Banshee bullshit being looked at
https://www.reddit.com/r/halo/comme...ate_new_ranked_season_coming_to_halo/dmm9uk9/
Just in time for Halo 6!
Finally.
Banshee bullshit being looked at
https://www.reddit.com/r/halo/comme...ate_new_ranked_season_coming_to_halo/dmm9uk9/
Just in time for Halo 6!
Banshee bullshit being looked at
https://www.reddit.com/r/halo/comme...ate_new_ranked_season_coming_to_halo/dmm9uk9/
Just in time for Halo 6!
Banshee bullshit being looked at
https://www.reddit.com/r/halo/comme...ate_new_ranked_season_coming_to_halo/dmm9uk9/
Just in time for Halo 6!
Someone at 343i must have accidentally played Warzone.
3 iterations of Halo in the making. Vehicles suck in Halo 5, major weakness of the sandbox. Everything but the Banshee and Gauss are death traps that I refuse to get into.Banshee bullshit being looked at
https://www.reddit.com/r/halo/comme...ate_new_ranked_season_coming_to_halo/dmm9uk9/
Just in time for Halo 6!
3 iterations of Halo in the making. Vehicles suck in Halo 5, major weakness of the sandbox. Everything but the Banshee and Gauss are death traps that I refuse to get into.
Vehicles were so good in Halo 2 and 3...Reach-5 just made me hate ever getting into them.
Just have an anti-vehicle weapons (H2 Rocket Launcher, Mines, Missle Pod, Splazer) so that ground forces can take them out in a few blows rather than just spraying them to death, make bullet spray and explosions slowdown/flip vehicles and tie vehicle health back to player health.
Yeah it's not as realistic but holy shit is it a lot more fun.
It's fine in CE though because there's a UI element saying what the health of the vehicle is. At the same time, people also tended to drop Ghosts and Banshees when their health hit yellow.Eh, personally whenever I go back to H3 and earlier I remember why Bungie decided to make changes. Getting stomped with no recourse to do anything because you didn't have the right weapon sucked.
The move from health being tied to your personal health gauge, of course, was stupid. Even if people were just as lethal with vehicles as they were in the before time, you'll always feel weaker because your death feels essentially random.
It's fine in CE though because there's a UI element saying what the health of the vehicle is. At the same time, people also tended to drop Ghosts and Banshees when their health hit yellow.
It's fine in CE though because there's a UI element saying what the health of the vehicle is. At the same time, people also tended to drop Ghosts and Banshees when their health hit yellow.
Eh, personally whenever I go back to H3 and earlier I remember why Bungie decided to make changes. Getting stomped with no recourse to do anything because you didn't have the right weapon sucked.
The move from health being tied to your personal health gauge, of course, was stupid. Even if people were just as lethal with vehicles as they were in the before time, you'll always feel weaker because your death feels essentially random.
Small arms fire worked even in Halo 2. SMGs tore apart banshees if they got close.Vehicles were so good in Halo 2 and 3...Reach-5 just made me hate ever getting into them.
Just have an anti-vehicle weapons (H2 Rocket Launcher, Mines, Missle Pod, Splazer) so that ground forces can take them out in a few blows rather than just spraying them to death, make bullet spray and explosions slowdown/flip vehicles and tie vehicle health back to player health.
Yeah it's not as realistic but holy shit is it a lot more fun.
Apart from the fact Reach vehicles were bouncing like hell, I thought they were a good compromise, even if they were easy to destroy thanks to the DMR and if you had a Sniper rifle.
I always thought vehicles in Halo 3 were really OP if you didn't had a weapon on the map to destroy them, like the Spartan Laser or the Missile launcher Pad, you couldn't do a lot to stop them.
Edit: So, are we still talking about 343 putting a human skull and teeth on everything Forerunner related?
Small arms fire worked even in Halo 2. SMGs tore apart banshees if they got close.
i just got flashbacks to the Halo 3 beta warthog where it was a tank that could move fast
ske7ch343:
No, I don't think the next Halo game will be announced soon.
https://www.reddit.com/r/halo/comments/6yg61e/do_you_think_the_next_halo_game_will_be_announced/dmn30iu/
So, not sure if joking, but we're in for a 2019 release I guess.
https://www.reddit.com/r/halo/comments/6yg61e/do_you_think_the_next_halo_game_will_be_announced/dmn30iu/
So, not sure if joking, but we're in for a 2019 release I guess.
The beta Trip Mine balanced that!i just got flashbacks to the Halo 3 beta warthog where it was a tank that could move fast
Good, they shouldn't be rushed. I am beginning to think it is going to be an early 2019 release.https://www.reddit.com/r/halo/comments/6yg61e/do_you_think_the_next_halo_game_will_be_announced/dmn30iu/
So, not sure if joking, but we're in for a 2019 release I guess.
https://www.reddit.com/r/halo/comments/6yg61e/do_you_think_the_next_halo_game_will_be_announced/dmn30iu/
So, not sure if joking, but we're in for a 2019 release I guess.
Plus, some key members left the staff last year, and some employees really think the tools they used weren't up to date and were slowing the studios (plus management issues apparently).
Oh strange! Who could have predicted!
At least it's not "move a tree, spend a day rebuilding the level" Destiny-era Bungie!
(I don't see any real argument for technical limitations on sustain, it just seems painfully obvious 343 doesn't have enough dedicated people working on it.)
Vehicles:
Why not just show vehicle health with a health bar in the HUD? Just like warzone bosses - except only show it when targeting
I think vehicles work much better when vehicle health is separate from player health and they are strong against small arms fire.
Taking out vehicles should be about killing the driver, flipping it with a grenade, or boarding it. You can't really flip a banshee, but they could let shots to the wing effect the flight And make collisions actually cause damage again.
Banshees need a strong a strong anti-air weapon in the sandbox if they don't want to give 'em a massive smack with the nerfhammer. I've always wanted a dedicated air superiority vehicle too, but even Warzone is a little too small for that.
....
At least it's not "move a tree, spend a day rebuilding the level" Destiny-era Bungie!
(I don't see any real argument for technical limitations on sustain, it just seems painfully obvious 343 doesn't have enough dedicated people working on it.)
Interesting post, but I'm curious if you say this because of the last Title Update balancing the sandbox, or about the 2019 possible release because of retooling & workflow changes?
games are like storms. The one coming up behind the current one is going to start absorbing the older storm's power. or something. i made an mspaint graph to illustrate the point
Yeah I know, actually that's a good graph, and I also do games on my own and worked with indie teams around Paris, France.
But I was wondering if you post was related to the balance update and how this may not makes a lot of sense for a 2 years old game, or if it was to explain why 343 may need more times (or less, regarding the retooling stuff) for they next Halo?
Hmm. I wouldn't know for sure.
It may be since that they got the green light to do the 4K update for the One X, so they're already back in the deep engine code to do that update - so now the's time to do a deeper sandbox update while the train's in the station, so to speak.
2019 would make sense to me as that's a 3 year dev cycle if started in ~later 2016 which lines up with my expectations given the time major Halo 5 updates started calming down and Next Halo likely entered major preproduction. This is all armchair baseball.
My thing is i feel like players should ALWAYS be able to defend themselves offspawn against any vehicle. I think of vehicles as big powerweapons.
And by defend i dont mean neccisarily take someone out - but i mean disrupt them enough to possibly get away, just like how you can ward off a sniper by descoping him with pistol shots.
Having to go up against a banshee with just a pistol SHOULD be a long shot, but having the right weapon shouldn't be the only way to make it out alive.
Let me throw off his plasma shots and steering by hitting his wing tips. Let me shoot the fuel rod shots out of the sky - that kind of thing.
anytime you tie defense to a weapon that has to be picked up, you are inviting snowballing. If a team gets a hold of both, its a guarunteed slaughter from that point on. Especially when soloqing.
Hmm, that'd be an interesting way to go for it. Right now, though, you're in a situation where a gang of dudes with pistols and BRs can take out anything that isn't a Banshee, or sometimes a Tank, and that's not really where you want to be either.
One of the best shooter campaigns I ever played.
Just completely blown away.
I'm downloading Halo 5 just to give the new update a try when it will be release, and I discover the game is 3Go heavier than before?!
they added 3Go of data just to do a balance update, and it adds to the exiting game 97Go and it's now 99,8Go?!
Really, I don't know how they are handling their files and data, but oh my god this is terrible, how is this even possible?!
Hard pass on BR starts in Team Arena
If a competent driver gets a Bubble Shield too, it's all over.i just got flashbacks to the Halo 3 beta warthog where it was a tank that could move fast
Curious to see how they'll change it. I'd rather they test a projectile 2x zoom 4sk Pistol as the starting weapon over the BR.We already knew it would be trash with the current weapon balance... it could potentially be better next week when they turn on the tweaks