RandyROFLSTOMP
Banned
Strafing occurs on the X axis.
Forward movement occurs on the Y axis.
Jumping occurs on the Z axis.
These three movement options should be balanced against each other. Forward movement speed should be fast enough so players can effectively navigate the Y axis. Jump height should be high enough so players can effectively navigate the Z axis. Movement acceleration should be fast enough so players can effectively strafe on the X axis.
Halo maps are unique in the fact that they can have highly vertical structures placed in close horizontal proximity to each other. The balance in player movement, between the Y and Z axes, between fast forward movement speed and high jump height, allows for these types of multi axis map designs.
The equality between the Y and X axes, between forward movement and side to side movement, between map positioning and effective damage resistance, is a unique aspect of player movement in Halo. Players can choose to position themselves favorably, using forward movement, or players can choose to increase their effective damage resistance by strafing side to side. Both Y axis and X axis movement need to be effective for the deepest Halo gameplay.
Forward movement occurs on the Y axis.
Jumping occurs on the Z axis.
These three movement options should be balanced against each other. Forward movement speed should be fast enough so players can effectively navigate the Y axis. Jump height should be high enough so players can effectively navigate the Z axis. Movement acceleration should be fast enough so players can effectively strafe on the X axis.
Halo maps are unique in the fact that they can have highly vertical structures placed in close horizontal proximity to each other. The balance in player movement, between the Y and Z axes, between fast forward movement speed and high jump height, allows for these types of multi axis map designs.
The equality between the Y and X axes, between forward movement and side to side movement, between map positioning and effective damage resistance, is a unique aspect of player movement in Halo. Players can choose to position themselves favorably, using forward movement, or players can choose to increase their effective damage resistance by strafing side to side. Both Y axis and X axis movement need to be effective for the deepest Halo gameplay.