Does someone have a link to any discussion on TB or elsewhere on the topic? Because without more context and examples of games where they are spawn killing it's hard to say much about it.
Warzone has plenty of safe "area" to spawn in but if you're adjusting the game for the literal 1% or less of players (because as we've established Whiskey and basically four other SCs are the ones going into this grind) it comes with downsides for other players and normal matchmaking. As it is I feel like Warzone usually prioritizes safety too much, to the point where it's often a hike to get to the action on a map. Increase the buffer and you're making it far too difficult to defend objectives or move around the map effectively.
If you cap all bases in Warzone , the all members of the opposing team spawn in their home base. There are only 2 or 3 ways out.
The attacking team is SUPPOSED to try to end the match by destroying the core. But instead they corner you in your base and spend the rest of the match racking up kills...
I think it's a mistake on 343i's part to threaten the behavior, when the behavior is a result of how they designed the game and it's rewards.
They need to find another way for players who are stuck to break out of the spawn trap that doesn't involve capturing one of the bases that they have no way of getting to.
I suggest that they either 1) dramatically increase the req level speed for teams who are defending the base. This would give the trapped team a chance to fight back OR 2) spawn nuetral parties who will reclaim bases if the controlling team isn't actively defending them. This will limit how much time the core will be open to attack, and allow the controlled team to spawn outside of the base.
Either of these solutions would forced the controlling team to quickly pursue the core. And would make the game more fun in general.