Valhalla Rapids
Member
I think if people are concerned about player engagement, we need some carrots to chase.
What if we had weekly challenges that gave RP rewards, and rotated out week by week? (So that threre are different challenges each week)
Maybe something like:
- get an overkill in arena (5000 RP)
- kill a legendary war zone boss (5000 RP)
- capture 3 flags in CTF (cumulative) (2500 RP)
- get 15 kills with a sword (cumulative) (2500 RP)
Shit like that.
There could be like 10 challenges a week, that are drawn from a pool of like 50-100 different challenges (I dunno get creative).
The weapon/vehicle specific challenges (like the sword one above) could even lead to people calling in weapons/vehicles they normally wouldn't.
Because BELIEVE it or not, people DO log on just to get their daily win pack...But then end up playing for longer cause it's fun. I know some of my irl friends do that.
Oh yeah, and by having gametype-specific challenges (like the ctf example above), people will probably play a match in playlists they normally wouldn't touch. What if there was a challenge for scoring in griffball, or killing infected?
So do the Reach thing, with challenges. we also need 2x RP weekends