Don't die in or near that regen field, or you'll be listening to crappy audio for the rest of the game.Regen field seems to amplify the sounds of my shots, which usually lasts for half a clip outside the regen field for me.
Don't die in or near that regen field, or you'll be listening to crappy audio for the rest of the game.Regen field seems to amplify the sounds of my shots, which usually lasts for half a clip outside the regen field for me.
Don't die in or near that regen field, or you'll be listening to crappy audio for the rest of the game.
Don't die in or near that regen field, or you'll be listening to crappy audio for the rest of the game.
It's really bad in Spartan Ops; every time someone fires it off next to me, I'm stuck with that echo for the rest of the game, a lot of times even after I get killed.Don't die in or near that regen field, or you'll be listening to crappy audio for the rest of the game.
Odd. I NEVER use that AA, and it happens regularly to me.never happened to me and i use that aa exclusively.
i spawn with the out of focus loadout screen instead.
Odd. I NEVER use that AA, and it happens regularly to me.
Must be, because I'm pretty exclusive to Hologram and I get that echo a lot. I tend to stay away from it as much as possible, but I can't help it when someone fires if off right next to me.must be if you're in someone elses then. ?
I finished the story mode tonight. The entire thing just felt like a big drag. Nowhere near as fun as Halo 3 story to me.
I feel completely the opposite. Your kinda aimless untilThe game is kind of ugly to look at in my opinion. The story doesn't do anything meaningful until after the didact is released. Even after that it just doesn't feel important or urgent to me at all. I love halo 3. Had good pace and made the gravity of the situation know. The break before the chief goes through the portal, all the huge set pieces, and an overall better soundtrack really helped convey this feeling of fire importance. 4 just feels like objective to objective without any cohesiveness.
This.Don't die in or near that regen field, or you'll be listening to crappy audio for the rest of the game.
This.
Just another bug that needs squashin'
The bad guy wasn't in it enough, it doesn't count in ball form, while I expect him to return as he kind of went out in a rather lame way, the whole arc of finding the planet and releasing him, to finding the weapon he wanted, to traveling to earth and saving the day felt like something that could be spread out as an arc for a few games rather than one game over a few hours.
That's all that I can think of for now, it was a fun very pretty ride, but disappointing at the end of the day.
Regarding your last point: (There's a Spartan Ops spoiler in there if you haven't played that yet)
The Didact will definitely be back, though. When you approack the Composer at the end of the final level, Cortana points out that the slipspace portal below, which he could survive falling into because of his armor. Taking that with some of the stuff going on in Spartan Ops (memories from humans killed in the attack on Earth showing up on Requiem) it's very likely that the Didact ended up back on Requiem after the fight at the end of the game.
Regarding your last point: (There's a Spartan Ops spoiler in there if you haven't played that yet)
The Didact will definitely be back, though. When you approack the Composer at the end of the final level, Cortana points out that the slipspace portal below, which he could survive falling into because of his armor. Taking that with some of the stuff going on in Spartan Ops (memories from humans killed in the attack on Earth showing up on Requiem) it's very likely that the Didact ended up back on Requiem after the fight at the end of the game.
because it's a polite and normal thing do to, especially in an |OT| thread.Why are people still hiding spoilers?
Yeah, the story was not even good.Why are people still hiding spoilers?
There's a thread for Halo 4 spoilers.Why are people still hiding spoilers?
Why are people still hiding spoilers?
What do you mean? I still havent finished the campaign.
The game has been "fixed" already. Slayer pro out. Regicide in.Where's slayer pro already. Why i gotta keep playing infinity?
The game has been "fixed" already. Slayer pro out. Regicide in.
The game has been "fixed" already. Slayer pro out. Regicide in.
Regicide is just infinity slayer with more points for killing a specific dude.
And no personal ordnance... Which makes it quite different
Assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist assist!!!!
Ugh, this game does not want me to have fun.
Is the joke that no one actually posts here?Crossposting here because this thread has more people that actually play the game lol
Is the joke that no one actually posts here?
Shit grinds my gears.Regicide is just infinity slayer with more points for killing a specific dude.
Pretty much. The way I think of it is, they took things that were well balanced in the sandbox and broke them, then offered perks to fix them. For example, plasma pistols on spawn totally screws up BTB play, but they wanted to offer lots of guns for the custom load outs. So they included it, but then added a perk to nerf it. Or, adding flinch, which really screws with long range combat, then offered a perk to nerf it. Removing weapons from maps (spare ammo), then add a perk to provide you some ammo. And so on. Or, they looked at something that the combat design already did, then offered to un-do that as a perk. Sprint on a meter? You can pick a perk to remove it. No radar when scoped? There's a perk for that.Crossposting here because this thread has more people that actually play the game lol
Problem is a lot of the games design problems emerged because of other bad design decisions.
The loadout system means combat is more unpredictable, yes, but it also means you have the ability to pack in things that really should be restricted on some playlists. Spawning with plasma grenades in general just leads to suicide sticking. Being able to spawn with a plasma pistol also ruins the vehicle play.
And because the loadout system was made so universal and absolute you can't do things like restrict weapons from being in certain loadouts.
Another problem is the perk system. What happened here is obvious. They literally took traits and things Halo players have ALWAYS been able to do before, such as pick up grenades, have grenades be not firecrackers, have plenty ammo from your main weapon, to know where power weapons are spawning and more... and they had the player only be able to choose what abilities they wanted in the name of increased player customization and as they put it, choosing your playstyle. Playstyles are just that, playstyles. They emerge from the way you play the game. Halo 4's system doesn't help you tailor something to your playstyle, it restricts you to a certain playstyle per loadout. I've heard a pro of the custom classes is more player freedom but it did the exact opposite, it created PLAYER RESTRICTIONS per loadout. Why do this? Because CoD did it? Because it is a TERRIBLE idea for Halo.
The games mechanics are literally sabotaging other mechanics. They literally introduced PROBLEMS for the player like not knowing where ordnance drops, not being able to function in a vehicle for more than 5 seconds, running out of ammo, and more and then gave you bandaids for them. But heres the thing, you can only pick 2 cuts to heal at any given time.
Makes no fucking sense and the worst part is, I believe 343 won't do a damn thing to change this. They dug themselves into a bad design hole and now if they change it people and the media are going to complain about Halo going backwards. Because unfortunately for us people ate that shit up. The vast majority of Halo players will probably be mad they can't pick perks to give them advantages when in reality the majority of the things those perks enabled you to do would be given back to the player. I hope they'll prove me wrong, but right now I see no signs of them doing so. It's terrible because 343's takeover of Reach gave me hope. They removed or modified bloom, they removed certain armor abilities from certain playlists.... They acknowledged how bad armor lock was, and it honestly seemed like they UNDERSTOOD Halo.
And then they went and made Halo 4.
Shit grinds my gears.
I also played Regicide at an event and the moment I got in second place while doing much better than the person who won I knew the multiplayer was going to be shit.So, when I played Regicide back at RTX last year, I absolutely hated it.
Now I can't stop playing it, mainly because it's a credit farm and everyone in that playlist is dreadfully terrible. I want to stop. I NEED to stop...
Someone please help me.
The other shit is the announcer. Regicide is physically painful because of the announcer.
The other shit is the announcer. Regicide is physically painful because of the announcer.
You mean from laughing so hard?
Shit's hilarious to me. WE GOTTA NEW KING!
Comeback Kill!Yea sure for the first five minutes. After that its like some asshole telling you the same knock knock joke over and over again.
Woah spoiler alert!