This is exactly the archaic thinking I'm talking about
It's for ONE match. At worst. How is it any less or more annoying than a match full of quitters like we get now anyway?
How can you see people's tool of destruction for the last match? And how do I back out of a lobby?
Haha, still keeping up with this huh? You do know you can just as easily say, go play Halo 4 if you need your archaic drop in/drop out game play.
It works in call of duty where you can just be put into a large field and start off with any weapons and Perks you want. What's going on in the game has little basis with you, as opposed to Halo. Additionally, join in progress, also promoted quitting as well. People would think "I'll quit and quickly join another game, and someone could take my spot in this".
Halo's biggest problems aren't the fans wanting to keep it traditional. It's the non-Halo fans who want the game to play like the myriad of other shooters out there. Who want to homogenize every game. "WAAHHHHH, WHY CAN'T I LOOK DOWN SIGHTS!", "WHY CAN'T I CHOOSE MY WEAPON", "WHY CAN'T I SPRINT?" "I CAN'T GET THE POWER WEAPONS, CAN SOMEONE PLEASE DROP THEM AT MY FEET WITH ORDNANCE".
This is not you Collingwood, but if you people love Titanfall, Call of Duty and Battlefield so much, keep fucking playing those games. Why does Halo need to turn into them for you to enjoy? Do you guys play Smash Bros. and wish you could do fatalities like in MK?
Welcome to the beta lol![]()
I thought Collingwood was the dude who said he would prefer to play against bots in multiplayer games. Isn't he that dude?
I got destroyed solo'n last night before the controls and feel started coming back to me.This game is absolutely brutal when you queue by yourself. More that any other Halo I think.
Haha, still keeping up with this huh? You do know you can just as easily say, go play Halo 4 if you need your archaic drop in/drop out game play.
It works in call of duty where you can just be put into a large field and start off with any weapons and Perks you want. What's going on in the game has little basis with you, as opposed to Halo. Additionally, join in progress, also promoted quitting as well. People would think "I'll quit and quickly join another game, and someone could take my spot in this".
Halo's biggest problems aren't the fans wanting to keep it traditional. It's the non-Halo fans who want the game to play like the myriad of other shooters out there. Who want to homogenize every game. "WAAHHHHH, WHY CAN'T I LOOK DOWN SIGHTS!", "WHY CAN'T I CHOOSE MY WEAPON", "WHY CAN'T I SPRINT?" "I CAN'T GET THE POWER WEAPONS, CAN SOMEONE PLEASE DROP THEM AT MY FEET WITH ORDNANCE".
This is not you Collingwood, but if you people love Titanfall, Call of Duty and Battlefield so much, keep fucking playing those games. Why does Halo need to turn into them for you to enjoy? Do you guys play Smash Bros. and wish you could do fatalities like in MK?
I thought Collingwood was the dude who said he would prefer to play against bots in multiplayer games. Isn't he that dude?
Is he? All I know is that he loves CoD style game play and wishes Halo was SWAT all the time, or golden gun rules where it's basically 1 hit kills etc.
I'm not joining a match to be placed on the losing team. In a game that has ranks, I'm not risking a level.
Enforce harsher quit penalties. Don't punish the players that want a fresh game.
Not at all. As I said to someone earlier, Halo feels different. I like the way Halo feels. Its part of why I've loved the series since day one.
I don't want ADS. I don't want loadouts. I don't want ordinance. I just want the fucking TTK reduced. Whether the traditional Halo fans believe it or not, the ridiculously long TTK is actually what's caused the decline in Halo's popularity.
CoD 4 would feel pretty damn different to Black Ops 2 or AW but those games don't have the sharp population decline Halo has experienced since 3. Why? Because the one constant is the quick TTK.
Halos only constant? Long TTK. Even if Halo Reach and 4 were Halo 2/3 with better visuals, Halo's popularity still would have plummeted. Perhaps less sharply. I think trying to please both parties made the drop worse.
343 needs decide who it wants. The traditional Halo fans? Or modern Halo fans. Because this trying to please both shit will get them nowhere.
Yeah, I had a friend who would rage quit all the time. Reach would make him wait in time out for 15 minutes. It didn't stop him though. But at least for those 15 minutes he couldn't quit on anybody else. Don't know if other games did that.
one thing i really love about having useful AR and SMG is that it's actually necessary to have more than one gun. In the other games I never ever switched from the BR/DMR to anything other than a power weapon. Now you can put a few shots into a guy with the BR and switch to the AR and chase that guy down.
I got destroyed solo'n last night before the controls and feel started coming back to me.
Parties def have an advantage, but the chatter helps me out and I make sure to never roll solo. Stick with the squad and cover their asses.
The only thing I agree with here slightly is the TTK thing. TTK got longer in the more recent Halos and the gameplay in general became more sluggish. Halo 1 and Halo 2 have perfectly fine TTK numbers in my opinion.
If he was a repeat offender of this his wait time should become longer, IMO
one thing i really love about having useful AR and SMG is that it's actually necessary to have more than one gun. In the other games I never ever switched from the BR/DMR to anything other than a power weapon. Now you can put a few shots into a guy with the BR and switch to the AR and chase that guy down.
Guy shot me twice with a BR, kill kam showed him shooting me 5 times.
I'm starting to think 343 are racist. Both MCC and Halo 5 basically tell you to get fucked if you're not American. This despite having servers all over the world.
1) you don't
2) you don't, honestly you have to press B before the timer count hits zero and it searches again.
Halo should definitely not have drop-in/drop-out functionality. Also, I take issue with anyone calling it a cutting edge gameplay feature. The games that allow drop-ins feel meaningless. This is the one time where I'll stick up for Microsoft and their instance on e-sports. One of the things that makes Halo so special is it actually feels like a match. A match of Soccer, Chess, Monopoly whatever... We can have an endless semantic argument about the use of "sport", but at the end of the day the reason these multiplayer sport-like games are fun is because they have a distinct beginning, middle, and end. What makes "sports" fun is that you're creating a legacy around your team's game style and the history of what occurred on the battlefield.
When you can drop in and out of matches at will you are not participating in a match. You are participating in a more passive experience similar to a shooting gallery. You feel no sense of attachment which is why in games like COD and Battlefield you see vast groups of people who just want to fuck around, whether it's sniping all day or waiting for planes to spawn. In Halo, you want teammates who are invested in the outcome of the game, not people who only want to casually experience the game.
COD/Battlefied and others are very different shooters. I'm not saying they're inherently bad, I'm just saying that people who want all of these shooters to be homogenized seem a little out of touch. That being said, I think the people who want drop-in/out functionality are in the minority here.
Because Halo still feels great to play. Which is why Halo 4 SWAT is so perfect. You get the feel of Halo and the skill requirement of headshots, with the speed and super quick TTK of a CoD match and without the stupid fucking radar.
It's pure, simple, clean and fun.
It also greatly reduces the impact of lag. What's not to like about it?
I don't want ADS. I don't want loadouts. I don't want ordinance. I just want the fucking TTK reduced. Whether the traditional Halo fans believe it or not, the ridiculously long TTK is actually what's caused the decline in Halo's popularity.
How can you see people's tool of destruction for the last match? And how do I back out of a lobby?
Yu can quit lobby from party app, press Leave multiplayer.
http://www.reddit.com/r/halo/comments/2qsydg/beta_tip_to_avoid_quitting_and_restarting_the_app/
fuck having to use USA servers :'(
Player pool must be to low to allow that with the ranking system they use.Agreed. I'm tired of having lagged matches against opponents who are clearly playing with very low pings.
It's infuriating that 343i doesn't let us pick the datacenter. It works so fucking well on Titanfall, but 343i has to ruin something that works, as always.
Haha, still keeping up with this huh? You do know you can just as easily say, go play Halo 4 if you need your archaic drop in/drop out game play.
It works in call of duty where you can just be put into a large field and start off with any weapons and Perks you want. What's going on in the game has little basis with you, as opposed to Halo. Additionally, join in progress, also promoted quitting as well. People would think "I'll quit and quickly join another game, and someone could take my spot in this".
Halo's biggest problems aren't the fans wanting to keep it traditional. It's the non-Halo fans who want the game to play like the myriad of other shooters out there. Who want to homogenize every game. "WAAHHHHH, WHY CAN'T I LOOK DOWN SIGHTS!", "WHY CAN'T I CHOOSE MY WEAPON", "WHY CAN'T I SPRINT?" "I CAN'T GET THE POWER WEAPONS, CAN SOMEONE PLEASE DROP THEM AT MY FEET WITH ORDNANCE".
This is not you Collingwood, but if you people love Titanfall, Call of Duty and Battlefield so much, keep fucking playing those games. Why does Halo need to turn into them for you to enjoy? Do you guys play Smash Bros. and wish you could do fatalities like in MK?
Agreed. I'm tired of having lagged matches against opponents who are clearly playing with very low pings.
It's infuriating that 343i doesn't let us pick the datacenter. It works so fucking well on Titanfall, but 343i has to ruin something that works, as always.
I finally understand the pistol!
It has the fastest weapon switch animation therefore it is the best secondary gun for quick clean ups.
Sorry, but it's a beta and not a finished game. We can't ask the world from them when the game is a year out. Sucks for international GAF, but its the sad truthAgreed. I'm tired of having lagged matches against opponents who are clearly playing with very low pings.
It's infuriating that 343i doesn't let us pick the datacenter. It works so fucking well on Titanfall, but 343i has to ruin something that works, as always.
I had the same score in a match yesterday. I commend the people on the other team for seeing the whole match through. It's always a learning experience. I hate quitters. I think the best match I've had yet was a 50-9 in the early access beta.
SWAT is fine but it's super 1 dimensional when it comes to encounters. Shield and long ttk's is literally the last thing they should take away from Halo.
Agreed. I'm tired of having lagged matches against opponents who are clearly playing with very low pings.
It's infuriating that 343i doesn't let us pick the datacenter. It works so fucking well on Titanfall, but 343i has to ruin something that works, as always.
Titanfall definitely works very well, and very fast. Supposedly the same servers that are running H5 and the MCC.
I think 343 needs some help. You know how Microsoft was putting together those teams to help devs get as close as they can to 1080p/60fps? They should dispatch a specialized Azure network team to 343.
I'm really hoping they're just using US servers for the beta or something because if this is what the final game has I'll probably just return it until they do use our AU or wherever servers.
Picking a datacenter should definitely be a thing, perhaps not in the beta but come the final game there's no reason not to have it.
Uh so you're telling us they should make it EXACTLY like COD? What makes Halo different from other shooters is that you have to utilize grenades and melee as much as the guns. If TTK is shortened it would be a gun fest/grenade spam a thon. No thanks.I disagree.
Both CoD and Halo have experienced a lot of change from 2007 and yet it's only Halo that has experienced the biggest drop off in popularity.
If you look at both games and the one thing that hasn't changed in both games? The TTK. In CoD it's always been consistently short and in Halo it's always been consistently long. Throw lag on top and it makes it worse for Halo.
It's the long TTK that is killing Halo. Not anything else. At least in my opinion. It's the only constant and if you look at every other shooter out there, even the ones that DON'T play like CoD, they still have a short TTK.
People just don't want to spend half an hour killing someone. It's that simple. You can still have "encounters" in games like Titanfall. I've had plenty of occasions where I was spotted, shot at first and survived. Ditto for SWAT in Halo. More so in Halo SWAT because SWAT requires headshots.
The beauty of SWAT is that it still requires map control because even in SWAT you need to know the maps. Where people commonly are, where their head usually lines up etc.
I didn't say I prefer bots. I said they should be an industry standard in MP shooters. So we can keep playing long after communities die or servers are shut off.
I think they should remove killcams, it doesn't add anything to the game. I don't care how I was just killed, it's simple enough to know already or guess if you care that much. Also, it can be so wonky with lag and make no sense half the time. Just seeing your body and a glimpse of the area is enough for me. Keep it sleek and simple.
Games should not be designed around the experience of a player who is lagging. If I am lagging then a short TTK is worse for me because I can get hit and killed even before I realise...it works both ways you see. In fact that's worse cause with low TTK the lagging player will always lose and this is where games start to incorporate ridiculous amount of lag compensation..and it all turns to shit for everyone. Also please don't exaggerate by saying things like half an hour to kill, an encounter barely lasts more than 5 seconds.I disagree.
Both CoD and Halo have experienced a lot of change from 2007 and yet it's only Halo that has experienced the biggest drop off in popularity.
If you look at both games and the one thing that hasn't changed in both games? The TTK. In CoD it's always been consistently short and in Halo it's always been consistently long. Throw lag on top and it makes it worse for Halo.
It's the long TTK that is killing Halo. Not anything else. At least in my opinion. It's the only constant and if you look at every other shooter out there, even the ones that DON'T play like CoD, they still have a short TTK.
People just don't want to spend half an hour killing someone. It's that simple. You can still have "encounters" in games like Titanfall. I've had plenty of occasions where I was spotted, shot at first and survived. Ditto for SWAT in Halo. More so in Halo SWAT because SWAT requires headshots.
The beauty of SWAT is that it still requires map control because even in SWAT you need to know the maps. Where people commonly are, where their head usually lines up etc.
Games should not be designed around the experience of a player who is lagging. If I am lagging then a short TTK is worse for me because I can get hit and killed even before I realise...it works both ways you see. In fact that's worse cause with low TTK the lagging player will always lose and this is where games start to incorporate ridiculous amount of lag compensation..and it all turns to shit for everyone.
Also Team Fortress 2 on PC has thd highest traffic out of any FPS on PC and it has high TTK.
You guys are arguing with someone who is using SWAT as the example of Halo moving forward, lol.
The final game of this better have drop-in/drop-out matchmaking.
I am so fucking sick of leavers in this series.