Surface of Me
I'm not an NPC. And neither are we.
I thought it was a good trade off until I played it. The real problem is the 3x scope on the rifles. In past Halos, you would not get pinged from ultra long range, and so you rarely were required to scope just to return fire. When Reach introduced the DMR, you would get pinged from across maps from over 2x the range we did in Halo 1-3. That meant unless you were scoped, you were unable to hit (and sometimes even see) who was shooting you. That meant players would get tagged, scope in to return fire, get tagged again, rescope, and so on. It was annoying and led to frustrating deaths (among other reasons).
343 addressed this not by returning our engagement range to what it had been, but by removing de-scoping as a mechanic. Only now, you can't aim straight when taking fire when scoped, so it's now a game of trying to wrestle a bobbing targeting reticule around in order to aim straight. Which to me, is a dramatically more frustrating experience.
I should note that things like bobbing targeting reticules are among my most hated mechanics in all of FPS, and one of the reasons I enjoyed Halo was because the game didn't go there. It never resorted to fucking with our ability to aim straight as way of balancing things. So it's a borderline deal breaker for me that Halo 4 dropped it in, and worse, dropped it in as a way to paper over the problems introduced with the DMR.
God, I've noticed this too, the bobbing thing. Is it only while you're zoomed in?