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Halo:CE Anniversary Announced (MS Conf, Nov 15th 2011, $40)

GavinGT

Banned
Hitmonchan107 said:
Frankie said they're not all from Halo: CE. Also, the maps chosen take into account AAs (so that pretty much excludes the possibility of a Relic remake).

Wait, Halo 2 maps are in there? Oh jeez. I thought he was just saying they included one or more maps from the PC version of Halo.
 

Havok

Member
GavinGT said:
Wait, Halo 2 maps in there? Fuck naw.
Why wouldn't you want them to choose from the game that had the greatest selection of maps in the series? Halo 2's multiplayer maps were consistently god tier.
 

GavinGT

Banned
Havok said:
Why wouldn't you want them to choose from the game that had the greatest selection of maps in the series? Halo 2's multiplayer maps were consistently god tier.

Not in my opinion. Not after playing Halo's maps on XBConnect for five years. Or maybe it was just the game they were in that ruined Halo 2's maps for me.
 

wwm0nkey

Member
GavinGT said:
Not in my opinion. Not after playing Halo's maps on XBConnect for five years. Or maybe it was just the game they were in that ruined them for me.
Halo 1 had good maps. Halo 2 had nothing BUT godly maps.
 

clav

Member
wwm0nkey said:
Halo 1 had good maps. Halo 2 had nothing BUT godly maps.
I don't know man. The days of getting game type Assault/CTF on Burial Mounds three times in a row had me raging back then.

Aside from that, Halo 2 maps were awesome, and I wish all of them were recreated for Reach via Forge.
 
GavinGT said:
Wait, Halo 2 maps are in there? Oh jeez. I thought he was just saying they included one or more maps from the PC version of Halo.
I can find the direct quote for you, but he said what I mentioned earlier in the new Sparkast. He didn't confirm Halo 2 maps, but I wouldn't call it an anniversary edition if it didn't include the "best" from the series.

Of course, best is a subjective term.
 
Hitmonchan107 said:
The maps are "worth" $20, if we're going on map pack pricing for Reach.

So essentially you're getting a Halo: CE remake for $20, which is incredible with the amount of attention given to updating the game.

If 343 comes out and gives us a true "Classic" playlist (i.e. No bloom, no AA, increased jump height/speed), this will be amazing.

Is it possible to do that? I don't know. But a man can dream.

Wasn't the jump height in CE lower than in Reach?


Tashi0106 said:
I'm ready for the 7 new maps for Reach. I'll definitely have a run through campaign again with online Co-Op.

Battle Creek remake...more like Beaver Creek?

It is based off Beaver Creek. There are no ladders in Reach.

We'll finally get good maps in Reach Amiright?!
 
Steelyuhas said:
Wasn't the jump height in CE lower than in Reach?
Touche. I'm basing my Halo multiplayer love off of Halo 2. :^)

Mostly, I don't want bloom in my life anymore. It has chastised me for too long.

I am a lover, scorned and bruised.
 

neoism

Member
rasberryjam said:
I love you for just getting it.

Can't wait for everyone to quit bitching.
2jb9z82_th.jpg
 
GavinGT said:
Wait, Halo 2 maps are in there? Oh jeez. I thought he was just saying they included one or more maps from the PC version of Halo.
Not the best quote for this, but it's from the Amazon listing:

... a bundle of some of the most beloved multiplayer maps in “Halo” history ...
 

Booshka

Member
Steelyuhas said:
Wasn't the jump height in CE lower than in Reach?




It is based off Beaver Creek. There are no ladders in Reach.

We'll finally get good maps in Reach Amiright?!
I don't even know if most of the people in this thread played Halo CE MP. So much confusion about the design and mechanics of the game.
 

ido

Member
I 100% agree with Booshka, and the rest of the people who are disappointed with the lack of original MP.

I cannot understand the people who think it's too much to ask to get a complete remake, considering it is a very popular opinion that the MP in Halo CE was the best of all.

I wouldn't even care if they did not reskin the old MP levels... Just give us what Halo CE fans have been frothing at the bit for... I am completely disappointed with the decision.

I wonder if we will EVER get a true Halo CE online experience. I played XBC, and some Halo PC... but I always, always wanted it to be on Live.

Halo is a very special game to me... I played religiously with my friends at LAN parties, until the release of Halo 2, which was a disappointment to me and all of my friends. We all casually played the rest of the games, but never had nearly as much fun as the original.

Mind boggling why this isn't included. We really are only getting half of a remake. I would pay full price if it included MP, as I really feel it would be worth it.
 
Booshka said:
I don't even know if people most of the people in this thread played Halo CE MP. So much confusion about the design and mechanics of the game.

Yeah pretty much. Your post above was spot on.

I for one was with Ghaleon, I didn't think there was going to be CE multiplayer, so I guess I'm not disappointed that its not there because I didn't expect it to be.
 

neoism

Member
OuterWorldVoice said:
To clarify:

Campaign runs on and in the original Halo CE engine. Physics, gameplay, everything are all intact. The "second engine" running on top of it is a graphics layer. No gameplay, or even glitches, have been altered deliberately. You can, at any time, press the Back button (appropriately enough) and switch, in real time (with a tiny pause) to the original appearance, to check for yourself. It's a pure nostalgia play, but I find myself doing it a lot. For fun.
Awesome..... I will do this a million times during the campaign:p.... 343 FOR the WIN.
 

Booshka

Member
ido said:
I 100% agree with Booshka, and the rest of the people who are disappointed with the lack of original MP.

I cannot understand the people who think it's too much to ask to get a complete remake, considering it is a very popular opinion that the MP in Halo CE was the best of all.

I wouldn't even care if they did not reskin the old MP levels... Just give us what Halo CE fans have been frothing at the bit for... I am completely disappointed with the decision.

I wonder if we will EVER get a true Halo CE online experience. I played XBC, and some Halo PC... but I always, always wanted it to be on Live.

Halo is a very special game to me... I played religiously with my friends at LAN parties, until the release of Halo 2, which was a disappointment to me and all of my friends. We all casually played the rest of the games, but never had nearly as much fun as the original.

Mind boggling why this isn't included. We really are only getting half of a remake. I would pay full price if it included MP, as I really feel it would be worth it.
Same experience, I have been disappointed with Halo ever since Halo 2, but my love for Halo CE keeps me looking toward every new Halo release with a glimmer of hope.

Apparently Halo 1 MP is the hardest game in the world to put online, that's what I have been hearing for years. I don't think there will ever be a proper Console Halo CE online.
 

GhaleonEB

Member
Cocopjojo said:
The answer to your question is that, as Frank said, nothing has been deliberately changed. :) The game plays the same. I've even slid down the wall of the first bridge on AotCR to test it... Everything spawned identically. That was the best test I knew to give it and it passed with flying colors.
Thanks for the reply. I'd started to conclude this from other posts and tidbits, and as I did my (long) drive home, it began to bother me more and more.

To expand on a post I did on the HaloGAF thread, there are things in Halo 1 that won't stand up to scrutiny today, because they were a product of a rushed launch title for the Xbox. And there are things added to Halo over the course of the series that I'm going to miss dearly.

In Halo 1, physics were really limited, applied only to a few things. So those purple Covenant weapon crates (which do not actually hold weapons in Halo 1) might as well be trees; they can't move. No physics. In fact, there are no movable objects other than enemies, vehicles and weapons. No fusion cores to blow up, no bits of geometry to knock around, no debris from destroyed vehicles cluttering up the battle field (from the three vehicles that can be destroyed). It's a very static game. I don't think the very limited application of physics in Halo holds up well.

The impact of moving vehicles is binary; get touched by a Warthog moving at 5 mph and you don't get thumped and take a little damage, you die. Makes vehicle/infantry play fidgety and annoying. That should be fixed, but it sounds like it's not.

There are a lot of those things, which I think are arhcaic and to which I have no nostalgia attached.

But there's an even longer list of things added to the series that make it more fun, that will now be gone. Nothing to do with the Chief really - not how he moves or shoots or jumps or anything. Things like:

  • Suicide Grunts, which are hilarious and dangerous.
  • Ruptured methane tanks in Reach, sending Grunts flying, which are even more hilarious (and also dangerous).
  • Fusion cores that go boom very nicely.
  • Marines that can drive vehicles (not Kat - think The Storm in Halo 3). Driving a Warthog around is such a lonely affair in Halo.
  • Friendly AI that's...not so hot. Taking "short controlled bursts" with the AR too far. They're like Emile in Reach, firing short bursts at powerful foes from very long distances. Halo's AI was remarkable for its time, but this sort of thing is unacceptable these days.
  • Enemies limited to their zones; they won't come through doors or over certain thresholds over which their AI cannot navigate; friendly AI that turns off when you take them too far.
  • Not being able to swap weapons with Marines.
  • Not being able to use the Wraith.
  • Not being able to board vehicles, to steal or destroy. This is not minor: I can't tell you how often I've wanted to steal the Wraith at the bottom of the titular Control Room and shell the living hell out of everyone on the way up. Vehicle thievery adds so much to the infantry/vehicle combat.
  • Destructible vehicle states.

And so on. I have a list three times that long in my head. None of it has to do with the core gameplay of movement, jumping, guns, grenades.

Playing through Halo 1 these past few weeks with my eight year old, I was doing so dreaming of a truly remade Halo game. Because, to be honest, I'm bored playing Halo 1. I've played it to death. And the series has added so very much to the sandbox over time, so much to the AI set, so much to the strategic elements of the game, I think it's a big step back to lose them.

I get what you guys are doing withe the remake, and why. A remake is a lose-lose proposition. You have hoards of faithful that think the Halo 1 campaign is sacred and perfect (many of whom now work at 343). You have guys like me that love much of what Bungie did to the series over time. How do you please both groups? You can't. At least, not in one version of the Campaign.

Thus, the compromise: rigidly faithful gameplay, updated graphics (with a brilliant retro toggle). But I wish there was a gameplay toggle as well. Because I want to board Wraiths and steal Banshees, I want to swap weapons with Marines, I want to not get killed by the slightest touch of a moving vehicle, I want the decidedly static Halo 1 game world to be more malleable.

In today's inaugural 343 Halo Bulletin, Frankie wrote this:

But we couldn’t just remake it, there’d be no point. For starters, the game Bungie made in the first place is practically perfect, and it’s available, verbatim, on disc and Games on Demand for Xbox 360. It runs smoothly and at a higher resolution.

And he's right! I can - and do - play Halo 1 on my 360. It is a testament to Bungie's artistic and technical prowess that it looks and plays so well today, ten years later. But since I can put that game into my 360 right now, and it looks great....why buy a game that plays identically to it, but (has the option to) have a new coat of paint on it? I'm playing that already. I have no frothing desire to play this new version of Halo 1, because I was playing it last week. And I know about what it will look like, because I play Reach every day.

I wish you had a toggle not just to go from classic visuals, but to classic gameplay. So I could re-experience a great campaign with not just modern visuals, but physics, AI and gameplay. Then it would be the best of both worlds.

So I'm not excited for this new campaign. A new coat of paint does nothing - nada - for me.

What I am excited about is the new Firefight map. The mode is so bursting with potential, which it's only now starting to realize in Reach, and it it makes me incredibly happy to have you guys continue to expand on the game type. (No, seriously, I really like Firefight.) I look forward to what you are going to do with it.

This is not to say I don't appreciate what you're doing with the Campaign, nor what a brutally difficult balancing act you're striking to do it. I respect it very much, but I don't like it.
 

Stinkles

Clothed, sober, cooperative
Sai said:
Man, I understand why they're doing it, but I wish some of the animations and gameplay elements were being updated. Maybe having an option to switch like with the graphics?... But I guess that wouldn't be as easy as it sounds. :(


:eek: I'm excited.


Animations are being reworked. So are Cinematics. In-game, we have to be careful though, so that animation does not impact pace, gameplay etc. So it will be subtle. Cinematics will be in-engine, but overhauled.
 

Spasm

Member
Steelyuhas said:
I for one was with Ghaleon, I didn't think there was going to be CE multiplayer, so I guess I'm not disappointed that its not there because I didn't expect it to be.
I never imagined they'd hack MP off.

The campaign is legendary, to be sure... Still the best of the series, but that's not where the majority of the CE mystique comes from.

There was something rare and beautiful in the MP. Something more than the sum of its parts. It was a bonding experience. The last great game of the LAN party era. You didn't get 4 Xboxes and 4 TVs together on a LAN to play SP for 30 hours at a stretch. For me, there at the beginning of it all, this is where the real nostalgia comes from.

I am grateful for the SP, and will pick it up day 1, but... :~(
 
GhaleonEB said:
long post is long.


I look at it this way. This will be the best Halo made in 10 years.

By a country mile.

Before today's news, I was scared they would ruin the game. Like, literally half-pissed because I thought they would take the best game in the series and make it crap. It wasn't enough that I didn't have to buy it, I could enjoy my (like you said) perfectly good copy of the original, the mere fact that a remade abomination would exist just made me angry.

Now, I'm still solidly in the anti-remake-of-anything camp. Movies, games, you name it. But today's news that at least the game would not be ruined has me positively giddy.
 
OuterWorldVoice said:
Animations are being reworked. So are Cinematics. In-game, we have to be careful though, so that animation does not impact pace, gameplay etc. So it will be subtle. Cinematics will be in-engine, but overhauled.
Good to hear.

And it might be too far in the development cycle with the game unless you want to delay it, but I think you guys should have a go at adding some of the things in the list Ghaleon made. Good summary, Ghal.
 
Randolph Freelander said:
I look at it this way. This will be the best Halo made in 10 years.

By a country mile.
Nope. ODST, Halo 2, Halo 3, and Reach all added and expanded the sandbox, and mostly for the better. To ignore the campaigns of the rest of the Halo games is to ignore the inspiration of the original. Halo: CE is good but limited. It doesn't outclass its sequels in every category, nor does it take the sandbox to its fullest potential.

You can't replicate these experiences in Halo: CE.
 

GhaleonEB

Member
soldat7 said:
Truth. I miss Halo 2 MP something fierce.
Aye, the MP designers were on fire in Halo 2. We've done this dance before, but they really benefited from the way maps were focused with specific game types in mind. Turf for Three Plots, Waterworks for CTF, Ascension for one-bomb, Relic and Headlong for One-Flag, Sanctuary for CTF. And Slayer worked brilliantly for just about everything. Many of Reach's (and Halo 3's) maps suffer from that lack of focus.
 
GhaleonEB said:
Thanks for the reply. I'd started to conclude this from other posts and tidbits, and as I did my (long) drive home, it began to bother me more and more.

To expand on a post I did on the HaloGAF thread, there are things in Halo 1 that won't stand up to scrutiny today, because they were a product of a rushed launch title for the Xbox. And there are things added to Halo over the course of the series that I'm going to miss dearly.

In Halo 1, physics were really limited, applied only to a few things. So those purple Covenant weapon crates (which do not actually hold weapons in Halo 1) might as well be trees; they can't move. No physics. In fact, there are no movable objects other than enemies, vehicles and weapons. No fusion cores to blow up, no bits of geometry to knock around, no debris from destroyed vehicles cluttering up the battle field (from the three vehicles that can be destroyed). It's a very static game. I don't think the very limited application of physics in Halo holds up well.

The impact of moving vehicles is binary; get touched by a Warthog moving at 5 mph and you don't get thumped and take a little damage, you die. Makes vehicle/infantry play fidgety and annoying. That should be fixed, but it sounds like it's not.

There are a lot of those things, which I think are arhcaic and to which I have no nostalgia attached.

But there's an even longer list of things added to the series that make it more fun, that will now be gone. Nothing to do with the Chief really - not how he moves or shoots or jumps or anything. Things like:

  • Suicide Grunts, which are hilarious and dangerous.
  • Ruptured methane tanks in Reach, sending Grunts flying, which are even more hilarious (and also dangerous).
  • Fusion cores that go boom very nicely.
  • Marines that can drive vehicles (not Kat - think The Storm in Halo 3). Driving a Warthog around is such a lonely affair in Halo.
  • Friendly AI that's...not so hot. Taking "short controlled bursts" with the AR too far. They're like Emile in Reach, firing short bursts at powerful foes from very long distances. Halo's AI was remarkable for its time, but this sort of thing is unacceptable these days.
  • Enemies limited to their zones; they won't come through doors or over certain thresholds over which their AI cannot navigate; friendly AI that turns off when you take them too far.
  • Not being able to swap weapons with Marines.
  • Not being able to use the Wraith.
  • Not being able to board vehicles, to steal or destroy. This is not minor: I can't tell you how often I've wanted to steal the Wraith at the bottom of the titular Control Room and shell the living hell out of everyone on the way up. Vehicle thievery adds so much to the infantry/vehicle combat.
  • Destructible vehicle states.

And so on. I have a list three times that long in my head. None of it has to do with the core gameplay of movement, jumping, guns, grenades.

Playing through Halo 1 these past few weeks with my eight year old, I was doing so dreaming of a truly remade Halo game. Because, to be honest, I'm bored playing Halo 1. I've played it to death. And the series has added so very much to the sandbox over time, so much to the AI set, so much to the strategic elements of the game, I think it's a big step back to lose them.

I get what you guys are doing withe the remake, and why. A remake is a lose-lose proposition. You have hoards of faithful that think the Halo 1 campaign is sacred and perfect (many of whom now work at 343). You have guys like me that love much of what Bungie did to the series over time. How do you please both groups? You can't. At least, not in one version of the Campaign.

Thus, the compromise: rigidly faithful gameplay, updated graphics (with a brilliant retro toggle). But I wish there was a gameplay toggle as well. Because I want to board Wraiths and steal Banshees, I want to swap weapons with Marines, I want to not get killed by the slightest touch of a moving vehicle, I want the decidedly static Halo 1 game world to be more malleable.

In today's inaugural 343 Halo Bulletin, Frankie wrote this:

But we couldn’t just remake it, there’d be no point. For starters, the game Bungie made in the first place is practically perfect, and it’s available, verbatim, on disc and Games on Demand for Xbox 360. It runs smoothly and at a higher resolution.

And he's right! I can - and do - play Halo 1 on my 360. It is a testament to Bungie's artistic and technical prowess that it looks and plays so well today, ten years later. But since I can put that game into my 360 right now, and it looks great....why buy a game that plays identically to it, but (has the option to) have a new coat of paint on it? I'm playing that already. I have no frothing desire to play this new version of Halo 1, because I was playing it last week. And I know about what it will look like, because I play Reach every day.

I wish you had a toggle not just to go from classic visuals, but to classic gameplay. So I could re-experience a great campaign with not just modern visuals, but physics, AI and gameplay. Then it would be the best of both worlds.

So I'm not excited for this new campaign. A new coat of paint does nothing - nada - for me.

What I am excited about is the new Firefight map. The mode is so bursting with potential, which it's only now starting to realize in Reach, and it it makes me incredibly happy to have you guys continue to expand on the game type. (No, seriously, I really like Firefight.) I look forward to what you are going to do with it.

This is not to say I don't appreciate what you're doing with the Campaign, nor what a brutally difficult balancing act you're striking to do it. I respect it very much, but I don't like it.

I agree with this 100%.
 
I'm so happy this is finally happening though with unchanged physics, let's just hope that we can do some awesome warthog flips on The Silent Cartographer.

Also I don't believe this has been addressed, but is the co-op 4 players or only 2?

Halo 1 was only 2 and all I saw was 2 spartans in the preview, but all these recent Halo's and the trend right now is 4 player co-op, any clarification if you can would be great. :D
 
Hitmonchan107 said:
Frankie said they're not all from Halo: CE. Also, the maps chosen take into account AAs (so that pretty much excludes the possibility of a Relic remake).
Ffffffffffffffffffffffffff

Relic's my all time favorite Halo mp map
 

Stinkles

Clothed, sober, cooperative
CrazedArabMan said:
I'm so happy this is finally happening though with unchanged physics, let's just hope that we can do some awesome warthog flips on The Silent Cartographer.

Also I don't believe this has been addressed, but is the co-op 4 players or only 2?

Halo 1 was only 2 and all I saw was 2 spartans in the preview, but all these recent Halo's and the trend right now is 4 player co-op, any clarification if you can would be great. :D

2, just like CE (via System Link, back in the day).
 
Dax01 said:
You can't replicate these experiences in Halo: CE.

Heh, thanks for the reminder why I like Halo: CE so much more than the sequels.

Those screenshots do nothing but underscore just one part that I like better about CE: less emphasis on vehicles. The warthog was strictly a point A-to-point B thing, and outside of AOTCR, lesser so in TTB, you didn't spend a ton of time in anything else, either.

Thanks, Dax. CE reaffirmed once again. ;)
 
Randolph Freelander said:
Heh, thanks for the reminder why I like Halo: CE so much more than the sequels.

Those screenshots do nothing but underscore just one part that I like better about CE: less emphasis on vehicles. The warthog was strictly a point A-to-point B thing, and outside of AOTCR, lesser so in TTB, you didn't spend a ton of time in anything else, either.

Thanks, Dax. CE reaffirmed once again. ;)
You don't have to use vehicles, though. That's the beauty of it. And vehicle combat has been a staple of Halo since the first game.
 
OuterWorldVoice said:
2, just like CE (via System Link, back in the day).

Cool, would have liked 4 but 2 is just fine since it is finally over xbox live, going to be fun. Hopefully you can glitch outside of the campaign maps again, I hope. :(
 
Dax01 said:
You don't have to use vehicles, though. That's the beauty of it.

Yeah, sure, I'm taking the bridge in Halo 2 on foot. Or any other portion that is obviously geared to be a vehicle sequence. Just because I don't think the excessive vehicle gameplay is any fun doesn't mean that playing outside the intended path is any better.

I'd rather play 32 levels of the Library (decidedly underrated) than spend another level on a scorpion or on the back of a warthog in one of the later games.
 
FilthyLies said:
Ffffffffffffffffffffffffff

Relic's my all time favorite Halo mp map
Just checked with Frankie, and he said the maps are not limited to CE. I was just making sure I heard him correctly.

I didn't want to spread false information. :^)
 

GloveSlap

Member
I can't wait until THQ remakes the WCW Revenge or Wrestlemania 2000 Nintendo 64 games.

"You asked for it years and it is finally here! Wrestlemania 2000 remade with all-new high definition graphics and faithful recreation of the original gameplay. Sorry....no online multiplayer, we don't want to divide the online community that is playing WWE All-Stars."
 

Blader

Member
Question:

If I don't give a shit about MP, only care about SP, and like the idea of the campaign remaining as is but just being given the Reach facelift...is there any reason I should be upset about Anniversary?
 
Blader5489 said:
Question:

If I don't give a shit about MP, only care about SP, and like the idea of the campaign remaining as is but just being given the Reach facelift...is there any reason I should be upset about Anniversary?
This game was made for you. Enjoy.
 

Booshka

Member
OuterWorldVoice said:
2, just like CE (via System Link, back in the day).
Wait, Halo Anniversary has System Link co-op and not online co-op? Or, were you saying that the original game had system link co-op, because I am pretty sure it didn't. Clarify please
 
Booshka said:
Wait, Halo Anniversary has System Link co-op and not online co-op? Or, were you saying that the original game had system link co-op, because I am pretty sure it didn't. Clarify please
I think he meant "2, just like CE (via split-screen, back in the day)."

It's been a long day for OWV and 343, I'm really impressed with how active Frank has been on GAF and HBO. Tons of questions answered and confusion cleared up. Small typos like this are completely understandable.
 

Booshka

Member
ncsuDuncan said:
I think he meant "2, just like CE (via split-screen, back in the day)."

It's been a long day for OWV and 343, I'm really impressed with how active Frank has been on GAF and HBO. Tons of questions answered and confusion cleared up. Small typos like this are completely understandable.
yea that's what I thought, I was about to go to a friends house and play Halo CE on system link co op otherwise :lol
 

Stinkles

Clothed, sober, cooperative
Booshka said:
yea that's what I thought, I was about to go to a friends house and play Halo CE on system link co op otherwise :lol


Sorry! I have the flu, on top of natural stupidity.

Halo Anniversary supports 2 player co-op over Live, to simulate the 2 player System link experience of yore.
 

Booshka

Member
OuterWorldVoice said:
Sorry! I have the flu, on top of natural stupidity.

Halo Anniversary supports 2 player co-op over Live, to simulate the 2 player System link experience of yore.
No problem, thanks for responding so often and putting up with crazy Halo fans like myself.

EDIT: MIND BLOWN
 

_woLf

Member
OuterWorldVoice said:
Sorry! I have the flu, on top of natural stupidity.

Halo Anniversary supports 2 player co-op over Live, to simulate the 2 player System link experience of yore.

Ouch, worst time to get sick. Hope you feel better soon.

At first I was disappointed at the way multiplayer is being done, but after reading your explanation on waypoint, I can understand why it was done. Trying to show your explanation to as many friends as I can, most seem to agree with you and 343.

I'll just miss being able to ram warthogs head-on in multiplayer and sending one flying -- the physics in Halo 1 are amazingly funny that way. I'm glad they're in the SP, but I was hoping at least physics-wise (not necessarily gameplay like pistol and stuff) it'd be more Halo 1-esque than Reach.
 

Glassboy

Member
I don't think halo 1 supported campaign system link. It was first introduced in halo 2. I remember because my friend and I played all night on our own screens :)
 

Booshka

Member
Glassboy said:
I don't think halo 1 supported campaign system link. It was first introduced in halo 2. I remember because my friend and I played all night on our own screens :)
This thread, is confusing me so hard, I am sure neither Halo 1 or 2 had co-op on System Link. What the fuck is going on.

E3 Delirium I guess
 

Xenon

Member
Halo:CE 32x with same engine and a graphical overlay , no thank you. Well maybe if it was a buttery smooth 60fps I would consider it.

What a waste.
 

clav

Member
Booshka said:
This thread, is confusing me so hard, I am sure neither Halo 1 or 2 had co-op on System Link. What the fuck is going on.

E3 Delirium I guess
Halo 3. That's what.

Neither Halo 1 nor 2 had Co-Op over system link.
 
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