D
Doge
Unconfirmed Member
A lot of the things you listed is more about SWAT than Breakout mode.
There is no shield in Breakout, it's true. But the TTK in Halo is way longer than let's say CSGO, even without shield it takes something like three pistol headshot to kill someone. It makes a lot of things you listed invalide imo.
I fail to comprehend to this day why people try to compare Halo to CSGO or even make comparisons between the two. The games play completely differently and to use it for comparisons sake is silly.
You can escape grenade easily in Halo 5.
Last time I checked, grenades are dangerous in this game. If you could dodge them so "easily", they would not be so dangerous.
About the round thing : You just have to make good plays every rounds, what's the problem ? Of course you need to use team play, smart guess, good map controls to win in breakout. You even have to use them more since losing one pal = huge, huge disadvantage most of the time.
How can you have good map control in breakout when it is elimination? Right off spawn, if your teams gets the first pick and immediately play numbers. There is not enough time for map control to even be a thing.
I am going to use Truth CTF as an example for arena.
Halo is a game that is situational so not everything goes as plan, but I will give you hypothetical match of CTF.
When you play CTF on Truth. You are going to want to control camo and pink tower or carbine. In terms as to which would be better, it will be carbine for running the flag, but this depends on the situation. Let's say your team pulls camo and gets a pick. The moment a man goes down on the enemy team, your team should be pushing flag because the best time to always run flag is in the process of killing the enemy team. You don't want to wipe the enemy team, then get ready to run flag. That is stupid. You want to be out of that base with the flag as the enemy team is dying from a set up. So we have one guy from the enemy team dead and one or two members from your team is getting ready to pull flag. While this is happening the other members of your team should be ready for the flag run by controlling the spawns. If the flag guy is running carbine, the members should be at carbine in bubble to force enemy spawns in the base/pink side. Wherever those members set up, it is their job to tell flag guy where to run. You should not have the flag guy make the decision. This is something that is happening in the beginning of the game. Now let's change to other teams PoV.
Let's call this team blue team and the other red team to make this easier to follow. If the enemy is pulling your flag and you happen to be alive, your job should be to pull their flag. Halo is a game that is situational and sometimes being able to do that is not likely, but in terms as to what you should do it should be this. If you pull the enemies flag while they are in the process of running yours, you can try to sneak your way back to your base, or throw the flag where it can easily be spotted by your teammates and be nade spammed. When you have a member of your team do this in this particular situation, that's called making a play. Why? Because you are stopping the other team from scoring a point and are pulling their attention from a setup because you just pulled their flag. This also gives your team breathing room to make a push out of the setup.
In a matter of a minute, you have all of this happening. If this were to be a breakout match, it would consist of your team getting a solid push outside your spawn so no one dies. Then get a pick and capitalize at said pick. In a CTF game of truth you got a lot more going on than a breakout match.
And this is me being as simplistic as possible because a lot of things that happen is situational and it all depends on the situation. In breakout, numbers is the situation. The moment you are down numbers, you are at an immediate disadvantage. There is no coming back from that round. In a match of arena, the game can come to a halt, or speed up so fast that a match can be done in a matter of minutes. You do not get that with breakout in a competitive level.
Maybe it "sucks" as a competitive Halo game, but as a stand alone title, breakout mode would be beast. It's not just meant for Halo classical players, i guess.
What does this even mean?