A friend and myself are planning on a playthrough either this week or next. You're welcome to hop in if you want.I was a Kesha naysayer until just last week. I've had friends telling me how amazing she is for like the whole past year, and especially since Warrior came out. I always saw the appeal, but didn't feel it myself... Until last week. All aboard the Kesha train now.
Those are the exact words I've used to describe it. Especially deflated. It just wasn't satisfying. Also, Cortana's death wasn't clear to me... Like, I never really got the impression that she died. I haven't played the ending since launch, so my memories are fuzzy. I need to just cruise through it again on Heroic. I don't have the willpower or interest in playing through on Legendary.
Totally. They should have been introduced in the second act (of the trilogy). Man, I had so many ideas / dreams of what the Halo 4 campaign could / should be, and it just did not measure up.
To put it kindly, I thought it was awful, as was the entirely handling of the Didact in the game.The end wasn't that bad people. I'm still on the fence on how they should have handled it. I dislike boss battles a LOT in first person shooters, so I'm not sure how else they could have ended it without the QTE and without a boss battle.
Yep, the premise for the game had so much potential, which went to shit the second the shockingly uninteresting and terribly written UNSC showed up (that's not a H4 exclusive, UNSC has been pretty bad from the beginning).Campaign would've been so much better if the Covenant and UNSC weren't involved.
To put it kindly, I thought it was awful, as was the entirely handling of the Didact in the game.
Yep, the premise for the game had so much potential, which went to shit the second the shockingly uninteresting and terribly written UNSC showed up (that's not a H4 exclusive, UNSC has been pretty bad from the beginning).
I was watching the ODST Desperate Measures ViDoc the other day and noticed Buck dropping an egghead line.
And we gave Palmer so much shit..
you hurt my heart Anakin !!!!!2 shot meleee!!!!
Fuck you sprint melee and boltshot abusers.
Haven't jumped on Halo in a long time and this is what I see......
Halo is dead
Wow the update sounds extremely promising!
Great job 343
The BR's going to be the destroyer of worlds come Monday
Well. 343 can deliver.
Can't wait to get some of this TU goodness. Hopefully they jump on any issues that arise because of the TU. I really can't wait another few months for changes.
Also upping vehicle damage output is a bandaid. Sorry but it's the truth. They should hit the source, and save vehicle combat.
They did in any of the Slayer Pro variants, for example BTB has a vote for Slayer Pro and there are forced loadouts with no plasma pistol or sticky starts. Boom 'Hog is beast again. Literally the second game I played with mates on these settings we did a Hog run on Settler for nearly the whole game and I got approx. 20 wheelmans right away.
I'm not sure what 343i's plan is for other variants or playlists, perhaps legendary is a mash up between Infinity, legacy-default and Slayer Pro.
Neither do the rest of us. But as the saying goes, better late than never.I don't get it. Gears does balance changes all the time. It has taken 8 months for Halo to do it?
Man the carbine sounds crazy by reading lol.
Wonder why the beam rifle didn't get a nerf.
110% mov.speed is nice!
Man the carbine sounds crazy by reading lol.
Wonder why the beam rifle didn't get a nerf.
110% mov.speed is nice!
You barely can escape with normal speed with 4sk BR so they will probably have this in mindThe movement speed increase was the only thing that I didn't like about the coming update. Always makes me feel like players are skating around at 110%. Animations just fee wrong to my eyes at that speed. We already have speed. Unless the 110% drastically improves strafe (which I don't think it does) I don't see a point to this change.
The movement speed increase was the only thing that I didn't like about the coming update. Always makes me feel like players are skating around at 110%. Animations just fee wrong to my eyes at that speed. We already have speed. Unless the 110% drastically improves strafe (which I don't think it does) I don't see a point to this change.
We've got to get a Halo party going this monday
Weapon update sounds nice, and I'm genuinely looking forward to playing on Monday. Still sucks that there's still no word at all about the new playlist, but then again it is supposed to be called LEGENDary Slayer.
I still think 343 is missing the picture on why BTB isn't what it should be; increasing the damage of the 'hog and Mantis is the wrong solution to the problem, and it actually confirms my fear that loadouts will never be adjusted in this game.
I'm working Monday and can't get on until 6PMish (BST) at the earliest if that's fine.
We've got to get a Halo party going this monday
This game isn't what worries me anymore. They've done nothing but show that they will keep loadouts in the current form no matter what, even if it breeds overpowered weapon combos and stifles the crap out of other gameplay mechanics such as Vehicle combat. It's incredibly disappointing, and if I see loadouts including such combos in H5 I will not be buying it.
Twas dire. I could only shake my head at it as it happened. I was let down that this was how they decided to end their game.The end wasn't that bad people. I'm still on the fence on how they should have handled it. I dislike boss battles a LOT in first person shooters, so I'm not sure how else they could have ended it without the QTE and without a boss battle.
But didn't Bungie "fix" equipment by turning them into armour abilities? That's not the most hope inspiring comparison.They weren't going to totally restrict loadouts because it goes against their entire design/progression philosophy for the game and they didn't build it to selectively remove a PP here or Boltshot here, not to mention that would create serious UI problems with players spawning in missing weapons, etc.
Maybe they've "learned their lesson", heavy emphasis on the quotes there, but Halo 4 wouldn't be the place you'd see any changes. That's like expecting Bungie to have fixed equipment in Halo 3 because their implementation was flawed in Halo 3. There's only so much flexibility, time, and will to muck with a game postrelease.
I'll be on a lot later in the day after work
But I might just play FIFA instead
Yo heckfu we need to play a game
Sources tell me you will get donged on
Just stop playing it. Vote with your game time.#Insider
Also the update will be fine outside of BTB. I still see the DMR donging on everything as usual, especially with the red reticle reduction on the BR. Vehicles like the Tank, Ghost, Mongoose, Banshee, Mantis and the Hogs will still be Plasma Pistoled and stuck into oblivion. Even with the damage increase on the Mantis and the Hog. People are now also going to camp even harder with the Mantis given it can hold it's ground more effectively. It's going to crap on the Banshee on Valhallalike it has been since launch, but now it's easier.
#SaveBTB
I'll concede that loadouts are here to stay in Halo, but customized loadouts belong somewhere else besides multiplayer. Put them in co-op modes like firefight or spartan ops or even the campaign, where it doesn't matter that an AI enemy can't tell what setup you have. One thing that I hope dies a fiery fucking death in the next game are the perks and specializations. It's bad enough that Armor Abilities like jetpack and camo alter the gameplay to various levels of shit, but throwing in unneeded/unwanted perks with absolutely no way to tell what your enemy is equipped with is a whole new level of frustration.This game isn't what worries me anymore. They've done nothing but show that they will keep loadouts in the current form no matter what, even if it breeds overpowered weapon combos and stifles the crap out of other gameplay mechanics such as Vehicle combat. It's incredibly disappointing, and if I see loadouts including such combos in H5 I will not be buying it.
I think custom loadouts were a cool idea but they introduce too many balance issues and dilute the sandbox. There don't need to be three copies of each weapon. While Halo 1's sandbox prolly could have benefited from the Carbine, most of the weapons had different rather than complementary roles and that was good.
I don't exactly blame game devs though, players always yell and scream that they want more weapons and new weapons, etc.
I really hope that in Halo 5 the DMR goes, as much as I love how it feels compared to the BR.
Drop the DMR and the boltshot. Bring back grenade launcher.I really hope that in Halo 5 the DMR goes, as much as I love how it feels compared to the BR.
The Grenade Launcher was something new that filled it's own little corner of the sandbox pretty nicely. They removed it.
The Grenade Launcher was something new that filled it's own little corner of the sandbox pretty nicely. They removed it.
They added the sticky det, which is like the BK version of it
And replaced it with babby's first grenade launcher: the sticky detonator.
They did in any of the Slayer Pro variants, for example BTB has a vote for Slayer Pro and there are forced loadouts with no plasma pistol or sticky starts. Boom 'Hog is beast again. Literally the second game I played with mates on these settings we did a Hog run on Settler for nearly the whole game and I got approx. 20 wheelmans right away.
Yeaaaaaa, abouuut that
Yeaaaaaa, abouuut that
There will be next to zero chance of BTB pro getting a vote once the damage increase on the vehicles gets implemented.Yeaaaaaa, abouuut that