LE arrived! It's pretty neat. Anyone in need for a female Avatar code?
yeah
LE arrived! It's pretty neat. Anyone in need for a female Avatar code?
yeah
I'm struggling with this aswell - I might get black ops 2 depending on friends opinions and then basically try halo 4 out again when the first map pack releases - hopefully by then 343 will have fixed a few issues with the game.
Black ops 2 doesn't look very appealing though - so may just ignore call of duty.
As you said - balancing two games at once is just shitty when you have less time to play anyway.
As for populations of course Blops2 will take the majority of the player base - but I doubt it will affect the game itself at all.
I thought the encounter design (at least in terms of level design specifically) was brilliant actually, but yes the AI needs maaaaaaaaaaaaaaaajor work.I think if they just got the AI and encounter design right you would feel it's much better.
It's my favorite campaign since CE.
It's certainly not for the weak, especially on Haven.I'm judging everyone that enjoys SWAT. Bunch of malcontents.
I thought the encounter design (at least in terms of level design specifically) was brilliant actually, but yes the AI needs maaaaaaaaaaaaaaaajor work.
And new enemy types. Prometheans are just so one dimensional. The encounters play out with the same priority level beginning with Watchers and ending with Knights and there's just not enough variation there.
With elites you have (had?) sworded Knights who would rush you, Plasma elites focused on suppression through tearing down your shields and forcibly pushing you into a defensive position, Generals who wielded power weapons, commanding respect and constant pressure as you must take out all the others first before you can reasonably engage them, etc. This existed in Brutes too.
With Prometheans, if you back up slightly, they do not pursue. And even if they do pursue, they give up so quickly and never alter their approach. You are never in a position where there is enough ambiguity in strategy that requires you to make a decision that has gravity to it.
I understand that Halo 1 didn't have that much enemy variety too though, it was build up over time. At the time though, the AI was something phenomenal, and complimented the sandbox well enough. With Halo 4 we have shells of races we're used to and not used to, made more threatening than they actually are by constraining ammo and strength in numbers, both fairly cheap ways to add strategic difficulty.
Prometheans need a brute, better specializations (and even better physical identification for the identification too, would it have killed them to vary them in colour more?), another light infantry role, and they need to diversify the ton of useful roles of the Watcher into multiple different units (perhaps an engineer and a medic/helper/grenade interceptor).
343, i cant believe how out of touch you are with the halo community.
I think if they just got the AI and encounter design right you would feel it's much better.
Not for me. I'm so disappointed in this game. :-(This is a good thing.
In previous Halos I was all about Team Slayer, Double Team, maybe a little Swat, barely used to touch Big Team.
But in this game I'm finding Big Team the most fun playlist. The levels are prettier and atleast my early impression is they are better designed than most smaller maps, and the bigger levels work great with sprint being standard. And since there's more ground to cover, the tactical aspects like holding certain areas become clearer than in the too chaotic Infinity slayer. The many power weapons are also much less annoying in Big Team than when you have 3 shotguns, 1 sword, 2 rocket launchers and 1 weird promethean weapon that kills anything instantly running around on Haven at the same time.
Actually I'm loving Swat too. The multi is awesome in the right playlists, Infinity is just too much.
Also 343 needs to work FAST on new maps. Way too few maps to ship with imo. But please no Forge maps, they ruined Reach.
BO2 is for hinge heads.
Not for me. I'm so disappointed in this game. :-(
In past Halo games, the different ranks within the classes of enemies were crystal clear. I'm going to use Reach as an example, both because it excelled in this area and because it was the most recent Halo game..
I'm going to agree with you on this one. I've been killed a number of times simply because I wasn't able to tell what class of enemy I was dealing with until it's too late. The Prometheans capable of one hit kills (using the plasma sword equivalent) are terrible in that regard as you can be killed out of nowhere without ever expecting it.I'm saying this because I have a very hard time telling these things apart in Halo 4. Sometimes it takes a few shots to strip shields off an Elite, sometimes much more. Sometimes get surprised with they tag me with an FRG, because I couldn't make out that they had one. Visually, I have no idea how to distinguish the classes. The colors all look pretty similar, so I can't tell if one is greater threat than another. I treat all of them the same, and sometimes get surprised.
I'm going to agree with you on this one. I've been killed a number of times simply because I wasn't able to tell what class of enemy I was dealing with until it's too late. The Prometheans capable of one hit kills (using the plasma sword equivalent) are terrible in that regard as you can be killed out of nowhere without ever expecting it.
It's not game ruining but it certainly lacks the polish of Bungie's efforts in that regard.
You know, there's one thing my grandpa told me: never wake an ancient alien from his slumber.
I know it's been said before but I feel it's worth saying again - please allow us to adjust the volume of the music! On my setup it was too damn low in many places!
Funny that I often felt the music was too high in Bungie's Halo games, hah.
Why doesn't this game has a countdown timer whenever there's a host change? For fuck's sake, Call of Duty had this since 2007! What a fucking joke.
Accurate.2009.
CoD 4's "host change" was dropping everyone back to the lobby.
But on the off chance you feel like exploring for the hell of it...a timed kill barrier shows up!
A time kill barrier in Campaign? Really? Get the fuck out of my Halo. Plus, they're in the most absurd spots sometimes. Oh no, you better not go TOO FAR UP THAT ROCK.
So shitty.
To whoever's job it was to place kill barriers and invisible walls in H4's campaign: I passionately dislike you.
I think my favorite random touch might be the little pop up radar screen on the Sticky Detonator that shows you when there are people close to your planted bomb.
the boltshot is the worst gun ever to be in a halo game, what a fucking joke. 343, i cant believe how out of touch you are with the halo community.
I'm curious as to why you feel this way?
Granades are weak now. 343 needs to fix this ASAP. Is infuiriating when it takes 2 granades to take a non-shield Spartan.4
-Granades are weak now. 343 needs to fix this ASAP. Is infuiriating when it takes 2 granades to take a non-shield Spartan.4
This is a big one, and its true. Even the game guide doesn't provide enough clues to determine which Knight is which from a distance. That and I have the same problem differentiating between the tougher elites until its too late.I have a lot of issues about the combat that I want to talk about, but the one that's bugging me the most right now: clarity.
Yep. I just shrug at these "bad netcode" complaints. 95% of my online matches (War Games/Spartan Ops/Campaign) are just fine. Check your connections, people.Played Spartan Ops with a friend and no input lag last night, was pretty awesome.