Made a wee latency clip that wasn't teleporting if anyone is interested, it's a tiny clip of me getting shot around a corner. Originally I thought my teammate had killed me with a ground pound but friendly fire is off in Warzone isn't it? The first clip was recorded straight from my game and the second was via theatre:
http://xboxdvr.com/gamer/Sordid Sentinel/video/12946697
http://xboxdvr.com/gamer/Sordid Sentinel/video/12946737#t=1
The clips are super short so if you can't see the difference here's a comparison just before I died, the first image is from my perspective of the game and the second is from theatre/the servers perspective (look at the kill feed & my shields, these images were taken the instance before I died as close to the same time as I could get them):
As an added bonus, here are some screenies of me shooting those enemies just before I died. For the first comparison I got my shields as close as I could from both videos, notice how according to my screen I've shot an extra bullet and the enemy is still in my sights but the server doesn't see the same thing:
Here is a comparison of the 'extra bullet' shot, check the ammo counters to see. These images were both taken at the exact time the bullet I shot disappeared from the ammo counter, see how different my perspective is compared the dedicated servers? My shields and the position of the enemies are totally different but the kill feed and ammo counters are the same
And before anyone thinks this is a rage post, we donged on these guys and my k/d was positive. There were still weird things happening though