- Noticeable presentation and PC specific issues mar the final result.
- Real time cut-scenes are capped at 30fps with poor frame limiting causing stuttery and unevenly.
- User mods have been released that fix this issue.
- Gameplay also has frame time hickups and stutters, some are specific to PC only.
- Shader comp issues present any time a new effect / location etc is seen.
- Camera movement stutter only on PC version where if the game's FPS limiter and the FPS your game reaches aren't identical, camera movement stutters.
- UE5's built-in limiter is often wonky and limits 60fps content to 59fps etc, so it can cause judders even if the game's running at full speed.
- This can be remedied by using external software like Nvidia's panel to cap FPS
- Traversal stutter also present, but this one is also present on consoles.
- V-sync'ing can help lessen these stutters with bigger CPU's helping better.
- On console this manifests as minor animation stutters.
- The PC version also has a sharpness filter applied by default that only a mod can remove. This filter is not applied to the console version.
- Filter gives the game a crunchy and aliased look.
- DLAA implementation is also blurry and un-sharp.
* console pre-set comparison segment - see picture *