PooBone
Member
Bout damn time. Still confused about what the PC map is.... or what the firefight map could be.Steelyuhas said:We'll finally get good maps in Reach Amiright?!
Bout damn time. Still confused about what the PC map is.... or what the firefight map could be.Steelyuhas said:We'll finally get good maps in Reach Amiright?!
This is the perfect explanation of balance in h1. I still can't believe that all these rumors about a remake turned out to be a glorified reach map pack. A lot of people don't like reach and this would have been a nice option. They fucked it up so hard. Just couldn't give people what they wanted.Booshka said:Shotgun beats Pistol close range, faster melee, and quick camo compatible.
Plasma Rifle beats Pistol close range, faster melee and quick camo compatible.
AR isn't as strong as the other two, but will beat it most of the time at close range, faster melee and quick camo compatible.
Plasma Pistol is tough to use but can dominate with the Plasma stun as well, also has a quick melee and quick camo compatible.
Needler is a joke, as any homing projectile weapon should be.
Rockets and Sniper are both Power Weapons (Rockets especially) strategically located on the maps and designed to be hard fought over.
The Pistol allows for the player to have a chance against any weapon, and makes the fight for the power weapons more balanced. All of the Weapons are very powerful in Halo CE, the kill times are very fast compared to other Halo games. The pistol is no stronger than other weapons, it is just more versatile and has a higher skill curve.
I don't even want to imagine how much Rockets and Sniper would dominate Halo CE if the Pistol wasn't as strong as it is. The weapon selection in Halo CE is smaller and has no real redundant weapons, so when there is a weapon like the Pistol that has more uses than the other weapons, people call it OP. It is not, everyone can use it, it counters the Power weapons beautifully, and weapons like Shotgun, AR and Plasma Rifle can all beat it outright in the right range.
This doesn't mean that a Pistol can't still kill you if you are using a close range weapon, it just is rare, and if someone does it, they did it with skill. The powerups in Halo CE also would be too powerful if there wasn't a strong Pistol in the game to make their acquisition more challenging. If someone was able to pick up a Camo or Overshield more easily, then it would make them far more powerful. Combine the ease of acquisition for power weapons and powerups, and you got yourself an unbalanced game.
I also refuse to believe that Halo CE's MP quality and balance was a fluke or mistake, the Pistol damage being a mistake was denied by the Lead Designer of the game. That same Lead Designer went on to be the Lead Designer of Shadowrun, arguably the most complex and balanced Console FPS ever. It wasn't a fluke, he is just good.
Well fuck. Bungie, I am disappoint.squidhands said:Not enough teleporters available to fully remake Chiron in FW.
How about the Halo-1-is-the-only-Halo-we-didn't-get-to-play-over-Live-and-now-I-guess-we-never-will fans?Dax01 said:Yeah, why not? I think I'll try that in my next play through of Halo 2. It should be fun.
Man, these Halo-1-is-the-only-good-Halo fans are worse than the trolls.
This bugs the shit out of me too.Syracuse022 said:it's hard to tell what orbits what these days, but I don't get the feeling that this is a game-centric universe anymore.
Podcast confirms that with the Anniversary disc you will only have access to the 6 MP maps and the 1 Firefight map. You won't have access to the other maps because they still want to sell copies of Reach. Totally lame.kayos90 said:I think this is supposed to be like the ODST Add-on
Blueblur1 said:I'm really disappointed by the way multiplayer is handled. I would have preferred that they include the entire Reach multiplayer suite on the Anniversary disc so I wouldn't have to swap discs when I want to switch between and have access to all the maps.
Are you sure it isn't the other way around? I'm pretty sure you download the Anniversary maps for Reach.Dani said:You'll be able to download the Reach maps for Anniversary. No swapping needed. =)
That's what I took from the Sparkcast. They said if you have Reach, you can download the new maps and play them all from Reach.ncsuDuncan said:Are you sure it isn't the other way around? I'm pretty sure you download the Anniversary maps for Reach.
CyReN said:Also YOU CAN'T 3 shot in single player, where the hell did that come from? That's a mp only thing.
That's what they said, yeah. Likely a redeemable code in the Anniversary box.GhaleonEB said:That's what I took from the Sparkcast. They said if you have Reach, you can download the new maps and play them all from Reach.
They've explained that it's exactly what you want then. All that has been touched is the art (and you can switch back to the old art on the fly) AND a re-recording of the music.nVidiot_Whore said:I hope they merely upgraded the old Halo : CE, and didn't try to port it.
The absolute BEST part of Halo : CE was playing on Legendary. It was the perfect difficulty, and difficult because of the tactics and strength of the enemies not because half of them have splash damage weapons and sniper rifles like pretty much every other Halo on Legendary.
If they just took the Reach engine and made CE for it I seriously doubt it will have the awesome gameplay balance of Halo : CE on Legendary.
I worry because Halo : CE's singleplayer engine wasn't designed for anything but split-screen.. and Bungie claimed it wasn't a real possibility to upgrade it directly.
Zeouterlimits said:They've explained that it's exactly what you want then. All that has been touched is the art (and you can switch back to the old art on the fly) AND a re-recording of the music.
Jtwo said:This bugs the shit out of me too.
When it was just the novels it was kinda cool, it was really easy to be a big Halo fan and read/play everything there was in that universe. I tried to keep up over the years but lost track somewhere.
Now there are like 5 books I haven't read, a comic series, an anime series, a Forerunner book series. It's completely crazy. I bet the majority of it is pretty cool, but there is just too much of it nowadays.
bj00rn_ said:I really think they should give away the maps for free for those who buy the game though..
OuterWorldVoice said:It's all optional. There are interesting connection points, easter eggs and so on, that span the games and books (going forward) but it would incredibly stupid to make people read a book to get the most out of a game, and vice versa. The idea is that if you do consume all of it, you'll feel like proper foundations and roots have been set.
thatbox said:If they are uprezzing a ten year-old game for "the average gamer" instead of the people who loved it the first time, they're doing it wrong. This was their chance to answer the persistent cries for Halo CE online play, and they simply said "nope."
Anybody who wants to play Reach online is already playing Reach online. The people who spent weeks and months of their lives at LANs and on XBC/XLink Kai have every right to take this news poorly; one of their favorite multiplayer experiences of all time is being casually dismissed and repackaged as a map pack moneygrab for another game.
My wish for the terminals in the Halo reskin is a Sadie's Story type system to pull them all together when found, so they can be set chronologically and consumed at will. If they're like Halo 3 and Reach, I'll give up after finding the first one when I realize with a sense of hopelessness that it's not something I can figure out without notes, etc. I'll just learn what they're about from FUD.Dani said:Keep those books coming. Looking forward to the Terminals in this, the ones in 3 were the icing on the cake.
I would be happy with that sort of thing. Even better, link the Service Record for Halo (there will be one, right?) and as they are found, unlock them on the player's Waypoint page for viewing. Something.Booshka said:I think Halo Waypoint should start doing that, all those story references and lore should be compiled there. Waypoint could essentially be like the Codex in Mass Effect.
I think Halo Waypoint should start doing that, all those story references and lore should be compiled there. Waypoint could essentially be like the Codex in Mass Effect.GhaleonEB said:My wish for the terminals in the Halo reskin is a Sadie's Story type system to pull them all together when found, so they can be set chronologically and consumed at will. If they're like Halo 3 and Reach, I'll give up after finding the first one when I realize with a sense of hopelessness that it's not something I can figure out without notes, etc. I'll just learn what they're about from FUD.
That's a horrible idea! FUD would have to change direction and adopt a new reason to exist. Urgh, fan fiction analysis.... dirty. =/Booshka said:I think Halo Waypoint should start doing that, all those story references and lore should be compiled there. Waypoint could essentially be like the Codex in Mass Effect.
GhaleonEB said:My wish for the terminals in the Halo reskin is a Sadie's Story type system to pull them all together when found, so they can be set chronologically and consumed at will. If they're like Halo 3 and Reach, I'll give up after finding the first one when I realize with a sense of hopelessness that it's not something I can figure out without notes, etc. I'll just learn what they're about from FUD.
I would be happy with that sort of thing. Even better, link the Service Record for Halo (there will be one, right?) and as they are found, unlock them on the player's Waypoint page for viewing. Something.
FilthyLies said:noooooooooooo. Think MS misses an opportunity to make this a retail release? No way. Don't even think there's a downloadable version.
Which would entail disc swapping.OuterWorldVoice said:Not sure if I am understanding you correctly, but the seven MP maps are included with the $40 package - for standalone Anniversary players, both SP and MP are launched seamlessly from the same menu. Reach players will be able to add the maps to their Reach "suite."
bobs99 ... said:Halo 1 pc has too many netcode problems.
I also disagree with Antitype, many of the people here loved the series all the way from Halo 1/ 2 and 3, change isnt a bad thing, but with Reach the changes were in the wrong direction. Good changes = good game, bad changes = bad game simple as, the inclusion of AA's and bloom among many other things killed what I loved about older halo MP, if the changes were good I might be saying something different.
GhaleonEB said:This is fine, but it misses the detailed reasons why many folks don't like Reach's MP. I loved every Halo MP to date, and felt that Halo 2 and 3 were natural extensions of the core gamplay. I do not object to most of the changes in Reach - the addition of AA's, the lower jump and movement base traits, for instance. But I really don't like Reach's multiplayer, because I think it is badly balanced and there are some highly questionable additions. I like AA's, I don't like jetpacks on every map, including ones that break the map flow. I dont' like that armor lock is a counter to everything. I don't like the way melee combat was utterly broken by the shield delimiter system. Or how grenades are beefed up which, when combined with lower jump and movement, make them so powerful. Or how the DMR and Nerfle have 2x the range of the BR and Carbine, which chokes off player movement on more open maps (Hemhorrage, hello).
It's not because it was changed. I like and embrace change. It's because many of the changes were bad.
That's all. Hope this doesn't cause a derail, but you can't generalize like you did and be accurate. People who dislike or enjoy Reach's MP less than past Halos generally have good reasons for it. And it's not just because it changed.
What I liked about Sadie's story was how the story was told chronologically, even though you could find the pieces of the story in any order. I tend to find goodies out of order, and when the goodies tell stories, that order then needs to be stitched back together again. Basically I'm a lazy bum that is hoping for some kind of mechanism to do the stitching, so I don't have to go back through and find them sequentially to experience the story in order.OuterWorldVoice said:The narrative for the new Terminals is very straightforward. And in normal mode, they won't be that hard to find. As the IGN article noted, Guilty Spark is the main narrator.
How would adding maps equal swapping? You know, addition, like putting one thing together with another thing. Together being the key word.Blueblur1 said:Which would entail disc swapping.
OuterWorldVoice said:The narrative for the new Terminals is very straightforward. And in normal mode, they won't be that hard to find. As the IGN article noted, Guilty Spark is the main narrator.
Good to hear.OuterWorldVoice said:The narrative for the new Terminals is very straightforward. And in normal mode, they won't be that hard to find. As the IGN article noted, Guilty Spark is the main narrator.
GhaleonEB said:What I liked about Sadie's story was how the story was told chronologically, even though you could find the pieces of the story in any order. I tend to find goodies out of order, and when the goodies tell stories, that order then needs to be stitched back together again. Basically I'm a lazy bum that is hoping for some kind of mechanism to do the stitching, so I don't have to go back through and find them sequentially to experience the story in order.
You have really piqued my interest with "in normal mode, they won't be that hard to find", since I'm planning a slow, lovingly meticulous Legendary romp as my first play through. I'll be even more thorough with the nooks and crannies.
The changes are literally lighting and environmental cues to help you find your way. Layout, enemy spawn locations, music, weapon and item placement is exactly the same.bananas said:On last night's Bombcast, the guys said that when they asked about the Library, the 343 guys hinted at some changes being made to that level.
Whew! I'm one of the very very few who love The Library.PooBone said:The changes are literally lighting and environmental cues to help you find your way. Layout, enemy spawn locations, music, weapon and item placement is exactly the same.
Spasm said:I'm one of the very very few who love The Library.
I love that level. Yeah the look of it and design is repetitive, but it is such a grind to make your way through on Legendary. I mean that level keeps me on the edge the entire time. Some of those fights you barely make it through victorious and it feels AWESOME!Muffdraul said:I thought I was the only one! *tearful hug*
Spasm said:Whew! I'm one of the very very few who love The Library.
Muffdraul said:I thought I was the only one! *tearful hug*