I doubt H3A is going to be a thing.
Yeah, Halo 3 Anniversary wouldn't make sense after The Master Chief Collection. Maybe in 5 or 10 years, as another collection of sorts.
Yeah, but after the reception of MCC and Halo 5 selling less than previous entries, they may not be as sure as "it prints money" as before.I disagree. There's a few reasons for that:
- It's a lot less work for a studio to make new assets for a game that's already by-and-large completed.
- The fan appeal of remaking an old Halo title is something Microsoft and 343i are very well aware of.
- It basically prints money.
- It fills in the gap in a year without a Halo game, letting the primary dev teams at 343i work on Halo 6 for a 2018 release.
I don't really care for Halo 3, but "it was on the Master Chief Collection" isn't really a good reason for them not to do this. Remaking Halo 3 is a license to print money, which is something that Microsoft isn't going to ignore, even if 343i isn't terribly interested in the idea. Halo 2 Anniversary was being developed on the side while Halo 5 was in development, so it's hardly impossible for 343i to have a B-team work on H3A while they put work into Halo 6. Plus, it lets Microsoft release the Halo 6 beta to owners of Halo 3 Anniversary, which would keep with the theme of Halo betas.
Yeah, but after the reception of MCC and Halo 5 selling less than previous entries, they may not be as sure as "it prints money" as before.
The Anniversary of 1 and 2 already did what thet were intended to: bring those 2 games to "360 visuals/pre Halo 4 parity".
An Anniversary 3 would be for what? To bring the visuals up to 4/5 quality? Then people would want the same for 1 and 2.
I'm not opposed to the idea, but it would make more sense to just wait. If it's about filling gaps, then smaller chapters ala ODST using the 5 engine done by said B-team to experiment around would be better.
Of course, September 2017 is the 10th year anniversary of Halo 3, so the date fits with a re-release.
Hmmm halo 3 nostalgia..
Hmmmmm .... with the mp sure? but wouldnt the 1080p 60fps transfer in the mcc done that for them though?
I just want to know the inventive of rebuying halo 3 is, if ppl are basically getting it for free now with the new Xbox one s bundles?
Convince me.
Interestng. I've been playing with Focused on my last 20-30 games. I went from Plat 3 to Diamond 1 this weekend. yay! I was paired up with and against a lot of High Diamond and Onyx players. Mainly against. That felt pretty good with an even amount of Auto/Precision fights.
Now with the few games i've played while ranked Diamon 1, im playing against even higher folks than before. The expereinces there are a lot more AR use, espcially with team shooting. like the TTK is lower than if they all just pistoled you or something, idk.
Maybe when i get a little higher, i will see the trend to be more leaning toward precision fights. I just love out-gunning someone with skill.
their teammate comes from behind, I notice the red dot, I thrust to avoid the fast-approaching red dot (predicted Spartan Charge), then /Halo:
https://gfycat.com/SickElegantChipmunk
Spartan Charge is a good addition that doesn't need to be removed, but it certainly needs some tweaks.
Please no in regards to halo 3 anniversary.
this
I'm ready to move on
And there are plenty who would willingly go back. Not everything is a zero sum game. They can have a H3A while you still have H5 to play while they work on Halo 6.
I don't necessarily want H3A either. The fight is finished, but not going to limit choice. Can you imagine a ten year Halo 3 anniversary launch with scorpio as a launch title.
I've always wanted a mainline Halo to do something different than the more detailed and realistic design. Something more down the line of CE, maintaining the vibrant colors and simplicity in art design.The new graphics layer for Halo 3 Anniversary should be a demake to mid-90s 3D. Environment lighting specified by low-res geometry volumes, color palate is 16-bit, lighting is flat ambient-only, textures are low-res and use nearest-neighbor sampling, objects are represented by low-res sprites with different baked viewing angles, skybox is a scrolling layer with funky projection to make it "not completely break" when you look straight up, no blended transparency, etc. Ground-level on-map environment geometry would be exactly the same, though, including water... which would just be covered with a scrolling water texture that looks absolutely bonkers when distorted by the wave system.
And the control room catwalk would have real-time reflections, just like Halo 1.
oh, I get there is a demand for such a remaster/rerelease, I just don't know why they'd bother to waste time and resources on it. especially since, after MCC, there's a history of setting their sights too high and not delivering. Especially since such a remake would likely employ a third party studio. just rather we not go down that road again.
oh, I get there is a demand for such a remaster/rerelease, I just don't know why they'd bother to waste time and resources on it. especially since, after MCC, there's a history of setting their sights too high and not delivering. Especially since such a remake would likely employ a third party studio. just rather we not go down that road again.
Nah, they could just reset the cycle. So in 2021 would be CEAA.Do you all want reach anniversary too? How about halo 4? Does every halo game get released twice?
Nah, they could just reset the cycle. So in 2021 would be CEAA.
If they decided to do Reach I would be happy if they just decided to upscale it as is. It's still a great looking game, it just plays terribly due to the weird motion blur and framerate.lol
But seriously I'd rather 343i just remakes the whole original trilogy and leaves it at that (even if Reach's performance on X1 is fucking awful). But since HCEA and the MCC (backing on H2A) sold really well, I wouldn't be surprised if we got H3A. After that, it's pretty much up to Microsoft to continue the remakes.
Well H2A minus the shit of making all the games work together in one UI was alright. The campaign was decently remastered and the gameplay was okay for the few maps they had and the forge as well.
Again, when you have nothing lined up for 2017 in terms of mainline, they are not wasting anything. Halo 6 not coming that soon. It would so much more cost effective to pay a third party studio a couple of million to remaster the campaign for 900p30, dynamic 1080pr and improve it, build a Halo 3 style LP using Halo 5 code and engine and launch as a launch title for their new Scorpio, than not.
MCC faltered from the fact they released too early, made it too ambitious and did not test properly. The run up to the launch of the game showed several problems. There won't be Gears next year, and it is the 10 year anniversary for Halo 3. Imagine seeing the Halo 3 reveal trailer but remastered for H3A at E3 next year. Don't tell me you won't be excited.
https://m.youtube.com/watch?v=qyPQDGmJoCk
Remastered for Scorpio launch, ship it.
http://cdn.findsubscriptionboxes.com/wp-content/uploads/2016/07/halo-legendary-crate-august-2016-box-spoilers-halo-icons-figure-1024x576.jpg[IMG]
Does look pretty cool.
On the fence. The hoodie looked bad to me.[/QUOTE]
5-7 collectibles too, I'll bet $0.01 on Locke one hand leaping a grunt on the left. Any thoughts on the others? Chief seems like an obvious one. Also it's cool they can be swapped with a little rod stand thingy.
[IMG]https://d17d0a47rzlbdk.cloudfront.net/alch_pictures/2016/07/01/15/16/50/c4759eaa-aa0d-461a-8b43-526df87f2f97/800x600_Header_Figures_01.png
If they decided to do Reach I would be happy if they just decided to upscale it as is. It's still a great looking game, it just plays terribly due to the weird motion blur and framerate.
Halo Reach at 1080p 60fps would blow minds - it's still a fantastic looking game.
I don't think sample count is the key Reach-specific issue. Blurs in 3 and ODST look cleaner, but have the same number of samples.Aye, the low sample rate on the motion blur
In and of itself, I actually think the TAA gets a bit more flak than it deserves. Ghosting is pretty obvious in cutscenes, but in gameplay there aren't really a ton of notable sources. Any pixel where significant movement is detecting (according to the logic used for motion blur) disables its TAA, and lots of obvious potential animated ghosting sources are masked from TAA. Although there are some sources, like non-masked minor foliage (grass being notable), which can ghost when the player is standing still and not turning the camera:and the archaic implementation of temporal anti-aliasing really holds back the game visually. Even FXAA would be preferable in this day and age.
I don't think sample count is the key Reach-specific issue. Blurs in 3 and ODST look cleaner, but have the same number of samples.
In and of itself, I actually think the TAA gets a bit more flak than it deserves. Ghosting is pretty obvious in cutscenes, but in gameplay there aren't really a ton of notable sources. Any pixel where significant movement is detecting (according to the logic used for motion blur) disables its TAA, and lots of obvious potential animated ghosting sources are masked from TAA. Although there are some sources, like non-masked minor foliage (grass being notable), which can ghost when the player is standing still and not turning the camera:
Probably partly just because it was still pretty new at the time and everyone was trying different things; FXAA was published about 18 months prior to Reach's ship date, so while it probably could have been included if someone had said "let's try this one thing", that would have been another decision on the agenda.why not just go with FXAA
There are serious challenges getting it to work correctly and efficiently with deferred lighting, which Reach uses.or even 2xMSAA?
5-7 collectibles too, I'll bet $0.01 on Locke one hand leaping a grunt on the left. Any thoughts on the others? Chief seems like an obvious one. Also it's cool they can be swapped with a little rod stand thingy.
Won four games and got Diamond 4. Whatever, it's halfway through the season and MM sucks.
This game drives me crazy. I love the gameplay, but some of the other aspects of it are so bad. I'm not going to rant this time!
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Just play with me and I'll carry you to onyx bro.
jk. Or am I jk?
Halo Reach at 1080p 60fps would blow minds - it's still a fantastic looking game.