The weapons should all be holograms that adopt the skin you have set for it once picked up. That way they could add skins for power weapons.
AFAIK, this wouldn't work because the weapons on the map are loaded into memory with the map, while loadout weapons are loaded into memory with the gametype(after querying the server for each player's personal skins).
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Eh, I think Escape from ARC is worse than March on Stormbreak, but not by much. Most of Stormbreak's problems lay in the design of the Fortress itself and relative to the rest of the map. The Lochagos encounter is different--which is good that it is different-- but having him be worth 150 VP isn't good. To me the biggest problem with March on Stormbreak is that all the entrances to the Fortress are on one half of the structure. This is somewhat of a two edged sword, though. On the positive side, it means players have to leave the Fortress if they want to get Warden. On the down side, it means that players attacking the Fortress are walking into a hell of a bottleneck.
ARC has the problem of not having enough routes for players to take. There's only 2 ways for a player to approach an Armory from their own base. There's only 1 path from Armory to Armory. There's only 1 path from Home Base to Garage. The vehicle paths on the map force players into pinch points, instead of allowing for a stealth route. All of the Legendary bosses are under the sphere of influence of the Garage. The team that controls the Garage can prevent the other team from even getting to the Legendary bosses by holding these two sightlines.