KidA Seven said:
Halo 2 MP > Halo 3 MP. I thought that was the consensus.
Nah. Weapon balance was better in Halo 3.
Matches in Halo 2 were dominated by spray-and-pray dual-wielding, noob combo and BR combo bullshit, swipe-sniping made the sniper-rifle stupidly over-powered, and the rocket lock-on did more to discourage vehicle play than the laser ever did.
Maps in Halo 2 were better though.
JdFoX187 said:
Faster and more smooth than the floaty, slow garbage of Halo 3 and no equipment or armor abilities to give bad players a second life. So, it's still the best.
Meh.
Equipment didn't give anybody a second life, they just introduced new strategies for players and (more frequently) teams to use in a battle. It varied things up, forced players to think on their feet, and generally made combat more interesting.
Well-placed grenades and melees, or intelligent use of surroundings have given players second life since Halo CE. In Reach, everybody has access to an AA, so everybody can use that 'second life' if they use their chosen AA effectively. Use it in effectively, it doesn't help you.
People that complain about armor lock, evade, or whatever the hated AA of the day is are funny.
Every Halo comes down to who can use shoot/grenade/melee better. Navigating all the tactical wrinkles above that core just adds more variety, options, and fun to the experience. Otherwise, we'd be playing the same fucking game we played in 2001, just on new maps.
Hitmonchan107 said:
My friends, who are some of the most hardcore Halo fans I know (fiction- and multiplayer-wise), won't touch Reach's multiplayer. There's something off-putting about it.
And you can't play Reach alone and expect to have a fun time -- something I've never had an issue with in a Halo game before Reach.
Like the remedy for bad speech, the remedy for bad ideas is more ideas.
I applaud your friends and wish more people that hated Reach would take similar action.
As for not having fun playing Reach alone, why? Cause they're more likely to lose? The mechanics in Reach certainly reward teams that play together much more than any other Halo. All of the mechanics come together to make call-outs, broad map strategies, and on-the-fly tactics very important.
But I can hop into Team Deathmatch in the social playlists and still have fun alone. Hopping into objective based games, Arena, MLG, or the like is more frustrating when you're on your own.
I don't consider that a negative. Maybe because I play with a pretty tight group, and we like being challenged to be a better team.