Halo 4: Review Thread

Halo 3 is my favourite.

If I had to put them in order they would look like this.

1. Halo 3
2. Halo 1
3. halo Reach
4. Halo ODST
5. Halo 4
6. Halo 2


My ranking is similar:

1. Halo 1
2. Halo 3
3. Reach
4. Halo 2

Never played ODST.

Our taste overlap, so that doesn't bode well for halo 4 unfortunately.
 
:/

First thing I click on, first mission in a gameplay mode, and it's freaking vehicles. Stopped watching.
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Halo 3 and ODST both have great Legendary modes. I would probably give the edge to ODST, because it has no Cortana. Reach was great too, with the exception of that Pillar of Autumn section near the end of the game. Not the overstated turret section, which is a drag but more of a memorization thing than a difficulty spike, but the part where you are like facing a wall of Covenant with a ton of Elites. It's one of the most difficult firefights in the series.

H2's Legendary was bad.

CE is probably the easiest, but I don't think that makes the others unfair. CE's campaign is blessed with overpowered pistols on both sides... that plasma pistol will take you places, man.

I played and beat Halo 2 on herioc, and the game whopped my ass from beginning to ending doing it. I was terrified to even attempt Legendary.
 
Halo 3 and ODST both have great Legendary modes. I would probably give the edge to ODST, because it has no Cortana. Reach was great too, with the exception of that Pillar of Autumn section near the end of the game. Not the overstated turret section, which is a drag but more of a memorization thing than a difficulty spike, but the part where you are like facing a wall of Covenant with a ton of Elites. It's one of the most difficult firefights in the series.
Are you talking about the trip back to the turret with the Elites and Engineers?
 
what game u playin bro

vehicles in halo are fun as hell

In moderation, short spurts, perhaps. Long drawn out vehicular missions? No. Boring. But ever since Halo 2, Bungie went all vehicle happy and I suppose Halo is what it is now. I'm just predisposed to loathe those sections in the games now. I greatly preferred (yeah, broken record, here) CE's approach of largely making the vehicle a point A to point B thing because, outside of short sequences in AOTCR and TTB, that's all they were.

Played much Halo?

Yes. As said, I feel that since Halo 2, they've been overused to the point of annoyance. They were fun (and limited) in Halo 1. Since then? Way too much emphasis, and I still hope to see that dialed back in Halo 4.
 
I played through every other game on heroic and I think it made me enjoy them less, going to take it a notch lower this time.
 
I love Halo's vehicular romps. And as an added bonus, they're often great fun to tackle on foot, as well.

Needs more iron sights and less vehicles.

I've given 343 some grief for some of their decisions with Halo 4, but hot damn am I glad there were no iron sights.
 
They're boring, over-saturated, filler material.

Under what grounds? How can an object in a sandbox environment be considered over saturated? They are means of fast travel from point A to point B in an optional sense to pick up the pacing from an encounter to encounter bases. Vehicles add layered depth to a combat scenario when mixed ground, air, and foot. Not to mention that the sense of feedback and responsiveness in control are juxtaposed to their physics based nature which adds to the possibility of "fun Halo moments" of flipping vehicals and collateral damage. Halo would be a shell of an experience without vehiclas.

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Saying Bungie started employing vehicle sections in Halo 2 is just so...wow. So many great and memorable vehicle sections in CE.
 
Dude did you forget Assault on the Control Room, driving around in tanks, Banshees and Ghosts

Did you forget Silent Cartographer and a large chunk of Halo with the Warthog

Did you forget how Halo CE literally ends with an extended Warthog section?
 
Saying Bungie started employing vehicle sections in Halo 2 is just so...wow. So many great and memorable vehicle sections in CE.

Where did I deny that? I said they started overusing vehicles in 2, and I'll stick to that statement. That ridiculous section on Earth where it's warthog, ghost, tank... tunnel, bridge... blech. And then by the time we get to ODST, it seemed I spent at least half the daggum game in a vehicle of some sort. And Reach, now I'm playing Rogue frickin Squadron.

Oh well, I've implied before that Halo might have combat evolved right away from me, and that's OK. Anniversary is a daggum fine game to replay over and over, so it's no big deal.
 
In moderation, short spurts, perhaps. Long drawn out vehicular missions? No. Boring. But ever since Halo 2, Bungie went all vehicle happy and I suppose Halo is what it is now. I'm just predisposed to loathe those sections in the games now. I greatly preferred (yeah, broken record, here) CE's approach of largely making the vehicle a point A to point B thing because, outside of short sequences in AOTCR and TTB, that's all they were.
Then don't get in the vehicle. Isn't it lovely how there are almost no mandatory vehicle sections in Halo games?
 
Then don't get in the vehicle. Isn't it lovely how there are almost no mandatory vehicle sections in Halo games?

I tend to disbelieve that going against the very obvious design of the game would be any fun. Can you maybe walk through those long sections on foot? Perhaps. Survive against wave after wave of ghosts or wraiths or (whatever the heck the newer covenant vehicles are named)? Sure, I suppose. Would it be any fun? I don't know, you might be wired that way, so who am I to say. Whatever floats your boat.
 
Iron sights are the worst thing to happen to fpss, so I hope not.

Eh I wouldn't go THAT far. Amazing games like Red Orchestra would have never been the same without them. Well any milsim for that matter actually. There's just over saturation in the market with that feature.

Just keep dem Iron Sights out my halos.
All I ask for.

Then don't get in the vehicle. Isn't it lovely how there are almost no mandatory vehicle sections in Halo games?

Some people I guess treat vehicles like I always treated the Needler. If it's there I pick it up whether I need it or not. But I would never bitch over it's awesome existence because I choose to use it.
 
My only problem is why the Warthog is progressively tweaked worse in every iteration of Halo. The hog in CE was perfect in every way, and now it looks, sounds and controls like an RC Tycho. They will claim they are tightening the controls or whatever, but all it does is make it lose its heaviness and weight.

Same thing goes for the Scorpion tank. The round travels at 2mph and it looks stiff as hell.

Anyway, these are still minimal gripes. The game overall looks incredible.
 
What do you guys think of the OST based on what you've heard so far? Does it reach Marty levels of greatness?

I've been listening to a bunch of Halo music today (on ODST at the moment) and it's so damn good.
 
My only problem is why the Warthog is progressively tweaked worse in every iteration of Halo. The hog in CE was perfect in every way, and now it looks, sounds and controls like an RC Tycho.

Same thing goes for the Scorpion tank. Makes no sense.

I was going to comment on how bad it sounds in that Spartan Ops mission. Surprisingly bad.
 
Can someone explain the lack of theater mode? Are we talking like, you can't take clips, or you can't go back and view it? Can I still take screen shots?
 
Campaign theatre was so meh

I found theater fun sometimes in Halo 3 multiplayer, usually after I accomplished something remarkable (crazy kill streak) or disastrous (there was this one time at band camp on Last Resort where... well, you had to be there). Campaign theater isn't a mode I'm familiar with using.
 
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