She (you shouldn't assume). And I'm not. I remember when people used to be excited for stuff like mancannons, equipment, new things. I understand already being apprehensive in general, and disliking old, disruptive elements that return. But what about speed boost, AR, and weapon indicators in H2A warrant such a harsh reaction and condemnation? I'm really not seeing it.
Me neither. Though I would much prefer BR starts in Halo 2 anni (which may even be the case, we don't know details like this yet), having an AR start (buffed magnum secondary?) is certainly an improvement over a freaking SMG. That was so awful. Of course, it still remains to be seen exactly what the AR is like - is it CE, 3, or 4's variant, or new? or Reach's?
As for weapon indicators, they are not visible through map geometry at least in this build. When looking at a weapon, you see a very small indicator pointing to it, but not what the weapon actually is. Also, it seems that the indicator only pops up when you are close by, so there is some kind of radius check going on. I don't see this as a problem at all, just a nice touch for visibility purposes. Not like Halo 4's at all.
Speed Boost being a powerup is perfectly acceptable, in my opinion. One of the few additions from Halo 4 that I actually thought was good. It won't be a ordnance reward like in Halo 4 either, it will just spawn in a specific location like any good thing to remember and control. Hell, AAs should have just been time-limited powerups anyway.
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Edit:
Concerning tearing: Likely a product of the stream or recording, but if not, don't judge until final release, polish happens last people - the game is months away. It's just crazy talk even mentioning it at all, take a chill pill and think about something else.
My criticism of the tearing criticism whipped up in shitty mspaint form:
Clouds mean an internet download or upload or whatever.