I think the REQ system will be pretty cool in a mode like this.
difference being we don't get live listen ins during the heat of the moment, lol.
Any news on the reqs? For watching the stream
I don't really have a problem with trash talk, but I tuned in towards the end and my kid wanted to watch. I missed the "they're so fucking bad" moment, but you can't allow that type of stuff if you want this to be seen by a lot of people and be taken serious.
I know there's a million times worse stuff said on a NFL field or whatever probably, difference being we don't get live listen ins during the heat of the moment, lol.
Actually, if you listen closely to NFL broadcasts, you can here players and coaches curse all the time... Then there's those occasions where the crowd chants "bullshit" after a bad call. It's great stuff.
As far as Warzone is concerned, 3 things:
1) it looks like fun, but I really would liked a classic, 4 man, endless, survival mode like we had in ODST. That remains the best FF in the series to me.
2) it's pretty awesome that 343i was able to cook this up in 8 months, after admitting that they had no plans for firefight, but would do it if it was heavily requested.
3) it's pretty silly that 343i needed post launch feedback to know that Halo players want firefight. I reckon that if this mode was available day 1, it would have drawn in Req$ to rival Warzone itself.
im just excited for roster changes.
wonder if naded will retire, or keep playing [should really have joined eg will he had the chance].
The timer counts down. D:
I hope they can get an endless mode in somehow.
No way are they holding this for that long. It'll definitely be included in one of the announced updates. The Reach one, if we're lucky.
Warzone Firefight is an ambitious new multiplayer experience that takes the initial promise of Halo 5s Warzone multiplayer the epic battles, incredible scale and huge maps and applies that to create the biggest Halo cooperative experience ever in franchise history. In Warzone Firefight, up to eight players will work together to complete five rounds of increasingly difficult, dynamic objectives set against a timer to emerge victorious.
The prospect of teaming up with seven other players to take on a plethora of enemies using the REQ System has us all eagerly awaiting the release of Warzone Firefight this summer. Be sure to stay tuned to Halo Waypoint, Xbox Wire and follow the official Halo Twitter for all the latest Halo 5: Guardians Warzone Firefight news.
We need an HCS playlist hopefully it comes soon.
If 343 wants Breakout to be competitive they need to make it like S&D in COD. Offense and Defense. I still like playing Breakout but it's just not competitive atm needs some tweaks.
Wonder if we'll see sandbox tweaks now that season 1 is done. Despite the am tryhard not-quite-pro outrage, the actual pros seem fine with radar. Will we see auto tweaks though? Storm rifle nerfs?
I have an overwhelming feeling that Warzone Firefight is going to be dissapointing. Like Its only going to be Escape on ARC for the first month and they'll update new maps in later. Or it's just going to feel like a "rehash" rather then an actual new solid game mode.
How can it feel like a rehash, halo 5 has nothing of the sort? I could see it falling flat, being that it's going to inevitably be different than firefight that's come before, but it will be something new.I have an overwhelming feeling that Warzone Firefight is going to be dissapointing. Like Its only going to be Escape on ARC for the first month and they'll update new maps in later. Or it's just going to feel like a "rehash" rather then an actual new solid game mode.
I could go either way. They showed it as the last bit of the planned lineup, but they've been teasing it so hard I feel like it's gotta' be coming sooner if they've got it up and working right now.
In more interesting news, it looks like the YT description offers some more useful tidbits:
So it's an 8vE mode, which is more than I expected. And it seems like it's time trial-based, which seems like a smart idea if you're going to have it be in matchmaking.
How can it feel like a rehash, halo 5 has nothing of the sort? I could see it falling flat, being that it's going to inevitably be different than firefight that's come before, but it will be something new.
Team Arena is supposed to be the HCS playlist, though obviously that got tossed out the window when they added Assault
Might be brought back into line when they add Assault to HCS which I assume is coming. Oddball too maybe.
So are the armory packs no longer on sale? I just assumed they would no longer be available after midnight pdt last night. I somehow managed to exert enough willpower and didn't purchase any. But I did finally get the arena pack thing at half price. So there is that.The 80,000 RP requirement is insane, if I didn't have any disposable income I wouldn't have a single pack. :/
Haha yeah for sure. Warlord Assault was pretty big in H2 and H2A. Assault I don't think was even an MLG gametype in H3.
In order for it to work in H5 it needs to fit the map so I guess we'll see. Arena also has the new maps like Overgrowth and Riptide so those would have to be removed too in an HCS playlist.
I gotta admit though playing on MCC in the HCS playlist was so damn hard lol would get destroyed on a daily
Haha yeah for sure. Warlord Assault was pretty big in H2 and H2A. Assault I don't think was even an MLG gametype in H3.
In order for it to work in H5 it needs to fit the map so I guess we'll see. Arena also has the new maps like Overgrowth and Riptide so those would have to be removed too in an HCS playlist.
I gotta admit though playing on MCC in the HCS playlist was so damn hard lol would get destroyed on a daily
They played The Rig Slayer at HWC so...
I think the REQ system will be pretty cool in a mode like this.
I think there is a decent chance radar gets removed from HCS tbh. It may not but I wouldn't be surprised...
And if it does I expect an HCS playlist to follow. I mentioned it before but I'd love Team Arena to be converted to a Team HCS playlist with only competitive rules, maps, and game types... Then put in a permanent social arena playlist which includes all the map/gametype combinations.
The dreeeaaaam.
i know the whole concept of radar removal has some traction on GAF, but is there any precedent for this? [ie - has it ever happened in HCS play before? i never followed it previous to 5 so this is an honest question]
I think there is a decent chance radar gets removed from HCS tbh. It may not but I wouldn't be surprised...
And if it does I expect an HCS playlist to follow. I mentioned it before but I'd love Team Arena to be converted to a Team HCS playlist with only competitive rules, maps, and game types... Then put in a permanent social arena playlist which includes all the map/gametype combinations.
The dreeeaaaam.
Competitive Halo never had radar until H5 actually.
I think the no radar stuff would also fix the auto weapon issue, too.
Really, the big thing to fix for Team Arena and HCS in general is to remove slayer entirely.
slayer has always been a gametype in competitive Halo though I can't see it being removed anytime soon. that would be pretty crazy if it was
Mythic difficulty aka let's crank those hp values up
i know the whole concept of radar removal has some traction on GAF, but is there any precedent for this? [ie - has it ever happened in HCS play before? i never followed it previous to 5 so this is an honest question]
i've always just associated radar so closely with halo i worry i'd not recognize / enjoy the game without it - although that's probably an overblown fear and i can see how the game would improve [in certain ways] were it removed.
Competitive Halo never had radar before, heck in the pre-release beta tournament they covered the (30m maphack) radar with a badge.
They are just a tad overused in my opinion, that is all. I like autos in competitive but the spawns need to be extended or placed at different areas on the map.
edit: As for radar, it would stop players seeing an opponent on the radar and then instantly pulling out the AR and corner camping. They are too powerful in those situations.
I meant like...I don't know. Using the same starting animations and Palmer dialogues, and then missing like the elements that were in previous Firefights. Not actually crafting a true solid Firefight experience.
When I imagine back to Firefight, I think back to the intense moments in ODST when their is 5 enemies left and Jeff counting down every enemy left, with the intense music playing, or the dreaded "One life left!". Just all of what Bungie did combined made Firefight enjoyable.
I could just see this Firefight being like, weak in comparison to the prior games, if you understand what I am saying.
Not a fan of firefight happening on the same warzone maps we already have.
I think there is a decent chance radar gets removed from HCS tbh. It may not but I wouldn't be surprised...
And if it does I expect an HCS playlist to follow. I mentioned it before but I'd love Team Arena to be converted to a Team HCS playlist with only competitive rules, maps, and game types... Then put in a permanent social arena playlist which includes all the map/gametype combinations.
The dreeeaaaam.
Oh yeah. Radar needs to go for the pro league. Just embarrassing seeing crouch walking and radar watching with storm rifle and whatnot at this level. It also would make strongholds that much more intense if people couldn't tell if someone was near them. Now is the perfect time to remove it so the pros can get used to it before pro league starts.
Firefight isn't Firefight without Brute Chieftains, tbh.
The new mode will probably still be cool though.