While I'm not entirely opposed to those ideas, thinking about it from the disadvantages...
Map-specific REQs also sound it would dampen one of the fun parts of the Warzone experience, which is to be able to call in REQs specifically to your play style. If you want to run a bunch of Warthogs early to lock down the map, you can. If you want to sit back and wait for tanks or Banshees, you can. More importantly, you can call in counter REQs. In your scenario, what the does the team which has lost the vehicle REQ area do against those vehicles if they can't get access to vehicles or heavy weapons of their own?
While I can see reducing the point values for base captures, I don't think it's a major issue right now. I have been in plenty of games where we have more control but the enemy team outslays. In those instances the only real advantage is some bases offer easy access to the WZ bosses (or in some cases, basically lock the other team out of the boss areas) so the incentive to still camp and control those areas will remain, even if there isn't a point value added over time.
I think the difference between a refinement and a revolution is hard to define given that the mode is so young. I think what I'm suggesting is a refinement actually. I really don't think Warzone feels like BTB at all, personally.I think Warzone needs refinement, not revolution; if they want to make a Battlefront/Battlefield-like game at that point, it probably should be a spinoff title. As it is currently, I appreciate that Warzone just feels like BTB on steroids with metaobjectives.
Mostly I just think aside from balance issues (hey, the Banshee! Wasps hiding in places you can't hit!) maps need refinements more than anything else. There should always be a third way to get out of your home base, for instance.
From halowaypoint
Has the team matching fix dropped yet? Also does the team matching fix apply only to ranked arena? Social 4's? BTB?
to4 vs to4 is still a month away, the "intelligent" matching algorithm is even farther away. Hopefully everything.
Helmet and Armor customization items are now sorted by name and rarity instead of unlock date
Has the team matching fix dropped yet? Also does the team matching fix apply only to ranked arena? Social 4's? BTB?
Q: For the Party Restrictions part, is that only going to be for ranked playlists? What about BTB? If I'm in a party of 8 in BTB, will we get priority to match another party of 8 in BTB?
A: Probably. It'll be pretty configurable. In 8v8 I'll probably have to make it stricter than 4v4, as in, it'll wait longer for full vs. full.
The system is flexible on these points. Most playlists will probably have full parties try and find other full parties for around some period of time. After that, it will give up and allow them to play vs. non-full parties for players that have either:
Not selected "Focused" OR
Waited just as long as the party
This does mean full parties can get worse matches than before because by the time it gives up on finding a full party, that full party will accept a wider skill gap than before.
Can't say I am feeling any difference on my TV, will try my monitor next
This is a little thing but I'm pretty happy they actually made this change.
Can't get a match started. Everything's greyed out.
[EDIT] - Well, got Firefight going...
Can't say I am feeling any difference on my TV, will try my monitor next
Me either. Think I need a break from this game. I'm playing awful.
Can't say I am feeling any difference on my TV, will try my monitor next
Don't suppose you'd want to go into detail about what you'd change.Marty's seduction techniques could use some work so he flaunts his body a lot. One thing I wish I'd stayed for was to finish Reach. I wrote the story and script for that with Lee Wilson and Marcus, and although it's almost exactly the same in the shipping version, there's some things I'd have wanted to alter a little.
Kat's death in Reach, Requiem's death in Halo 4,Don't suppose you'd want to go into detail about what you'd change.
Don't suppose you'd want to go into detail about what you'd change.
Literally just a little more focus on the civilian life of Reach (including the scientists) and I originally had a little more backstory on theand some story on the effects that had on the team and atmosphere.unexpected assassination of one of the Spartans
I'd love for them to revisit Reach and the Spartan-II program some day. Maybe in like 10 years once enough time has passed for it to feel nostalgic again.
I'd love for them to revisit Reach and the Spartan-II program some day. Maybe in like 10 years once enough time has passed for it to feel nostalgic again.
When the Halo Television Series was announced my dream for the story was pretty much all of the Fall of Reach novel but expanded everything since the rapture of the Spartan IIs, the insurrectionists, the human covenant war etc with the Master Chief and Blue team as protagonists ending exactly in the opening cutscene of Halo CE, I wanted to see something like Stargate SG1 but on the Halo universe
Okay, some maps in that Ghost of the Shell community slayer had pretty bad heavy aim and now it seems after the patch it's gone so they did something, at least it's more noticeable on certain maps (probably Forge related)
... Was the bug actually map-dependant?Okay, some maps in that Ghost of the Shell community slayer had pretty bad heavy aim and now it seems after the patch it's gone so they did something, at least it's more noticeable on certain maps (probably Forge related)
I'd love for them to revisit Reach and the Spartan-II program some day. Maybe in like 10 years once enough time has passed for it to feel nostalgic again.
This is something I'd appreciate far more than the Halo 3 remaster everybody's begging for(unnecessary, IMO). There's something about Reach's visuals that make it very difficult to watch and play coming from Halo 5. I'm fine with Halo 3 at 30fps, but Reach is a legit struggle.I'd be happy if they just brought Reach to MCC/Xbox One in 60 frames.
This is something I'd appreciate far more than the Halo 3 remaster everybody's begging for(unnecessary, IMO). There's something about Reach's visuals that make it very difficult to watch and play coming from Halo 5. I'm fine with Halo 3 at 30fps, but Reach is a legit struggle.
The Fall of Reach would make an amazing TV series.
They'd also have free reign to show many more of the young Spartan II missions over the years the book didn't show.
This is something I'd appreciate far more than the Halo 3 remaster everybody's begging for(unnecessary, IMO). There's something about Reach's visuals that make it very difficult to watch and play coming from Halo 5. I'm fine with Halo 3 at 30fps, but Reach is a legit struggle.
At this point though we've gotten the comic and the mostly superfluous (and technically not-quite-canon) TV series. I don't think even if they're gonna' add stuff it makes sense to continually retread the book.
The Fall of Reach would make an amazing TV series.
They'd also have free reign to show many more of the young Spartan II missions over the years the book didn't show.
What's not canon, Nightfall?At this point though we've gotten the comic and the mostly superfluous (and technically not-quite-canon) TV series.
When the Halo Television Series was announced my dream for the story was pretty much all of the Fall of Reach novel but expanded everything since the rapture of the Spartan IIs, the insurrectionists, the human covenant war etc with the Master Chief and Blue team as protagonists ending exactly in the opening cutscene of Halo CE, I wanted to see something like Stargate SG1 but on the Halo universe
... Was the bug actually map-dependant?
I've tried to recreate the instances where the drag felt most common. Seems much better on the diagonal sweeps.