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Halo 4 |OT| Spartans Never Die

Korosenai

Member
Amazing thread, Ghaleon.

Can't believe Halo 4 is only 6 days away.

EDIT: I also didn't see it mentioned, but a heads up for you gaming side folk, 343 will be streaming today:


http://www.twitch.tv/343Industries

Halo 4 Stream going to be up on there tomorrow.

UAhBv.png

Vdqeg.png
 

TheOddOne

Member
Read this:
9 Hours. The culmination of years of curiosity, anticipation, excitement, and longing, all wrapped up in 9 Hours. I just played and completed Halo 4 on Heroic in almost exactly 9 Hours. And after playing it, I can say one thing for sure, everything important about Halo 4 is the Master Chief and Cortana. Let's face it, they are the reason we've all been so hyped for this game. Their story is why we've been hooked to this series. Their ongoing journey is why we keep coming back again and again.

As a fan of Halo, I divide Halo in to two forms, the gameplay and the fiction. We haven't had a lack of Halo Gameplay. ODST and Reach (no matter what anyone says), have given us a healthy dose of the classic Halo gameplay that makes these games so great; the encounters are great, the gunplay is great, and the sandbox is unparalleled. But what has been missing for over 5 years has been the story of the Master Chief and Cortana; their journey, their interactions, their effect on each other, and their effect on us as players. In that regard, Halo 4 delivers in spades and is probably everything you could've hoped for and more.

From the very start of the game, the emotional cues will hit you hard. It will be like coming back to old friends, reliving the best moments, and by the time you leave them again, you'll realize that these moments will resonate with you as much as any (if not more than) you've had before. The Chief and Cortana talk and interact with each other more than any previous Halo. At times it feels like Prince of Persia Sands of Time in the way the two stars interact with each other. The Chief doesn't go on rants, but he definitely talks more and says the things that he should be saying. Things that previously we as the player wanted to ask Cortana or other characters in the game are now done by the Chief himself.

Now that I've gotten that out of the way, let me talk a little more concretely about the game. The very first thing you will notice are the graphics. The opening CG will blow your mind. You will sit there, confused as to why they decided to incorporate live action scenes in to the game until you finally realize you’re looking at CG. It is phenomenal. This game itself is gorgeous in EVERY way, and it will consistently wow you. There is nothing else to be said about graphics. They are the cream of the crop and seeing Halo in all its glory is incredibly satisfying. There is not a single part of the game where I thought the game was lacking technically. The game is polished to perfection. Not a single instance of slowdown. The only time you'll ever hit a hitch is the classic "Loading ...Done", but that lasts only for a split second, and when transitioning to the next part of the level, so it's never in the middle of combat. No issues such as the Reach frame rate drops, no consistently low frame rate from CEA. Just buttery smooth.

Scenario wise this game throws at you every type of encounter you can think of. With every Halo game there is always a great appreciation of a game's highest highs, but always a slight (if not frustrating) disappointment at the inevitable lows. Halo 4 does not have lows. It's as if 343 looked at the past 5 Halo games, and took from them every exciting scenario, every combat setup and packaged it all into one campaign. No Library. No Sacred Icon. No Quarantine Zone. No Cortana. At worst you're seeing some slight and deliberate toned down moments, only to finding yourself grinning at the next big moment that 343 throws at you. Even with all that, it feels like 343 held back a little with Halo 4 due to its nature of being the start of a trilogy. If Halo 2 and Halo 3 are more "epic" in scope to Halo 1, then I can only imagine where 343 plans on taking the next games in this trilogy.

The Sandbox is where the new elements of Halo 4 get to shine. If Halo 4 is about meeting old friends, then a big part of the excitement is the new stories and new experiences they have to share. In this case, that’s the new enemies, guns and vehicles. The Promethean Knights have been very well examined in the Vidocs and they play as you can imagine. They are a great new addition to the Halo sandbox, but in this game at least, they are only that, an addition. While 343 are right when they say that the Covenant is no longer the main threat, they still have a large part to play in the game. Strictly game play wise, I would say that the Covenant and Forerunner Prometheans are divided 50/50. So keep that expectation in check. You'll be seeing both throughout the game pretty equally. This is why I mentioned before that it feels like 343 held back a little and Halo 4 shows it in its enemy variety. Just like Halo 1 established the Covenant, and then introduced more variations of enemies and newer foes in the next games (Wild Halo 2 Brutes, Halo 3 Brute packs, Brute Chieftains, Drones, grunts driving vehicles in Halo 2, suicide grunts, etc...), in that same way I think 343 has made a good start at establishing the Prometheans. But in the next games, there does need to be work put in to make a more comprehensive enemy sandbox for the Prometheans. Most of you already know everything you need to about the Promethean weapons. The dual firing mode is great and useful, and they weapons look and sound great. The only exception is the Promethean Suppressor. That gun sounds like a toy and plays like one too. Light Rifle and Scattershot are fantastic. The human shotgun is probably the best looking Halo gun ever. The Pistol, BR and DMR are all great and have their own place in the sandbox. Using them is so satisfying, but that is partly due to the fact that every grunt, jackal and crawler is 1-shot headshot. You cannot understand how much more enjoyable that makes this game. Thank you Halo overlords!

I wanted to quickly mention QTE’s. Do not worry about them. QTE’s are extremely rare. That’s all.

For fans of exploration, you should be happy to hear that you will have to do some hunting for the Terminals. I played the game fairly thoroughly and I only found 2 terminals. For reference, I found all the terminals in CEA on the first play through. So, you do have something to look forward to, now that all the skulls are unlocked from the beginning.

By now all of you have heard the music of Halo 4. You will never understand that importance of a game's score until you've played Halo 4. I think 50% of the way that I felt while playing (and feel now that I'm sorting out my thoughts) has to do with the impression the music left on me. While there is a lot that makes it "just another Halo" for the casual observer, I guarantee you that every one of you will understand that this is a different trilogy; a new story and a new emotional journey. All of that is tied to the music. It is different and amazing. Different and amazing but also very appropriate. All that talk of the "tone" of this game being different, "the more personal story", all of that is conveyed through the music. This music is grandiose, and industrial, and bombastic, and sinister, and ethereal. Believe me, by the time the credits roll and you start reflecting on this game, the music will be a huge architect of shaping those thoughts. A small contingent of people will surely be disappointed that it isn't Marty's classic Halo score, (and even I hope that it makes a little more of an appearance in future games) but this score truly is a big part of what makes Halo 4 so unique and distinctly new.

So for anyone that's loved Halo before, you will love it now. For many others, there have been some barriers to Halo which 343 has put great effort in to breaking down. The graphics are breath taking. The story, especially due to the characters, is A LOT more engaging. The game's pacing is absolutely brilliant, with none of the crippling lows that previous games were hindered by. Of course, if you didn't like Halo's gameplay before then you won't like it now. If you didn't like the controls, or didn't like the sandbox then you won't like it now. But if you were ever interested in Halo before and believed that it had more potential than some of the games were doing justice, than you will be extremely pleased by Halo 4. Halo 4 is consistent in a way that no other Halo is. It has graphics like no other Halo. It has character interaction like no other Halo. It polishes the best of the past, and brings with it exciting and interesting new elements, and it's a wonderful promise for everything that is to come in this new trilogy. All of that wrapped in a heroic 9 Hours.

* I'm conveying my general feelings about this game, that's why I haven't dwelled in to many specifics. Of course like with any game, that are tiny things that you wish were a little bit different (legendary logo for example), but that those small quirks and nitpicks are what you all should discover for yourself. I'm not going to taint your image or your view of this game by overlaying what I think should be different or not be different.

** I'm not going to get into a billion replies of the legitimacy of how I played the game. I didn't pirate it. I played a legitimate retail copy. I love Halo and respect 343 far too much to do otherwise. So that's all I'll say about that.
 

The_Monk

Member
Is the standard game and the limited edition only possible to buy with US DOLLARS from the US a A? Need more Europe currency love...! Come on, man.

Otherwise, great OT. I expect a lot of Hype in this thread. I will pick it up later, hoping to grab the Limited Edition. I have the LE from Reach and it is indeed amazing! Love the journal and the detail they put in.

I also just applied to a Game Show on the Microsoft Building in here for next week, will see how it goes and if I'm accepted.
 

Striker

Member
Why so many big maps..

Is Team Slayer going to be 4v4 or 5v5?
With the addition of sprint, more larger varied maps are needed. Take a map like Zealot in Reach, it is great size for all the paths and walkways around the map. That's probably the smallest type of map we'll be becoming accustomed too. Midship or Warlock will not fit very well in this new style. Also, if you played Valhalla in Halo 3, where it was marginally sized for 16 players - in Halo 4 with sprint and more accurate and long ranged weapons, it's far better as a 5v5 or 4v4 based map. Exile and Longbow are similar in size, although not linear as Ragnarok is.
 
Who's go the best pre-order bonus?

Any idea where I can get the limited edition? The LE's never sold out before so I didn't pre order this time. Looks like that was a mistake.

I keep hearing campaign co-op is taken out. Can anybody confirm it's in there, and it's online?
There were a lot of opportunity to get the CE but you missed them out. Amazon and Gamestop restocked them for a short period of time two weeks ago. Now I think it is safe to say they are gone. (Except people don't pick theirs up).

The next question is: Where do you live? If USA, the shop you should choose is Gamestop because you will get a) an Armor skin, b) a weapon skin for the Battle Rifle, c) a Ghost avatar prop, d) a Xbox Live Premium theme.
 
Who's go the best pre-order bonus?

Any idea where I can get the limited edition? The LE's never sold out before so I didn't pre order this time. Looks like that was a mistake.

I keep hearing campaign co-op is taken out. Can anybody confirm it's in there, and it's online?

You should read the OP.

Exactly; this was obviously a significant time and money investment for them, and it goes completely beyond the regular Campaign and Multiplayer. There should be zero sense of entitlement to these, and offering a full season of them completely for free provided you have Gold is already way more than probably any other console publisher would do.

The reason we are receiving it free is because they will be selling the other seasons. In order to sell us on the idea of actually buying the next couple of seasons they are giving us a taste on what to expect. If not done this way most people wouldn't even bother to buy it because they wouldn't know what to expect.

Also like any good tv show if it is good you want to continue watching no matter the cost.
 

Smokey

Member
Great OT I feel like I am home.

Started playing halo anniversary yesterday despite having it since launch... I am blown away at how it looks compared to the original. Also reminds me that halo ce is one of the GOAT.

Really looking forward to Tuesday and took of we'd thru Friday next week to be a lazy bum with halo 4
 
Amazing thread, Ghaleon.

Can't believe Halo 4 is only 6 days away.

EDIT: I also didn't see it mentioned, but a heads up for you gaming side folk, 343 will be streaming today:

just a note, if you watch the stream and dont want to be spoiled make sure you turn off chat. people love spoiling in those chats for whatever reason
 

Mupod

Member
So uh, haven't paid attention to this game at all because I wasn't planning on buying it...until that $20 future shop thing. I'd still like to maintain my media blackout to some degree because I got into the Reach hype and saw WAY too much of the game before it came out. If I had time I'd get caught up on the books but I don't even know where to start (last ones I read all came out before Reach).

I don't care much about the 'COD-like' stuff they've been adding since I was never too big on Halo versus modes before, and I always carried a plasma pistol anyways so the secondary weapon thing is no big deal. Pretty sad to see Firefight left out but Spartan Ops sounds a hell of a lot more interesting than Reach's super-easy Firefight matchmaking.

I DID really enjoy Invasion in Reach. Dominion sounds like the closest thing from the OT's description. Hopefully it's available on more than 2 maps at release, since I don't buy map packs. As long as I can terrorize people with the Banshee I'm fine.

Cute that armor lock's gone, I never really understood the bitching and it went a long way towards dealing with the grenade storm on small maps. I always greatly preferred playing as Elites for the roll anyways, I'm guessing thruster pack is the equivalent in this game? If so I'll be using that, or turrets.
 
So uh, haven't paid attention to this game at all because I wasn't planning on buying it...until that $20 future shop thing. I'd still like to maintain my media blackout to some degree because I got into the Reach hype and saw WAY too much of the game before it came out. If I had time I'd get caught up on the books but I don't even know where to start (last ones I read all came out before Reach).

I don't care much about the 'COD-like' stuff they've been adding since I was never too big on Halo versus modes before, and I always carried a plasma pistol anyways so the secondary weapon thing is no big deal. Pretty sad to see Firefight left out but Spartan Ops sounds a hell of a lot more interesting than Reach's super-easy Firefight matchmaking.

I DID really enjoy Invasion in Reach. Dominion sounds like the closest thing from the OT's description. Hopefully it's available on more than 2 maps at release, since I don't buy map packs. As long as I can terrorize people with the Banshee I'm fine.

Cute that armor lock's gone, I never really understood the bitching and it went a long way towards dealing with the grenade storm on small maps. I always greatly preferred playing as Elites for the roll anyways, I'm guessing thruster pack is the equivalent in this game? If so I'll be using that, or turrets.


Glasslands(sequel to Ghosts of Onyx)and Thursday War are directly connected to Halo 4 .

Cryptum and Primordium focus more on the Forerunners.
 

Lakitu

st5fu
Man that Monumental post hyped me the fuck up. Great OT aswell. I hope the campaign and spartan ops delivers. I'll occasionally dabble in multi aswell.
 
So uh, haven't paid attention to this game at all because I wasn't planning on buying it...until that $20 future shop thing. I'd still like to maintain my media blackout to some degree because I got into the Reach hype and saw WAY too much of the game before it came out. If I had time I'd get caught up on the books but I don't even know where to start (last ones I read all came out before Reach).

Cute that armor lock's gone, I never really understood the bitching and it went a long way towards dealing with the grenade storm on small maps. I always greatly preferred playing as Elites for the roll anyways, I'm guessing thruster pack is the equivalent in this game? If so I'll be using that, or turrets.
Greg Bear's books(Halo: Cryptum and Halo: Primordium) are telling a self-contained story about the Forerunners. Both books aren't necessary for understanding Halo 4's story but they are kind of connected to Halo 4. The third and final one, Silentium, is coming next year.

Karen Traviss' books(Glasslands and Thursday War) playing directly after the end of Halo 3. Like Bear's books, they aren't necessary to understand Halo 4 but they will give a outline of the situation of the Humans and the Covenant. Even when Glasslands continues a plot line of Nylund's book "Ghost Of Onyx", you can directly dive into it.

Personally I'd recommend Bear's book but that's because the Forerunner are the most interesting aspect of the Halo lore for me. :)
 

eso76

Member
But keep this in mind:

I somewhat agree that Reach had the best campaign since halo 1, although it lacked some epicness.

I'll keep this in mind though:

Monumental said:
everything important about Halo 4 is the Master Chief and Cortana. Let's face it, they are the reason we've all been so hyped for this game. Their story is why we've been hooked to this series. Their ongoing journey is why we keep coming back again and again

No.
Frankly i love the series, but i couldn't care less about the Chief or Cortana.
Might start caring for Cortana now, though :p
 

x-Lundz-x

Member
Very nice OT!!

Amazing Actually. I can't wait till next week. I have a feeling this is going to blow all the other Halo's out of the water. From everything I have seen so far, this game just oozes excellence.
 
SUPER hyped for this. I bought all of the books in preparation, am almost done with Ghosts of Onyx, but still have Glasslands and Thursday War to go before next Tuesday. I tried reading Cryptum but was just soooo bored 3/4 of the way through I decided it'd be quicker to just read those other books.


Random little question to other Halo fans: does anyone else think CE is vastly overrated?

I hear so much about its focus on exploration, but there's only like two parts in the game that you can even choose where you're gonna go next (Halo and somewhat on Silent Cartographer). Aside from that the levels are all just as linear as other Halo games, and there are even a couple of point in Halo Reach that mirror that "openness". Also, all of the indoor levels are just a confusing sequence of samey rooms, people complain about the Library but that's far from the only offender in that game. Gunplay is great but the worst in the series relatively.

Obviously it's a fantastic game and was revolutionary at the time but much like Galaxy improved on SM64 every subsequent Halo has improved on every aspect of CE except maybe setting, and I also think Halo 2 was a step down in encounter design. I really can't wrap my head around people who say that Bungie just hasn't topped Halo CE.
 
So you're saying that all reviews are subjective and should be taken with a grain of salt? This is an incredible revelation, thank you for broadening my world view.
I think his point was it's easy for excitedness to be a big factor in early enjoyment and it's not always easy to fully critique something at first, just like how some of the perception of Reach's Campaign, Firefight and multiplayer, changed over time.
 

Miles X

Member
Can't wait, hoping my copy comes monday (Are GAME UK usually good like that?)

Also wonder how it'll do in reviews, not that it matters much but AC3 getting 85~ was kind of a shock to me.
 

jet1911

Member
SUPER hyped for this. I bought all of the books in preparation, am almost done with Ghosts of Onyx, but still have Glasslands and Thursday War to go before next Tuesday. I tried reading Cryptum but was just soooo bored 3/4 of the way through I decided it'd be quicker to just read those other books.


Random little question to other Halo fans: does anyone else think CE is vastly overrated?

I hear so much about it's focus on exploration, but there's only like two parts in the game that you can even choose where you're gonna go next (Halo and somewhat on Silent Cartographer). Aside from that the levels are all just as linear as other Halo games, and there are even a couple of point in Halo Reach that mirror that "openness". Also, all of the indoor levels are just a confusing sequence of samey rooms, people complain about the Library but that's far from the only offender in that game. Gunplay is great but the worst in the series relatively.

Obviously it's a fantastic game and was revolutionary at the time but much like Galaxy improved on SM64 every subsequent Halo has improved on every aspect of CE except maybe setting, and I also think Halo 2 was a step down in encounter design. I really can't wrap my head around people who say that Bungie just hasn't topped Halo CE.

Not the focus on exploration, more like the sense of exploration-discovery that was absent from the other games.
 

Retro

Member
Been on a complete HaloGAF Blackout for this for a while now, looking forward to re-subscribing to the Community OT and playing some matchmaking with the usual crowd.

Oh, and forge, for more than is healthy, again.
 

Calm Killer

In all media, only true fans who consume every book, film, game, or pog collection deserve to know what's going on.
Woot Official Thread!!
 
With the addition of sprint, more larger varied maps are needed. Take a map like Zealot in Reach, it is great size for all the paths and walkways around the map. That's probably the smallest type of map we'll be becoming accustomed too. Midship or Warlock will not fit very well in this new style. Also, if you played Valhalla in Halo 3, where it was marginally sized for 16 players - in Halo 4 with sprint and more accurate and long ranged weapons, it's far better as a 5v5 or 4v4 based map. Exile and Longbow are similar in size, although not linear as Ragnarok is.
Ragnarok still felt pretty big for 4v4. It's still best suited for 6v6 - 8v8.
I think his point was it's easy for excitedness to be a big factor in early enjoyment and it's not always easy to fully critique something at first, just like how some of the perception of Reach's Campaign, Firefight and multiplayer, changed over time.
Indeed. I remember declaring Reach was the best Halo campaign when it came out. I'll be posting first impressions of Halo 4's campaign, but I won't be saying how it ranks compared to other campaigns until far later. Gotta let it simmer for a while.
 

The_Monk

Member
Shame that even if I had it pre-ordered I would still miss those tiny pre-order things.

I would love the Premium Theme since I have none decent, only the original ones and could even go for some love for the Avatar!

Any Video about the Premium Theme? Kinda Curious. Also, this does come with a tiny bit of Xbox Live right?
 
Shame that even if I had it pre-ordered I would still miss those tiny pre-order things.

I would love the Premium Theme since I have none decent, only the original ones and could even go for some love for the Avatar!

Any Video about the Premium Theme? Kinda Curious. Also, this does come with a tiny bit of Xbox Live right?

It comes with a 14-day Gold trial.
 

Tomat

Wanna hear a good joke? Waste your time helping me! LOL!
I have an unopened copy of XCOM and the receipt sitting in my room because of this game. Considering returning it for this game.

To open or not to open...
 

Miles X

Member
I have an unopened copy of XCOM and the receipt sitting in my room because of this game. Considering returning it for this game.

To open or not to open...

XCOM will for sure get $20 deals over the holidays, it'll need them if it's to sell.
 
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