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Halo:CE Anniversary Announced (MS Conf, Nov 15th 2011, $40)

Booshka

Member
GarthVaderUK said:
Seriously looking forward to this, the original doesn't work with my monitor (down to being the shitty PAL version I think?) - it's been so long since I last played it now! :(

I'll be diving straight into online co-op with my best mate on release day :)
I'm not bothered by the lack of Halo CE multi as I wouldn't have played it anyway, but the remake maps for Reach will get some playtime.
Perfect release for you, I am sure this remake will do very well, because for the vast majority, this the package they expect and want.
 

Doodis

Member
GarthVaderUK said:
I'm not bothered by the lack of Halo CE multi as I wouldn't have played it anyway, but the remake maps for Reach will get some playtime.

Same here. I'll love revisiting the campaign, but I'm just fine with the multiplayer maps being in Reach. It's A-OK with me.
 

Stinkles

Clothed, sober, cooperative
Booshka said:
Perfect release for you, I am sure this remake will do very well, because for the vast majority, this the package they expect and want.

DUn worry we will add a couple of Booshka features.
 
thatbox said:
A ton of the people in the presumed target audience for this product successfully played Halo CE over the internet on their Xboxes in 2002 using tunneling software.

If 343 can't compete with XBC or Xlink Kai ten years later with the original Halo source code at their fingertips, they're either lazy and going after the easy money or they're incompetent. My money is on greedy and lazy, because having thoroughly enjoyed playing Halo CE online ten years ago I find it extremely hard to believe that it's somehow impossible to do in 2011.

This. All of the "it would never work on Live" arguments can easily be countered by the existence of effective tunneling software. And it worked well. The host usually had an advantage, but it gave me what I wanted: being able to play a great competitive multiplayer game in between LAN parties. And yes, the pistol worked.
 
OuterWorldVoice said:
DUn worry we will add a couple of Booshka features.

So, will the final helmet be a different model closer to the games cover or this-

mcfarlane-halo-40_786_poster.jpg


Or will it just have minor changes from what we saw in the trailer? Im partial towards the toy/promotional look.
 
HowardRoark said:
This. All of the "it would never work on Live" arguments can easily be countered by the existence of effective tunneling software. And it worked well. The host usually had an advantage, but it gave me what I wanted: being able to play a great competitive multiplayer game in between LAN parties. And yes, the pistol worked.

Xlink and XBC w/ Halo : CE was pretty fun... but could be a buggy mess at times.. that's what you get when a game is coded to expect a 0 ping.

I can't imagine it would be THAT difficult to modify the game to play better over the internet.. but it certainly wasn't built using an engine that was meant for such configurations... so they have at least some excuse.

Granted I do agree it's probably a Microsoft marketing decision.. not to release a $40 game that could potentially compete heavily against their big-budget $60 Halo 4.

It's also a way to boost the numbers of Halo : Reach players online at any given time.. which is good for the sustainability of that game.. selling DLC, etc. Halo : ODST did the same thing to some extent for Halo 3.

I don't have a huge problem with it.

Have they said much about whether they will be releasing new playlists for Reach that tweak the settings to be close to Halo : CE? While it wouldn't be exactly like playing Halo : CE over LAN, either would tweaking Halo : CE to work over the internet.. seems like they could get close enough to Halo : CE if they create "Halo CE Mode" playlists that could adjust everything from the weapons in the game, to player movement speed, gravity levels, bloom, etc.,etc.

All I've read is their somewhat "coy" comments about how there are "other ways to do it." I'm unaware of anything specific being said.. but I'd assume they mean that their won't just be maps for Halo : Reach, but also tweaked playlists that attempt to replicate CE's unique gameplay.
 

Ichabod

Banned
The nightmare comes again. I've only a minute to realize I've spawned in Hang 'Em High. Something catches the corner of my eye. I turn to see a Red sprinting between the tombstones across the chasm separating us, closing in on my position with frightening speed. That's strange, I think to myself. How is he moving so fast? Flashes of muzzle fire snatch me from my reverie as his bullets whistle past my head. Dear God, he's fast.

Hurrying behind a nearby pillar I brandish steel. I know I can't match my foe's speed but it doesn't matter, no matter how fast he is, my bullets are faster. The shining weapon with "UNSC Property" edged into its sleek steel frame is more than enough to level the playing field.

I wait for a break in the hail of bullet spraying from the barrel of the Red's AR. It comes at last. In an instant I leap from cover and frame my adversary's domed head squarely within my sights.

POP...POP...POP!

Three shots ring true! I rejoice, but my jubilation is ill warranted. To my surprise, instead of being sent to the long sleep to wait for the Guardians to resurrect him in the next life, the Red is unfazed and nearly upon me. I fire again. And again. At last he goes down. Five shots? My aim must be rustier than I thought.

Before I can reload, my shields begin to hiss. There is a delay before I hear the shots. Rifle fire. I turn and see another Red dropping down from the catwalks above. With sheer reflex I toss a frag. As it leaves my hand I know that when the Spartan's feet touch the ground, he'll have one hot little potato waiting for him.

P-TING! P-TING! TING! TING! TING!.....TING!

The damned thing bounces like its been coated in grease, sailing well past where I intended it to land. The Red lands, unharmed, his silhouette a menacing image against the wall of fire at his back. He raises his rifle and fires wantonly.

Cursing my luck, I reach for my last remaining grenade. Plasma. This toss will have to count. My shields fall and suddenly the warning klaxon inside my helmet is shrieking "The end is near! The end is near!" Yes it is, I say. The plasma whines as I activate it and throw.

A beautiful arc of blue light sails through the air finding its mark…on the face of the Red Spartan. He takes a knee as blue fire engulfs him. At least those still work, I think to myself, relieved. As the fire clears, I see an impossible sight. Somehow, someway, the Red Spartan is still alive! His armor is aglow with a strange power and no matter how many rounds my pistol coughs at him, he still lives.

I switch to my AR and level the barrel at the invincible Spartan. He can’t stay kneeling forever. From the edge of my vision the air wavers. Before I can turn I feel something hot enter my armor. A red, armored hand appears across my neck and I realize the burning in my back is a knife. My red captor twists it violently and I hear my bones snap. Frantically, I look to the cloaking pick-up. It remains in its place, untouched. “How?” I mutter as my eyes grow dark.

“Owned bitch,” he whispers in my ear.

“This isn’t CE…What the fuck is this shit?” I ask, my voice nearly a whisper.

“This is Reach,” he laughs, tossing my body to the ground like rubbish.

“I waited 10 years…for this? Screw you,” I spit into the darkness, “I’m going back to Battlefield…”

I wanted CE MP not a damn map pack :p
 
Demoncarnotaur said:
So, will the final helmet be a different model closer to the games cover or this-

mcfarlane-halo-40_786_poster.jpg


Or will it just have minor changes from what we saw in the trailer? Im partial towards the toy/promotional look.

I'll be honest, I don't see much of a difference between the two helmets.

nVidiot_Whore said:
Xlink and XBC w/ Halo : CE was pretty fun... but could be a buggy mess at times.. that's what you get when a game is coded to expect a 0 ping.

I can't imagine it would be THAT difficult to modify the game to play better over the internet.. but it certainly wasn't built using an engine that was meant for such configurations... so they have at least some excuse.

Granted I do agree it's probably a Microsoft marketing decision.. not to release a $40 game that could potentially compete heavily against their big-budget $60 Halo 4.

It's also a way to boost the numbers of Halo : Reach players online at any given time.. which is good for the sustainability of that game.. selling DLC, etc. Halo : ODST did the same thing to some extent for Halo 3.

I don't have a huge problem with it.

Have they said much about whether they will be releasing new playlists for Reach that tweak the settings to be close to Halo : CE? While it wouldn't be exactly like playing Halo : CE over LAN, either would tweaking Halo : CE to work over the internet.. seems like they could get close enough to Halo : CE if they create "Halo CE Mode" playlists that could adjust everything from the weapons in the game, to player movement speed, gravity levels, bloom, etc.,etc.

All I've read is their somewhat "coy" comments about how there are "other ways to do it." I'm unaware of anything specific being said.. but I'd assume they mean that their won't just be maps for Halo : Reach, but also tweaked playlists that attempt to replicate CE's unique gameplay.

But even a tweaked Reach is an entirely different game from the game they are "honoring." Anyways, I agree that it is probably Microsoft making the deicisions. 343i look like they are doing the SP justice, and I kind of feel bad complaining. Almost. Halo 1 on Live has always been a dream of mine ever since I first got accepted into the XBL beta.
 

Tunavi

Banned
We all wanted CE multiplayer. They know that, too.

You don't have to be online for a warthog flip, which they have been bragging about so much.
 
claviertekky said:
This is what bothers me in the interviews I've read.

Here's an example:

Arstechnica has an article up regarding the CE remake.

http://arstechnica.com/gaming/news/...is-a-complex-love-letter-to-original-game.ars



I think in their hearts, 343i wants to bring multiplayer, but Microsoft is not willing to pull resources to make this happen because they want Halo 4.
I think it's safe to assume that 343i would love to put Halo: CE online to appease fans. 343 is comprised of passionate Halo fans. Those guys and gals get it.

But I don't believe it was Microsoft's decision to leave it out of Halo: CEA.
 
Hitmonchan107 said:
I think it's safe to assume that 343i would love to put Halo: CE online to appease fans. 343 is comprised of passionate Halo fans. Those guys and gals get it.

But I don't believe it was Microsoft's decision to leave it out of Halo: CEA.

I don't understand why they wouldn't just create a "classic" gametype for halo reach which is pretty much the exact same as halo CE. (possibly even make it so all weapons are hitscan/ half custom damage output on weapons, they're doing it for the remake, how hard can it be for a custom gametype)

I understand that MS doesn't want to split the userbase for reach but I don't see why they can't do a custom gametype in reach.
 
les papillons sexuels said:
I don't understand why they wouldn't just create a "classic" gametype for halo reach which is pretty much the exact same as halo CE. (possibly even make it so all weapons are hitscan/ half custom damage output on weapons, they're doing it for the remake, how hard can it be for a custom gametype)

I understand that MS doesn't want to split the userbase for reach but I don't see why they can't do a custom gametype in reach.
Something of this nature has been hinted at since the announcement of "Halo: CEA."
 
les papillons sexuels said:
I don't understand why they wouldn't just create a "classic" gametype for halo reach which is pretty much the exact same as halo CE. (possibly even make it so all weapons are hitscan/ half custom damage output on weapons, they're doing it for the remake, how hard can it be for a custom gametype)

I understand that MS doesn't want to split the userbase for reach but I don't see why they can't do a custom gametype in reach.

You know, this is a damn good idea and probably reasonably easy to implement on their side of the fence. Even if it isn't exact its a good compromise.
 

Glassboy

Member
bangai-o said:
came in here expecting discussion about the great campaign. Instead its bitching about multiplayer.
What did you expect? They cut out the greatest multiplayer games of all time :( this package doesn't do the original justice. What a joke at $40
 

GloveSlap

Member
I just feel like there is no point in remaking it at all without multiplayer. The game is one console generation old. One. From a console generation that still holds up graphically perfectly fine. It was only ever missing one thing and that is online multiplayer.

If they were only going to do the campaign then they might as well have just added widescreen support, fixed the framerate,added online co-op and called it a day.Throw a $10-$15 price tag on it, done.
 
GloveSlap said:
I just feel like there is no point in remaking it at all without multiplayer. The game is one console generation old. One. From a console generation that still holds up graphically perfectly fine. It was only ever missing one thing and that is online multiplayer.

If they were only going to do the campaign then they might as well have just added widescreen support, fixed the framerate,added online co-op and called it a day.Throw a $10-$15 price tag on it, done.

I love Halo CE and this thread inspired me to turn on the Xbox Originals version on 360 last night. Short story, it hasn't held up well everywhere. The art in places is poly starved and textures are not the greatest. It needs an upgrade. It may be one gen old but it was the first game of that gen on that console.

I think people are overestimating the MP. SP and co-op was the big draw for my circle of friends back in the day. It was Halo 2 that had the big MP contingent.
 
HowardRoark said:
I'll be honest, I don't see much of a difference between the two helmets.

Do you mean promo image vs toy or toy vs game? If the former, I agree, if the latter IMO there is huge difference. That said, some better effects on the visor can go a long way to make it look better, but that helmet and visor are too weird in the trailer.
 
OuterWorldVoice said:
And more.

=D

Now just tell me that the CEA DLC isn't the only DLC in the future and I will be really happy.

*edit*

It would be cool if they included an "original graphics" button for the MP if possible. It would be interesting to see Reach gameplay engine in a retro style.
 

thatbox

Banned
Warm Machine said:
I think people are overestimating the MP. SP and co-op was the big draw for my circle of friends back in the day. It was Halo 2 that had the big MP contingent.
I don't know about your circle of friends, but my circle of friends spent a dozen or more hours a weekend playing Halo CE LAN multiplayer, and then probably the same amount of time during the week playing over XBC. When Halo 2 came out, we played it for a couple weekends and then switched right back to the original. If you don't think that Halo CE had a "big MP contingent" you've got your head in the sand. It was the initial game that allowed the concept of "console LANs" to even become a thing.
 

Mush

6.0
Question: I borrowed a copy of the original Halo for Xbox off a friend about a month or two back and have yet to start it (I've never played any of the Halo games from the OG Xbox). Should I just wait for the remake?
 

thatbox

Banned
Mush said:
Question: I borrowed a copy of the original Halo for Xbox off a friend about a month or two back and have yet to start it (I've never played any of the Halo games from the OG Xbox). Should I just wait for the remake?
You should play it now instead of sleeping tonight.
 
thatbox said:
If you don't think that Halo CE had a "big MP contingent" you've got your head in the sand. It was the initial game that allowed the concept of "console LANs" to even become a thing.

Never happened within the game development community in Vancouver AFAIK. Like I said, people played co-op split screen. Console LANs were a thing? LANs were typically used to play CS, and Warcraft 3 on PC as opposed to digging out multiple consoles and TVs. Besides, there was no stat tracking that I know of for the original Halo so quantifying the MP impact is next to impossible.
 

Stinkles

Clothed, sober, cooperative
Warm Machine said:
Never happened within the game development community in Vancouver AFAIK. Like I said, people played co-op split screen. Console LANs were a thing? LANs were typically used to play CS, and Warcraft 3 on PC as opposed to digging out multiple consoles and TVs. Besides, there was no stat tracking that I know of for the original Halo so quantifying the MP impact is next to impossible.
Was big here. No doubt. A small percentage of overall users but a goodly number given the effort involved.
 

XxCGSxX

Member
I don't want to search the entire thread so...Does anyone know if they are going to change the look of the helmet? Because that's the only thing that bothers me in this game.
 

Slightly Live

Dirty tag dodger
XxCGSxX said:
I don't want to search the entire thread so...Does anyone know if they are going to change the look of the helmet? Because that's the only thing that bothers me in this game.

They said they already did but it wasn't ready in time for when they recorded the footage shown at E3.
 

Untracked

Member
Online Co-op, Achievements and a new coat of paint are great and all, but adding the Multiplayer Maps into Reach does nothing for me...
Is it possible we could fight Flood in Firefight? (I'm guessing probably not).

Will I have to wait till the 20th Anniversary to see Halo 2 updated with sexy graphics and full MP?
I miss 4-Team Neutral Flag on Foundation :(
 

JonCha

Member
No surprise to me, 343 basically said they were ways going to make fundamental changes. Wouldn't surprise me if they scrapped some of Reach's new features.
 
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