Halo 5 IS Halo 2 Anniversary.
butwhatiff.... Halo 5 isn't Halo 2 anniversary... Halo 2 anniversary is Halo 5?
plot twist
Halo 5 IS Halo 2 Anniversary.
I had a half hour argument on twitter yesterday about this stuff. It's pretty ridiculous.
boosh and beluch you got the MM beta right? when do you guys usually play?
Hey which one of you nerds have Titanfall on the Xbone I need teammates.
Also I was not a fan of the movement in CE. Strafes were nice, but thats about it. The worst was when you ran up a ramp the player would get airborne for a split second. That shit always threw me off.
It takes a lot of time to get used to, but it feels good after a while. Also you should jump at least once as you go up ramps in CE to offset the slower movespeed as you run up them. That's how you avoid that little floaty feeling.
Like what?
Hey which one of you nerds have Titanfall on the Xbone I need teammates.
I wonder how many cheers an ADS reveal would get at E3. Kinda scary to think how so many people that would play the next Halo for like 6-10 hours would love for ADS to be in. Whereas someone like myself who is looking to play a new Halo for 600-1000 hours would just fall flat on the floor in disappointment.
That would be fantastic to bring CE to the mainstream for just a short moment. The streaming technology has improved greatly since it was in the spotlight., before it gets forgotten once again
See I think there's a difference between high skill ceiling movement and clunky obstuse movement.
Just because there's all these little tricks you can do to offset the clunkiness doesn't mean its a good thing because it takes more skill to move. Just makes it obnoxious.
You think people in real life fire rifles from the hip without aiming? lol
Part of me is hoping that 343 will surprise us all and make Halo 2 Anniversary the launching point for an all new Halo multiplayer using this model. It wouldn't be Halo 2 MP exactly, but it would be similar. Make it available as a stand alone purchase, too, and support it for the rest of this console gen.If only Halo's multiplayer was designed with a continuous revenue model where a player who spends a 1000 hours in the game would be more valuable than the player that spends 5, and therefore would make sense to design the game around what will make that player spend a 1000 hours in it (and more dollars).
If only
I'm guessing it might be an H2A Exhibition. Absolutely no proof or evidence to back that up...
If only Halo's multiplayer was designed with a continuous revenue model where a player who spends a 1000 hours in the game would be more valuable than the player that spends 5, and therefore would make sense to design the game around what will make that player spend a 1000 hours in it (and more dollars).
If only
I'd rather somebody not shit out a get-out-of-jail-free card when I'm in combat or if I see them within shooting distance. They're not balanced or take any skill to use, especially the bubble and regen, since they slow the game down. Keep OS and Camo, and keep their Halo 2 appearances. The giant blobs they used in Halo 3 were butt ugly.The classic overshield and active camo. On larger maps, trip mines, grav lifts and either the bubble shield or the regen field from Halo 4, maybe both.
The bubble shield will always have a special place in my heart just for this trailer alone..
https://www.youtube.com/watch?v=7KTc2aZEaeg
I'd rather somebody not shit out a get-out-of-jail-free card when I'm in combat or if I see them within shooting distance. They're not balanced or take any skill to use, especially the bubble and regen, since they slow the game down. Keep OS and Camo, and keep their Halo 2 appearances. The giant blobs they used in Halo 3 were butt ugly.
Damn, just jumped back into this after being away for more than a year and...it's not that bad actually. Got stomped first match back in but I messed with my settings and loadouts afterwards and I was actually pulling 2.0-3.0+ matches. Almost even got a running riot till I got too cocky and took a death charging a dude with the fuel rod lol.
Only thing that I need to get used to (coming from Titanfall) again is that everything feels really floaty (in terms of sprinting and stopping to do anything) but really heavy (you don't jump very high/can't climb up or over anything). That and the lack of maps in the base game but whatever. Halo is fun to come back to.
Isn't that what they look like in Halo CE? I don't even remember coming across any in Halo 2.
I'd rather somebody not shit out a get-out-of-jail-free card when I'm in combat or if I see them within shooting distance. They're not balanced or take any skill to use, especially the bubble and regen, since they slow the game down. Keep OS and Camo, and keep their Halo 2 appearances. The giant blobs they used in Halo 3 were butt ugly.
They probably got focus tested into the giant blobs they became.
Part of me is hoping that 343 will surprise us all and make Halo 2 Anniversary the launching point for an all new Halo multiplayer using this model. It wouldn't be Halo 2 MP exactly, but it would be similar. Make it available as a stand alone purchase, too, and support it for the rest of this console gen.
Anyways, yeah, it's fun to dream.
Agreed, but they were also a hell of a lot easier to see. I'm not saying aesthetics are irrelevant, or that they should be abandoned at the first sign of conflict, but player utility should enjoy precedent in any competitive game.The giant blobs they used in Halo 3 were butt ugly.
People in real life do not have HUDs in their helmets that show them where the gun will fire...
The AR is built without sights because it is intended to be used without them. Thus Masterchief does not use them. However, say, the spiker, does have sights, because the brutes don't have fancy HUDs in their helmets.
What's your point in wanting ADS in Halo?Yes, I'm aware of that. My point was that in real life people aim down the 'sights' of weapons that don't even have conventional sights.
I'm starting to believe it'll be a Master Chief campaign collection with an updated Halo 2 campaign, but the only multiplayer will be Halo 5 beta that is supposed to tide us over until Guardians.
Yes, I'm aware of that. My point was that in real life people aim down the 'sights' of weapons that don't even have conventional sights.
What's your point in wanting ADS in Halo?
Do you want it to be in SP? In MP?
Or both just to have?
If I'm not mistakened someone posted a video of Halo 3 ODST with ADS mod using the silenced smg.
nah im sick of every shooter being the same.i prefer variety,accepting mediocrity is not a good idea.I don't necessarily want it but I'm not going to freak out if they add it. I think it could work and I wouldn't complain if it was there.
Personally, I think it's natural for a shooter nowadays to have ADS.
Can you elaborate more on what you mean by natural for a shooter?I don't necessarily want it but I'm not going to freak out if they add it. I think it could work and I wouldn't complain if it was there.
Personally, I think it's natural for a shooter nowadays to have ADS.
Agreednah im sick of every shooter being the same.i prefer variety,accepting mediocrity is not a good idea.
That's how it felt after Reach being such a turd, but we had fresh blood handling the franchise, so there was a lot of hope. But now... Yeah, things are worse. 343 needs to knock it out of the park.This is like the precipice of being completely excited for the first time in years about Halo or potentially checking out of the franchise forever. Gut-check time.
Can you elaborate more on what you mean by natural for a shooter?
Perhaps in 007 games and other "realistic" shooters that might depend on it but when that type of mechanic is introduced, just like any other, it can cause noticeable changes to a game that never really needed it to begin with.
Also, how would ADS help benefit Halo and is there any proof?
Agreed
It's more natural in the sense that its a feature adopted by many games in the genre just like others, like regenerative health, for example.
Is there any proof that it wouldn't benefit Halo?