saltinekracka
Member
Ah ok. I was hoping for some more fixes.
lol
Ah ok. I was hoping for some more fixes.
I'd say about 10% of my Ops matches have been laggy. But yes, some matches have been bad.
SWAT is a good warm up playlist for me.
How is it one dimensional? No radar. No shields. No ordinances. Just you, your BR/DMR, and three other buddies trying to kill the other team with headshots. I'd say it's one of, if not the most skill based multiplayer modes.
It makes me feel better when I think of it as something akin to 'bullet time' from The Matrix. I can turn my view around wherever I want to line up the next shot (that won't hit anything).
You can always tell who's host by the guy with the most kills. 343 may have put a ton of hard work into the mode, but I'll be damned if I can see where it went. No scoring, no skulls, no customization of any kind, low chance of getting a game with a good connection, no theater...very disappointing.
Hindsight being what it is, I wish 343 would have just given us Reach's Firefight with better netcode, playlists that aren't just shit out then forgotten, and incorporate some multiplayer aspects into it like Ordnance. For instance:
-Start the game with a rifle and an automatic loadout, no AA. AA and weapon upgrades come in tiers, so you start off with relatively modest upgrades and work your way up to the big guns, powerups, and maybe even a resupply function for your loadout instead of the infinite ammo crates. Would have been a nice take on things, and 343 could have put their own stamp on it with the gametype changes and new enemy classes.
YES. That would have been insanely awesome, and I probably would have spent all my Halo 4 time playing that. I just don't get what happened. They promised one thing, but delivered something totally inferior to anything we've seen in Halo so far (sorry to be so harsh, David.). So not worth the rather excellent CGI cutscenes.Agree 100%. To add a thought to the ordnance system, the capture and hold aspects of Dominion would have made for a fantastic Firefight element as well, complete with base upgrades and vehicles added, as the rounds escalated. Imagine that instead of Generator Defense.
But instead of building on Firefight, they scrapped it and started over. (The only thing that survived is the global ordnance system from Reach's Firefight, which was aded to multiplayer, helping to wreak that mode.) And what they game up with is frankly pretty bad. I was told prior to the game coming out that this was the mode I wanted by playing Firefight, and the mode that would scratch the same itches as Firefight. But that is the exact opposite of the truth.
I'll probably never play all of Season 1 of Spartan Ops unless they manage to roll out some enormous redesign of the mode. There's just nothing there to keep me invested in the gameplay, and a whole lot of turn offs in the mix.
Slayer Pro is the most skill based. If it comes back with static ordnance then it will be. No radar, but you can still out-shoot someone who gets the drop on you if you're better than them. SWAT is good for its own twitch based thing (reminds me of a more skillful game of CoD) but ultimately trying to land 5 perfect shots is more skillful than seeing a guy and getting a headshot.
That and you gotta be aware of power weapons spawning in.
Hey halo GAF, any one have that extra 14 day Xbox live trial that came with halo 4? Thank you
Agree 100%. To add a thought to the ordnance system, the capture and hold aspects of Dominion would have made for a fantastic Firefight element as well, complete with base upgrades and vehicles added, as the rounds escalated. Imagine that instead of Generator Defense.
But instead of building on Firefight, they scrapped it and started over. (The only thing that survived is the global ordnance system from Reach's Firefight, which was aded to multiplayer, helping to wreak that mode.) And what they game up with is frankly pretty bad. I was told prior to the game coming out that this was the mode I wanted by playing Firefight, and the mode that would scratch the same itches as Firefight. But that is the exact opposite of reality. It's clear to me that 343 didn't understand what Firefight was about.
I'll probably never play all of Season 1 of Spartan Ops unless they manage to roll out some enormous redesign of the mode. There's just nothing there to keep me invested in the gameplay, and a whole lot of turn offs in the mix.
I seriously cant take being thrown into games in progress all the fucking time.
One thing I that I disliked about Firefight in Reach was the lack of incentive to move out of the base. At first I thought it was because of the unlimited ammo crates, but I later realized that it was a lack of objectives. Sure, generator defense was there, but object defense styled gameplay has its ups and its downs. I love your suggestion of Dominion-esque FF, but I'd also like something similar to Assault, where you take the bomb to a point. Then you'd defend it, like normal, but an added catch was to defend it from a place where you wouldn't get killed from the explosion. If you did, you'd lose a life from the pool. I was hoping something like that would be implemented in SpOps, but it never was.
i was shocked that its in the tournament playlist too.
more troubling though is starting a match with 6 players only for the game to start with teams of 4 v 2. wut? or 4 v 0 with the match ending as soon as it loads, lol
I also love when its 3v3 but as soon as the game starts the enemy team gets a teammate but my team stays down one the whole game. Its just the match making stuff that is really getting on my nerves lately. Its like the game knows i don't feel like playing adrift so it throws me into adrift six times in a row and i dont have any say in the matter (even though there's 40 thousand people playing IS).
I just got one
Man, the left stick on my controller is holding together by a nerve. Half the rubber is torn and it's gotten pretty resistant to movement. But controllers are expeeensiiive ughhh.
I seriously cant take being thrown into games in progress all the fucking time.
i gotta say though, i much prefer 4's voting system over previous halos in which people would randomly switch votes as they saw fit. but yeah, my biggest issues with 4 are matchmaking related. still amazed that the trueskill matching is at least as bad as reach's. also, wheres my preference for connection based matching?
Man there is nothing I hate more than idiots treating every objective gametype like slayer. People on oddball never going for the ball or defending make me go insane. If you're playing dominion why don't you attempt to go for the base, winning is better than losing. I just want double team so I dont have to rely on randoms any longer.
I certainly appreciate the concept of more objective based, story-driven combat scenarios, but somewhere along the line I feel like it kind of fell apart during implementation. The dialog outside of the cutscenes need a lot of work to put it mildly. 343 had a chance to make Palmer the new Sgt. Johnson and a rare strong female lead, but instead they made a poor caricature that makes me roll my eyes every time she speaks. I didn't even snap to the fact that the Miller character is actually a Spartan until late last week; he sounds like a mewling lackey, not like a Spartan.I think it was this line of thinking that lead to the creation of SpOps. I can't remember where I heard it, but didn't 343 at one point say something along the lines of, "We added more objectives, until we just felt that a narrative ties things together better". Now say what you want about how they executed on that, but I think on paper they were right.
Playing in the first two weeks has nothing to do with DLC. Playing in the two weeks just got you the extra specializations, and you'll have to purchase the DLC.
Thanks for the clarification. I was under the impression that after they released it for free on accident, they said that it was part of a "play in the first 14 and it is free" promotion that had not been mentioned to that point. Did they renig on that?
Also, so now that I have all the specializations, at what point do they unlock and become usable?
Now that there are two |OT|s in the same forum can we have all Halo 4 discussion here, and other Halo talk in the Halo |OT|?
youshuddupteamslrprImockyourenjoymentofthegamewhenistherealHalogonnagethereRIPHalofrankiewearsatoupeeanddavidlooksweirdwithnobeardI hope so because the other Halo thread is just ugly. I mean, if I hated the game that much, I'd just move onto other games/threads.
I STILL ENJOY HALO
RIP HaloyoushuddupteamslrprImockyourenjoymentofthegamewhenistherealHalogonnagethereRIPHalofrankiewearsatoupeeanddavidlooksweirdwithnobeard
/community thread
the amount of bitching going on there is embarrassingI hope so because the other Halo thread is just ugly. I mean, if I hated the game that much, I'd just move onto other games/threads.
I STILL ENJOY HALO
All the Halo 4 discussion is already here.Now that there are two |OT|s in the same forum can we have all Halo 4 discussion here, and other Halo talk in the Halo |OT|?
They said there might not be bulletins or updates for the next few weeks because most people are on vacay and they're slowing down so you can spend the time basking in the glory of the Ford pickup instead.1600 people on Crimson right now.
No bulletin this week eh?
I hope so because the other Halo thread is just ugly. I mean, if I hated the game that much, I'd just move onto other games/threads.
I STILL ENJOY HALO
It was a trial period and they have since been removed for the people that didn't pay.
Once your Spartan gets to level 50, you can choose a specialization. If you don't pick one, you will stop earning XP and stay at level 50. Once you pick one, you have to keep that specialization for 10 levels until it's complete. Then you choose a new one. There are 8 specializations, 10 levels each, so 10x8=80 and 50+80=130 is the highest rank.
Try a reboot. DLC items, like preorder armor and specializations, disappear every once in a while and should come back once the game restarts.So the last time a played I completed the Rouge specialization and then when I went to choose another one, only Wetworks and Operator showed up. Did anyone else lose all the other specializations the code provided? This was about a week ago. Not sure if it was a common glitch that's been fixed since or if I was just unlucky. Any advice?
Try a reboot. DLC items, like preorder armor and specializations, disappear every once in a while and should come back once the game restarts.
I hope so because the other Halo thread is just ugly. I mean, if I hated the game that much, I'd just move onto other games/threads.
I STILL ENJOY HALO
Is this game serious...
It put me into 3 in-game progress games in a row, all with huge deficits.
Ragnarok CTF: 0-3
Regicide: 200-510
Regicide: 210-500
I turned my Xbox off...
Also if you keep leaving after every game finishes, your kinda asking for it. Unless your changing playlists, i dont get the point.
Awe yeah
https://spartans.svc.halowaypoint.com/players/TheFirstPlasmid/h4/spartans/fullbody?target=large
Tryin to rush to SR 70.[/QUOTE]
500 credits at a time :O
Funny that happened to me too, only in BO2. Team was half empty too.
Also if you keep leaving after every game finishes, your kinda asking for it. Unless your changing playlists, i dont get the point.