Jack Scofield said:
Bwahaha, oh god.
The pistol is not balanced in Halo 1. I know Halo 1 Luddites love that weapon, but it's the most overpowered weapon in any Halo game. Effectively negates every other weapon in multiplayer aside from the other power weapons.
Try again.
Shotgun beats Pistol close range, faster melee, and quick camo compatible.
Plasma Rifle beats Pistol close range, faster melee and quick camo compatible.
AR isn't as strong as the other two, but will beat it most of the time at close range, faster melee and quick camo compatible.
Plasma Pistol is tough to use but can dominate with the Plasma stun as well, also has a quick melee and quick camo compatible.
Needler is a joke, as any homing projectile weapon should be.
Rockets and Sniper are both Power Weapons (Rockets especially) strategically located on the maps and designed to be hard fought over.
The Pistol allows for the player to have a chance against any weapon, and makes the fight for the power weapons more balanced. All of the Weapons are very powerful in Halo CE, the kill times are very fast compared to other Halo games. The pistol is no stronger than other weapons, it is just more versatile and has a higher skill curve.
I don't even want to imagine how much Rockets and Sniper would dominate Halo CE if the Pistol wasn't as strong as it is. The weapon selection in Halo CE is smaller and has no real redundant weapons, so when there is a weapon like the Pistol that has more uses than the other weapons, people call it OP. It is not, everyone can use it, it counters the Power weapons beautifully, and weapons like Shotgun, AR and Plasma Rifle can all beat it outright in the right range.
This doesn't mean that a Pistol can't still kill you if you are using a close range weapon, it just is rare, and if someone does it, they did it with skill. The powerups in Halo CE also would be too powerful if there wasn't a strong Pistol in the game to make their acquisition more challenging. If someone was able to pick up a Camo or Overshield more easily, then it would make them far more powerful. Combine the ease of acquisition for power weapons and powerups, and you got yourself an unbalanced game.
I also refuse to believe that Halo CE's MP quality and balance was a fluke or mistake, the Pistol damage being a mistake was denied by the Lead Designer of the game. That same Lead Designer went on to be the Lead Designer of Shadowrun, arguably the most complex and balanced Console FPS ever. It wasn't a fluke, he is just good.