/15/halo-4-specializations-will-change-halo-multiplayer-
forever
Youre going to play Halo 4 this fall. You know it. Your friends know it. Your family knows it. Your significant other knows it (Whats that? You havent told them yet? Trust us, its probably best to do so sooner rather than later). For Xbox owners, there is simply no bigger game. But with todays unveiling of multiplayer Specializations essentially, Spartan mini-classes that will further customize, enhance, and prolong your Halo 4 War Games multiplayer experience youre probably underestimating just how much of your life is about to be spent with the Spartan IVs. Weve got a breakdown of all eight Specialization classes, starting with the basics, along with details straight from the mouth of Halo 4 Spartan Ops designer David Ellis. Buckle up, people.
Wetworks
Halo fans who wore the Hyabusa armor proudly in Halo 3 can now walk the walk in addition to talking the talk. As you may have heard in previous Halo 4 multiplayer footage, these Spartan IVs make some serious noise when they move. How could they not? Theyre seven-foot-tall superhumans running around frantically while wearing one-ton metal armor. Enter the Wetwork armor mod, which boasts a couple of key stealth-related benefits.
When someones using Promethean vision, they show up on screen as a big red figure, says Ellis. With this [mod], you still show up, but the only thing that shows up is your outline.
And also when you sprint, it adds some sound dampening so you dont make as much noise when you sprint. Furthermore, the assassination animation will happen faster for you, leaving you vulnerable for a shorter duration of time. Though Ellis did also clarify an immediate question we had, saying, You definitely still show up on radar, let me make that clear. Wetworks is one of the two immediately accessible Specializations available to all players out of the box.
Pioneer
We cant imagine anyone not starting out by spending a lot of time as a Pioneer, and not just because the other Specializations that everyone will have access to on November 6. Simply, the Pioneers Fast Track mod nets you experience points towards the next level at a higher rate, bringing you closer to your high-level goals.
And because we can already hear the gears turning in your head, Ellis and 343 have already planned for the potential exploits of this particular class. You can change loadouts mid-match, but we put fail-safes in, Ellis begins. For Fast Track, you only get extra XP for the amount of time you were using it. You cant just turn it on right at the end of a match and think youre going to get extra XP for everything you did in a match.
Engineer
In Halo 4 multiplayer, weapon drops wont be predictable. Rather, theyll appear dynamically both in location and in content. You might get lucky and get a rocket launcher, and you might be fortunate enough to have that SPNKr drop a mere feet from your location. In the event something good is falling from the sky, the Engineers Drop Recon armor mod provides an advantage. A couple extra seconds before everyone else sees the [drop] coming down, the Engineer is gonna get a heads-up, Ellis says. Secondarily, he adds, Based on the distance to the weapon, you can get an arrow pointing you to where the nearest timed ordinance drop is coming in. It extends the range of those popping up on your HUD.
Tracker
Alternative to the same situation the aforementioned Engineer faces, of course, is this: What if you truck halfway across the map only to discover a lame Covenant plasma rifle? Bummer, right? Well, the Engineer has the ability to turn that frown upside-down with his Drop Recon armor mod.
When you get an ordinance drop, you get a choice of some grenades, a weapon, and a power-up, Ellis explains. What this allows you to do is essentially re-roll. So if the three choices that you have dont suit your play style, you get a chance to re-roll and get an all-new selection.
Rogue
In past Halo games, when youd be zoomed in and take a shot, youd be taken out [of your zoom], Ellis reminds us. Now its not necessarily the case. As youre taking shots [with the Stability mod], it allows you to keep your reticule more stable. Yep, this one is almost straight out of Call of Duty, as it will also improve your from-the-hip firing accuracy. The Rogue Specialization is tailor-made for players who prefer to snipe their foes from afar. [Editor’s Note: If only Halo 4 had a Halo 1-style super-pistol to go with this mod, Id be unstoppable. MUHAHAHA!!!]
Stalker
Described by 343 Industries as Spartan optimization for target shadowing missions which require tactical invisibility despite operating at an extremely close range to the target itself, the Stalker packs the Nemesis armor mod, a passive skill that, according to Ellis, Pops up on the HUD an icon of the last person that killed you. This also applies to attacking enemies as well, making it useful for both retaliation and revenge. Teams that communicate well can make fantastic use of this perk.
Pathfinder
This one is pretty self-explanatory. Pathfinders enjoy the Gunner mod, which reduces the cool-down on vehicle weapon overheating and allows you to move faster when carrying a detached emplacement. If you like grabbing turrets, suggests Ellis, This will make you a little more powerful than you would be otherwise. Ellis may or may not have had an ear-to-ear grin on his face when he said this.
Operator
This ones for all the vehicle lovers out there. In the past youve been able to use an EMP pulse to freeze a vehicle, says Ellis, recalling far too many memories of having a Running Riot interrupted by a well-placed overcharged plasma pistol burst. This [Wheelman armor mod] gives you a bit of a resistance against that. It wont necessarily stop you in your tracks [anymore].
But wait, theres more: This also allows you to recharge the health of a vehicle a little faster. It wont be fast, but if you can get out of harms way, youre going to recharge the vehicles health faster than you would otherwise. And 343 is encouraging this in a key way: Youre going to be rewarded a lot more for [driving well and getting assists] than you were before, clarifies Ellis. Were going to encourage people to want to be the driver.
Before you get the same idea I did, though, take note: multiple armor mods of the same type do not stack. So if you fill a Warthog full of Operators, you wont create a magic, invincible ride. Sadly.