maps lifted/reused from campaign
7 years later this myth still goin'
Partially related: I still wonder where the original Cage would have been in campaign. Was it a campaign mission that was cut? Was it in a mission that still exists, but that portion of the mission was cut? Is it still in campaign somewhere?
Forgot about that part. I was leaning towards something like Ivory Tower, where it was one of New Alexandria's towers, but yours makes more sense.Probably during that bit with the Bullfrogs.
Rumor is Ninja is retiring from Halo and moving on to greener competitive pastures.
Rumor is Ninja is retiring from Halo and moving on to greener competitive pastures.
Yeah, he should have done it a long time ago. ESL is making a mockery out of Halo esports.
Sad but his heart hasn't been in it for quite a while and he has been greatly surpassed by his peers as a result. Hope to see him return for halo 6.
7 years later this myth still goin'
I refuse to believe sword base was designed as a MP map first.
it's basically Boarding Action but smaller
Boneyard is the only map that started as a campaign space and was converted to MP later, to make up for another MP map that got cut late in development.
I enjoyed H2 mp and H5 arena mp over the rest. shoot me.
h2 before the modding and insta spawn in air and all that dumb stuff.
I enjoyed H2 mp and H5 arena mp over the rest. shoot me.
h2 before the modding and insta spawn in air and all that dumb stuff.
Lol, this is nonsense.
Are Battlefield 1 or CoD WW2 spinoffs?
:/ I much preferred the way Reach played(without any of the armor abilities except sprint)was perfectly fine with bloom, and especially appreciated the return of health packs.Though I'll take Halo 3 over 4 and Reach.
Reach was not supposed to play like the other Halos. It was a spinoff game. If they cant do different things (or take creative liberties) on non main Halo games, then when can they? To me the worst halo MP was 4 just because it WAS a main Halo game and they treated it like a spinoff, MP wise.
Imagine a game set during the Flood-Forerunner war, ending with the firing of the Halos.
Imagine a game set during the Flood-Forerunner war, ending with the firing of the Halos.
I love how people are waving their hand at Reach's map selection. It's a huge component of Halo and Reach had by far the worst 4v4 map selection in the series. Including the DLC, Powerhouse, Countdown and Condemed were the only decent maps.
I love how people are waving their hand at Reach's map selection. It's a huge component of Halo and Reach had by far the worst 4v4 map selection in the series. Including the DLC, Powerhouse, Countdown and Condemed were the only decent maps.
SWORD BASE
Oh please. Battlefield games dont even have a god damn a story and COD pretty much do whatever they want at each release. They've basically gotten the fans used to being able to do something different every time with COD and BF. Halo has not which is why people get their panties up in a bunch when it doesn't play exactly the same every time.
Reach was Bungies way of doing something different since they didn't want (or couldn't) take on the chief story-line as their last hurrah. And im totally ok with that when its not the CHIEF. Hence, a side story. When Chief is involved and its a numbered sequel, there are higher expectations.
Oh my god there is a custom browser now? I've died and went to heaven.
I love how people are waving their hand at Reach's map selection. It's a huge component of Halo and Reach had by far the worst 4v4 map selection in the series. Including the DLC, Powerhouse, Countdown and Condemed were the only decent maps.
Well CoD is still CoD. It is so weird that halo has to try and be something different with every new game. 343 could have literally done a spiritual successor to either halo 1 2 or 3, with no changes to anything but graphics, and people would have been happy. But the game always has to be "different". I can play almost any of the CoD games and at the very least know what to expect with respect to movement, aim, the general feel of each weapon and combat. Thats partially because ADS doesnt require a lot of tinkering, but still. With each new halo game it's like, "welp I wonder they've gone and tinkered with this time that was completely unnecessary," or, "I wonder how much they've changed the game this time." That kind of thing just doesn't go over very well with most fans.He, like a lot of pros, seem to be playing out of habit lately. It was also sad to see Snakebite, Snipedown, and pistola all say they wish they would have switched to COD yesterday.
Well CoD is still CoD. It is so weird that halo has to try and be something different with every new game. 343 could have literally done a spiritual successor to either halo 1 2 or 3, with no changes to anything but graphics, and people would have been happy. But the game always has to be "different". I can play almost any of the CoD games and at the very least know what to expect with respect to movement, aim, the general feel of each weapon and combat. Thats partially because ADS doesnt require a lot of tinkering, but still. With each new halo game it's like, "welp I wonder they've gone and tinkered with this time that was completely unnecessary," or, "I wonder how much they've changed the game this time." That kind of thing just doesn't go over very well with most fans.
Weren't the sight lines terrible even for 4v4?These were good for 4v4:
Boardwalk (ctf/assault)
How's the multi live ran out a while ago and wondering if it's worth getting it again. BTB still meh?
Weren't the sight lines terrible even for 4v4?
It's not even just ESL, design decisions, terrible deals with TOs, and self imposed technical limitations have been taking a toll on halo esports since Reach. H5 is really fun to watch, but the potential of the league held back in uneccisary ways.
He, like a lot of pros, seem to be playing out of habit lately. It was also sad to see Snakebite, Snipedown, and pistola all say they wish they wouldn't switched to COD yesterday.
I think Ninja was still playing at really high level in H5. It's pretty crazy that he did so well considering he played H1Z1 and PUB competitively at the same time. I think H6 will have to be an amazing PC game for him to come back.
LOL its easy to say that but in 2013-2014 when a lot of Halo pros tried to compete in COD most of them failed except for Formal and Enable. Cod isn't easier and the competition is harder than Halo due to the amount of players. I doubt Snakebite would leave Halo wheres hes made over a million to try and compete in COD. Same goes for the other two. I guarantee they wouldn't be making as much as they make in Halo.
We still have another full year of Halo 5.
We still have another full year of Halo 5.
We still have another full year of Halo 5.
Don't think of it that way... We have COD WW2, Destiny 2, Battlefront 2, Wolfenstein 2, PUBG, Mario Odyssey, and much more. Lol