Halo 5: Guardians Beta Thread | Hot Red on Blue Action

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
This is exactly the archaic thinking I'm talking about

It's for ONE match. At worst. How is it any less or more annoying than a match full of quitters like we get now anyway?

i thought i wanted it in halo, but i found it beyond broken and frustrating in halo 4. so glad its gone.
 

Bread

Banned
one thing i really love about having useful AR and SMG is that it's actually necessary to have more than one gun. In the other games I never ever switched from the BR/DMR to anything other than a power weapon. Now you can put a few shots into a guy with the BR and switch to the AR and chase that guy down.
 

see5harp

Member
Haha, still keeping up with this huh? You do know you can just as easily say, go play Halo 4 if you need your archaic drop in/drop out game play.

It works in call of duty where you can just be put into a large field and start off with any weapons and Perks you want. What's going on in the game has little basis with you, as opposed to Halo. Additionally, join in progress, also promoted quitting as well. People would think "I'll quit and quickly join another game, and someone could take my spot in this".

Halo's biggest problems aren't the fans wanting to keep it traditional. It's the non-Halo fans who want the game to play like the myriad of other shooters out there. Who want to homogenize every game. "WAAHHHHH, WHY CAN'T I LOOK DOWN SIGHTS!", "WHY CAN'T I CHOOSE MY WEAPON", "WHY CAN'T I SPRINT?" "I CAN'T GET THE POWER WEAPONS, CAN SOMEONE PLEASE DROP THEM AT MY FEET WITH ORDNANCE".

This is not you Collingwood, but if you people love Titanfall, Call of Duty and Battlefield so much, keep fucking playing those games. Why does Halo need to turn into them for you to enjoy? Do you guys play Smash Bros. and wish you could do fatalities like in MK?

I thought Collingwood was the dude who said he would prefer to play against bots in multiplayer games. Isn't he that dude?
 

Madness

Member
Welcome to the beta lol
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I had the same score in a match yesterday. I commend the people on the other team for seeing the whole match through. It's always a learning experience. I hate quitters. I think the best match I've had yet was a 50-9 in the early access beta.
 

Madness

Member
I thought Collingwood was the dude who said he would prefer to play against bots in multiplayer games. Isn't he that dude?

Is he? All I know is that he loves CoD style game play and wishes Halo was SWAT all the time, or golden gun rules where it's basically 1 hit kills etc.
 
This game is absolutely brutal when you queue by yourself. More that any other Halo I think.
I got destroyed solo'n last night before the controls and feel started coming back to me.

Parties def have an advantage, but the chatter helps me out and I make sure to never roll solo. Stick with the squad and cover their asses.
 

Shpeshal Nick

aka Collingwood
Haha, still keeping up with this huh? You do know you can just as easily say, go play Halo 4 if you need your archaic drop in/drop out game play.

It works in call of duty where you can just be put into a large field and start off with any weapons and Perks you want. What's going on in the game has little basis with you, as opposed to Halo. Additionally, join in progress, also promoted quitting as well. People would think "I'll quit and quickly join another game, and someone could take my spot in this".

Halo's biggest problems aren't the fans wanting to keep it traditional. It's the non-Halo fans who want the game to play like the myriad of other shooters out there. Who want to homogenize every game. "WAAHHHHH, WHY CAN'T I LOOK DOWN SIGHTS!", "WHY CAN'T I CHOOSE MY WEAPON", "WHY CAN'T I SPRINT?" "I CAN'T GET THE POWER WEAPONS, CAN SOMEONE PLEASE DROP THEM AT MY FEET WITH ORDNANCE".

This is not you Collingwood, but if you people love Titanfall, Call of Duty and Battlefield so much, keep fucking playing those games. Why does Halo need to turn into them for you to enjoy? Do you guys play Smash Bros. and wish you could do fatalities like in MK?

Not at all. As I said to someone earlier, Halo feels different. I like the way Halo feels. Its part of why I've loved the series since day one.

I don't want ADS. I don't want loadouts. I don't want ordinance. I just want the fucking TTK reduced. Whether the traditional Halo fans believe it or not, the ridiculously long TTK is actually what's caused the decline in Halo's popularity.

CoD 4 would feel pretty damn different to Black Ops 2 or AW but those games don't have the sharp population decline Halo has experienced since 3. Why? Because the one constant is the quick TTK.

Halos only constant? Long TTK. Even if Halo Reach and 4 were Halo 2/3 with better visuals, Halo's popularity still would have plummeted. Perhaps less sharply. I think trying to please both parties made the drop worse.

343 needs decide who it wants. The traditional Halo fans? Or modern Halo fans. Because this trying to please both shit will get them nowhere.

I thought Collingwood was the dude who said he would prefer to play against bots in multiplayer games. Isn't he that dude?

I didn't say I prefer bots. I said they should be an industry standard in MP shooters. So we can keep playing long after communities die or servers are shut off.
 

see5harp

Member
Is he? All I know is that he loves CoD style game play and wishes Halo was SWAT all the time, or golden gun rules where it's basically 1 hit kills etc.

Swat is fun sometimes and does, in fact, mitigate lag issues (although I've never had a problem here in the U.S.) but compared to vanilla modes it was pretty one dimensional. I'm almost positive he's mentioned that he prefers to play with bots.
 
I'm not joining a match to be placed on the losing team. In a game that has ranks, I'm not risking a level.

Enforce harsher quit penalties. Don't punish the players that want a fresh game.

Yeah, I had a friend who would rage quit all the time. Reach would make him wait in time out for 15 minutes. It didn't stop him though. But at least for those 15 minutes he couldn't quit on anybody else. Don't know if other games did that.
 

Sephzilla

Member
Not at all. As I said to someone earlier, Halo feels different. I like the way Halo feels. Its part of why I've loved the series since day one.

I don't want ADS. I don't want loadouts. I don't want ordinance. I just want the fucking TTK reduced. Whether the traditional Halo fans believe it or not, the ridiculously long TTK is actually what's caused the decline in Halo's popularity.

CoD 4 would feel pretty damn different to Black Ops 2 or AW but those games don't have the sharp population decline Halo has experienced since 3. Why? Because the one constant is the quick TTK.

Halos only constant? Long TTK. Even if Halo Reach and 4 were Halo 2/3 with better visuals, Halo's popularity still would have plummeted. Perhaps less sharply. I think trying to please both parties made the drop worse.

343 needs decide who it wants. The traditional Halo fans? Or modern Halo fans. Because this trying to please both shit will get them nowhere.

The only thing I agree with here slightly is the TTK thing. TTK got longer in the more recent Halos and the gameplay in general became more sluggish. Halo 1 and Halo 2 have perfectly fine TTK numbers in my opinion.

Yeah, I had a friend who would rage quit all the time. Reach would make him wait in time out for 15 minutes. It didn't stop him though. But at least for those 15 minutes he couldn't quit on anybody else. Don't know if other games did that.

If he was a repeat offender of this his wait time should become longer, IMO
 
one thing i really love about having useful AR and SMG is that it's actually necessary to have more than one gun. In the other games I never ever switched from the BR/DMR to anything other than a power weapon. Now you can put a few shots into a guy with the BR and switch to the AR and chase that guy down.

Yeah I find all the guns to have situational use now. I flip from one to the other a lot, it's very nice change from just DMR/BR all game.
 

Shpeshal Nick

aka Collingwood
The only thing I agree with here slightly is the TTK thing. TTK got longer in the more recent Halos and the gameplay in general became more sluggish. Halo 1 and Halo 2 have perfectly fine TTK numbers in my opinion.



If he was a repeat offender of this his wait time should become longer, IMO

Halo CE TTK was pretty good because almost every weapon was powerful as fuck. 2 was a write off.

Problem is, lag just makes it seem worse than it probably is. Another problem with Halo.
 

Rockondevil

Member
one thing i really love about having useful AR and SMG is that it's actually necessary to have more than one gun. In the other games I never ever switched from the BR/DMR to anything other than a power weapon. Now you can put a few shots into a guy with the BR and switch to the AR and chase that guy down.

Exactly why the AR/Pistol is perfect. I was sick to death of Halo just being spawn with BR and never touch another weapon except maybe a power weapon like sniper or rockets.
Now you need to use multiple weapons based on the situation and it makes the game so much better.
They better not change it to only BR starts (unless it's a big map like coagulation for example) because bye bye pistol and AR amongst other weapons on the map.

I love the beta as if is so far, mostly. Sick of people trying to make Halo 5 the old Halo they want. Go play MCC for that Halo. Halo 5 is something new and something great so far. Better than anything since Halo 2.
 
Halo should definitely not have drop-in/drop-out functionality. Also, I take issue with anyone calling it a cutting edge gameplay feature. The games that allow drop-ins feel meaningless. This is the one time where I'll stick up for Microsoft and their instance on e-sports. One of the things that makes Halo so special is it actually feels like a match. A match of Soccer, Chess, Monopoly whatever... We can have an endless semantic argument about the use of "sport", but at the end of the day the reason these multiplayer sport-like games are fun is because they have a distinct beginning, middle, and end. What makes "sports" fun is that you're creating a legacy around your team's game style and the history of what occurred on the battlefield.

When you can drop in and out of matches at will you are not participating in a match. You are participating in a more passive experience similar to a shooting gallery. You feel no sense of attachment which is why in games like COD and Battlefield you see vast groups of people who just want to fuck around, whether it's sniping all day or waiting for planes to spawn. In Halo, you want teammates who are invested in the outcome of the game, not people who only want to casually experience the game.

COD/Battlefied and others are very different shooters. I'm not saying they're inherently bad, I'm just saying that people who want all of these shooters to be homogenized seem a little out of touch. That being said, I think the people who want drop-in/out functionality are in the minority here.
 

Sephzilla

Member
Halo should definitely not have drop-in/drop-out functionality. Also, I take issue with anyone calling it a cutting edge gameplay feature. The games that allow drop-ins feel meaningless. This is the one time where I'll stick up for Microsoft and their instance on e-sports. One of the things that makes Halo so special is it actually feels like a match. A match of Soccer, Chess, Monopoly whatever... We can have an endless semantic argument about the use of "sport", but at the end of the day the reason these multiplayer sport-like games are fun is because they have a distinct beginning, middle, and end. What makes "sports" fun is that you're creating a legacy around your team's game style and the history of what occurred on the battlefield.

When you can drop in and out of matches at will you are not participating in a match. You are participating in a more passive experience similar to a shooting gallery. You feel no sense of attachment which is why in games like COD and Battlefield you see vast groups of people who just want to fuck around, whether it's sniping all day or waiting for planes to spawn. In Halo, you want teammates who are invested in the outcome of the game, not people who only want to casually experience the game.

COD/Battlefied and others are very different shooters. I'm not saying they're inherently bad, I'm just saying that people who want all of these shooters to be homogenized seem a little out of touch. That being said, I think the people who want drop-in/out functionality are in the minority here.

Well said
 
Because Halo still feels great to play. Which is why Halo 4 SWAT is so perfect. You get the feel of Halo and the skill requirement of headshots, with the speed and super quick TTK of a CoD match and without the stupid fucking radar.

It's pure, simple, clean and fun.

It also greatly reduces the impact of lag. What's not to like about it?

SWAT is fine but it's super 1 dimensional when it comes to encounters. Shield and long ttk's is literally the last thing they should take away from Halo.

I don't want ADS. I don't want loadouts. I don't want ordinance. I just want the fucking TTK reduced. Whether the traditional Halo fans believe it or not, the ridiculously long TTK is actually what's caused the decline in Halo's popularity.

This is so horribly wrong.
 

RdN

Member
fuck having to use USA servers :'(

Agreed. I'm tired of having lagged matches against opponents who are clearly playing with very low pings.

It's infuriating that 343i doesn't let us pick the datacenter. It works so fucking well on Titanfall, but 343i has to ruin something that works, as always.
 

OverHeat

« generous god »
Agreed. I'm tired of having lagged matches against opponents who are clearly playing with very low pings.

It's infuriating that 343i doesn't let us pick the datacenter. It works so fucking well on Titanfall, but 343i has to ruin something that works, as always.
Player pool must be to low to allow that with the ranking system they use.
 

JaggedSac

Member
Haha, still keeping up with this huh? You do know you can just as easily say, go play Halo 4 if you need your archaic drop in/drop out game play.

It works in call of duty where you can just be put into a large field and start off with any weapons and Perks you want. What's going on in the game has little basis with you, as opposed to Halo. Additionally, join in progress, also promoted quitting as well. People would think "I'll quit and quickly join another game, and someone could take my spot in this".

Halo's biggest problems aren't the fans wanting to keep it traditional. It's the non-Halo fans who want the game to play like the myriad of other shooters out there. Who want to homogenize every game. "WAAHHHHH, WHY CAN'T I LOOK DOWN SIGHTS!", "WHY CAN'T I CHOOSE MY WEAPON", "WHY CAN'T I SPRINT?" "I CAN'T GET THE POWER WEAPONS, CAN SOMEONE PLEASE DROP THEM AT MY FEET WITH ORDNANCE".

This is not you Collingwood, but if you people love Titanfall, Call of Duty and Battlefield so much, keep fucking playing those games. Why does Halo need to turn into them for you to enjoy? Do you guys play Smash Bros. and wish you could do fatalities like in MK?

Can't you basically choose loadouts in Smash now? Something along the lines of different move sets or something? Has that always been there?
 

Rockondevil

Member
Agreed. I'm tired of having lagged matches against opponents who are clearly playing with very low pings.

It's infuriating that 343i doesn't let us pick the datacenter. It works so fucking well on Titanfall, but 343i has to ruin something that works, as always.

I'm really hoping they're just using US servers for the beta or something because if this is what the final game has I'll probably just return it until they do use our AU or wherever servers.
Picking a datacenter should definitely be a thing, perhaps not in the beta but come the final game there's no reason not to have it.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
I finally understand the pistol!

It has the fastest weapon switch animation therefore it is the best secondary gun for quick clean ups.

the time to kill with it seems faster than any other gun if you land your shots in rapid succession.
 
Agreed. I'm tired of having lagged matches against opponents who are clearly playing with very low pings.

It's infuriating that 343i doesn't let us pick the datacenter. It works so fucking well on Titanfall, but 343i has to ruin something that works, as always.
Sorry, but it's a beta and not a finished game. We can't ask the world from them when the game is a year out. Sucks for international GAF, but its the sad truth
 
I had the same score in a match yesterday. I commend the people on the other team for seeing the whole match through. It's always a learning experience. I hate quitters. I think the best match I've had yet was a 50-9 in the early access beta.

Whats impressive about a 4v2 win?
 

Shpeshal Nick

aka Collingwood
SWAT is fine but it's super 1 dimensional when it comes to encounters. Shield and long ttk's is literally the last thing they should take away from Halo.

I disagree.

Both CoD and Halo have experienced a lot of change from 2007 and yet it's only Halo that has experienced the biggest drop off in popularity.

If you look at both games and the one thing that hasn't changed in both games? The TTK. In CoD it's always been consistently short and in Halo it's always been consistently long. Throw lag on top and it makes it worse for Halo.

It's the long TTK that is killing Halo. Not anything else. At least in my opinion. It's the only constant and if you look at every other shooter out there, even the ones that DON'T play like CoD, they still have a short TTK.

People just don't want to spend half an hour killing someone. It's that simple. You can still have "encounters" in games like Titanfall. I've had plenty of occasions where I was spotted, shot at first and survived. Ditto for SWAT in Halo. More so in Halo SWAT because SWAT requires headshots.

The beauty of SWAT is that it still requires map control because even in SWAT you need to know the maps. Where people commonly are, where their head usually lines up etc.
 
Agreed. I'm tired of having lagged matches against opponents who are clearly playing with very low pings.

It's infuriating that 343i doesn't let us pick the datacenter. It works so fucking well on Titanfall, but 343i has to ruin something that works, as always.

Titanfall definitely works very well, and very fast. Supposedly the same servers that are running H5 and the MCC.

I think 343 needs some help. You know how Microsoft was putting together those teams to help devs get as close as they can to 1080p/60fps? They should dispatch a specialized Azure network team to 343. The MCC is still shit and I have not forgotten. I still want to play.
 

jelly

Member
I think they should remove killcams, it doesn't add anything to the game. I don't care how I was just killed, it's simple enough to know already or guess if you care that much. Also, it can be so wonky with lag and make no sense half the time. Just seeing your body and a glimpse of the area is enough for me. Keep it sleek and simple.
 

EvB

Member
Titanfall definitely works very well, and very fast. Supposedly the same servers that are running H5 and the MCC.

I think 343 needs some help. You know how Microsoft was putting together those teams to help devs get as close as they can to 1080p/60fps? They should dispatch a specialized Azure network team to 343.

I believe that 343 actually designed a load of the tech to use games with Azure.
 
I'm really hoping they're just using US servers for the beta or something because if this is what the final game has I'll probably just return it until they do use our AU or wherever servers.
Picking a datacenter should definitely be a thing, perhaps not in the beta but come the final game there's no reason not to have it.

One of the biggest mistakes that AAA developers keep making is lack of transparency regarding the servers that their games run on. I completely agree, picking a data center should always be an option. Additionally, the user should always be able to access some sort of indicator that identifies whether they are connected or not.

Unless you have those two things, you basically have useless end-users who cannot accurately describe the issues that they are experiencing due to lack of information, which is what happens when all of this stuff runs in the background.
 

Slightly Live

Dirty tag dodger
Doesn't feel like Halo.
Controls are wonky at best.
Level design in the single new level is abysmal.
Midship remake is terrible and far too dark.
Too many bleeps and bloops.
Sound mix is terrible, far too much going on to be able to concentrate in heated moments.
Far too much visual clutter.
Spartan Bros are down right insulting.
Battle chatter is annoying - wheres the off switch?
Thrusters feel inconsequential.
Time to Kill is ridiculously low.
Standard moment feels sluggish and unresponsive.
 
I disagree.

Both CoD and Halo have experienced a lot of change from 2007 and yet it's only Halo that has experienced the biggest drop off in popularity.

If you look at both games and the one thing that hasn't changed in both games? The TTK. In CoD it's always been consistently short and in Halo it's always been consistently long. Throw lag on top and it makes it worse for Halo.

It's the long TTK that is killing Halo. Not anything else. At least in my opinion. It's the only constant and if you look at every other shooter out there, even the ones that DON'T play like CoD, they still have a short TTK.

People just don't want to spend half an hour killing someone. It's that simple. You can still have "encounters" in games like Titanfall. I've had plenty of occasions where I was spotted, shot at first and survived. Ditto for SWAT in Halo. More so in Halo SWAT because SWAT requires headshots.

The beauty of SWAT is that it still requires map control because even in SWAT you need to know the maps. Where people commonly are, where their head usually lines up etc.
Uh so you're telling us they should make it EXACTLY like COD? What makes Halo different from other shooters is that you have to utilize grenades and melee as much as the guns. If TTK is shortened it would be a gun fest/grenade spam a thon. No thanks.
 

see5harp

Member
I didn't say I prefer bots. I said they should be an industry standard in MP shooters. So we can keep playing long after communities die or servers are shut off.

I might have you mixed up with someone else. In regards to the lag stuff, you might be right. I haven't experienced any major issues with lag and Halo though. Even with p2p it has always been head and shoulders over it's peers. Games with dedis like BF could feel worse depending on the match. It might just be the ping to server if you are living in Australia. If that's the case, then cool. I've never felt the TTK is bad in Halo though. Go back and play Halo 3 against a seasoned team and I assure you, you'll be dying like it was a game of COD.
 
I think they should remove killcams, it doesn't add anything to the game. I don't care how I was just killed, it's simple enough to know already or guess if you care that much. Also, it can be so wonky with lag and make no sense half the time. Just seeing your body and a glimpse of the area is enough for me. Keep it sleek and simple.

Also agreed. I'd say around 30-40% of my kill-cams appear janky (either have player pop-in/out or some other weird visual issue). Furthermore, I think kill cams provide too much information to the person who died especially if you are killed as a result of long distance shooting. If you are sniped or shot mid range, you should never be fed information about where your shooter was located.

My preference is the traditional overhead view of the body.
 

nOoblet16

Member
I disagree.

Both CoD and Halo have experienced a lot of change from 2007 and yet it's only Halo that has experienced the biggest drop off in popularity.

If you look at both games and the one thing that hasn't changed in both games? The TTK. In CoD it's always been consistently short and in Halo it's always been consistently long. Throw lag on top and it makes it worse for Halo.

It's the long TTK that is killing Halo. Not anything else. At least in my opinion. It's the only constant and if you look at every other shooter out there, even the ones that DON'T play like CoD, they still have a short TTK.

People just don't want to spend half an hour killing someone. It's that simple. You can still have "encounters" in games like Titanfall. I've had plenty of occasions where I was spotted, shot at first and survived. Ditto for SWAT in Halo. More so in Halo SWAT because SWAT requires headshots.

The beauty of SWAT is that it still requires map control because even in SWAT you need to know the maps. Where people commonly are, where their head usually lines up etc.
Games should not be designed around the experience of a player who is lagging. If I am lagging then a short TTK is worse for me because I can get hit and killed even before I realise...it works both ways you see. In fact that's worse cause with low TTK the lagging player will always lose and this is where games start to incorporate ridiculous amount of lag compensation..and it all turns to shit for everyone. Also please don't exaggerate by saying things like half an hour to kill, an encounter barely lasts more than 5 seconds.

I've played Halo from third world countries where the lag is high and I've played it from my resident country UK with little to no lag and I've managed fine because high TTK provides me with a fighting chance rather than turning the match into who saw who first.


Also Team Fortress 2 on PC has the highest traffic out of any FPS on PC and it has high TTK to very high TTK.
 
They should use the lighting trick gears 3 does with distant enemies, the thurther away someone is the more of their team's colour glows from them, just enough to tell who is who.

Right now you can more or less hide in the shadows better then others if you are blue.
 

Sephzilla

Member
Games should not be designed around the experience of a player who is lagging. If I am lagging then a short TTK is worse for me because I can get hit and killed even before I realise...it works both ways you see. In fact that's worse cause with low TTK the lagging player will always lose and this is where games start to incorporate ridiculous amount of lag compensation..and it all turns to shit for everyone.


Also Team Fortress 2 on PC has thd highest traffic out of any FPS on PC and it has high TTK.

The solution is that in order to move forward Halo needs hats
 

Takashi

Member
lolwut. I love me some Swat, but it should never be base halo ever. Next people are gonna want Infection or Grifball to be base halo, too. And Swat has tons of lag too. In Reach people would just trade kills a whole second later if the connection was even a little iffy.
 

see5harp

Member
You guys are arguing with someone who is using SWAT as the example of Halo moving forward, lol.

That's sorta why I brought up the bots thing. To me, anyone who doesn't have a history of playing Halo competitively is usually the one complaining about TTK.
 
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