Halo 4: Review Thread

Great, so you never liked Halo? You clearly state "for the better"

Also, your complaints are hilariously generic, they could literally apply to any game franchise.
Should I have hoped for them to change it for the worse?

I can like a game and think it has room for improvement at the same time.
 
Why would anyone think that a new developer starting a new trilogy might shake up the franchise in a way that might appeal more to them?

Shocking!

This is surely the right thread for them, more so than the OT. The whole point of reviews is to tell you what's the same/different.

You're right, reviews are meant for that. Put if these people were ever genuinely interested in Halo, or any game franchise really, they would've kept up with at least some amount of coverage for said game.

All the pre-review Halo coverage should've led any person to the conclusion that yes, it's more Halo but tweaked in certain ways. The same people who are saying "looks like more Halo, pass" are the same people who should've known before the reviews that it'd be more Halo if they were ever actually interested. To me, everyone saying "looks like more Halo, pass" seem like people who just wanted their pre-conceptions of the game validated somehow.
 
GAF is so nostalgic right now. System wars, Halo hate threads. I'm having a pretty good time of it. does any other games overwhelmingly positive reviews cause the same kind of crazy as the Halo series?

I'm really glad to see such a positive response. I skipped Reach, for the most part, so I'm definitely ready for a new dose of Halo. Expecting any game to 'change a genre' is really really silly. Yes, it happens occasionally but expecting it is likely to lead to disappointment again and again.

Anyone even tangentially following this would have known that they were looking to add to the Halo formula, rather than reinvent it, let alone reinvent the whole genre. that's never been the goal with Halo 4.
 
I say that because I'm disappointed. How the fuck do you get ego gratification out of that?

IDK why you think I'm directly talking to you, but fine.

Disappointed? Again, if you read/watched any pre-review coverage of the game, you really should've come to the conclusion that the reviews are reaching, it's more Halo. It walks like a duck, it quacks like a duck...it must be a duck.

Yeah, the reviews cover things pre-review coverage doesn't, but really, you should be able to see where the game was going way before any review scores ever hit.

Anyone even tangentially following this would have known that they were looking to add to the Halo formula, rather than reinvent it, let alone reinvent the whole genre. that's never been the goal with Halo 4.

^This
 
Glad the Cortana plot line seems to be strong, that's what I'm most interested in campaign wise other than fun encounters. Always hoped one of the games would move the narrative in that direction.
 
IDK why you think I'm directly talking to you, but fine.

Disappointed? Again, if you read/watched any pre-review coverage of the game, you really should've come to the conclusion that the reviews are reaching, it's more Halo. It walks like a duck, it quacks like a duck...it must be a duck.

Yeah, the reviews cover things pre-review coverage doesn't, but really, you should be able to see where the game was going way before any review scores ever hit.

Well, as someone who has liked every Halo title released, the only thing of this game I've seen is that one E3 walkthrough at the MS press conference.

Some people don't like following a game before the release and just get a general view from reviews.

I think it's unfair to pile on people who came in this thread wondering if this would be a lot different and then were disappointed because it's not a drastic change.
 
Also, your complaints are hilariously generic, they could literally apply to any game franchise.
bigger levels
-Halo's always had wider rails than most shooters, expanding them further might be nice

bigger multiplayer
-I liked the Battlefield mode in Reach, I don't even know if it's in Halo 4

no cutscenes
-Cutscenes are evil

better level design
-Spaces are fun, but rarely exist for anything else

better art direction
-Been a problem with the series since the beginning, I assume 343 didn't hire Bungie's artists

the suit powers from Crysis for the new Spartan armor
-More mobility would be great, I feel like Chief needs to play more like a super soldier (durr)

Disappointed? Again, if you read/watched any pre-review coverage of the game, you really should've come to the conclusion that the reviews are reaching, it's more Halo. It walks like a duck, it quacks like a duck...it must be a duck.

Yeah, the reviews cover things pre-review coverage doesn't, but really, you should be able to see where the game was going way before any review scores ever hit.
Why even have reviews or a thread about reviews?

Anyone even tangentially following this would have known that they were looking to add to the Halo formula, rather than reinvent it, let alone reinvent the whole genre. that's never been the goal with Halo 4.
Who expected Halo 4 to reinvent the genre?
 
Who expected Halo 4 to reinvent the genre?

bigdaddyfatsack:

Halo 1 changed FPS genre with many innovations.

I expected Halo 4 to be the same BECAUSE
1) it's a huge franchise
2) is made by a new developer

Apparently, I am far too disappointed.

My point is, I'd rather see them leading the FPS genre than COPYING other games' mechanics I aforementioned.
I am not here to argue which is better. I am here to share my disappointments with the others.

See?

Well, as someone who has liked every Halo title released, the only thing of this game I've seen is that one E3 walkthrough at the MS press conference.

Some people don't like following a game before the release and just get a general view from reviews.

I think it's unfair to pile on people who came in this thread wondering if this would be a lot different and then were disappointed because it's not a drastic change.

that's also confusing to me though. why would you expect a sequel in a franchise to be drastically different if you aren't following it? drastically different is rare. why would you presume anything but more of the same? it just seems to be setting yourself up for disappointment. isn't this at least as different to what came before as all the other sequels you played and liked?
 
I don't want to read any of the reviews so can someone tell me what the level design is like in Halo 4?, I'm hoping it still has open corridors/arenas as that worked very well for battles as it allowed the AI room to breath.
 
I don't have the same expectations but I do think it's funny that it sounds like something the marketing team have probably said before.
 
that's also confusing to me though. why would you expect a sequel in a franchise to be drastically different if you aren't following it? drastically different is rare. why would you presume anything but more of the same? it just seems to be setting yourself up for disappointment. isn't this at least as different to what came before as all the other sequels you played and liked?

343 presumably wanted to make their mark and not be a Treyarch and just copy the people who made the brand popular.

This probably will be just about different enough from the other Halo games, but I don't think it's unreasonable to expect them to have changed up more than they seemingly have to make it their own.
 
Hearing most places raving about the story, I think this has turned into a must-buy for me(while maybe not Day 1). Halo's been one of the few games that have me intrigued by the plot's twists and turns. Never cared all too much about the multiplayer.

Portal isn't an FPS.

It's a puzzle/platform game in a first-person perspective.

Well thats half the problem right there. Do something different enough to 'change the genre' and people will just say, "Oh, its not really a blah blah game."
 
No game is a 10. There are always faults or something that could be improved, same goes for movies.

91 Metacritic not bad, i wonder what their bonuses were numbered at, just like what we saw in Bungie's contract with Activision.

Congrats 343i can't wait to play the game.
 
Well, as someone who has liked every Halo title released, the only thing of this game I've seen is that one E3 walkthrough at the MS press conference.

Some people don't like following a game before the release and just get a general view from reviews.

I think it's unfair to pile on people who came in this thread wondering if this would be a lot different and then were disappointed because it's not a drastic change.

That's fine, I know people like going on blackouts for games. But seriously, it's Microsoft with their biggest (and one of the biggest in gaming) franchise, they're not gonna rock the boat "drastically." There's differences in the realities of "Well, they built a whole new studio! It SHOULD be different" versus "Yeah, they built a studio...to make more Halo."

They have a fan-base, they'll make enough changes that they feel can grow that fan-base (hello CoD-esque additions to MP) and roll the game out. My point was that any majorly drastic changes shouldn't have been expected IMO. Sequels in franchises are for the most part iterative. Evolutionary, not revolutionary. There are of course exceptions to the rule
 
Read the Eurogamer review and it confirmed my fears about the campaign being a generally unsuccessful tug at your emotions, just as Reach and pretty much all Halos except ODST were. You never really care about anyone in the universe when playing the games because the humans and NPCs all seem so forgettable and bland. You never want to "save" any of them so you don't really care when disaster strikes and all of humanity gets annihilated.

In any case this might all be moot since my neighborhood still has no power post Sandy and if it doesn't get restored in the next few days I will have to cancel my pre-order lest the package get delivered and stolen by someone else in my neighborhood.
 
I just don't understand how people can be satisfied with the exact same thing over and over again.

Okay you like Halo, but don't you want a new developer to go in some interesting directions, gameplay-wise, for the new trilogy? Do you seriously want Halo 6 to play pretty much exactly the same as Halo 1?
 
343 presumably wanted to make their mark and not be a Treyarch and just copy the people who made the brand popular.

This probably will be just about different enough from the other Halo games, but I don't think it's unreasonable to expect them to have changed up more than they seemingly have to make it their own.

343 have been open about what they wanted to do and have been for years. they've apparently succeeded and left their mark, because they've made a game worthy of the name Halo if these reviews are right.

which developer has taken over the reigns mid series and reinvented it for the better that you would lead you to expect this might happen?

I just don't understand how people can be satisfied with the exact same thing over and over again.

Okay you like Halo, but don't you want a new developer to go in some interesting directions, gameplay-wise, for the new trilogy? Do you seriously want Halo 6 to play pretty much exactly the same as Halo 1?

it's not the exact same thing, for one. there are some interesting new additions which have been praised. maybe the next game will split more, but any time a huge franchise as loved as this changes hands, it is as important to show the fans of that franchise that you 'get it' and to make it feel like the same world with the same rules and what have you as it is to put some of your own fingerprints on it.

343 had the monumental task of making something new, that still felt like Halo. they've succeeded apparently. I mean, they could have pulled a David Fincher and made a fabulous game that was very different to Bungie's Halo, and it would have had the shit torn out of it, just like Alien 3, and the franchise would probably never have recovered.

and other sections of GAF would have complained, because, you know, you can't please everyone. Halo 4 though, judging from the opinions of people that played it so far, has sure pleased a high percentage of people though.
 
No game is a 10. There are always faults or something that could be improved, same goes for movies.

91 Metacritic not bad, i wonder what their bonuses were numbered at, just like what we saw in Bungie's contract with Activision.

Congrats 343i can't wait to play the game.
Uhm, I don't think an internal team has to worry about that.
 
I just don't understand how people can be satisfied with the exact same thing over and over again.

Okay you like Halo, but don't you want a new developer to go in some interesting directions, gameplay-wise, for the new trilogy? Do you seriously want Halo 6 to play pretty much exactly the same as Halo 1?
Halo 2 actually introduced a fair amount of mechanics. Very little progress since then, though.
 
That's fine, I know people like going on blackouts for games. But seriously, it's Microsoft with their biggest (and one of the biggest in gaming) franchise, they're not gonna rock the boat "drastically." There's differences in the realities of "Well, they built a whole new studio! It SHOULD be different" versus "Yeah, they built a studio...to make more Halo."

They have a fan-base, they'll make enough changes that they feel can grow that fan-base (hello CoD-esque additions to MP) and roll the game out. My point was that any majorly drastic changes shouldn't have been expected IMO. Sequels in franchises are for the most part iterative. Evolutionary, not revolutionary. There are of course rules to this.

What you're saying makes sense, but I can't fault people for hoping they'd break the formula and do something drastically new and exciting.

Like I said, this sounds like it could be the best Halo yet so I'm excited to play it, but I must admit I had hope that they might make more of an impact. It might be a bit unrealistic, but hey, it's nice to hope!
 
I just don't understand how people can be satisfied with the exact same thing over and over again.

Okay you like Halo, but don't you want a new developer to go in some interesting directions, gameplay-wise, for the new trilogy? Do you seriously want Halo 6 to play pretty much exactly the same as Halo 1?

If the formula is good and improvements are made in every release then I really don't see the problem
 
The kind of Halo that reviewers like isn't necessarily the kind that I want, but I'll have no regrets considering the price I got the game for.

To clarify I'm a bit worried about the AI being up to the standard that Bungie's been keeping - reviewers tend to rave about FPS singleplayer campaigns where the enemies are barely more interesting than cardboard cutouts. And I'm not sure if Spartan Ops is a worthy replacement for Firefight. I don't think I have anything to worry about, but I'll find out soon enough. Not reading reviews though, I want to go in blind.
 
Damn it. I could totally move my Wii U preorder over to the Halo edition 360-- but I must remain vigilant. VIGILANCE!

Great reviews though, glad to see its doing well.
 
I just don't understand how people can be satisfied with the exact same thing over and over again.

Okay you like Halo, but don't you want a new developer to go in some interesting directions, gameplay-wise, for the new trilogy? Do you seriously want Halo 6 to play pretty much exactly the same as Halo 1?

In the current FPS climate, I'd be fine with playing a refined version of Halo 1/2/3.

Though it should be said that I won't be getting Halo 4 due to the MP changes. I'll wait until 3-4 months after the game launches to really see how it is. I remember Reach's review thread and MP far too well.
 
Halo 2 actually introduced a fair amount of mechanics. Very little progress since then, though.

Every Halo game has introduced a noteable amount of improvements and reading the reviews, it sounds like Halo 4 is set to do the same. Some people are seemingly unhappy without a complete overhaul, in which you'd have the other half of the fence whining and moaning about it.

Its a win-lose situation for 343 either way.
 
Sorry to ask again but have the reviewers touched on the level design?
The IGN review touched on it:

Resplendent set-pieces are ubiquitous during your quest, matched by what is inarguably the finest Halo sandbox yet. Halo 4 feels much more open-ended and organic than Halo Reach’s paint-by-numbers sequences because of its massive scale, scope, and freedom for possibility. Go it on foot, or take the Scorpion in front of you? Hop in a Ghost, or take the riskier strategy of trying to get to a heavily guarded Wraith? All of these choices exist in a moment, not a spectacular scene, allowing for emergent encounters dictated by the opportunities you seize.
 
Innovation for the sake of it is just shit. If there is a good format, then I'm all for a developer building on top of that, removing and adding little bits to make it better. A good format is not something one easily gets tired of, certainly not when the games have a decent gap between releases. I'd rather see the carve more chunks of gold from the same mine than see them work on some kind of forced set of radically new ideas just because they somehow "should."

I for one am excited because I'm getting a game that is guaranteed to have great gameplay and that does something they haven't done in Halo since Halo CE: explore a new game world.
 
What you're saying makes sense, but I can't fault people for hoping they'd break the formula and do something drastically new and exciting.

Like I said, this sounds like it could be the best Halo yet so I'm excited to play it, but I must admit I had hope that they might make more of an impact. It might be a bit unrealistic, but hey, it's nice to hope!

Again, perfectly entitled to that train of thought, and you've done a much better job expressing this than other posters throughout the 20 pages or whatever of this thread.

And yeah it's nice to have "hope" for a game, Halo or otherwise, and that it's different enough for X person to begin liking X franchise; hope doesn't always coincide with reality unfortunately.
 
Uhm, I don't think an internal team has to worry about that.

A company whether internal or not, have their bonuses attributed to some sort of agreement whether it be sales, meta scores or another factor. So yes they do have to worry my friend.

They don't get thrown money for just making a game. Results count, it's what makes business revolve.
 
Again, perfectly entitled to that train of thought, and you've done a much better job expressing this than other posters throughout the 20 pages or whatever of this thread.

And yeah it's nice to have "hope" for a game, Halo or otherwise, and that it's different enough for X person to begin liking X franchise; hope doesn't always coincide with reality unfortunately.
Or maybe improved enough for someone who likes it to love it.
 
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