I managed to forget how this works month in month out, but will tomorrow be the REQ reveal image?
I thought they already did that...
Or was that the teaser... Who knows
I'm pretty sure the time it lists is often broken, it's odd. I've had it pop up with a ban message after a disconnect and could immediately start playing.
Ban system is weird though. I've quit a number of times and my bans range from nine mins to 30 mins. Most of the time it's whatever because I'll just go play WZ until it's done.
Ban system is weird though. I've quit a number of times and my bans range from nine mins to 30 mins. Most of the time it's whatever because I'll just go play WZ until it's done.
I think that we are going to get the Brute Spiker in one future update based on the BOOMco one
we already have the AR and magnum skins it makes sense
Wait, bans aren't even game wide!? Wtf.
I wonder what nuance 343i would add to the spiker to give it that signature halo 5 balance. 343 has touched just about every weapon and gave them smartLink functionality and/or tweaked their basic operation.
How should they differentiate the spiker from The other auto's
I think that we are going to get the Brute Spiker in one future update based on the BOOMco one
we already have the AR and magnum skins also the gravity hammer will arrive with the February update it makes sense
It's for Halo Wars 2 (not sure if you knew or not)
Even so, I don't know who would ever use a Brute Spiker (in it's Halo 3 iteration) as a pickup/REQ over any other weapon in the Halo 5 sandbox. Unless it becomes something more unique than its current form, its just another auto-rifle for the sandbox.
It could become the Gorgon Pistol from GoW 2 (it already looks like it), a burst-fire close-mid weapon, but the boltshot already fills that category. Hmmm
Well that alone makes the ban system next to useless. And that's ignoring inconsistencies on bans themselves and lengths of time.Yeah Arena and WZ have different bans.
Wait, bans aren't even game wide!? Wtf.
Wait, bans aren't even game wide!? Wtf.
Low damage on impact, shards detonate after a second (but don't supercombine like a needler). + increased melee damage.
Maybe?
It's for Halo Wars 2 (not sure if you knew or not)
Even so, I don't know who would ever use a Brute Spiker (in it's Halo 3 iteration) as a pickup/REQ over any other weapon in the Halo 5 sandbox. Unless it becomes something more unique than its current form, its just another auto-rifle for the sandbox.
It could become the Gorgon Pistol from GoW 2 (it already looks like it), a burst-fire close-mid weapon, but the boltshot already fills that category. Hmmm
I'm not even surprised. If quit penalties were as severe as they said I wouldn't see daily quitting whether at start or end of match almost 5 months since launch. I imagine they wouldn't want to make people stop playing Halo and move to other games, but I say fuck em. Zero sympathy for quitters. Escalate to 24 hour bans, start nuking their REQ points to zero and maybe we'll see a change.
I don't think bans are an effective deterrent for quiting anyway. They really need to learn the ways of positive reinforcement... They need to make the reward for good sportsmanship so desireable that people would view quitting as a punishing themselves.
I wonder what nuance 343i would add to the spiker to give it that signature halo 5 balance. 343 has touched just about every weapon and gave them smartLink functionality and/or tweaked their basic operation.
How should they differentiate the spiker from The other auto's
Maybe bleeding damage? Spikes that land after your enemy's shield is popped causes their healthy to slowly drain.
I don't think bans are an effective deterrent for quiting anyway. They really need to learn the ways of positive reinforcement... They need to make the reward for good sportsmanship so desireable that people would view quitting as a punishing themselves.
If 100 straight games guarunteed me a loadout DMR, you wouldn't have to worry about me ending it early.
It'd be cool if we finally got Brutes in a 343 Halo via Warzone. New bosses, more frequent AI drops consisting of Brute patrols and the brute chopper all on a covenant themed map with new bases.
This will never happen.
More spikes in target, slower they move. Thrust to remove spikes from armor.Spiker could do damage over time, since the spikes stick into the opponent. More spikes in target, more damage over time.
Possible changes for the Spiker:
It could do something interesting like if you don't feather your shots, it'll quickly overheat and shoot out a shotgun blast of spikes that are left in the magazine, with the spikes bouncing off walls.
- Pass through enemies like a Sniper
- Stopping power like the CE Plasma Rifle
- Bullets bounce off walls like the Spike 'nade
- Fast melee (2x melee speed compared to normal melee, same strength though so it's not OP like the energy bayonets lol)
EDIT:
More spikes in target, slower they move. Thrust to remove spikes from armor.
Lots of potential.
Maybe bleeding damage? Spikes that land after your enemy's shield is popped causes their healthy to slowly drain.
Good point, so maybe have it on an energy supply so melees can deplete the ammo.The deadly melee is really the only differentiator. As a REQ I don't see the issue with giving it a 1HK or close to it, because by REQ 3 you have swords and shotguns in play anyhow.
Just beat the campaigns. It sucked. Not enough chief. Multiplayer is fun. Definitely my least favorite halo. Got Xbox for it but overall wasn't worth it. Although the controller feels so good. So comfy. Best console fps I played in awhile
Also the zoom in of guns is dope. Looks great
I liked the lack of chief. I've been playing as chief since the first game came out. He's better off as a background piece or as someone to step into every once in a while. There's other stories to tell.
... how it actually plays, is fantastic. Level design, combat spaces, pacing, all great. Many of these spaces instantly shot to top tier halo fun. The only "long term" downsides would be arguably weak warthog sections and repeating warden.
...
I would have been fine without Chief if they gave us his backstory with Blue Team in Reach, but after this trilogy is finished I will probably feel that way again anyway. Halo 6 needs Chief, and then we can finally get that Arbiter game we've been dreaming of.I liked the lack of chief. I've been playing as chief since the first game came out. He's better off as a background piece or as someone to step into every once in a while. There's other stories to tell.
I have to question anyone that hates on the halo 5 campaign. While I can see (but disagree) with limited chief and the story being disappointments, the meat of the campaign, how it actually plays, is fantastic. Level design, combat spaces, pacing, all great. Many of these spaces instantly shot to top tier halo fun. The only "long term" downsides would be arguably weak warthog sections and repeating warden.
I suppose the easy answer is some people place more emphasis on story.
I have to question anyone that hates on the halo 5 campaign. While I can see (but disagree) with limited chief and the story being disappointments, the meat of the campaign, how it actually plays, is fantastic. Level design, combat spaces, pacing, all great. Many of these spaces instantly shot to top tier halo fun. The only "long term" downsides would be arguably weak warthog sections and repeating warden.
I suppose the easy answer is some people place more emphasis on story.
I'm pretty sure the time it lists is often broken, it's odd. I've had it pop up with a ban message after a disconnect and could immediately start playing.
Never had those moments where I was like fuck yea halos. The story just blew man. I didn't mind playing as Locke with Osiris, but felt nothing about the team.Many of these spaces instantly shot to top tier halo fun. The only "long term" downsides would be arguably weak warthog sections and repeating warden.
I suppose the easy answer is some people place more emphasis on story.
Arbiter was great in this. Wish we got more of his fight against the covenant remnants, but this is about chief, Locke, and Cortana. His intro was boss.I miss crossing a dangerous bridge high up in a vast environment I'm exploring in its entirety, filled with both intimate/CQC and grand combat scenarios. Nothing really touches the experiences from CE's gameplay and level design in my opinion, but Halo 5's campaign was still pretty fun.
I would have been fine without Chief if they gave us his backstory with Blue Team in Reach, but after this trilogy is finished I will probably feel that way again anyway. Halo 6 needs Chief, and then we can finally get that Arbiter game we've been dreaming of.
I have to question anyone that hates on the halo 5 campaign. While I can see (but disagree) with limited chief and the story being disappointments, the meat of the campaign, how it actually plays, is fantastic. Level design, combat spaces, pacing, all great. Many of these spaces instantly shot to top tier halo fun. The only "long term" downsides would be arguably weak warthog sections and repeating warden.
I suppose the easy answer is some people place more emphasis on story.
Sigh
Yuck. I was actually about to get on myself.division just downloaded and wife just went to bed. fuuuuuck
division just downloaded and wife just went to bed. fuuuuuck
XBL has problems every night lately :/
The real lesson to be learned from Halo 5's campaign is that next gen controllers need to have more buttons.