01011001
Banned
That might be a little OP to be honest. Sure they are still balancing though.
IMO the range is the issue... it should be strong but that range seems a bit ridiculous lol
That might be a little OP to be honest. Sure they are still balancing though.
Vehicle map is way too big for 4 v 4. Honestly retarded decision. Had a match that went 17 - 31 with time running out
The most incorrect statement i've heard in awhile.4v4 shouldn't even be a thing outside of Ranked!
Halo was always 5v5 until fucking 343i took over and simply made every casual playlist into an MLG rules shitshow with 4v4 in every mode. 5v5 is way better for casual playlists becasue that works in small and in medium sized maps with vehicles... 4v4 doesn't, but 343i doesn't care
Yeah, when was Halo ever 5v5? Lol.
4v4 shouldn't even be a thing outside of Ranked!
Halo was always 5v5 until fucking 343i took over and simply made every casual playlist into an MLG rules shitshow with 4v4 in every mode. 5v5 is way better for casual playlists becasue that works in small and in medium sized maps with vehicles... 4v4 doesn't, but 343i doesn't care
Yeah, I've been playing since Day 1. From Halo 3 and up it's always been 4v4.halo 1 to reach, not in MCC because 343i changed it.
I can see not a lot of Halo fans in here
The most incorrect statement i've heard in awhile.
Yeah, I've been playing since Day 1. From Halo 3 and up it's always been 4v4.
Outside of Halo 3 social slayer and the short live Halo reach squad play list, Halo Matchmaking has almost exclusively been FFA, 2v2, 4v4 and 8v8.
Bungie was the one to start copying MLG. 8v8 was better if that really matters since its maps were actually made for those polayer sizes and it allowed objective gametypes.Halo 3 Social Slayer was by far the peak of the series, and should be the inspiration to look for in Infinite. especially with medium sized maps returning.
The tech preview is better than most fully released MP games. Good on Halo. It's better than COD beta.
Thank you! Just signed up.If you sign up now on Halo insider, you still have a chance to make the 2nd weekend roll out IIRC.
Sadly in my use, I did not find anything sticking like that. I want that back, as well if it's gone.
They need to fix the controller aiming tho
Leave it AS IS LOL.That might be a little OP to be honest. Sure they are still balancing though.
Me too. I would have just stood there and ‘sploded like a dumbass.Shit....that bots probably smarter than me.
Warzone motherfuckers!
Warzone PvE as well!
Firefight too!
Ahhhh hell we in the big leagues now boys! and girls
Battle Royale might actually be in the game.
Its needs to be in game at launch.
Leave it AS IS LOL.
Check this out.
Just on this, I have to say I disagree. In order to unlock the cosmetics, you have to buy the Battlepass. Since I'm paying money for it, the progression system should be enjoyable to interact with. Paying money to access a gate keeping system designed to actively block progression, to stop me from getting the things I already paid for, to force me to spend even more money to remove those blocks is not a good one. The system needs to change.Since all you do is unlock cosmetics the progressions system is fine.
IMO the range is the issue... it should be strong but that range seems a bit ridiculous lol
Do you really? I know it's the beta, but I was thinking those credits can be earned for free just by playing.In order to unlock the cosmetics, you have to buy the Battlepass.
The Vehicles have leaked boyyssss and girls
Warzone motherfuckers!
Warzone PvE as well!
Firefight too!
Ahhhh hell we in the big leagues now boys! and girls
Battle Royale might actually be in the game.
Its needs to be in game at launch.
The ground textures are so good that they should have just done patches of grass instead of sprites everywhere.
The Vehicles have leaked boyyssss and girls
No, those credits were given to everyone to just test out the store as part of the preview. My understanding is that there will be a small number of cosmetics that are not unlocked via the Battlepass - perhaps things like getting three stars in all of the weapon drills type thing - but the majority come from the Battlepass. The rest are through direct purchase, with no overlap. There is a free tier on the Battlepass, but it unlocks a small number of items for obvious reasons.Do you really? I know it's the beta, but I was thinking those credits can be earned for free just by playing.
Love the preview
However the radar is a problem for me still.. there are times where an enemy isn't showing at all and I turn around and they are standing right there and moving. Unless it's a spawn issue?
Bloom on the commando is also off. I get great headshots with that gun, but it seems to be all over the place every other time.
And looks way better then the COD beta.The tech preview is better than most fully released MP games. Good on Halo. It's better than COD beta.
Yep next weekPlayed around with the ground vehicles, they're great. I'm looking forward to testing the aerial vehicles (presumably next week?) in BTB.
No, those credits were given to everyone to just test out the store as part of the preview. My understanding is that there will be a small number of cosmetics that are not unlocked via the Battlepass - perhaps things like getting three stars in all of the weapon drills type thing - but the majority come from the Battlepass. The rest are through direct purchase, with no overlap. There is a free tier on the Battlepass, but it unlocks a small number of items for obvious reasons.
And looks way better then the COD beta.
This game has a chance to be a monster
Halo Infinite has been built entirely on our new Slipspace Engine, which was designed from the ground up to serve as the foundation for the future of the franchise. The technical enhancements of the Slipspace Engine are too extensive to truly get into here, but one callout is how we are now able to pack in 10 times the processing per pixel, creating the most visually rich game we’ve ever made to go with the most open and expansive environment to appear in a Halo game.
Some cool clips
So many subtle details and gameplay possibilities.