I don't know what you mean. There are 3 problems with the spawning system.
1) The delay. I've seen it happen to enemies, to teammates, and myself. Warp in, unable to move, dead before they can even respond. Maybe it only happens in warzone. I haven't played much arena.
2) The spawning spots. Say you defend your base from 7 guys in a row, doing well. But they keep pouring in and eventually you are overwhelmed. Now since dudes are in your base, even if it's just one, you end up spawning outside your base. The rest of their team is out there, a sniper, a banshee in the air, whatever. Now since you're spawning in the open you are instantly dying over and over. No chance to take cover, to fire, nothing.
3) The radar. As if a delay and being completely exposed isn't bad enough, you have to be able to actually physically look around to know if anyone is near you because the radar is complete dogshit. So if your base isn't that swamped but it's just a couple dudes, you can still get shot in the back before you can even turn around just to look into the field next to you, whereas if the radar was worth anything you'd at least have a clue of being exposed to someone's view and where to dodge.
I have had so many games where I end up in this endless death chain, getting sniped so I am falling down as I warp in, or being blown up as I warp in. And I really mean that, not even a pause, but like already falling over or already inside the explosion. Sometimes it has even happened vs AI bosses because I was fighting one and so it warped me within their view.
I have a compulsion to think okay maybe I need to work on skills or something, as usually when you get in chain deaths it's because you're not good enough yet, but when I end up like 2nd or 3rd player on my team, I don't see that being the issue. It's totally different from say, being in arena and losing every first engagement. Skill level wouldn't make a difference if you're literally dead before you're even really there.
Never seen anything like this in any game, and then the way it can steamroll into extensive REQ advantages and that can trigger quitters on your team just compound the issue. It's making warzone unplayable because it sucks when it happens to you and you don't get much satisfaction if your team ends up on the winning side of it (if you realize that is what's happening). An actually balanced match is pretty rare.
BTB might be a decent replacement but some people here are saying solo queues get matched up against big parties. That's dumb. Firefight can't come soon enough.