Back from the Arena: I swear Halo 5 is meant to frustrate players.
They give you "great" abilities like Sprint, Clamber, Thruster, Slide, but now, they are punishing you for using them.
If you use the Sprint, you can't recharge your shield. Yeah, I guess it's okay. But now, you will be shown on the Radar if you use it and you won't if you just walk. But the map is meant to be crossed with Sprint in mind as they are bigger than ever before. But if you do this after a firefight, you have to choose between camping and praying for your life, or you will try to move without sprinting to not be seen but the arena is more open and you will have bigger chance to get shot, or you run away and you will be visible on the radar AND your shield won't recharge.
So, 343 is now punishing you (even more) for traversing the map with a mechanic they designed the game with in mind? They are punishing you for playing the way the game was first intended to be played?
Plus, as a casual myself since Halo 4 (as I didn't play MLG settings since the end of Halo 3), my muscle memory is to look on the bottom left of the screen to use the Radar. It's something we have been (somehow) trained to use since Halo CE, so instead of keeping my eyes on the map, I check the radar often to see if something is around.
But now, I feel safe if I don't see thing, but I have to remind that maybe, it just means that someone is walking and not using Sprint/Clamber/Slide/Thruster in my area. But I'm not trained to this... And I get doomed by this...
As this point, just remove the radar entirely so I won't ever bother looking for it during the game. DOOM 2016 doesn't have a radar and it's perfectly fine.
I know some of those changes are there for balance purpose, but in the end, why giving us abilities if it's for punishing us when we're using them?
Edit: Quoted Akai because he ended up being at the end of the last page:
They give you "great" abilities like Sprint, Clamber, Thruster, Slide, but now, they are punishing you for using them.
If you use the Sprint, you can't recharge your shield. Yeah, I guess it's okay. But now, you will be shown on the Radar if you use it and you won't if you just walk. But the map is meant to be crossed with Sprint in mind as they are bigger than ever before. But if you do this after a firefight, you have to choose between camping and praying for your life, or you will try to move without sprinting to not be seen but the arena is more open and you will have bigger chance to get shot, or you run away and you will be visible on the radar AND your shield won't recharge.
So, 343 is now punishing you (even more) for traversing the map with a mechanic they designed the game with in mind? They are punishing you for playing the way the game was first intended to be played?
Plus, as a casual myself since Halo 4 (as I didn't play MLG settings since the end of Halo 3), my muscle memory is to look on the bottom left of the screen to use the Radar. It's something we have been (somehow) trained to use since Halo CE, so instead of keeping my eyes on the map, I check the radar often to see if something is around.
But now, I feel safe if I don't see thing, but I have to remind that maybe, it just means that someone is walking and not using Sprint/Clamber/Slide/Thruster in my area. But I'm not trained to this... And I get doomed by this...
As this point, just remove the radar entirely so I won't ever bother looking for it during the game. DOOM 2016 doesn't have a radar and it's perfectly fine.
I know some of those changes are there for balance purpose, but in the end, why giving us abilities if it's for punishing us when we're using them?
Edit: Quoted Akai because he ended up being at the end of the last page:
Honestly, I know that I (and lots of others) would just appreciate more and deeper settings/customization for Custom Games.
If you could for example toggle between hitscan/projectile or adjust RoF, Aim Assist, Bullet Magentism, Projectile Speed, Damage etc. etc. it would help a lot. You need to double down on these settings, especially now that we have a Custom Game Browser. Lots of these things are already implement, but not open to us.
I still don't understand why they added the individual weapon customization at the end of Halo 4's lifetime, when they didn't even use (or re-use) it once.