Jesus everything about this post is full of denial, delusion, refusing responsibility, ignorance, factual inaccuracies, etc to the point where I couldn't possibly address it all. However, I will make some replies because the points are indicative of your level of thinking and the knowledge base you seem to be working from, as well as the manner in which you're presenting your argument and approaching the game.
Do I know exactly how the game works and make shit up to excuse stuff I know ruins the play or do I not understand how the game works and thus choose the wrong thing experimenting in ignorance? At least make up your mind about what you are assuming about me.
You aren't being analytical for shit. If you were, you'd check the theater clip, maybe figure out if the other team is using better paths or opening strats.
I don't know what theater clip is.
You'd explore the map, figure out jumps or methods to escape your armory area, anything to do your part to contribute to a better experience. But this isn't what you mean by analytical. You're talking about feelings and whether things *feel* better or *feel* like the better strat or gameplan, whether or not they are in reality (spoilers: they're not).
So your failing strategies fail and doing the same thing over and over again and failing gets monotonous. Woooooooooowww. Congratulations.
I am not talking solely about myself in that quote, I am talking about the entire game mode, which includes teammates. I said it wasn't about winning and losing, but monotonous gameplay in the battles. So the thing I was looking to change was that overall circumstance of the battle. When things get locked in to a head-on one-armory struggle, I find that boring and monotonous, so can something be done to break that? Or is the only way to spend the majority of the battle working through the unenjoyable monotonous battle my team seemed perfectly fine doing?
If the only way was to slowly struggle through it like they were, then that would mean the majority of the battle is boring to me, and thus half the time the mode simply is not for me. However, instead of just dropping the mode outright, if there are other ways to approach things, things that I could do that could shake things out of that monotony, or at least supportive roles outside of that main battle I could play that were effective for anything, then I would only find them by experimentation. Experimentation inherently has risks, inherently has failures, and so I didn't care if I died or not because it came with the territory. This is what I meant by the difference of mindset between only caring about winning and losing, and caring about the experience and seeing if there is some alternative.
You are stuck on thinking I'm stubbornly rejecting all advice, but really the advice is not in regard to what I'm seeking. I am not looking for what wins, necessarily, but what may make things play differently when those situations arise. If all I cared about was winning, then yes I'd try to round up teams. Instead, I'm seeing these common situations that can come up in Warzone and was wondering if there was an alternative approach I could take to make it a mode more interesting to me to play. That is a different process from merely conforming to whatever is needed to win. That is why I explained this to you, because you seemed to think I'm trying to win then making excuses for not winning. I'm not. I'm trying to make different things happen when things get locked into the same things happening, regardless of winning or not.
As for jumps specifically, in these situations I've been shot dead while still in the air or just as I landed pretty much every time. Bad strategy.
Again, this is your mental reality until you prove otherwise. The game stats on waypoint don't support your assertion. These teams aren't getting 30+ kills each. At best they're farming bosses.
I never said we get all the bosses. Bosses appear on their side of the map where we'd have to cross center, so obviously we don't get those.
Many of your teammates don't seem to be in such dire straights. Did it ever occur to you that maybe if you help them fight off the siege that would help instead of just going full derp and blaming them? Sure it might be a long/prolonged fight. So what? Even when we've had an armory on lockdown, there's sometimes 1 or 2 people that are constantly preventing us from capping, thanks to respawns. You're complaining about ranged weapons,
perhaps like this clip? If you are the other team, do you really think it makes sense to send in everyone to capture, or should they send maybe a couple to use as bait and the rest support? HMMMMMMMMMMM............ That's not even getting into your laughably delayed reaction time.
Nope. Let me explain what was going on there.
First life: I'm focused on getting the guy because he killed my entire team as they spawned. He's obviously a problem that needs to be fixed because it is our last armory. The longer he holds it the more emboldened his buddies are to join. I didn't even know that little notch he's hiding in up there existed because most of the time when you are on the roof there all the action is happening over at the garage. So he ducks in a corner I didn't know existed and a tank (which wasn't there before) starts shooting me in the back. I'm dead. I know this. To try and exit their view I'd be entering his view and I'm already in the process of being wounded so he'd have an advantage. I'm dead so I accept it and try to get far enough to at least throw a grenade to maybe kill/damage him as I know my team is also moving in to kill him and that would help them if the pause between us isn't too long.
2nd life: The reason I made this clip. You see how I spawn and there is a pause before I do anything even though I'm materialized and he is clearly in view? Yeah, I can't control my guy there. And the pause can be longer, and I have many times before appeared already dying in that space. When I gain control here and start to move I know (as I am well acquainted with from such shit spawns) that he and others across the way already have a beat on me just from where I appeared in the middle of the roof so I'm pretty much dead already. No direction of movement even with a thrust is enough to make up for the shots he and others already have on me, so I toss another grenade.
So no, that is a completely different sort of situation.
That level is actually the best in regard to any longrange stuff when at the armory because it usually isn't very long range battles on that roof and the level curves. So guys will shoot from the garage, which isn't far, or maybe from far off on the left, under or on top of the rocks, which is only good for the bottom exit since the roof is mostly shielded on the left, and either way there is a tunnel right there and the other side exit of the bottom which goes right into cover.
Longrange only becomes trouble there when you try to get across or sometimes when you come around the tunnel. There are spots where they can hide in the rocks far out from the entrance of the tunnel, but the long range guns can easily snipe people in there. If it's a DMR you can try to peek and figure where the fire is coming from, take a hit and recharge, until you can finally make out what tiny pixel on the horizon is them, but that doesn't make you capable of actually shooting them first. And obviously if it's a sniper rifle you're already dead.
Spawning back at base doesn't really help since it just feeds directly into the same situation rather than offering an alternate path around. Any tips for that kind of situation? The only half-decent thing I've found is trying to keep cover of boxes on the inner walkway, but then if some of their team comes to fight you, you have very little space to move to fight them without entering full view of the ranged guys looking into the tunnel.
So, you're saying if you had all the special long range weapons unlocked, you wouldn't try to use them to break a siege. Or alternatively, if you don't, trying to close the distance is also a bad idea? Jesus...
No, I'm saying that trying to take on people so far away with a gun that has muuuuuch less zoom is dumb. From my gun it's trying to find a pixel or two on the horizon while from their gun they are shooting at full bodies in view. That's a bad engagement. If I had guns with equal zoom those battles would make a hell of a lot more sense as I'd have hope of killing them, just like the early battles before the mismatch happens.
This is literally the dumbest shit I've ever read.
Summary:
I wasn't very good and didn't want to get better. I didn't know the maps so instead of trying to check them out and get a general feel in custom games, I went into the competitive playlist and got shit on and am now using my lack of map knowledge for a reason I haven't tried Arena since. My goal is supposedly just looking around seeing what people are doing instead of trying to win the game, thus wasting the time of everyone on my team. It's not like I could have tried my best in the moment and try to acclimate, then later just go to theater and see the locations I was getting shot from in order to be *actually analytical* and learn.
You're assuming again. Did I say that was
the reason I hadn't been back to Arena? No I did not. I was explaining why my performance in it was low/hadn't improved, since you asked about my performance in Arena. I was still in the very early stages and hadn't spent enough time to even begin to get better, especially since I didn't have crucial information back then and haven't even been back since getting that information. Also, again, I don't even know what you're talking about with theater. Sounds like something that would be better for analysis, yes, and nicer to my team since you can only play these ranked for some stupid reason.
@ bolded: what the actual fuck are you talking about?
Maybe I am misreading things in here, but looking at the radar discussion it seemed like if you are couching and jump you don't show up on radar. It made sense to me since I remembered a time that someone dropped down near me from an upper level and didn't appear on radar until they landed. If that's not how radar works, I guess I misinterpreted.
What? No. Sometimes, as Eugn pointed out, the best strat is to fight the hard fight over the center base. Some times it takes a long time to achieve (many minutes). These are large-scale, extended battles quite often in Warzone. Maybe you should play more WZ Assault to get better at attacking fortified positions on the WZ maps. Often as attackers you have lower REQs as well. It's good practice.
Maybe it's not working because you're not working with your team, not the other way around. But I guess winning a hard fought struggle isn't interesting for you either, so whatever.
So you're saying these battles just magically clear up after several minutes, and then you come back from the 500-600 point lead they made in the process when you only have a 50 point margin of error? That is how these situations usually go?
Okay, let's just assume that is true. It would mean it is very common to get stuck in these head-on clashes where people are just trying to pick each other off from long range for the majority of the game. If that indeed eventually leads to turning things around, leads to success, and is in fact the most common way to spend the majority of your time in Warzone, then yes, that isn't interesting to me. Nearly endless "peek and pop" battles with people very far away is very boring and monotonous to me, and is actually why I dropped Battlefront because that's 90% of what it is. As I explained earlier, much of me in this thread has been me trying to see if there was some alternate more enjoyable way for me to experience Warzone, or if I should just wait until Firefight.
You realize you can use any 3.5mm headset/mic/whatever right? They cost a couple bucks. As for the process, it's only a chore because you make it so. I'm not inferring shit. Show the fucking receipts.
"then getting mad when"
"being pissed"
That is an inference. I am directly responding to things you directly said. You said, presuming, as in based on an inference, that I was pissed. I was correcting you that it wasn't making me mad, but that the process seemed to be boring.
I'm not saying you hate Halo 5 (although from your responses I have no idea what you think Halo plays like). I'm saying your complaints and stories are unwarranted, unsubstantiated by facts, or exaggerated at best. As far as your "simple post", don't even try and rewrite history when everyone can see it. First, I didn't respond to that post, nice try though. Second, this has been a multi-page, multi-day discussion with You v. Literally Everyone Else. People suggested you party up, join in on community parties, post gameplay to help you, etc, etc. You do literally fucking nothing of the sort and continue bitching in the thread after every couple games. It started out fairly cordial and whatnot, but like your shitty teammates, some of us can only stand head-banging, I-don't-want-to-better-myself, nothing is my fault, no way it's a problem on my end, allow me to narrate my experience in matchmaking every other game, everyone I play with is stupid, straight up shitposting for so long.
I didn't say it was only because of you. Eugn replied to it, which is what led to that first elaboration. It doesn't have to be from you to be true of why I bothered to explain.
As for the rest, I was just coming to learn various things about the game type and possibly my internet connection. Did I know teams could go against solo queue people? No. That came to my knowledge through discussion. Naturally people would say to get a team together, and then I explained it wasn't what I was after, and I would personally like a solo queue (others felt the same way) so if it is not available I was realizing that is one aspect of the mode that wasn't for me. Apparently kill farming is a very specific thing that wasn't what I thought, so that is another difference of understood concept clarified by description of events. The spawning issue was a rather extensive problem, and it took a lot of specific elaboration to explain for others to verify it is something they never experienced.
Really, it seems like you are taking a very combative perspective on everything. It is not "Me vs Everyone else" and I never saw it that way. I was learning some things about Warzone I didn't enjoy, and by communication others helped me understand certain expected things that tend to go with the mode to have a better time, such as playing with a team. I misunderstood a phenomena (kill farming), and by describing what I was experiencing others helped me understand that what they were talking about earlier was different. I have some kind of spawning issue that can kick up often, and others reported what sort of spawns they experience to determine it wasn't the game itself. This is not opposition. This is not me getting mad. I'm just getting a picture of things and learning the mode is not for me.
You took it as "bitching" and because you took it as that, you seemed to think the problem was about winning and so I needed to change my tactics to doing whatever could possibly help winning occur so I could no longer be mad, and so if I didn't do what people said to fix it, then I was being stubborn. That isn't what took place. My issue wasn't with winning or not, but the experience of how the playing was going and if that was typical or not. It took experimentation and discussion to discover the nature of the mode, and from there I figured if it was a game type for me or not; as a preference, like do you enjoy strawberry milkshakes or chocolate milkshakes? That kind of thing, not angry. About the gameplay experience, not just doing what wins or not.
The only thing I was actually upset about was the chain insta-death from the spawning pause, and that has little to do with the mode itself, and that was clarified. Nonetheless, the mode has a lot of situations where that can lead to chain deaths because of how the spawns work and what sort of circumstances arise. Some agree spawns need work, some think how they work is intentionally designed to make things interesting, either way it is simply how they are and no confirmed changes are on the way. So again, it's simply a realization the the mode isn't the best to me in terms of what sort of experiences I get from it, so it is better to set that on the backburner and do something else, and get more into big battles with REQs when Firefight arrives.
Prinz Eugn also thinks I'm addressing matches in completely the wrong way, but he's not reading all this anger and opposition into it. I think your frustration from my posts comes mostly from this interpretation you take, which is why I pointed out what you are inferring. That said, I have made by far my biggest posts in the thread in response to your challenges, trying to explain these differences of what I was after in the first place, thus perspective on what I thought needed to be tackled, thus my different philosophy on what to try and do, thus my different approaches that didn't seem all that concerned with self preservation and winning. I definitely would have left it at that simple post because my main efforts of experimentation and main understandings of the mode had been settled.
If you STILL don't get what I have been trying to explain, and STILL think I just want to make winning happen, and STILL think I am writing off help-me-win advice you only assume is what I'm after even though I directly said it's not, and STILL think I'm being angry... Well, I can't help that. I am however tired of writing these long posts just to explain a difference of what I even looked for from Warzone after the initial view seemed to be uninteresting half the time. I am not interested in trying to get some full match upload for you to go over with your analysis on what to change to win when it's not the issue for me.