• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo:CE Anniversary Announced (MS Conf, Nov 15th 2011, $40)

PNut

Banned
CyReN said:
Call of Duty comes out with releases every year, I can't see why Halo couldn't do it for 3 straight years (Reach, CE, 4).

Halo is not Call of Duty, and thank God for that. Well, at least not yet. COD is popular with the masses. Regenerated war adventures year after year. Halo will never be that. You can't even compare the two.

Reach will still continue to have a strong following through next year. Not to mention the "true classic feeling" that has been teased for the 7 classic Halo maps included in the CEA.
 

Plywood

NeoGAF's smiling token!
Fun with the franchise? Do this:

1.
MTYQg.png


2.
v0D3M.jpg


3.
Pn7pZ.jpg


4.
h9RmR.jpg
 
K

kittens

Unconfirmed Member
Plywood said:
Fun with the franchise? Do this:
That... sounds awesome. It couldn't star Master Chief, though. He doesn't get scared, so he couldn't be in a survival horror game.
 

Plywood

NeoGAF's smiling token!
omg.kittens said:
That... sounds awesome. It couldn't star Master Chief, though. He doesn't get scared, so he couldn't be in a survival horror game.
Random ODST on a USMC ship that gets overrun with flood or some crap.

I just want a third person Halo. >_>
 

GavinGT

Banned
Jadedx said:
This whole multi complaint thing is weird to me, why is it so important that they remake multi? Why not just use the Reach multi and have a dedicated playlist that emulates the settings and weapons of halo 1?

Because Halo: Reach plays like a bowl full of diarrhea and any changes they make aren't going to go nearly far enough toward making it feel like Halo again. At best, we'll end up with some weird cross-game that doesn't really play like either.
 

GhaleonEB

Member
Lyphen said:
I love it when Frankie comes in here and crushes the overreactions. Makes me smile.
I was *this* close to posting in the stand alone news thread about how the cycle would go. People would spazz out and jump to conclusions, Frankie would step in and offer non-specific but reassuring clarifications, people that spazzed out would be embarrassed. But by the time I got to reading the thread, the cycle had already taken place.

I don't like the idea because any resources put into a feature I do not want (that would be anything Kinect related) because that takes away resources from features I might want. But it's clear from the nature of the CEA itself that the core gameplay was going to be identical to the initial release, and the Kinect stuff offered as trimmings. It will either be sort of neat, or inconsequential. Nothing to get worked up about either way.
 

Izayoi

Banned
GavinGT said:
Because Halo: Reach plays like a bowl full of diarrhea and any changes they make aren't going to go nearly far enough toward making it feel like Halo again. At best, we'll end up with some weird cross-game that doesn't really play like either.
That's just it. Unless you modded Reach so much that you might as well have put the original multiplayer in, there's just no point. Chances are incredibly high that the maps will play like shit. Not any fault of the maps, or even 343, but Reach is awful and there's no fixing that.
 

Falagard

Member
GavinGT said:
Because Halo: Reach plays like a bowl full of diarrhea and any changes they make aren't going to go nearly far enough toward making it feel like Halo again. At best, we'll end up with some weird cross-game that doesn't really play like either.

I disagree. I think most of the differences between Halo 1,2,3 and Reach are down to tweaks in movement speed, jump height and weapon damage.

The Classic playlist could only go so far in tweaking playlist variables to try to emulate the old Halo feel, but perhaps 343i is working on a patch that puts in more tweakable values.
 

GloveSlap

Member
Falagard said:
I disagree. I think most of the differences between Halo 1,2,3 and Reach are down to tweaks in movement speed, jump height and weapon damage.

The Classic playlist could only go so far in tweaking playlist variables to try to emulate the old Halo feel, but perhaps 343i is working on a patch that puts in more tweakable values.

No bloom or bust. We will see, but i am not getting my hopes up since i thought the original multiplayer being online was a given when the remake was first rumored and look how that turned out.
 

Jadedx

Banned
GavinGT said:
Because Halo: Reach plays like a bowl full of diarrhea and any changes they make aren't going to go nearly far enough toward making it feel like Halo again. At best, we'll end up with some weird cross-game that doesn't really play like either.
-_-

Stupidest post I've seen in this thread.
 

Jadedx

Banned
All online fps games have problems but you guys are over exaggerating Reach's problems. The fact that a lot of you would rather play Halo CE multi rather than Reach says so much. Have any of you played Halo CE multi in the last few years? It is super slow and it takes a ton of bullets to kill someone.
 

clav

Member
FateBreaker said:
Reach has many, many problems? Seriously? Reach is the best game in the franchise.
This is the Halo "fan base" that wants the Battle Rifle back with no bloom/recoil, even though it was a trigger mashing imba weapon.

I have no problems with Reach aside from Invasion Slayer and stupid teammates.
 

wwm0nkey

Member
FateBreaker said:
Reach has many, many problems? Seriously? Reach is the best game in the franchise.
No...just no

Reach isnt a bad game but it has a lot of problems one of which being the AA's which cause the kill times to take forever where as in other Halo games it would only take a few seconds.

Halo: Reach just didnt feel like a Halo game too me, but hopefully that "Classic ++" playlist will fix things like the kill times.

EDIT: Best Halo game would have been Halo 3 if it would have used Hitscan.
 

GloveSlap

Member
wwm0nkey said:
No...just no

Reach isnt a bad game but it has a lot of problems one of which being the AA's which cause the kill times to take forever where as in other Halo games it would only take a few seconds.

Halo: Reach just didnt feel like a Halo game too me, but hopefully that "Classic ++" playlist will fix things like the kill times.

EDIT: Best Halo game would have been Halo 3 if it would have used Hitscan.

I just call the game Reach and try to pretend it is from some new series. The game is good, but it is in no way a worthy Halo game.
 

jgminto

Member
Although I prefer Halo 3 multiplayer to Reach it is ridiculous to assume that the multiplayer can't be modified to play like CE. How much really needs to be changed? Movement and jumping, weapon strength and the removal of AAs and assassinations. That would play basically the same as CE.
 
Jadedx said:
All online fps games have problems but you guys are over exaggerating Reach's problems. The fact that a lot of you would rather play Halo CE multi rather than Reach says so much. Have any of you played Halo CE multi in the last few years? It is super slow and it takes a ton of bullets to kill someone.

But maybe that is what people want. Almost every game nowadays is like COD with next to no health. It's no fun being dropped in as little as two hits as you come around a corner.
 

wwm0nkey

Member
jgminto said:
Although I prefer Halo 3 multiplayer to Reach it is ridiculous to assume that the multiplayer can't be modified to play like CE. How much really needs to be changed? Movement and jumping, weapon strength and the removal of AAs and assassinations. That would play basically the same as CE.
Well then why didnt they do it for the current classic playlist :/

They will probably be doing special with the maps in the CEA and the "classic ++" playlist.

I NEED SCISSORS said:
But maybe that is what people want. Almost every game nowadays is like COD with next to no health. It's no fun being dropped in as little as two hits as you come around a corner.
Have you forgotten Halo 2? Fast kill times but you still had time to think on your feet and change the tide of battle. In Halo: Reach its either Armor Lock or running away/ rolling like a bitch.
 

clav

Member
jgminto said:
Although I prefer Halo 3 multiplayer to Reach it is ridiculous to assume that the multiplayer can't be modified to play like CE. How much really needs to be changed? Movement and jumping, weapon strength and the removal of AAs and assassinations. That would play basically the same as CE.
"You will say wow."

I hope so when PAX rolls around in August.
 

Ramirez

Member
Jadedx said:
All online fps games have problems but you guys are over exaggerating Reach's problems. The fact that a lot of you would rather play Halo CE multi rather than Reach says so much. Have any of you played Halo CE multi in the last few years? It is super slow and it takes a ton of bullets to kill someone.

Yea man, the DMR is so much quicker to kill with than the CE pistol.

WAT
 

jgminto

Member
wwm0nkey said:
Well then why didnt they do it for the current classic playlist :/
Bungie wasn't trying to perfectly recreate Halo CE. They just created a quick playlist that was in the style of the previous games.
 

wwm0nkey

Member
jgminto said:
Bungie wasn't trying to perfectly recreate Halo CE. They just created a quick playlist that was in the style of the previous games.
To be honest I think its just because they cant edit their damage and other values by 1% intervals

duk said:
halo ce was reason i got back into gaming, no ce mp means no buy, eff who made this decision
Has 7 CE maps.
 
I love Reach and think it has the best multiplayer but Armor Lock is broken. Not only does it make you invincible but it takes away the shield of anyone near by so you can just melee them.

Though it does feel awesome to kill a charging sword guy by quickly, armor locking, killing his shield and then melee him for the kill.
 
Jadedx said:
All online fps games have problems but you guys are over exaggerating Reach's problems. The fact that a lot of you would rather play Halo CE multi rather than Reach says so much. Have any of you played Halo CE multi in the last few years? It is super slow and it takes a ton of bullets to kill someone.
I could turn around and ask a similar question: Did anyone even play Halo:CE and Halo2 when they came out? The fact that so many people want to play Reach over the prior Halo games makes me think not. I can't get around the armor abilities and bloom in Reach. They make they game feel completely foreign, as if the Flood came in and mutated the game into some disfigured horror. Also, Combat Evolved was the fastest paced Halo of the bunch because of the pistol, movement speed, and double-melee trick. Encounters ended very quickly both at distance and within melee range. Of all the Halo games, Reach is by far the slowest in that respect.
 

ido

Member
Jadedx said:
All online fps games have problems but you guys are over exaggerating Reach's problems. The fact that a lot of you would rather play Halo CE multi rather than Reach says so much. Have any of you played Halo CE multi in the last few years? It is super slow and it takes a ton of bullets to kill someone.

I hope that this is a jokepost.

Halo CE MP is not super slow at all, and it took way less time to kill your enemy than in Reach. The Shotgun in CE was a one-shot kill from damn near mid-range. The pistol could kill with three shots, but even if it took six it was faster than a kill in Reach. The Rockets were almost impossible to dodge from mid-range because of how goddamn fast they were in CE. The AR killed faster than it does in Reach. The walkspeed was faster... EVERYTHING was faster than it is in Reach. It's as if YOU haven't played CE in the last few years.
 
haha, i was negative about reach multi a few days ago and everyone jumped on me. funny how a different crowd can change the discussion

even bigger LOL at the thought of Halo CE multiplayer being slower than reach's. and i just did a big halo party a few months ago with halo 1 and 2
 
claviertekky said:
This is the Halo "fan base" that wants the Battle Rifle back with no bloom/recoil, even though it was a trigger mashing imba weapon.

I have no problems with Reach aside from Invasion Slayer and stupid teammates.
lol like the AR was a balanced starting weapon?

Jadedx said:
All online fps games have problems but you guys are over exaggerating Reach's problems. The fact that a lot of you would rather play Halo CE multi rather than Reach says so much. Have any of you played Halo CE multi in the last few years? It is super slow and it takes a ton of bullets to kill someone.
have you even played Halo CE?
 

Izayoi

Banned
Syracuse022 said:
Derp.
http://images3.wikia.nocookie.net/__cb20110620092509/halo/images/d/d8/Halo_1_pistol.png[img]
[url=http://www.youtube.com/watch?v=4DZoq5H8ZcI&t=1m04s]Un, Deux, Trois... Bang, Bang, Bang[/url][/QUOTE]
Lest we forget our other good friend.

[img]http://www.abload.de/img/gfs_5872_2_37iqa4.jpg
 

thatbox

Banned
Jadedx said:
All online fps games have problems but you guys are over exaggerating Reach's problems. The fact that a lot of you would rather play Halo CE multi rather than Reach says so much. Have any of you played Halo CE multi in the last few years? It is super slow and it takes a ton of bullets to kill someone.
I have. It was great!
 

CyReN

Member
PNut said:
Reach will still continue to have a strong following through next year. Not to mention the "true classic feeling" that has been teased for the 7 classic Halo maps included in the CEA.

Halo Reach w/ classic stuff is cool but it isn't the real thing. I don't want a "new coke" mp experience I want the real thing (coke classic).

pop reference ftw.

Reach numbers will dwindle with the Call of Duty MW3 and Gears of War 3 coming out which is going to suck for Halo fans. At least there's H4 on the horizon.
 

Striker

Member
Reading some posts from this thread, as well as many from the Reach thread, it's hard to believe many played much Halo: CE over LAN or Halo 2 on XBL.

Where some act like the core Halo roots are bubble shields, the AR being a sufficient weapon, et al.

CyReN said:
Halo Reach w/ classic stuff is cool but it isn't the real thing. I don't want a "new coke" mp experience I want the real thing (coke classic).

pop reference ftw.

Reach numbers will dwindle with the Call of Duty MW3 and Gears of War 3 coming out which is going to suck for Halo fans. At least there's H4 on the horizon.
It's hitting 700,000+ every night lately. Who knows how long it continues. I don't necessarily think MW3 hurts it too hard, rather it'll pull down Black Ops and MW2 more. Gears 3 will be strong for a little while, but it doesn't have the population legs Halo and CoD do.
 
Striker said:
Reading some posts from this thread, as well as many from the Reach thread, it's hard to believe many played much Halo: CE over LAN or Halo 2 on XBL.

Where some act like the core Halo roots are bubble shields, the AR being a sufficient weapon, et al.


It's hitting 700,000+ every night lately. Who knows how long it continues. I don't necessarily think MW3 hurts it too hard, rather it'll pull down Black Ops and MW2 more. Gears 3 will be strong for a little while, but it doesn't have the population legs Halo and CoD do.
and only a couple thousand tops are in Team Classic, the only playlist I find bearable. I really don't understand how dual-wielding violated the "guns-grenades-melee" triangle, but it made sense to put in a ton of AA's. Also the guns seem to take a back seat to grenades and melee
 

LunaticPuma

dresses business casual
I'd love to see a breakdown of how many multi-kill (triple kill and higher) medals have been awarded in the Team Slayer playlist in Reach vs. Halo 3 over a million games or so. I would bet money Reach would have less than 3. Reach is easily the slowest to get a kill than any of the others.
 

MrBig

Member
LunaticPuma said:
I'd love to see a breakdown of how many multi-kill (triple kill and higher) medals have been awarded in the Team Slayer playlist in Reach vs. Halo 3 over a million games or so. I would bet money Reach would have less than 3. Reach is easily the slowest to get a kill than any of the others.
lol that's just absolutely wrong. I'm sitting at 4 or 5 times the amount of total multi kills that I had in H3. There's just so many factors that make getting a kill so incredibly easy in Reach.
And in any case you want to compare it to H2, not H3.
 

Striker

Member
LunaticPuma said:
I'd love to see a breakdown of how many multi-kill (triple kill and higher) medals have been awarded in the Team Slayer playlist in Reach vs. Halo 3 over a million games or so. I would bet money Reach would have less than 3. Reach is easily the slowest to get a kill than any of the others.
Both games have gone down the slippery slope since 2. Halo 3 without hitscan and equipment slowed down gameplay, and had a slower base speed. Reach with AA's some of which slows down the gameplay, as well, and changed from the BR which was a 4-shot weapon.

They tried too hard to introduce all these gimmicks, but at the expense of walking speed, kill times, and weapon consistencies.
 

sp3000

Member
So many things wrong with reach. I don't know how I managed to get to Captain in this game because I went back and replayed it today and it's no doubt the worst Halo game.


Just yesterday I was in a game where some guy on our team was bridging because he had host and kicked everyone on the opposing team out after 5 minutes of lag. Nice to see Bungie haven't fixed this since Halo 2.

Armor abilities are useless except Sprint and Armor lock. Armor lock isn't even used in many gametypes because Bungie realized how overpowered it was. You get maybe 1 or 2 ppl using hologram for trolling purposes. Camo is nerfed to the point where detection is almost too easy.

Other idiotic things. DMR is just not a fun weapon to use. I wouldn't mind it so much if every other game wasn't Slayer DMRs. Sometimes I feel like there is only 1 weapon in the game.

Plasma Rifle is a completely useless weapon because you can't duel wield it, and it's power hasn't increased back to Halo CE levels. Why is it even in the game when the Plasma Repeater is there.

Really all of this is nothing compared to the fact that the maps are terrible. You know a game has a problem when it's best maps are from Halo 2. Meanwhile the map playlists are clogged with awful Forge World remakes that look slightly better than Halo CE maps. I love how lighting is totally broken on Forge World, and they're all constructed out of that same garbage material because Bungie felt players didn't deserve the ability to actually change material textures. I get so tired just looking at them.
 
Is till think it's fucking retarded that you show up on radar NO MATTER what. Stealth is practically impossible. It takes way too long to kill a guy. I'm not advocating COD health levels, but Jesus. Why sprint is an "ability" and not a standard feature I'll never know. Otherwise you move way to fucking slow.
 
sp3000 said:
Really all of this is nothing compared to the fact that the maps are terrible. You know a game has a problem when it's best maps are from Halo 2. Meanwhile the map playlists are clogged with awful Forge World remakes that look slightly better than Halo CE maps. I love how lighting is totally broken on Forge World, and they're all constructed out of that same garbage material because Bungie felt players didn't deserve the ability to actually change material textures. I get so tired just looking at them.
Yeah Reach has easily the worst maps of any of the Halo games
 
Top Bottom