It's not my style at all, but I respect it. I just enjoy the people here so I keep dragging myself back into playing lol
It cannot.Anyone who has everything unlocked confirm whether or not Achilles can be unlocked via regular packs?
It cannot.
Well the community asked for it. 343i provided it and put more options than asked for. One upping it really.
Lots of people play fine on the default settings. We're just giving you 'options' on how we've adjusted the settings to our liking.
Anyone who has everything unlocked confirm whether or not Achilles can be unlocked via regular packs?
It cannot.
No, rampancy is divided into several stages. Melancholia, Anger, Envy and Metastability. Most never even reach the Envy stage, just succumbing to their rage and ever-increasing thirst for knowledge.
That's how it was in Marathon, anyway. We don't have any specific information about levels of rampancy, so your three stages are also purely speculation.
So Cortana could still well be rampant, or she could've moved past that all-together. My point, however, was that she's batshit insane. You don't need to be rampant to be insane. Considering she's also toying with a Halo ring, I don't think that is too far-fetched.
Dude, the pistol in this game is the best utility weapon since CE. It's difficult to use, but when you're on your game you can destroy people with it. It's perrrfect. I'm surprised you don't like the game from the pistol alone.
The pistol is one of the reasons I return. The shooting is great. It's the whole package and and mechanics I find distasteful, however fun they may be. I already had a thread on that, so I don't wanna derail this thread.
Yeah I posted in that thread.
My only beef with this game is probably on the map side, I feel there's not a standout. Truth comes close, but it's a remake. Still the maps are overall better than Reach and 4. Even 4 had Haven though.
No idea, but I'm curious about that as well.By the way, I haven't seen it mentioned anywhere, but what's this about?
I briefly skimmed through the custom game options yesterday and didn't see anything about this. What's the deal?
- Added Line of Sight toggle option for use in custom games, such as Octagon
No idea, but I'm curious about that as well.
I was so disappointed with Mk. V that I didn't even look at the other armor sets. Achilles is cool, not sure it's something I'd use.
Lot of people using Mark IV helmet with Mark V armor. I still think the way Brav said it, they realized Alpha wasn't as big a hit as they'd like, we could see a different version soon.
Inb4 it gets patched out of the snipers gametype because it's supposedly an "exploit".Is it a glitch that we can't spawn with the H2BR in custom game slayer or is it a glitch that we CAN spawn with it in custom games snipers?
Inb4 it gets patched out of the snipers gametype because it's supposedly an "exploit".
Still salty.
Now, why can't they advertise new Halo games with this armor, the most iconic designs in this franchise?
Lot of people using Mark IV helmet with Mark V armor. I still think the way Brav said it, they realized Alpha wasn't as big a hit as they'd like, we could see a different version soon.
¯\_(ツ_/¯Is it a glitch that we can't spawn with the H2BR in custom game slayer or is it a glitch that we CAN spawn with it in custom games snipers?
I know I harped about this many times, but if Halo 5 had better map design, it would literally be perfect for me.
I thought it was because a not insignificant portion of the playerbase complained the default controls were garbage.
I guess that's like "asking" for it.
Of course ideally, the default controls will be perfect for everyone. But outside of the extreme auto-aim found in every other modern shooter, how do you achieve that?
Giving people the ability to customize their controls is a fantastic solution, IMO
I know I harped about this many times, but if Halo 5 had better map design, it would literally be perfect for me.
Haven't played Riptide yet and not including BTB/Breakout Forge maps.
Halo 5 is almost as weak as Halo 4 in terms of good maps for me. It's particularly disappointing. Not a single map to love, so many of the maps blend together in the mind's eye. Boring ugly Human based urban crap or pipe mazes. The lack of diversity in the map environments is a real disappointment too.
Dislike
- The Rig
- Regret
- Empire
- Any other map not mentioned below
OK
- Truth
- Pegasus
- Coliseum
- Eden
- Fathom
- Overgrowth
Like
- Plaza
Love
- None
There isn't a single map that will become a "classic" in future.
This game, in my opinion, does not have a single map on the level of stuff like Isolation, The Cage, Gemini, etc.
There isn't a single map that will become a "classic" in future. Conversely, there are no terrible maps either. No terribles or greats.
I still don't have either the helmet or the armour
Now, why can't they advertise new Halo games with this armor, the most iconic designs in this franchise?
¯_(ツ_/¯
Me neither. I use Noble armor and helmet. #RememberReach
Hehe, I use the Noble helmet too. It's a toss up between that and Recon as far as coolest looking for me personally. I've always loved Recon, and in a way it's nice that it's no longer so exclusive because people don't really bother with it which makes it less commonly used
When it comes to armor, I don't care about rarity - just use what's cool. Fortunately, the Achilles armor looks cool and will be very rare.
The only map to come out of this era that has that classic Halo feeling would be Daybreak.
When it comes to armor, I don't care about rarity - just use what's cool. Fortunately, the Achilles armor looks cool and will be very rare.
I feel like Overgrowth could be close, but besides that there isn't a real stinker so that's a positive I guess!
Um, this is Halo, not Marathon. Works differently here. http://www.halopedia.org/Rampancy
I might be misremembering the third stage thing (I was thinking in terms of growth, operation, rampancy, then either death or metastability), but Rampancy is definitely it's own thing, distinct from metastability.
But it's important to remember that Cortana is operating on more what I'd call blue and orange morality than actual craziness. It does make a certain coldblooded degree of sense. Utilitarianism carried to its logical extreme. In a person, we'd call that crazy (because there's no way to know that you're doing the right thing), but in an immortal superintelligent AI...? I dunno.
Watching a video walkthrough of that map, and it makes me miss maps that are outdoors
I still don't know what I think about the strict divide between what is considered "Arena" and what isn't in H5. Like, we were playing a customs game that involved Phaetons and I couldn't remember how it controlled because literally the last time I used one was in the campaign. It's a shame how vehicles are hardly a feature outside of Warzone any more.
Hehe, I use the Noble helmet too. It's a toss up between that and Recon as far as coolest looking for me personally. I've always loved Recon, and in a way it's nice that it's no longer so exclusive because people don't really bother with it which makes it less commonly used
Me neither. I use Noble armor and helmet. #RememberReach
There's no real documentation on how rampancy works in the Halo universe, though, so we know very little about it.
And in a sense, Cortana has achieved personhood. We see this in her final cutscene appearance, when she's literally walking about. So yeah, I'd definitely still call it crazy. Insane actions often make sense to the people doing them, but not to us. This isn't too far from that.
Why wouldn't I defend the button glitches? They're awesome!Was surprised to see you defend Halo 2's button glitches lol
good boy
After beating the campaign solo on legendary and giving the experience a few days to sink in, I'm ready to proclaim this campaign the best since Halo:CE.
First and foremost I want to compliment the level design that went into the campaign. It seems that an extreme amount of care and detail went into the production of each area. All of the battle spaces seemed to really emphasize on multiple solutions and big giant areas to fight in. You had options of long range weapons or up close weapons depending on your play style, and on legendary, you really had to incorporate both to reach the end of some battles. Legendary was no joke...
I had a lot of moments during the campaign which brought me back to AoTR from CE. Especially Swords of Sanghelios. That was up there with the best of the best levels the series has ever brought to the table. The scale, the verticality, the options, the new arsenal of movement, all just combined beautifully to create a spectacular gameplay experience. Speaking of movement, I really don't think I can go back to the old Halo's without the clamber, dash, and sprint. They all really enhanced the already rock solid gameplay of Halo's before. The 10 second gameplay loop has never been better.
The Warden wasn't as bad as I heard a lot of people mention. Sure, some parts were pretty frustrating... Two or three Wardens at the same time?! WTF! But the game gave you some serious power weapons at those points to wreak havoc, and eventually I prevailed. Though a little more variety in boss battles in Halo 6 would be very welcome (If they continue with boss battles in the series).
The story wasn't bad either. It certainly didn't follow what marketing led you to believe but we should all know that by now after seeing the Halo 3 and Reach ads. This was no different in that sense. The somewhat cliffhanger ending was miles better than Halo 2's ending, and that cut scene at the end of legendaryhas me stoked for whenever Halo 6 releases.another Halo!
The art was fantastic, and that's usually a criticism of Halo games. Sanghelios and Genesis were beautifully designed and realized. I felt the sense of wonder exploring Genesis for the first time, that I hadn't felt since landing on Halo for the first time in CE. Only thing missing was the Covenant's signature purple ship level. They really do give an alien feel in the previous games and I would've loved to see how 343 would've handled it in Halo 5. Well, hopefully in Halo 6...
Lastly, the score felt like Halo again although it did have some moments where it felt more generic, and other moments where music was missing altogether during intense fights, where as Marty would've rocked your ears during those portions. If they continue with Jinnouchi for Halo 6, I wouldn't mind, but hell, Marty is independent now. Bring him on board and Halo 6 will be my most anticipated game ever!
All in all, the campaign really felt fantastic, and the challenge for beating legendary solo was ridiculous. Though being a huge fan of Halo games on legendary, I wouldn't have it any other way. The gameplay isn't meant for rushing in and killing everything and feeling invincible. It's meant for strategizing and taking your time killing one enemy at a time. It's about finding the right weapon for the right moment. All of that is there in spades for Halo 5. Well freakin done 343. I'll probably end up playing the campaign again a few more times if time permits it, and I'll definitely be back for Halo 6. Hopefully the sales of the game were well enough for them to put the same amount of effort for the campaign in 6; as it still is one of the main reasons a lot of Halo fans play the game.
I don't dislike any map, and The Rig is the only one I have major problems with, but that's because the power weapon setup is absolute trash tier.
This game, in my opinion, does not have a single map on the level of stuff like Isolation, The Cage, Gemini, etc.
Sometimes the visors make the helmet better or worse.
Midnight almost makes them all better lol. Especially goblin.
Yeah guys. I rocked goblin.
Anything that isn't in a UNSC facility of some sort would be nice.
There are a few rumors of what's to come and I hope they're a bit more geometrically ambitious.
And I still don't have the helmet. I've got the Noble armor and even the legendary Noble Valor armor, but my REQ packs continue to disappoint me with their contents.