scar tissue
Banned
This is a good thing.
I'm not mourning the drones in particular, but the general diversity of the sandbox. Somehow, it all peaked with Halo 3.
This is a good thing.
There really wasn't much notable music in the game. I can only really remember one song in the whole game, everything else felt like ambient noises. 343 needs to kidnap Marty.
I'm not mourning the drones in particular, but the general diversity of the sandbox. Somehow, it all peaked with Halo 3.
I thought it was on the dashboard, but I can't find it. I'll keep looking. It says it's through the headset there, but it's not. There must be something else.You mean XBL voice chat? I'm pretty sure you can, either at the game level or dashboard level. Change it from speakers to headset or something.
I thought it was on the dashboard, but I can't find it. I'll keep looking.
Yeah, but it's not that one, because it's still coming through the TV.It's in um.... Preferences>Voice. Far right on the...blade thing when you press the guide button.
Play Through Headset?
Yeah, but it's not that one, because it's still coming through the TV.
What bugged me a lot was that the covenant were featured so prominently, yet their sandbox was not expanded at all. They had less vehicles than ever, in fact the least they ever had since Halo 1. Same goes for the species: no brutes, no drones, no skirmishers, no engineers.
All in all we have 7 types of enemies (8 if you count the promethean eye laser thingies) and 3 types of vehicles. In Halo 3, we had 5 species of covie enemies, with 5 vehicles, and 6 different flood enemies (infection/combat/carrier/3 types of pure form). Such a disappointment.
Halo 4 Mulitplayer has a lot of glitches if it isn't fully updated.Nope, does that fix it?
Bungie completely broke the fiction with Reach.
.
You're not wrong. I sometimes wonder if they did it on purpose to thumb their noses at MS in some way.
You're not wrong. I sometimes wonder if they did it on purpose to thumb their noses at MS in some way.
I've no idea, but I just turned the voice volume to 0, so that's good enough. Thanks.I'm not sure. Do you have a mic plugged in? Maybe it defaults to speakers if it doesn't detect a microphone. I don't really know though, just guessing.
They pretty much burned their "Halo Bible" to a crisp with Reach.
I have a question on these pre order MP skins. Do you need to have 100% of say the Hazop armor unlocked to use the forest skin? Like you can't mix and match pieces correct?
I've no idea, but I just turned the voice volume to 0, so that's good enough. Thanks.
My guess is it's their way of slowly phasing out the Covenant as the "main enemy."
Well then, how about more forerunner enemies? Just thinning out the enemy count is lame.
Man, that room. I think it explains every problem I have with the Prometheans. They seem overly scripted. Even if you fire on the crawlers, they won't move up to the top level in groups greater than three. They're normally rushing everywhere else in the game (like the area just before, where they spawn infinitely), but here, they don't. Likely because that behaviour wasn't scripted in. The Knights always stay in their designated area (two inn the middle and two in the lower area), so you can peg them off easily from the top.
I don't see myself playing the MP past the end of the month sadly. I played the heck out of Halo 2 and Halo 3, and was hoping to do the same with this game. Without doing a long post, my main issues are:
- The maps feel really uninspired, and are definitely not suited for objective gametypes.
- No BTB objectives. I knew this coming into the game, but it still is very disappointing.
- Poor weapon balance
- No rank system
I'll give it another week or so.
Unfortunately, I feel the same way.Not necessarily, they just need a guy that will try it out within the game as hes making it instead of just composing the music and giving it in.
I don't see myself playing the MP past the end of the month sadly. I played the heck out of Halo 2 and Halo 3, and was hoping to do the same with this game. Without doing a long post, my main issues are:
- The maps feel really uninspired, and are definitely not suited for objective gametypes.
- No BTB objectives. I knew this coming into the game, but it still is very disappointing.
- Poor weapon balance
- No rank system
I'll give it another week or so.
I really like Promethean vision. Legit wallhax is pretty great. Gives information if an engagement is worth perusing(you can somewhat which weapon the enemy is holding). Gives location of enemies with a pretty significant range.Regen field and AA efficiency. It's great for Regecide and KotH, but Jet Pack is still the best AA.
To those having the Halo Waypoint crash from in game I had to uninstall waypoint. Then I launched H4 and when I clicked on Waypoint it installs from there. I then backed out of H4 and when I launched it from in game it was fine.
Speaking of uninspired maps, Ragnork is always voted in BTB, no matter what.
Even though the map has been in the past 3 games, Bungie still can't make a better map than it.
I also haven't been able to view several of the maps, like Erosion & that small map at night/in the space station.
This is after 75 games played. Is there a specific playlist those maps only appear in?
Hardly.
The difficulty of that sequence is largely dependent on how many Marines from the bottom of the hill you saved. If you can get back to that section to save them, do so and grab the railgun by the sandbags before assaulting the hill. It'll make any Knight susceptible to a headshot with the DMR you should have. If you can save even a couple Marines, they'll man the turrets and do the heavy lifting.This protect the hill in the Infinity mission is fucking bullshit on legendary. How the fuck am I suppose to hold em all off?
This protect the hill in the Infinity mission is fucking bullshit on legendary. How the fuck am I suppose to hold em all off?
LOL. Well it's happen. People are like. "WTF changes! I want to go back to Reach."
Oh gaf.
None of those options actually had code behind them thoughThe DMR is fucking king in Infinity Slayer. Very disappointed that Halo 4 is severly lacking in matchmaking options. Reach blows it out of the water. I can't choose region or even if just looking for casual games and not dudebros looking to talk tons of trash *aka 12 year olds talking shit*
Infinity is tons of fun and Dominion is addicting but I've encountered a good deal of lag at times and also have had a game knock back to the menu after a round and not give me my XP. Is that happening to anyone else?
Yeah my biggest issue on heroic so far seems to be a severe lack of ammo.
You can go to the start of the level, just go there to get ammo, take your time with it. Also get the Auto Sentry AA.This protect the hill in the Infinity mission is fucking bullshit on legendary. How the fuck am I suppose to hold em all off?
Yeah none of em survived I guess I'll restart if I really don't manage.The difficulty of that sequence is largely dependent on how many Marines from the bottom of the hill you saved. If you can get back to that section to save them, do so and grab the railgun by the sandbags before assaulting the hill. It'll make any Knight susceptible to a headshot with the DMR you should have. If you can save even a couple Marines, they'll man the turrets and do the heavy lifting.
I take out the crawlers and about 2 knights but then there are so many crawlers they just overrun me. By then there are even more knights that have spawned.Grab a rail gun, head to the hollow, elevated log that's in the middle of the battle area.
Take out watchers as soon as you can, about halfway through the fight, another watcher will spawn (behind the log/the very bottom of the hill) and attempt to spawn more crawlers, TAKE IT OUT.
Use the rail gun to shed the Knights' armor and HS them with the DMR.
Pretty much hide in the log as much as you can, pick and pop, take out watchers and crawlers leaving the knights which are much more manageable when you have the rail gun and DMR.
Yeah none of em survived I guess I'll restart if I really don't manage.
I take out the crawlers and about 2 knights but then they're so many crawlers they just overrun me. By then there are even more knights that have spawned.
Snipers seem rather pointless when you have DMR everywhere. The maps aren't big enough for the range difference to become an issue and DMR obviously fires way faster. Maybe in Ragnorock if you want shoot at the enemy base from your base otherwise no point. Binary rifle seems usable from close range to me. I still haven't seen all the maps.
I'm not sure what you can do about pretty much everyone using DMR, it's an early weapon and the most effective of the bunch in these maps, so all the starters are using it which is almost everyone. I'd say reduce the mag size and overall ammo but even then you die and respawn so fast it wouldn't matter all that much.
I actually like the ordinance system, it's pretty good, the problem with the mp is mostly DMR right now. no one uses assault rifle or storm rifle or quite a few of other guns seem unused,
I tried using the visor it's good for starters I imagine, you can do a lot better with other AA like jetpack and others, movements are pretty fast that visor isn't all that useful when you get better at the game and know the maps and weapons better. It's good for running away mostly or if you want to do melee from back maybe.
armor designs I don't like, bring elites back :\
also banshees are useless to me, they are indeed death trap.
Only dislikes about the game:
Did not seem like 343 played through the game solo in legendary. It is ridiculously easy to die a cheap death since they give the player barely any tools to use. Going into a battle with 4 promeathean knights with 1 clip of dmr and a boltshot or fighting 2 ghosts and a wraith with no vehicles, wtf? Also the lack of ammo makes it extremely stupid since the promeathean knights take more than 1 clip to the head to kill from both the dmr and light rifle. I have almost rage quit several times fighting the knights just cause there is just zero chance of me winning so I have to run past them to advance the story.