First clip is just a not smart play. You know the sniper is staring at you but you stay in his sights. Maybe thrust away when you see it next time instead of wasting a death trying to "pinpoint". A death does nothing but fuel their REQs.
Second clip, a viable option is to go through back tunnel. You can even escape your current trap by not using the easy-to-watch ramp and jump up the right side of the docks instead.
Again, this isn't about winning or losing. I wasn't asking how to "do better" in regard to those specific clips because I was intentionally making clips to demonstrate the kind of ranged fighting I was talking about not wanting to do. I know very well not to stand looking out to a sniper or stay on a mostly exposed ramp vs 3 people, but to show what it is like to face them with the gun I have in a clip you have to be out there facing them with that gun.
Back tunnel has plenty of cover to traverse between while you go through it if necessary and there's even fortress-side secondary paths to force closer engagements once you get to the other side (assuming the destructible rocks are already broken, which they usually are that far into a match). There's also the boxes and crates for cover once you make it out of the tunnel.
Of course, you guys have 2 bases, including the most important one, and you said you're killing bosses, so you're going to win anyway, barring some epic comeback. Like, even if they get the Warden coming up in 30 secs in the second clip, you guys can maintain control and gain objective point gains. It's not always about being super aggressive or trying to outshoot folks. Maybe use the Warden as a distraction to break out and flank them, further ensuring the victory?
That is what we did. They brought out a wraith to take Warden but it didn't matter. My point is that my best options were incredibly boring. Hang out and protect base if they moved up, do nothing meaningful or die in long-range battles if I got bored enough, go around to the cave and try to wiggle up between covers as they got 2-3 hits now and then because they aren't dumb and know the paths to their base and have good coverage (that's why the guy with the DMR was on that side of his base), maybe try to force close-range stuff as you say except while I'm tied up with the close-range guys there are always ranged guys still so that's a no-go.
Yes, focusing on my only means of actually getting points (bosses here) is most beneficial for winning, but I don't get some amazing rush of joy just from winning, and if I did it wouldn't reach back in time to make playing through the match fun. If the gameplay is generally these boring long-distance standoffs or trying to sneak somewhere that I'll be outnumbered, it's just not engaging. In the games we end up under siege in an armory, that's an even more limiting situation in terms of effective strategies, and actually-fun options are pretty much nonexistent. If that's how Warzone usually turns out, it's almost worthless until I unlock some ranged guns, and even then it seems like it'd be bland half the time.
Arena offers a lot more variety of guns in play as well as ranges of combat, so I think BTB may be better even though it unfortunately doesn't get to the same scale. This whooooole thing (aside from the spawn issues) has just been the process of me realizing this is the nature of Warzone, trying to see if different things are at all viable to make it more interesting to me, and then realizing with enough experimentation that nothing really is. That's all. Anything more was me explaining to those who wanted to know what exactly I was experiencing and doing.
EDIT: The archive of the Warzone stream from Saturday is still available, including party chat if you want to gleam meta-strats (a lot of it is us joking around and shit) and maybe figure out some general gameplay stuff. I have everything unlocked, so your engagements won't be identical, but it might help since Eugn cut his stream short tonight.
https://www.twitch.tv/yourexwife/v/56879481
I'll see how things play out in it, but if I see you using a lot of zoom guns and above-common REQs I'm going to feel very vindicated in my view of the nature of Warzone.