Halo 5: Guardians Beta Thread | Hot Red on Blue Action

I suck at Halo. It takes for-ever to kill someone. Like empty an entire clip of the AR to kill.... Maybe....

I stopped trying to play like COD and lone wolf it so much, stuck with my team, starve more etc... But I really struggle with getting killed in what seems an instant versus raking forever to down someone...
 
Woo, first killing spree.

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Xbox One noob here, I double tap the Xbox Button to record a Halo 5 clip, it recorded a 58 second clip. At first it didn't show the share to activity button at the upload app but after a while it did but it says when I try to share: "SOMETHING WENT WRONG, Sorry, we can't share this right now. Try again in a while." Please help Halo Gaf :'( , I can even watch it on that xbox clips site. Getting pissed off here.
Anyone? :'(
 
I'm still enjoying the game but I kind of suck and wish the game would therefore match me up with equally inept players.
Something is going very wrong when everyone else is going negative K/D in match except for two players out of eight who go something ridiculous like 22-3.
Those players are clearly significantly better than everyone else and it makes for frustrating games...
 
The ranking system is pissing me off. Every win i get is like plus 1 or plus 10 if I am lucky. One loss is like -24. At this rate I would have to win 100 straight games to make it to out of gold. There is no consistency. I get less points when I get better stats. I want to see how this crap is calculated because it looks broken.

Strange. When I win I get +10 to +24 and when I lose I see -7 and -10. Must have been some really bad losses.

I do think the ranking needs some work anyway. I think it should focus more on a combination of personal performance and games won. Right now it seems to just focus on team wins.
 
I'm still enjoying the game but I kind of suck and wish the game would therefore match me up with equally inept players.
Something is going very wrong when everyone else is going negative K/D in match except for two players out of eight who go something ridiculous like 22-3.
Those players are clearly significantly better than everyone else and it makes for frustrating games...

By Weds/Thurs I expect the matchmaking to be better. I'm still seeing a lot of guys still trying to get their 10 games in.
 
To my knowledge kda is average kills above .500 per game correct? Like if yours is 6 Then you go around 12-6 on average.

511 kills, 327 deaths, 220 assists, 35 games

KDA dropped to 6.4 over the last few games.

14.6 kills per match
9.3 deaths per match
6.2 assists per match

Yeah I'm really not sure how KDA is calculated exactly. If it's just kills over .500 then my KDA should be 5.3 right?

6.6 kills for every 1 time he dies. Kills/deaths

I wish I was that good lol.
 
By Weds/Thurs I expect the matchmaking to be better. I'm still seeing a lot of guys still trying to get their 10 games in.

Yeah really hope it balances out once people get a few more games in.
My enjoyment of these kind of games really hinges on who I'm getting matched up with. I'm not expecting to win every game but so far it seems like I'm getting way too many crazy unbalanced teams.
 
Yeah really hope it balances out once people get a few more games in.
My enjoyment of these kind of games really hinges on who I'm getting matched up with. I'm not expecting to win every game but so far it seems like I'm getting way too many crazy unbalanced teams.

I must be in the sweet spot of the bell curve. This has not been my experience at all. I hope it doesn't change for me and gets better for you.
 
What in the fuck. They've been making halo games for a decade and a half and still AR spawns and radar on by default.

What. Why. Smh.

That's called Halo mate. Try starting at the start and you'll see it started with AR and Radar. If you want anything else it should be a separate gametype, but not default slayer.

Can someone tell me why everyone wants BR starts? What's wrong with the AR?

All the MLG pros who just want to shit on people who aren't amazing with a BR. I love the BR being a pickup, makes it feel good when you get it.
Got so sick of the BR being the only weapon people used. Halo has sooo many more weapons and finally they can be used again.
 
I've been a fan of Halo since like 2002ish (probably put over a 100 hours into the Silent Cartographer demo lol) and I freaking love the game. You diehards gotta stop speaking for everyone else.

There's a product for you guys stuck in the past and it's called "The Master Chief Collection"

This is the best post I've read here.

I agree 100% and I've been playing Halo since day one... probably sunk in more hours than any other game.
 
Yep. This game is fucking awesome. SWAT will be godly but even traditional Slayer is fantastic. TTK is just right for Halo. Not CoD short but not so long that lag can greatly affect it.

LOVE the usefulness of the AR.
 
Beta is pretty damn fun so far

Pros:
  • Guns other than the BR are feasible
  • Clamber is a great mechanic
  • Skill Based Rankings
  • Good sound design
  • Jetpack movement

Cons:
  • Framerate drops but not a big deal this far from release
  • Sprint doesn't suit these two small maps but again not a dealbreaker
  • Ground pound just seems pointless
 
Yep. This game is fucking awesome. SWAT will be godly but even traditional Slayer is fantastic. TTK is just right for Halo. Not CoD short but not so long that lag can greatly affect it.

LOVE the usefulness of the AR.

Yea the TTK here is pretty solid. It's the only way to make these abilities work.
 
Only complaints I have are SMGs are kinda strong at range and the zooming does seem to increase effectiveness, which I'm not a fan of. But otherwise, this is definitely interesting.
 
Yep. This game is fucking awesome. SWAT will be godly but even traditional Slayer is fantastic. TTK is just right for Halo. Not CoD short but not so long that lag can greatly affect it.

LOVE the usefulness of the AR.

I really wish we could play SWAT. It's not in the BETA plans as of right now is it?
 
Can someone tell me why everyone wants BR starts? What's wrong with the AR?
Yeah, I don't get it either. The main reason I haven't played MCC multiplayer much (aside from it not working) is because nearly every game I have gotten into ends up being BR starts and I don't really enjoy that. I really hope that map/gametype voting is not in Halo 5.
 
Yeah too good, they need to nerf it's range a bit.

I could be happy with this as long as it's always AR starts. If BR starts ever become a thing then the AR becomes completely useless once again and it'll just be a BR war. At least with the AR being how it is it can fend off a BR to some point.
 
I hope I'm not the only person who doesn't like the ADS in Halo 5. It feels just like unnecessary visual clutter jumping back and forth between scoped and unscoped.

Yeah too good, they need to nerf it's range a bit.

Nah, I like it the way it is. I honestly think everyone is just so used to Halo having absolutely worthless automatic weapons that they think anything that's actually viable needs a nerf. BRs and DMRs still feel like they're stronger at range. It's just that the assault rifle i actually a viable weapon for once.
 
Range of the AR needs to be lowered just a hair, and it's perfection. SMR needs more of a range decrease, and slightly less damage. So far that's the only weapon balance issues I have.
 
Seems like you just want to play CE and 2 again.
The "you just want Halo 2 reskinned argument" makes about as much sense as it did 7 years ago (zero) Critizicing bad changes and additions is not the same as wanting the same game forever. It's not that hard to understand, really.

I want Halo to change and evolve, but if I consider some of the changes and additions detrimental to the game, I'm not just going to accept them and shut up about it. And I specifically said I was only going to focus on the things I wanted them to change. There are things that I like too, I just didn't mention them in that post. This is a real beta, there's still time for changes, and that's why I'm focusing on the things I want changed first.

Lucky for you when they decide to fix it (MCC), they already made your game. Go play that if you really do not like anything about Halo 5.
Again, as I specifically said in that post, I'm just focusing on the things I want changed.

I can agree with some of the stuff you listed, but you don't honestly think this isn't nitpicking in the slightest? I can understand having a preference but does a lot it hinder the actual gameplay in any way?
Well, some of the changes and additions I ask for are more important than others, obviously. But yeah, I'm not "complaining to complain" I promise :wink:

Dude the game isn't tailor made for you, this list is ridiculous. There's a difference between gameplay suggestions and straight up saying "this game does not play right to me, completely change everything".
This is a beta, they want our feedback. That's my feedback. Why the hostility?
 
I hope I'm not the only person who doesn't like the ADS in Halo 5. It feels just like unnecessary visual clutter jumping back and forth between scoped and unscoped.



Nah, I like it the way it is. I honestly think everyone is just so used to Halo having absolutely worthless automatic weapons that they think anything that's actually viable needs a nerf. BRs and DMRs still feel like they're stronger at range. It's just that the assault rifle i actually a viable weapon for once.

They are far stronger at range then the AR, as it should be. I have no problem with the AR being the way it is now. Its not a useless weapon anymore which is great to see.
 
Can someone tell me why everyone wants BR starts? What's wrong with the AR?

There's nothing wrong with the AR, but spawning with it puts you at a disadvantage when others have picked up the BRs and are now sitting on the power positions. BRs let you break that setup and control portions of the map thereafter. The 30 seconds you spend looking for one off of the map slows the game down since you're currently too ineffective to pop out from behind a wall to ping the guy sitting in a tower. I mean, that's what a player trying to avoid a pointless death does, otherwise they'd wind up in a disadvantageous position. Why push and get killed?

It also fits the pace of Halo better where there is a mini-duel between players trying to out-BR each other. The rush for the headshot creates a solid gameplay loop that's missing from shooters today, where it's all about quick kills and run and gun, spray and pray with autos. This is fine as a compliment to the Halo sandbox, but I find it boring when it encompasses the entire game. There's no meta, no intelligent plays and no reason for shields at that point.

Maps play a large part in it. Empire is more forgiving if you don't have a BR or DMR because most of the chokepoints and sightlines are within range for the AR and Pistol. On the other hand, Truth is gigantic, which means you're at a larger disadvantage if you don't have those weapons. Once people learn the maps and the weapon and player spawns, these issues will become more apparent.

The BR/DMR weren't perfect and neither were the old games; nevertheless, Halo demands players spawn with a strong capable utility weapon, which AR starts simply cannot deliver.

I don't want the game to become "BR and nothing else" like Halo 3 was, but spawning players with an AR/Pistol to force weapon variety is a long-standing mistake Halo can't seem to rid itself of.
 
I really do not like any of the control schemes. After a year of Titanfall and Destiny, I need MORE Bumper Jumper options than the crappy one the game offers.

I want melee on the right analog stick, jump to be LB, Grenade to be RB, and Left trigger to be smart scope.

Is that too much to ask for?
 
There's nothing wrong with the AR, but spawning with it puts you at a disadvantage when others have picked up the BRs and are now sitting on the power positions. BRs let you break that setup and control portions of the map thereafter. The 30 seconds you spend looking for one off of the map slows the game down since you're currently too ineffective to pop out from behind a wall to ping the guy sitting in a tower. I mean, that's what a player trying to avoid a pointless death does, otherwise they'd wind up in a disadvantageous position. Why push and get killed?

It also fits the pace of Halo better where there is a mini-duel between players trying to out-BR each other. The rush for the headshot creates a solid gameplay loop that's missing from shooters today, where it's all about quick kills and run and gun, spray and pray with autos. This is fine as a compliment to the Halo sandbox, but I find it boring when it encompasses the entire game. There's no meta and no reason for shields at that point.

Maps play a large part in it. Empire is more forgiving if you don't have a BR or DMR because most of the chokepoints and sightlines are within range for the AR and Pistol. On the other hand, Truth is gigantic, which means you're at a larger disadvantage if you don't have those weapons. Once people learn the maps and the weapon and player spawns, these issues will become more apparent.

The BR/DMR weren't perfect and neither were the old games; nevertheless, Halo demands players spawn with a strong capable utility weapon, which AR starts simply cannot deliver.

I don't want the game to become "BR and nothing else" like Halo 3 was, but spawning players with an AR/Pistol to force weapon variety is a long-standing mistake Halo can't seem to rid itself of.

Against a group of good players having AR is useless.

This.
 
It read as pretty demanding, considering you want things removed that, in a million years, will never be removed. Unless they wanted to remake all the maps.
Does that make me deserve that kind of hostility?

Well, ok I guess...

And yeah, if everyone had that attitude they'd never be removed, that's for sure. Good thing there's people who still believe a great Halo game is possible, and give all the feeback necessary to at least try to make it happen.

No, but being called on ridiculousness wasn't a bad thing either. He just should of had more couth about it.
The only people being ridiculous here are those who can't handle other people giving their feedback on this beta.

We have a product for people who want to play the older halo games and it's called the master chief collection
Speaking about being ridiculous...
 
I really do not like any of the control schemes. After a year of Titanfall and Destiny, I need MORE Bumper Jumper options than the crappy one the game offers.

I want melee on the right analog stick, jump to be LB, Grenade to be RB, and Left trigger to be smart scope.

Is that too much to ask for?

I'm starting to think Halo 5 straight up needs fully customizable button mapping. I've heard complaints about the control schemes from a lot of people.
 
People are playing a lot more conservative than they were in the early access. Don't mind it, but forces me to learn the BR/DMR aiming a lot quicker now.
 
The BR/DMR weren't perfect and neither were the old games; nevertheless, Halo demands players spawn with a strong capable utility weapon, which AR starts simply cannot deliver.

I don't want the game to become "BR and nothing else" like Halo 3 was, but spawning players with an AR/Pistol to force weapon variety is a long-standing mistake Halo can't seem to rid itself of.

You say you don't want it to be BR and nothing else but spawning with a BR will make it just that again which turned quite a few people off Halo. Now when you get a BR you can beat an AR at the range it's designed to beat an AR at which is good.
And if you get a BR plus the AR you can have the best of both worlds.

The AR/Pistol is the perfect spawn combo just like Halo: CE had, although now with a more realistic Pistol.

The AR start makes shit players, like myself have a chance whereas a BR start we get annihilated straight off the bat. And while I may be shit, I have played Halo since day one and I love it regardless and just because I'm shit doesn't meant I should get shafted.
 
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