It it functions exactly the same, then it's a waste of space. Let's hope that's not true.OG better design.
It it functions exactly the same, then it's a waste of space. Let's hope that's not true.
Yeah, the beta was a lot of fun. The full release should be even better.Feeling the hype for Firefight in full force. Despite the jRPGs I've been waiting for all releasing this week and next, this update has me most excited.
Yeah, the beta was a lot of fun. The full release should be even better.
I really hope this is true. The beta was fun enough, but I think I would bore quickly of it. I want to finish my dang enemy kill commendations though.Yeah, the beta was a lot of fun. The full release should be even better.
very much this. some of the intrigue and hook of playing matchmaking in previous halo games was the variety of different maps. Halo 5 is really really hurting in that department. Industrial industrial industrial industrial oh look industrial. Seeing the maps pop up in halo 5 doesn't excite in the way it did in previous halos. No outdoor tropical or rural maps. No nice mountain vistas or hills off in the distance. Almost no covenant maps. We finally have a snow map in stasis, which is nice, but that is by and large the best remix we've had. No water in any of the slayer maps accept riptide and overgrowth, but those hardly feel like outdoor maps. No desert maps. No ancient ruins/temple style maps. Halo 5 is lacking in diversity in a really bad way.Looking forward to the Lava/Rig remix.. the biggest thing that stops be from coming back to Halo 5 is the lack of weird variety in the Arena maps.. they just all feel a bit samey, stale, and less exploratory. Hope to see that change going forward, whether with Halo 5 or perhaps 6.
Anyway, I'm definitely looking forward to the latest update!
Yall ready to lose at wave 3 when you need to defend the garage?
I amYall ready to lose at wave 3 when you need to defend the garage?
Yall ready to lose at wave 3 when you need to defend the garage?
So we have to be sweaty in WZFF or our respawn is longer when we die? interesting.
It would be amazing if 343 could add a survival variant of FF a la ODST where you and 4 to 8 other players try to stay alive as long as possible against increasingly tougher or numerous enemies, scoring included and no time limit.Firefight has always been about survival.... Sweatiness has always been a must.
It would be amazing if 343 could add a survival variant of FF a la ODST where you and 4 to 8 other players try to stay alive as long as possible against increasingly tougher or numerous enemies, scoring included and no time limit.
It would be amazing if 343 could add a survival variant of FF a la ODST where you and 4 to 8 other players try to stay alive as long as possible against increasingly tougher or numerous enemies, scoring included and no time limit.
Game ending like that is kind of a Reach.
I should have said a la Reach with the score attack, but weren't the games timed in Reach? I can't remember.Game ending like that is kind of a Reach.
Game ending like that is kind of a Reach.
.
.
pseudo edit: did no one get the joke? really?
Yall ready to lose at wave 3 when you need to defend the garage?
That objective has been...retuned since the beta. Should provide a more reasonable challenge for the round.
That objective has been...retuned since the beta. Should provide a more reasonable challenge for the round. Additionally some the of the new HUD/UI elements should better communicate the state of the base defense.
Not sure if you can answer but does each map have unique objectives or are all the objectives the same just on different maps?That objective has been...retuned since the beta. Should provide a more reasonable challenge for the round.
Tris obviously got it, clearly their joke went over your head.
That objective has been...retuned since the beta. Should provide a more reasonable challenge for the round. Additionally some the of the new HUD/UI elements should better communicate the state of the base defense.
That sounds pretty cool but how do you know this?
didn't even see Tris' response.
Thank Odin....
My post came off more aggressive than I intended, but you know I'm an ass so it's fine.
Ups my bad sorry I only knew that Tashi and Stinkles worked at 343
Based IGN #Kappa
very much this. some of the intrigue and hook of playing matchmaking in previous halo games was the variety of different maps. Halo 5 is really really hurting in that department. Industrial industrial industrial industrial oh look industrial. Seeing the maps pop up in halo 5 doesn't excite in the way it did in previous halos. No outdoor tropical or rural maps. No nice mountain vistas or hills off in the distance. Almost no covenant maps. We finally have a snow map in stasis, which is nice, but that is by and large the best remix we've had. No water in any of the slayer maps accept riptide and overgrowth, but those hardly feel like outdoor maps. No desert maps. No ancient ruins/temple style maps. Halo 5 is lacking in diversity in a really bad way.
All good, I don't think Lyberty has been as active on here as Stinkles and Tashi. I know Josh Holmes has a gaf account too but I haven't seen him in forever.
I should have said a la Reach with the score attack, but weren't the games timed in Reach? I can't remember.
By that logic, they shouldnt have put the Classic BR or Halo 2 BR into the req system.
they do all function the same
Sounds like pretty good logic to me. I'm pretty sure fans would have loved plenty of other things, instead of 20 reskinned BR's and Warthog's. I'm not exactly happy with most of the REQ's, to be honest. There's like a handful that I really like, but most of the stuff is just pretty uninteresting to me. I actually feel like there is too much redudant stuff (looking at Hemets/Armor and Emblems for example).
But still, I appreciate that 343i is trying and supporting this game for so long. It's great to see that they are bringing back stuff like Firefight, even if I'm 1 of those persons who will probably not spend much time in it. Really hope that this will not change with Halo 6 and that they now finally have a good foundation, which they can use to make Halo 6 even better. Last thing we need is an other "start from the beginning".
When is the halo raid coming though????
When is the halo raid coming though????
Lvl 114, 5000RP, mic required, must have h2 BR, will kick if you're a squeaker
You forgot no matchmaking, we'll be at Halo 5: Guardians |OT40| in no time.
What are raids like? Do they have a story element? I would love something with some kind of narrative attached to it.When is the halo raid coming though????
If 343 doesnt launch Halo 6 with everything they've already done, plus all the classic stuff they ignored...
well im hard to please.
That objective has been...retuned since the beta. Should provide a more reasonable challenge for the round. Additionally some the of the new HUD/UI elements should better communicate the state of the base defense.
Game ending like that is kind of a Reach.
Let's do this
I am
Grunt Goblin coming in hot to break all our important parts D:
They don't neccessarily need everything (looking at Breakout for example). They have the data and should have a pretty good idea what people liked and maybe even what people ask for.
Looking forward to what's comming next anyways. Doubt I will stop caring for Halo anytime soon and I always feel bad when my passion overcomes me and people like Frankie and David have to read it.
I should have said a la Reach with the score attack, but weren't the games timed in Reach? I can't remember.
I think if people are concerned about player engagement, we need some carrots to chase.
What if we had weekly challenges that gave RP rewards, and rotated out week by week? (So that threre are different challenges each week)
Maybe something like:
- get an overkill in arena (5000 RP)
- kill a legendary war zone boss (5000 RP)
- capture 3 flags in CTF (cumulative) (2500 RP)
- get 15 kills with a sword (cumulative) (2500 RP)
Shit like that.
There could be like 10 challenges a week, that are drawn from a pool of like 50-100 different challenges (I dunno get creative).
The weapon/vehicle specific challenges (like the sword one above) could even lead to people calling in weapons/vehicles they normally wouldn't.
Because BELIEVE it or not, people DO log on just to get their daily win pack...But then end up playing for longer cause it's fun. I know some of my irl friends do that.