:lolYou gave me Glimmer
You gave me loot
You gave me Supers in the Traveler's name
I'm every Guardian
You need to be
BU-UN
GI-IE
LO-OST
THEI-IR
PE-ER
SO-ON
PER-SON-AL-ITYYYYYYYYYYYYYYY
:lolYou gave me Glimmer
You gave me loot
You gave me Supers in the Traveler's name
I'm every Guardian
You need to be
BU-UN
GI-IE
LO-OST
THEI-IR
PE-ER
SO-ON
PER-SON-AL-ITYYYYYYYYYYYYYYY
Wait, don't tell me you were upset with that? lol I'll just take it as you didn't have enough time to respond properly considering Halo 3 is the most sluggish of the trilogy ;]Sprint is shit if it's not in CE. Sprint is shit. I was being facetious because he altered my post when quoting it.
Did you forget about the AR/beatdown in Halo 3? Aren't there statistics that show how much beatdowns were used to kill people compared to the BR? Spoiler:Sprint was responsible for the ludicrous double beat down.
You not having confidence in 343 is different than saying sprint is and always will be shit, regardless of how it's implemented. That being said, I pretty much agree with most of what you posted, but I just disagree with the extent to which people blame sprint for poor map design in later Halo games. This is all pointless anyway because sprint should be removed from Halo. Just be ready when you see Master Chief sprinting in Halo 5.-snip-
This needs to happen....
Buy Wired and Gust in Shadowrun and workshop some of these ideas. You can do some really cool Dash, gust jumps and jukes with those two abilities in Shadowrun. Wired also counts as a boost to your jump height and length, so the combos get pretty crazy when you combo it with a Gust jump to start off.The way I see it is that Dash/Thrust is a good evolution of the classic arena shooter. Still have on map weapons/powers, everyone with same stats and weapon starts but with a big focus on out shooting and out maneuvering your opponent and thinking how you will use the limited thrusts you have before recharge.
Also want to experiment with double jump when we start working on things since I think you can get pretty cool vertical maps and crazy combat encounters when you combo a double jump and two thrusts to confuse your enemy.
Summary of new Halo books: Teh planet throws in the suns. WRITING.Hey Frankie, when are we going to get news on the next set of Halo books? Isn't one supposed to come out this fall?
That's not really something you announce at E3 so it probably isn't that, right?
Wait, don't tell me you were upset with that? lol I'll just take it as you didn't have enough time to respond properly considering Halo 3 is the most sluggish of the trilogy ;]
Did you forget about the AR/beatdown in Halo 3? Aren't there statistics that show how much beatdowns were used to kill people compared to the BR? Spoiler:Plus, sprint + double beatdown wasn't as bad in Halo 4 with stopping power.It's a lot.
You not having confidence in 343 is different than saying sprint is and always will be shit, regardless of how it's implemented. That being said, I pretty much agree with most of what you posted, but I just disagree with the extent to which people blame sprint for poor map design in later Halo games. This is all pointless anyway because sprint should be removed from Halo. Just be ready when you see Master Chief sprinting in Halo 5.
Think forge will be expanded on in H5 and/or become a map builder or remain an editor (or get nixed all together)?
Did you forget about the AR/beatdown in Halo 3? Aren't there statistics that show how much beatdowns were used to kill people compared to the BR? Spoiler:Plus, sprint + double beatdown wasn't as bad in Halo 4 with stopping power.It's a lot.
I don't know where I said you want AR beatdowns to return.. I was just pointing out that melees were always annoying, especially with Halo 3's massive lunge. My point is that melees in Reach and Halo 4 were far less problematic than Halo 3.Me disliking sprint means I want to see AR beatdown return? Oh, and 343 patched a perk in to Halo 4 to nullify stopping power
So a studio can't improve?Not really when 343 are always going to be making Halo games.
Funny, many others called you out for this too by the way. Whatever though, guess you'll just ignore them as I'm part of your agenda. But wait, am I playing the victim or just telling the truth? I guess that depends on how you look at it..I would post the numbers, but it's pretty clear that if statistics don't match your agenda, you'll just ignore them.
Yes, most of us already agree that sprint should not be in Halo for many reasons.IRegarding sprint, Henery made a great point a few OTs ago about sprint. "It also leads to a lot encounters where one player accidently sprints into another. The guy not sprinting gets 3 or 4 shots off before the sprinter starts shooting.
Double beatdowns were occurring very often in Halo 3. Instead of people shooting guns, it became a melee fest (often times with both players getting simultaneous kills) in close quarters. AR rush melee is another travesty that started in that time because they buffed the melee strength after Halo 2.Sprint was responsible for the ludicrous double beat down. Sprint slows down base speed to justify itself.
Summary of new Halo books: Teh planet throws in the suns. WRITING.
Funny, many others called you out for this too by the way. Whatever though, guess you'll just ignore them as I'm part of your agenda. But wait, am I playing the victim or just telling the truth? I guess that depends on how you look at it..
I mean, there it is. Id get an xbone for that.Next Gen Hardware I expect forge to be a complete terrain editor this time around with firefight map's being possible
Firefight will return with a plethora of customization options and with the addition forge maps players will be able to place their own objectives and set complex goals.
Spartan Op's with much more campaign style gameplay. This time you will play as the ODST squad from Halo 3 ODST it's going to bridge the gap between ODST and ODST 2
Multiplayer will launch with clan support, skill ranks, back to basics gameplay and a Legends map pack that includes 10 fan favorite maps from Halo's past.
and then HaloGAF woke up and we got Halo 4.5
Man, biggy was right. You are an "idiot."This heavily insinuates that there were more melee kills than BR kills and that there is data to back it up, when that isn't the truth. Bungie's own data shows that the BR was the most used weapon by approximately 2 billion kills(I wish I could be more exact, but when dealing on an order of magnitude of billions and only having 2 sigfigs it's pretty ehhh).
Double beatdowns were occurring very often in Halo 3. Instead of people shooting guns, it became a melee fest (often times with both players getting simultaneous kills) in close quarters. AR rush melee is another travesty that started in that time because they buffed the melee strength after Halo 2.
And the base speed was also painfully slow in Halo 3 when it wasn't bumped from MLG settings.
Five years ago we had Marty O'Donnel, Joe Staten, and Marcus Lehto. Now we have no jobs, no cash, and ho hopeand Marty was still with Bungie. 343 hired that guy yet?
Five years ago we had Marty O'Donnel, Joe Staten, and Marcus Lehto. Now we have no jobs, no cash, and ho hope
Honestly, if Halo 2 Anniversary is announced at E3, and it has everything we've ever wanted (true Halo 2 multiplayer) How many of you who do not already own an Xbox One will buy one?
Nice man. Thread will probably remain open for a long time!Man, biggy was right. You are an "idiot."
Double beatdowns were occurring very often in Halo 3. Instead of people shooting guns, it became a melee fest (often times with both players getting simultaneous kills) in close quarters. AR rush melee is another travesty that started in that time because they buffed the melee strength after Halo 2.
And the base speed was also painfully slow in Halo 3 when it wasn't bumped from MLG settings.
Nice man. Thread will probably remain open for a long time!
You're going to buy H2A and you're going to love it.If MS will have something interesting (and new, none of their existing IPs, released or revealed, aside from Halo is interesting to me), other than Halo, it will be a nice bonus game. Primary? Meh. Won't sell me Live Gold either, i'm not that keen on playing Halo 2 MP (though if they fix the goddamn glitches from MM, then perhaps...).
I would post the numbers, but it's pretty clear that if statistics don't match your agenda, you'll just ignore them. Spoiler:The BR was by far the highest used weapon in Halo 3 for HaloGAF, and the general population had more BR kills than melee kills by about 2 billion.
I was just pointing out that melees were always annoying, especially with Halo 3's massive lunge. My point is that melees in Reach and Halo 4 were far less problematic than Halo 3.
Double beatdowns were occurring very often in Halo 3. Instead of people shooting guns, it became a melee fest (often times with both players getting simultaneous kills) in close quarters. AR rush melee is another travesty that started in that time because they buffed the melee strength after Halo 2.
And the base speed was also painfully slow in Halo 3 when it wasn't bumped from MLG settings.
Whoever makes it; please put some work into it.
And let's keep things civil and on-topic.
Nice
Never miss a chance to shit on Halo 3 even when it's not being discussed whatsoever lol.
In case it wasn't contextually clear, I was obviously talking about sprint double beat down. You know, the one where the opponent accelerates towards you but you can't back peddle at the same speed. So yes, melees were always annoying but sprint compounds that problem. Of course the solution is to move to a 3 beat down kill but that won't happen.
And yes, base speed in Halo 3 was slow. What does that have to do with sprint slowing the default speed to justify itself? Reach's default movement speed was SLOWER than Halo 3's. To 343's credit they increased the base speed in Halo 4 for the turbo update and it improved the game a lot.
They should experiment with low-grade counters as a defense against melee spammers. Successfully block and parry a charging melee and lob one back that does double damage, etc.
So essentially sword clangs for melee?
Speaking of which, Halo Reach is the only game where you can block a sword with a melee, right? I miss having a counter to the sword in 4.
Funions was talking about Halo was a SHOOTING game earlier and I disagree with that. Halo has 3 pillars. Shooting, Nades, Beatdowns. These all work well together. If it was really a Shooting game it would be like Killzone where the only valid thing to do is shoot. Halo isn't that.
You're going to buy H2A and you're going to love it.
Except Killzone never had the movement options of Halo, amongst many other things like vehicles.. You guys say the golden triangle of Halo, yet you like Halo 3 grenades. If you REALLY liked that triangle then you would want powerful grenades in Halo.. not what we've seen from Halo 2 and 3.
One minute people want less melees, weaker grenades and more emphasis on shooting, and another minute people want to believe in this equal distribution of a golden triangle. Happens all the time; people throw that golden triangle of harmony around a lot. And to be honest, duh. Many shooters are all about shooting, grenades, and melees. Bungie just made it all pretty.
Except Killzone never had the movement options of Halo, amongst many other things like vehicles.. You guys say the golden triangle of Halo, yet you like Halo 3 grenades. If you REALLY liked that triangle then you would want powerful grenades in Halo.. not what we've seen from Halo 2 and 3.
One minute people want less melees, weaker grenades and more emphasis on shooting, and another minute people want to believe in this equal distribution of a golden triangle. Happens all the time; people throw that golden triangle of harmony around a lot. And to be honest, duh. Many shooters are all about shooting, grenades, and melees. Bungie just made it all pretty.
Let's not forget there are other factors to grenades like bounciness and fuse time. So I'm not sure if you're implying that CE doesn't require as much skill as later Halo games, but that would be false, especially if you remember how the double melee worked and that you could grenade weapons to you. If there's any Halo game that bleeds skill in its grenade usage, it's CE.Having wide blast powerful "nuke" grenades lessens the requirement of skillful placement and throws players off because what previous titles taught them was a safe radius no longer is.
Melees in Halo 3 were overpowered and grenades in Reach were overpowered because of the terrible jump height, slower walking speed and subpar strafe (combined with shorter fuse times and how they would instaplode by getting stuck in geometry). The golden triangle was at its best in CE and Halo 4, if we have to compare/list.What kind of jump in logic is that? We like the triangle balanced. The triangle does not mean, EVERYTHING IS SUPER POWERFUL. It means that everything works together, and nothing is over powered.
Look above. This is one of those things where you need the experience Chettar. Not to sound elitist, but you've openly said you have little experience with CE, so maybe you shouldn't be making such claims.I've always thought CE's grenades were overpowered. When I finally played Reach, 3, and then 2 (at which point I also played CE and 3's multiplayer), they just felt so much better. CE's frags especially are just way to powerful.
I'm pretty sure the golden triangle isn't in 4 in any form what so ever.The golden triangle was at its best in CE and Halo 4, if we have to compare/list.
Was there any particular reason Bungie upped melee damage so dramatically for Halo 3 compared to Halo CE and 2?
If it will be on 360 (or PC), sure. Campaign i love even without better graphics. MP, meh, was never that keen on Halo 2 MP when it wasn't a real small scale local game (3-4 players). Never felt the same on Live.
It is all down to Microsoft and whether they can deliver something truly interesting for Xbox One. Something like Mass Effect would do (ie epic scale scifi. Not going to play any more Mass Effect even if it were Xbone exclusive though). Or a fantasy game with world building rivaling the Elder Scrolls (preferably with splitscreen co-op, such a game would become likely my game of the forever instantly).
As i've said, Halo alone doesn't interest me.
Of course, the same applies to Sony, PS4 ain't got anything interesting either really (though Planetside 2 (don't like playing shooters on PC) and The Order are interesting, they're merely "bonus").
That homogeneous assumption...Anyone making use of the term "golden triangle" in reference to idioms for Halo should be regarded as suspect. You boys need to be hosed.
That homogeneous assumption...
Last night ExWife, , Prinz, Daedelus, and I were playing H4 and I spent the first few matches trying to wallrun and double jump. It's insane how well you'd think those things would fit into the universe.
Such a shame 343/Bungie didn't think of them first.
I remember before Halo 4 came out I thought that the thruster pack was going to be a double jump.Last night ExWife, Prinz, Daedelus, and I were playing H4 and I spent the first few matches trying to wallrun and double jump. It's insane how well you'd think those things would fit into the universe.
Such a shame 343/Bungie didn't think of them first.
Last night ExWife, Prinz, Daedelus, and I were playing H4 and I spent the first few matches trying to wallrun and double jump. It's insane how well you'd think those things would fit into the universe.
Such a shame 343/Bungie didn't think of them first.
Halo 3 was super sluggy IMO.
TitanFall, Zone of the Enders, Halo, and Quake are all things we are taking ques from right now and all of these franchises either do or did have really nice movement. I believe movement was something that was massively under looked when it came to this generation of shooters and it's still a under looked aspect but seems like the idea of it being important is finally getting out there and I want to make it a big focus of what I'm doing and I hope Halo 5 does as well.EDIT:
Proof that it's still wanted is in how players welcomed Titanfall's change in movement to CoD style of gameplay. Players are ready for this movement, literally and figuratively lol