Yeah by the time that came out I was done with it.I think NBNS Reach (MLG v7) was pretty good and better than anything in H4 aside from the map selection. NBNS was too little too late though.
I think NBNS Reach (MLG v7) was pretty good and better than anything in H4 aside from the map selection. NBNS was too little too late though.
Classic slayer would then be better in 4 because it actually had decent 4v4 maps (Skyline, Haven, Monolith) whereas Reach had none. There's a reason MLG played on a forged Sanctuary map in Reach most of the time.
H4 was better than Reach.
Choo choo
reach, to me, was the worst iteration of halo
halo reach <<< halo 4 < halo 3 << halo 2 = halo 5 < halo ce
Just because the title didn't have a number in it does not make Reach a spin-off.Reach was not supposed to play like the other Halos. It was a spinoff game. If they cant do different things (or take creative liberties) on a non main Halo games, then when can they? To me the worst halo MP was 4 just because it WAS a main Halo game and they treated it like a spinoff, MP wise.
Reach was not supposed to play like the other Halos. It was a spinoff game. If they cant do different things (or take creative liberties) on non main Halo games, then when can they? To me the worst halo MP was 4 just because it WAS a main Halo game and they treated it like a spinoff, MP wise.
Just because the title didn't have a number in it does not make Reach a spin-off.
It was absolutely a mainline Halo. It had the same development time, was advertised as such and played very similarly.
Not having a number in the title and being a prequel doesn't make it a spin-off.Development time has literally nothing to do with whats a main line game and whats not. Nothing.
Not having a number in the title and being a prequel doesn't make it a spin-off.
Halo Wars is a spin-off, Reach is not.
Reach was not supposed to play like the other Halos. It was a spinoff game. If they cant do different things (or take creative liberties) on non main Halo games, then when can they? To me the worst halo MP was 4 just because it WAS a main Halo game and they treated it like a spinoff, MP wise.
reach was not a spinoff. it was halo "evolved". to them, the natural progression that halo was supposed to take.
Some sketches from post-its and notebook margins:
God, I still hate the Halo 4/5 BR. It has overly complicated geometry, which combined with silvery-gray makes it look almost more Forerunner than human. The classic BR at least looks distinctively human, if a little anachronistic.
Also, the H4/5 version has dumb fucking yellow stripes on it, because racing stripes look awesome on everything bro.
Lol, this is nonsense.No it wasnt. It was basically them fulfilling the last game they owed Microsoft in their contracts before they split. They were not going to make a main game just to leave it out to dry a few months later. It was a spinoff.
But then they had all weapons get a blue highlight when they're on the ground, so...?Pretty sure they put the yellow stripe on the BR so you could quickly differentiate between the DMR/BR on the ground. I don't like 343i's art style, but at least that has a reason.Probably should have stuck that line on the less iconic weapon.
Probably should just stop filling every niche with several weapons. It's harder for sound and visual designers to maintain clean contrasts, it's harder to balance the game, and the world of map design and ammo management gets muddled for no obvious benefit. Halo's core gameplay just doesn't really suffer from functional variety starvation, even when the mechanical featureset is small.Probably should have stuck that line on the less iconic weapon.
Has anyone booted up Halo Online recently? summit1g and Naded have been streaming it over the past few days (not together I think) but it looks like there is some hype growing around it. A new version of the game is apparently in the works by the Eldewrito team. There is already many dedicated servers out there including a few MLG servers. I was wanting to make a no sprint DMR start gametype but I have no clue how to edit the gametypes lol
Probably should just stop filling every niche with several weapons. It's harder for sound and visual designers to maintain clean contrasts, it's harder to balance the game, and the world of map design and ammo management gets muddled for no obvious benefit. Halo's core gameplay just doesn't really suffer from functional variety starvation, even when the mechanical featureset is small.
They didn't in Halo 4 when that design was implemented.But then they had all weapons get a blue highlight when they're on the ground, so...?
The only things I would knock Reach for are the slow base speed, armour lock, bloom. DLC sorted the maps if 343 actually maintained a playlist when they took over and easy Firefight. Other than that it's easily one of the best Halo games released. Campaign is fantastic, art is amazing, feature set is packed, slick from top to bottom, weapons were all round excellent, multiplayer was fun even with some issues and base maps not being the best. Bungie were top form with Reach. I want a remaster with better AA.
It looks okay, but too slow for my liking. Halo 3 felt like moving in molasses, and what I saw from that Suddoth video felt the same.It's baddass! I guess they've modded in classic settings. I saw some vids Sudduth2 posted on Reddit.
So refreshing.
Reach had some satisfying feedback. When those shields pop, mmmmm.
It looks okay, but too slow for my liking. Halo 3 felt like moving in molasses, and what I saw from that Suddoth video felt the same.
Probably should just stop filling every niche with several weapons. It's harder for sound and visual designers to maintain clean contrasts, it's harder to balance the game, and the world of map design and ammo management gets muddled for no obvious benefit. Halo's core gameplay just doesn't really suffer from functional variety starvation, even when the mechanical featureset is small.
yyyyup.
that's all MCC and H5 shitty PC customs have shown me - old Halo is slow as fuck, and actually pretty boring now.
i'll never understand people's obsession with old Halo after H5.
It's because people associate what they perceive to be high movement speed with fewer movement mechanics as some kind of a ludological masterwork that needs to be adhered to like scripture, and after Armor Abilities the notion that maybe more mechanics might place a slightly increased tactical burden on the player is heresy, and anyone who disagrees is guilty of apostasy.
You can see that at work dozens of times in this thread.
"Sprint is bad because you can't strafe or shoot or reload while sprinting, and that makes it Call of Duty."
"But you get slowed down when you get shot, and your shield doesn't recharge, so it's hyper punishable."
"Doesn't matter, it's not Halo anymore."
"Clamber is broken because you can't shoot while you clamber."
"But you can crouch jump to very nearly every surface that you can clamber to to negate that."
"Doesn't matter, it's not Halo anymore."
"Spartan Charge and Ground Pound are broken because they exist."
"But they're so obviously telegraphed that any semi competent player should be able to dodge or otherwise counter them."
"Doesn't matter, it's not Halo anymore."
all great points.
i always figured it was psychological, ie - nostalgia glasses at play.
but i also think it's some people used to be gods at old Halo and now that they're maybe not quite gods anymore they hate it and want to go back to being godly?
It kind of is, and I clarified my statement to make it more obvious.
Basically there's a strain of players that think that implementing anything beyond the golden tripod breaks the notion of what Halo. They think that when you have something beyond the golden tripod in a Halo game that it ceases to be meaningfully Halo-enough, or that it plays worse on some inherent level.
Sorry for all the edits, I'm a little drunk.
H4 was better than Reach.
Choo choo
It kind of is, and I clarified my statement to make it more obvious.
Basically there's a strain of players that think that implementing anything beyond the golden tripod breaks the notion of what Halo. They think that when you have something beyond the golden tripod in a Halo game that it ceases to be meaningfully Halo-enough, or that it plays worse on some inherent level.
Sorry for all the edits, I'm a little drunk.
It's because people associate what they perceive to be high movement speed with fewer movement mechanics as some kind of a ludological masterwork that needs to be adhered to like scripture, and after Armor Abilities the those people have the notion that adding more mechanics that place a slightly increased tactical burden on the player is an act of heresy, and anyone who disagrees is guilty of apostasy.
You can see that at work dozens of times in this thread.
"Sprint is bad because you can't strafe or shoot or reload while sprinting, and that makes it Call of Duty."
"But you get slowed down when you get shot, and your shield doesn't recharge, so it's hyper punishable."
"Doesn't matter, it's not Halo anymore."
"Clamber is broken because you can't shoot while you clamber."
"But you can crouch jump to very nearly every surface that you can clamber to to negate that."
"Doesn't matter, it's not Halo anymore."
"Spartan Charge and Ground Pound are broken because they exist."
"But they're so obviously telegraphed that any semi competent player should be able to dodge or otherwise counter them."
"Doesn't matter, it's not Halo anymore."
all great points.
i always figured it was psychological, ie - nostalgia glasses at play.
but i also think it's some people used to be gods at old Halo and now that they're maybe not quite gods anymore they hate it and want to go back to being godly?
I've read it all now lmao
Reach was MAGNITUDES better than H4. Bungie put out one hell of a package.
Reach had some satisfying feedback. When those shields pop, mmmmm.
It looks okay, but too slow for my liking. Halo 3 felt like moving in molasses, and what I saw from that Suddoth video felt the same.
It's because people associate what they perceive to be high movement speed with fewer movement mechanics as some kind of a ludological masterwork that needs to be adhered to like scripture, and after Armor Abilities the those people have the notion that adding more mechanics that place a slightly increased tactical burden on the player is an act of heresy, and anyone who disagrees is guilty of apostasy.
You can see that at work dozens of times in this thread.
"Sprint is bad because you can't strafe or shoot or reload while sprinting, and that makes it Call of Duty."
"But you get slowed down when you get shot, and your shield doesn't recharge, so it's hyper punishable."
"Doesn't matter, it's not Halo anymore."
"Clamber is broken because you can't shoot while you clamber."
"But you can crouch jump to very nearly every surface that you can clamber to to negate that."
"Doesn't matter, it's not Halo anymore."
"Spartan Charge and Ground Pound are broken because they exist."
"But they're so obviously telegraphed that any semi competent player should be able to dodge or otherwise counter them."
"Doesn't matter, it's not Halo anymore."
One wordI've read it all now lmao
Reach was MAGNITUDES better than H4. Bungie put out one hell of a package.
I've got to see some receipts regarding aim assist and magnetism being adjusted significantly to accommodate sprint.
As far as I was aware, H5 has largely reduced them.
Saw a halo dev mention it in a gdc talk. I'll find it and edit here
H5 allegedly reduced the reticle assistance, but definately upped the magnetism.
Edit: receipts
That doesn't mean the base gameplay was all that fun.
One word
Bloom
But Reach and 4 are both equally bad so who cares.
I've got to see some receipts regarding aim assist and magnetism being adjusted significantly to accommodate sprint.
As far as I was aware, H5 has largely reduced them.