Forge is to blame for that. At least give people color palettes or textures to keep the Forge maps visually interesting...they all look so drab.WJD said:The biggest problem with Reach for me was the maps.
Forge is to blame for that. At least give people color palettes or textures to keep the Forge maps visually interesting...they all look so drab.WJD said:The biggest problem with Reach for me was the maps.
NullPointer said:I am thoroughly confused by this.
dmg04 said:Question: since the MP maps are all Reach, will the warthog still handle like reach? Will it handle like reach in the campaign as well? I saw earlier you said the reach engine purely handled graphics, but i'm just asking to be 100% sure.
Thanks for dropping some answers out there for us. Can't wait to get back into Halo again.
Summary Man said:This is fantastic. I was afraid that the Halo remake would have been created on a different engine. Although I enjoy them, none of the other Halo games "feel" like Halo 1, mostly due to that game's engine.
I was so, so disappointed when I found out that Halo 2 had switched to Havok physics. Felt like a completely different game.
Oh I seeLyphen said:Well, I should clarify I meant the multiplayer playlist. I used to gleefully launch Warthogs on Death Island, Blood Gulch and Danger Canyon.
OK, I guess I was still lost in believing that it was using the Reach engine. So how well is this thing going to run?Prine said:You can play old skool Halo mode. Or upgrade to new skool by pressing pause and selecting the option.
New skool implies a leap in graphical fidelity, without influencing the gameplay in anyway. Crazy football throw grenades, warthog physics remain as they should from Halo CE.
Makes sense, didn't bungie recently trademark the logo? Which is the same reason it wasn't on Keyes's nametag in Reach. The monitor looks strange there though. A little too detailed. I would probably have preferred a blank space, honestly.Dax01 said:A monitor, most likely 343 Guilty Spark, can be seen in the middle of the logo, where the Marathon logo used to be.
In MP, it'll be largely the same as Reach. There may be classic playlists but the changes there won't be as big e.g. vehicle physics in my opinion.dmg04 said:Question: since the MP maps are all Reach, will the warthog still handle like reach? Will it handle like reach in the campaign as well? I saw earlier you said the reach engine purely handled graphics, but i'm just asking to be 100% sure.
Thanks for dropping some answers out there for us. Can't wait to get back into Halo again.
Haha, I remember watching the shit out of that video years back. This remake makes me feel good.Neuromancer said:Oh I see
Someone should remake this, if the physics are exactly the same for single player:
http://www.youtube.com/watch?v=ggKIKtlmbOE
Damn. That's one of the things that bugs me about Reach. Ah well. I'll still give it a go.Zeouterlimits said:In MP, it'll be largely the same as Reach. There may be classic playlists but the changes there won't be as big e.g. vehicle physics in my opinion.
Oh man, oh god, OH MAN, OH GOD!op_ivy said:HAS TO BE boarding action. jet packing across the gap in space =)
Gameplay and mechanics in campaign play just like you remember Halo 1 playing. It's the same engine, but prettied up for folks who want to try something different or may not have played the original and want to play it with visuals that are more contemporary. I've been finding myself playing in both modes (new and orginal) equally and I'm firmly entrenched in the diehard section of the Halo 1 fan spectrum.dmg04 said:Question: since the MP maps are all Reach, will the warthog still handle like reach? Will it handle like reach in the campaign as well? I saw earlier you said the reach engine purely handled graphics, but i'm just asking to be 100% sure.
Thanks for dropping some answers out there for us. Can't wait to get back into Halo again.
I hope they don't try to pull any of that 0g space stuff if they do remake boarding action.Botolf said:Oh man, oh god, OH MAN, OH GOD!
Actually, adding 0G gap between the ships so you can sprint jump across would be pretty sweet. Miss the jump and hit something (wall, ding the floor with your knees), you're screwed.dmg04 said:I hope they don't try to pull any of that 0g space bullshit if they do remake boarding action
Grenade explosions in the beginning of 343 Guilty Spark here I come!!!Mr Vociferous said:Gameplay and mechanics in campaign play just like you remember Halo 1 playing. It's the same engine, but prettied up for folks who want to try something different or may not have played the original and want to play it with visuals that are more contemporary. I've been finding myself playing in both modes (new and orginal) equally and I'm firmly entrenched in the diehard section of the Halo 1 fan spectrum.
If they kept it to the gap, it'd be pretty cool. It would suck if they had it apply to the walkways on either side, though. It would make it awkward to jump at any time. lolLyphen said:Actually, adding 0G gap between the ships so you can sprint jump across would be pretty sweet. Miss the jump and hit something, you're screwed.
sixghost said:Wait, is this a joke? Are you saying it's only a remake of the CE campaign and it the multiplayer maps are for Halo Reach?
Halo 1 MP is still the best in the series.
tc farks said:So with the issues of providing Halo CE MP does that mean I should squash any hope I have of ever seeing Halo 2 MP on XBLA?
This is a very good solution, and one I think no one saw coming. It's quite brilliant, really. Kudos.OuterWorldVoice said:To clarify:
Campaign runs on and in the original Halo CE engine. Physics, gameplay, everything are all intact. The "second engine" running on top of it is a graphics layer. No gameplay, or even glitches, have been altered deliberately. You can, at any time, press the Back button (appropriately enough) and switch, in real time (with a tiny pause) to the original appearance, to check for yourself. It's a pure nostalgia play, but I find myself doing it a lot. For fun.
I wonder how many times you need to play the campaign before you memorize triggers. I've played it about a dozen times, and I can't even begin to remember any. Lol.GhaleonEB said:This is a very good solution, and one I think no one saw coming. It's quite brilliant, really. Kudos.
I think there are elements of Halo 1's campaign that have not aged well - mostly around encounter triggers used to hide the limited number of enemies on screen at one time. Halo 1 employed lots of smoke and mirrors that the later games dispensed with by setting up entire encounters all at once. While the graphics are identical, have the encounters and their triggers been also preserved identically?
I - and a lot of Halo die hards - have exact triggers memorized. Step on this line, and the doors behind me open with reinforcements. That sort of thing. I'm guessing, given how incredibly faithful this edition of the game is, encounters were not touched. But I'm hoping you can say.
(I'd like them touched, man handled in fact, but I'll be happy either way.)
It was easier to abuse, therefore memorize in co-op, so if you played mostly single player, you probably don't remember them as well. In co-op though, you could learn and abuse them frequently. Which led to quicker memorization.Dax01 said:I wonder how many times you need to play the campaign before you memorize triggers. I've played it about a dozen times, and I can't even begin to remember any. Lol.
Booshka said:Who are these players that 3 shot with the pistol all the time, it doesn't happen all too often in Halo CE. I guess if you are walking in a straight line on Blood Gulch, then you will get 3-shotted every so often, but on most of Halo CE's maps, a 3-shot is pretty rare.
Hell I can go watch MLG Pro's Halo CE gameplay and there will maybe be a few 3 shots every game, and they are challenging and rewarding to pull off. Usually it takes about 5-7 Pistol shots to kill someone, you're not hitting every shot. Good players don't get 3-shotted very often, their movement and skill prevents it from happening on a consistent basis.
I have certainly destroyed a lot of my friends with the Pistol in Halo CE at LANs, especially on big maps like Blood Gulch and Sidewinder. A lot of them bitched at me, but when I told them to use the Pistol, they were happier Halo players. Every Halo player can be competent with the Pistol, and only the great ones that put in a lot of time, will be the better than them, that's called a Skill Gap, and it is good for gaming.
I understand this netcode argument, how the Pistol, with proper shot registration would probably dominate even more than it does on LAN, but I would still love to play that game. As long as the other weapons can still do their jobs, Plasma Rifle stun and melt shields, shotgun one hit kill up close with good damage at medium range, AR for close range and melee/grenade combos. Along with the Power Weapons (Rockets, Sniper) still being power weapons. I see no problem with the Pistol being the primary and most used weapon, it is the most skill intensive and versatile weapon, it should be the most used.
Every time I see a video of Frankie about Halo CE online, it is always the same message of "3-shot Pistol domination would break Halo online." When really, a Pistol 3-shot in Halo CE is one of the most challenging and skill based kills you can get in a Console FPS.
Wake me up when John Howard is Lead Design on another Console FPS.
Over 40 times on Legendary, solo, over the span of 3 years or so.Dax01 said:I wonder how many times you need to play the campaign before you memorize triggers. I've played it about a dozen times, and I can't even begin to remember any. Lol.
please don't go that far, don't attack their careers dude.rar said:it also does alot balance the game, since you aren't helpless to players with power weapons after spawning. also i still have no idea how clueless frankie and luke smith were ever hired by bungie
thatbox said:At the very least you should be including CE MP LAN support.
tc farks said:So with the issues of providing Halo CE MP does that mean I should squash any hope I have of ever seeing Halo 2 MP on XBLA?
lol nmdmg04 said:Random Realization: If this is the H1 engine, does this mean we can't jack vehicles, drive wraiths, or assassinate [3rd person] in campaign?
I remember in Assault on the Control Room, i'd always rush the pair of banshees on the snow bridge rather than taking the second elevator to the base of the control room. It would be awesome to miss the opportunity to kill the pilot, yet jump off the bridge and jack the banshee mid flight. lol.
It sounds like the gameplay is identical, which is understandable, but also kind of bums me. I'm hoping there's a classic and remake mode for that as well. Vehicle boarding, suicide Grunts, punturing methane tanks in Reach, etc. all add so much to the game.dmg04 said:Random Realization: If this is the H1 engine, does this mean we can't jack vehicles, drive wraiths, or assassinate [3rd person] in campaign?
"Impossible. Check your source."Dark Octave said:I expected a bigger jump in graphics for some reason. Not even trying to troll, but at 0:30 when he said "that was 10 years ago...this is now" I honestly had no idea they had switched from the old Halo, to the new Halo until they showed the Warthog driving in the grass at 0:40, which is the image shown in the OP.
Ok, officially very excited for this now. The feel not being there was one of my worries. Should be fun to play my favorite game ever with a different, more current look. (but please fix Master Chief, WHAT THE HELL!! Do you need some screengrabs of Halo CE cutscenes for reference on his look? I have a few on my pc I can send you )OuterWorldVoice said:To clarify:
Campaign runs on and in the original Halo CE engine. Physics, gameplay, everything are all intact. The "second engine" running on top of it is a graphics layer. No gameplay, or even glitches, have been altered deliberately. You can, at any time, press the Back button (appropriately enough) and switch, in real time (with a tiny pause) to the original appearance, to check for yourself. It's a pure nostalgia play, but I find myself doing it a lot. For fun.
Rude!rar said:it also does alot balance the game, since you aren't helpless to players with power weapons after spawning. also i still have no idea how clueless frankie and luke smith were ever hired by bungie
OuterWorldVoice said:Yes it does, but in the Reach engine. 7 maps, one of them Firefight.
OuterWorldVoice said:The new Competitive MP maps will appear in a range of matchmaking options, but we also intend to do "classic" stuff with the matchmaking to approximate the original feel of the maps.
You shouldn't have edited because many of your issues are being taken care of. There will be more to say about classic MP tweaks later and you will be a bit happier.GavinGT said:Are we talking a separate classic playlist or just a gametype that can be voted on?
Dammit, Frank. You are making me think you are gonna fix Reach mp!OuterWorldVoice said:You shouldn't have edited because many of your issues are being taken care of. There will be more to say about classic MP tweaks later and you will be a bit happie.
Will there be more to say about regular MP tweaks as well? I'd love to see some of the deeper issues addressed, although I'm not sure how much can be done at this point.OuterWorldVoice said:You shouldn't have edited because many of your issues are being taken care of. There will be more to say about classic MP tweaks later and you will be a bit happier.